Pokémon Card GB2/Unused Graphics
This is a sub-page of Pokémon Card GB2.
Contents
- 1 Unused Font Characters
- 2 Leftover Pikachu Coin
- 3 Unused Card Icon
- 4 Unused Attack Animation Tile
- 5 Unused Slots Icon
- 6 Unused Sparkle
- 7 Unused Overworld Sprites
- 8 Unused Tiles
- 8.1 Generic Wall Tiles
- 8.2 Tileset 04
- 8.3 Tileset 06
- 8.4 Tileset 08
- 8.5 Tileset 18
- 8.6 Tileset 19
- 8.7 Tileset 21
- 8.8 Tileset 28
- 8.9 Tileset 30
- 8.10 Tileset 31
- 8.11 Tileset 37
- 8.12 Tileset 46
- 8.13 Tileset 52
- 8.14 Tileset 53
- 8.15 Tileset 54
- 8.16 Tileset 56
- 8.17 Tileset 66
- 8.18 Tileset 67
- 8.19 Tileset 71
- 8.20 Tileset 78
- 8.21 Tileset 81
- 8.22 Tileset 87
- 8.23 Tileset 89
- 8.24 Tileset 90
- 8.25 Tileset 94
- 8.26 Tileset 97
- 8.27 Tileset 99
- 8.28 Tileset 101/105/107
- 8.29 Tileset 103
- 8.30 Tileset 106
- 8.31 Tileset 112
- 8.32 Tileset 118
Unused Font Characters
The first game's half-width fontset, specifically the one from the original North American release. Either a leftover, or future-proofing in case TCG2 was ever localized. Regardless, this font is still recognized in the charmap data.
While TCG2 uses a couple previously unused fullwidth characters, some remain unutilized. Added to them here are the feet/inches symbols, since Japan uses the metric system.
Leftover Pikachu Coin
Ironically enough, while event coins became the main collectible in TCG2, this left the previous game's Pikachu coin redundant. Despite this, its graphics still remain.
Unused Card Icon
Another leftover from the first game.
Unused Attack Animation Tile
TCG2 added more move animations, touched-up some old ones, and even fixed the incorrect tiling on one of the "big lightning" frames. But alas, this Dive Bomb tile is still as unused as it was before.
In-Game | Fixed |
---|---|
Unused Slots Icon
An "Energy" icon, found among the slots machine graphics. While rare, when in "Bonus Mode" it's possible to win energy cards if three Pokémon icons align. However, even then that icon is unused.
Unused Sparkle
A generic sparkle which doesn't seem to be used anywhere in the game. Located at tileset id $1d8, it is found in-between the graphics for the slot machines, and the ones for the Card Pop scenes.
Unused Overworld Sprites
Clerk
Unlike their GR Island counterpart, the regular clerks never show their backs to the player.
Amy
Unused Frames | Animated Sprites |
---|---|
Once again, Amy can't be talked to from the back. However, her static back sprite can be seen if one loses against her during the Grand Master Cup finals.
Rather jarringly, Amy's unique "getting up" sprites are never used, despite being carried over from the first game.
Imakuni?
Unlike in the first game, here Imakuni? is positioned in such a way that he is never seen from the front.
Game Center Dealers
Unused Frames | Animated Sprites |
---|---|
Both male and female Game Center workers always have their backs against a solid surface.
Kanoko
Unused Frames | Animated Sprites |
---|---|
Same deal with Kanoko. You get the point by now.
Ghost Masters
Unused Frames | Animated Sprites |
---|---|
Every Ghost Master has a full set of overworld sprites, but virtually all of them go unseen since they're only ever seen from the front. The only exception is Yui, since she uses one of the generic Lass sprites.
Fire
Unused Frames | Animated Sprites |
---|---|
Just like with the first game, there exist an unused fire object based on a pre-existing animated tile. Here, this flame is almost identical to the ones from Yuki's room, over at the Fire Fort. Oddly enough, this object is missing from the debug object viewer.
Unused Tiles
Generic Wall Tiles
These generic tiles are used across the game for the corners of walls, specifically for maps which have north/south exits. However, even maps without those contain these tiles, with them usually being the only unused parts of a given tileset. Said tilesets are:
- Tileset ID 05. Dr. Mason's lab (Deck Machine room).
- Tileset ID 09. Lightning Club lobby.
- Tileset ID 12. Psychic Club lobby.
- Tileset ID 15. Rock Club lobby.
- Tileset ID 24. Science Club lobby.
- Tileset ID 27. Water Club lobby.
- Tileset ID 35. Challenge Hall lobby.
- Tileset ID 59. Grass Fort lobby.
- Tileset ID 65. Lightning Fort lobby.
- Tileset ID 70. Fire Fort lobby.
- Tileset ID 92. Psychic Stronghold lobby.
Another fairly common unused set of tiles are these wall corners. Concerned tilesets include:
- Tileset ID 09. Lightning Club lobby.
- Tileset ID 27. Water Club lobby.
- Tileset ID 59. Grass Fort lobby.
- Tileset ID 62. Grass Fort (Miyuki's room).
- Tileset ID 63. Grass Fort (Morino's room).
- Tileset ID 64. Lightning Fort entrance.
- Tileset ID 65. Lightning Fort lobby.
- Tileset ID 68. Lightning Fort (Catherine's room).
- Tileset ID 76. Water Fort lobby.
Tileset 04
Dr. Mason's lab has a table corner tile which goes unseen since all the desks have lamps. Given the shading, it looks like this tile was intended for the table right besides the PC.
Tileset | Unused Tiles |
---|---|
Tileset 06
The training room in Dr. Mason's lab contains a set of tiles for the computer terminal. It appears that the screen was supposed to be animated, much like the lab's other computers. Not only that, but the animation itself is exclusive to this tileset!
Tileset | Unused Tiles |
---|---|
Normal | Mockup |
---|---|
Tileset 08
The horizontal carpet in the Lightning Club's entrance mistakenly reuses the same two tiles for the lower half of its pattern. The intended tiles for the bottom half thus go unused.
Tileset | Unused Tiles |
---|---|
Normal | Mockup |
---|---|
Tileset 18
The Fighting Club lobby has a tile for the bottom of the horizontal carpet, though there is no place for it since there is a wall in the way.
Tileset | Unused Tiles |
---|---|
Tileset 19
Mitch's room has blank table tiles which are never used, given how much gym equipment is placed on them.
Tileset | Unused Tiles |
---|---|
Tileset 21
The Grass Club's lobby carried over one of the flower planter tiles from the entrance tileset. This tile never gets used since only vertical planters are present, not horizontal ones.
Tileset | Unused Tiles |
---|---|
Tileset 28
Amy's room carries over the tiled floor from the Water club entrance/lobby tilesets, despite there being no use for it, since the floor is sandy here. Somewhat more noteworthy are two identical duplicates of tile 117, here at ids 128 and 129. Given their placement, it's possible that tile 117 was meant to be animated, only for the idea to be dropped early on.
Tileset | Unused Tiles |
---|---|
Tileset 30
The Fire Club lobby has an unused tile for the bottom corner of the horizontal carpet. Goes unseen given how there is a torch in the way.
Tileset | Unused Tiles |
---|---|
Tileset 31
Ken's room has some unused early tiles for the flame-shaped floor emblem. There are also some blank tiles for the sides of the "platform" to the back of the room, with them never being used since there are torches there.
Tilesetunused tiles for the | Unused Tiles |
---|---|
Tileset 37
The entrance to the Pokémon Dome contains the doors from the first game's version of this tileset. These are never used, nor needed, since the main room can always be accessed at will, regardless of whether the Grand Masters have been rescued or not.
Tileset | Unused Tiles |
---|---|
Tileset 46
The Game Center's Black Box room contains two miscellaneous floor tiles.
Tileset | Unused Tiles |
---|---|
Tileset 52
The pillars seen outside the Card Dungeon are also present in Queen's room, though they go unused there. The "crown statues" instead serve as decorations in the final game, leaving no space for the pillars.
Tileset | Unused Tiles |
---|---|
Tileset 53
The torches in the entrance to the Sealed Fort have three frames of animation, though only two of them display in-game. This mistake is not present in the main "battle room", where the torches play their full animation.
Tileset | Unused Tiles |
---|---|
Normal | Mockup |
---|---|
Tileset 54
The Sealed Fort's "battle room" tileset was built atop the one for the fort's entrance, which leaves some carried-over decorative tiles to go unused.
Tileset | Unused Tiles |
---|---|
Tileset 56
The GR Challenge Hall lobby contains two odd tiles: a variant of the table corner, and a tile with two white stripes. Neither of them fit anywhere.
Tileset | Unused Tiles |
---|---|
Tileset 66
Renna's room lacks the black and yellow striped floor pattern found in most of the Lightning Fort. Despite this, its tileset contains the necessary tiles for it.
Tileset | Unused Tiles |
---|---|
Tileset 67
Besides two tiles for the generator, Ichikawa's room contains unused tiles for the pod in which Steve is trapped. These would have seemingly been used for a version of said pod which lacks the outline of the hatch.
Tileset | Unused Tiles |
---|---|
Normal | Mockup |
---|---|
Tileset 71
Jes' room contains an unused tile for the border of the lava pools.
Tileset | Unused Tiles |
---|---|
Tileset 78
Senta's room contains an unused tile for the waterfall's rock formations.
Tileset | Unused Tiles |
---|---|
Tileset 81
The entrance to the Fighting Fort contains an unused decorative floor tile.
Tileset | Unused Tiles |
---|---|
Tileset 87
The Fighting Fort maze room "A6" contains an unused decorative wall tile.
Tileset | Unused Tiles |
---|---|
Tileset 89
Gōda's room contains two unused decorative floor tiles, as well as an unused wall tile. All three of those tiles are used in Grace's room instead. Also present here are two duplicates of the prison bars, with the used tiles at ids 116/117, and the unused copies at ids 120/121.
Tileset | Unused Tiles |
---|---|
Tileset 90
Grace's room contains an unused decorative floor tile. This tile is instead used in Gōda's room.
Tileset | Unused Tiles |
---|---|
Tileset 94
Mami's room contains two unused tiles: one for the floor, and one for the computer terminal's base. The latter should be used, but for some reason only the right-facing version of this tile is.
Tileset | Unused Tiles |
---|---|
Tileset 97
The entrance to the GR Castle has two wall tiles which never get used, since the back of the room uses a more elaborate design when compared to the game's other maps.
Tileset | Unused Tiles |
---|---|
Tileset 99
King Biruritchi's room contains an earlier version of the carpeted stairs leading to the throne.
Tileset | Unused Tiles |
---|---|
Normal | Mockup |
---|---|
Tileset 101/105/107
The Fighting Fort maze rooms "B3/C2/C4" contain two unused decorative wall tiles.
Tileset | Unused Tiles |
---|---|
Tileset 103
The Fighting Fort maze rooms "B5/C5/D2" all contain the same unused wall tile.
ID # | Tileset | Unused Tiles |
---|---|---|
103 | ||
108 | ||
110 |
Tileset 106
The Fighting Fort maze room "C3" contains an unused decorative floor tile.
Tileset | Unused Tiles |
---|---|
Tileset 112
The Fighting Fort maze room "D4" contains unused decorative wall and floor tiles, which are used in other maze rooms but not this one.
Tileset | Unused Tiles |
---|---|
Tileset 118
The battle room in the GR Challenge Hall contains a set of early spike graphics which don't really fit anywhere anymore. These tiles are also present in the other version of this tileset, at id 57. Unique to tileset 118 are a set of blank computer screens for the challenge machine. These are never used, since the screens are always animated in-game. Moreover, these tiles are overwritten by their animated counterparts as soon as the room is loaded.
Tileset | Unused Tiles |
---|---|
Normal | Mockup |
---|---|