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Pokémon Card GB2/Unused Graphics

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This is a sub-page of Pokémon Card GB2.

Unused Font Characters

PokémonTCG2 Unused HalfWidth Font.png

The first game's half-width fontset, specifically the one from the original North American release. Either a leftover, or future-proofing in case TCG2 was ever localized. Regardless, this font is still recognized in the charmap data.


PokémonTCG2 Unused FullWidth Symbols.png

While TCG2 uses a couple previously unused fullwidth characters, some remain unutilized. Added to them here are the feet/inches symbols, since Japan uses the metric system.

Leftover Pikachu Coin

PokémonTCG2 Leftover Pikachu Coin.png

Ironically enough, while event coins became the main collectible in TCG2, this left the previous game's Pikachu coin redundant. Despite this, its graphics still remain.

Unused Card Icon

PokémonTCG2 Unused Duel Icon.png

Another leftover from the first game.

Unused Attack Animation Tile

PokémonTCG2 Unused Attack Animation Tile.png

TCG2 added more move animations, touched-up some old ones, and even fixed the incorrect tiling on one of the "big lightning" frames. But alas, this Dive Bomb tile is still as unused as it was before.

In-Game Fixed
PokémonTCG2 Dive Bomb Original Animation.gif PokémonTCG2 Dive Bomb Fixed Animation.gif

Unused Slots Icon

PokémonTCG2 Unused Slots Icon.png

An "Energy" icon, found among the slots machine graphics. While rare, when in "Bonus Mode" it's possible to win energy cards if three Pokémon icons align. However, even then that icon is unused.

Unused Sparkle

PokémonTCG2 UnusedSparkles.png

A generic sparkle which doesn't seem to be used anywhere in the game. Located at tileset id $1d8, it is found in-between the graphics for the slot machines, and the ones for the Card Pop scenes.

Unused Overworld Sprites

Clerk

PokémonTCG2 Unused Clerk OW Sprites.png

Unlike their GR Island counterpart, the regular clerks never show their backs to the player.

Amy

Unused Frames Animated Sprites
PokémonTCG2 Unused Amy OW Sprites.png PokémonTCG2 Unused Amy OW Sprites Animated.gif

Once again, Amy can't be talked to from the back. However, her static back sprite can be seen if one loses against her during the Grand Master Cup finals.


PokémonTCG2 Unused Amy Sitting Sprites.png

Rather jarringly, Amy's unique "getting up" sprites are never used, despite being carried over from the first game.

Imakuni?

PokémonTCG2 Unused Imakuni OW Sprites.png

Unlike in the first game, here Imakuni? is positioned in such a way that he is never seen from the front.

Game Center Dealers

Unused Frames Animated Sprites
PokémonTCG2 Unused Dealers OW Sprites.png PokémonTCG2 Unused Dealers OW Sprites Animated.gif

Both male and female Game Center workers always have their backs against a solid surface.

Kanoko

Unused Frames Animated Sprites
PokémonTCG2 Unused Kanoko OW Sprites.png PokémonTCG2 Unused Kanoko OW Sprites Animated.gif

Same deal with Kanoko. You get the point by now.

Ghost Masters

Unused Frames Animated Sprites
PokémonTCG2 Unused Ghost Masters OW Sprites.png PokémonTCG2 Unused Ghost Masters OW Sprites Animated.gif

Every Ghost Master has a full set of overworld sprites, but virtually all of them go unseen since they're only ever seen from the front. The only exception is Yui, since she uses one of the generic Lass sprites.

Fire

Unused Frames Animated Sprites
PokémonTCG2 Unused Fire OW Sprites.png PokémonTCG2 Unused Fire OW Sprites Animated.gif

Just like with the first game, there exist an unused fire object based on a pre-existing animated tile. Here, this flame is almost identical to the ones from Yuki's room, over at the Fire Fort. Oddly enough, this object is missing from the debug object viewer.

Unused Tiles

Generic Wall Tiles

PokémonTCG2 Unused Top Wall Tiles.png

These generic tiles are used across the game for the corners of walls, specifically for maps which have north/south exits. However, even maps without those contain these tiles, with them usually being the only unused parts of a given tileset. Said tilesets are:

  • Tileset ID 05. Dr. Mason's lab (Deck Machine room).
  • Tileset ID 09. Lightning Club lobby.
  • Tileset ID 12. Psychic Club lobby.
  • Tileset ID 15. Rock Club lobby.
  • Tileset ID 24. Science Club lobby.
  • Tileset ID 27. Water Club lobby.
  • Tileset ID 35. Challenge Hall lobby.
  • Tileset ID 59. Grass Fort lobby.
  • Tileset ID 65. Lightning Fort lobby.
  • Tileset ID 70. Fire Fort lobby.
  • Tileset ID 92. Psychic Stronghold lobby.


PokémonTCG2 Unused Corner Wall Tiles.png

Another fairly common unused set of tiles are these wall corners. Concerned tilesets include:

  • Tileset ID 09. Lightning Club lobby.
  • Tileset ID 27. Water Club lobby.
  • Tileset ID 59. Grass Fort lobby.
  • Tileset ID 62. Grass Fort (Miyuki's room).
  • Tileset ID 63. Grass Fort (Morino's room).
  • Tileset ID 64. Lightning Fort entrance.
  • Tileset ID 65. Lightning Fort lobby.
  • Tileset ID 68. Lightning Fort (Catherine's room).
  • Tileset ID 76. Water Fort lobby.

Tileset 04

Dr. Mason's lab has a table corner tile which goes unseen since all the desks have lamps. Given the shading, it looks like this tile was intended for the table right besides the PC.

Tileset Unused Tiles
Pokémon TCG2 Tileset 04.png Pokémon TCG2 Tileset 04 Unused Tiles.png

Tileset 06

The training room in Dr. Mason's lab contains a set of tiles for the computer terminal. It appears that the screen was supposed to be animated, much like the lab's other computers. Not only that, but the animation itself is exclusive to this tileset!

Tileset Unused Tiles
Pokémon TCG2 Tileset 06.png Pokémon TCG2 Tileset 06 Unused Tiles.png
Normal Mockup
Pokémon TCG2 Lab Training Room Original.png Pokémon TCG2 Lab Training Room Mock-Up.gif

Tileset 08

The horizontal carpet in the Lightning Club's entrance mistakenly reuses the same two tiles for the lower half of its pattern. The intended tiles for the bottom half thus go unused.

Tileset Unused Tiles
Pokémon TCG2 Tileset 08.png Pokémon TCG2 Tileset 08 Unused Tiles.png
Normal Mockup
Pokémon TCG2 Lightning Club Entrance Original.png Pokémon TCG2 Lightning Club Entrance Mock-Up.png

Tileset 18

The Fighting Club lobby has a tile for the bottom of the horizontal carpet, though there is no place for it since there is a wall in the way.

Tileset Unused Tiles
Pokémon TCG2 Tileset 18.png Pokémon TCG2 Tileset 18 Unused Tiles.png

Tileset 19

Mitch's room has blank table tiles which are never used, given how much gym equipment is placed on them.

Tileset Unused Tiles
Pokémon TCG2 Tileset 19.png Pokémon TCG2 Tileset 19 Unused Tiles.png

Tileset 21

The Grass Club's lobby carried over one of the flower planter tiles from the entrance tileset. This tile never gets used since only vertical planters are present, not horizontal ones.

Tileset Unused Tiles
Pokémon TCG2 Tileset 21.png Pokémon TCG2 Tileset 21 Unused Tiles.png

Tileset 28

Amy's room carries over the tiled floor from the Water club entrance/lobby tilesets, despite there being no use for it, since the floor is sandy here. Somewhat more noteworthy are two identical duplicates of tile 117, here at ids 128 and 129. Given their placement, it's possible that tile 117 was meant to be animated, only for the idea to be dropped early on.

Tileset Unused Tiles
Pokémon TCG2 Tileset 28.png Pokémon TCG2 Tileset 28 Unused Tiles.png

Tileset 30

The Fire Club lobby has an unused tile for the bottom corner of the horizontal carpet. Goes unseen given how there is a torch in the way.

Tileset Unused Tiles
Pokémon TCG2 Tileset 30.png Pokémon TCG2 Tileset 30 Unused Tiles.png

Tileset 31

Ken's room has some unused early tiles for the flame-shaped floor emblem. There are also some blank tiles for the sides of the "platform" to the back of the room, with them never being used since there are torches there.

Tilesetunused tiles for the Unused Tiles
Pokémon TCG2 Tileset 31.png Pokémon TCG2 Tileset 31 Unused Tiles.png

Tileset 37

The entrance to the Pokémon Dome contains the doors from the first game's version of this tileset. These are never used, nor needed, since the main room can always be accessed at will, regardless of whether the Grand Masters have been rescued or not.

Tileset Unused Tiles
Pokémon TCG2 Tileset 37.png Pokémon TCG2 Tileset 37 Unused Tiles.png

Tileset 46

The Game Center's Black Box room contains two miscellaneous floor tiles.

Tileset Unused Tiles
Pokémon TCG2 Tileset 46.png Pokémon TCG2 Tileset 46 Unused Tiles.png

Tileset 52

The pillars seen outside the Card Dungeon are also present in Queen's room, though they go unused there. The "crown statues" instead serve as decorations in the final game, leaving no space for the pillars.

Tileset Unused Tiles
Pokémon TCG2 Tileset 52.png Pokémon TCG2 Tileset 52 Unused Tiles.png

Tileset 53

The torches in the entrance to the Sealed Fort have three frames of animation, though only two of them display in-game. This mistake is not present in the main "battle room", where the torches play their full animation.

Tileset Unused Tiles
Pokémon TCG2 Tileset 53.png Pokémon TCG2 Tileset 53 Unused Tiles.png
Normal Mockup
Pokémon TCG2 Sealed Fort Entrance Original.gif Pokémon TCG2 Sealed Fort Entrance Mock-Up.gif

Tileset 54

The Sealed Fort's "battle room" tileset was built atop the one for the fort's entrance, which leaves some carried-over decorative tiles to go unused.

Tileset Unused Tiles
Pokémon TCG2 Tileset 54.png Pokémon TCG2 Tileset 54 Unused Tiles.png

Tileset 56

The GR Challenge Hall lobby contains two odd tiles: a variant of the table corner, and a tile with two white stripes. Neither of them fit anywhere.

Tileset Unused Tiles
Pokémon TCG2 Tileset 56.png Pokémon TCG2 Tileset 56 Unused Tiles.png

Tileset 66

Renna's room lacks the black and yellow striped floor pattern found in most of the Lightning Fort. Despite this, its tileset contains the necessary tiles for it.

Tileset Unused Tiles
Pokémon TCG2 Tileset 66.png Pokémon TCG2 Tileset 66 Unused Tiles.png

Tileset 67

Besides two tiles for the generator, Ichikawa's room contains unused tiles for the pod in which Steve is trapped. These would have seemingly been used for a version of said pod which lacks the outline of the hatch.

Tileset Unused Tiles
Pokémon TCG2 Tileset 67.png Pokémon TCG2 Tileset 67 Unused Tiles.png
Normal Mockup
Pokémon TCG2 Ichikawa Room Original.png Pokémon TCG2 Ichikawa Room Mock-Up.png

Tileset 71

Jes' room contains an unused tile for the border of the lava pools.

Tileset Unused Tiles
Pokémon TCG2 Tileset 71.png Pokémon TCG2 Tileset 71 Unused Tiles.png

Tileset 78

Senta's room contains an unused tile for the waterfall's rock formations.

Tileset Unused Tiles
Pokémon TCG2 Tileset 78.png Pokémon TCG2 Tileset 78 Unused Tiles.png

Tileset 81

The entrance to the Fighting Fort contains an unused decorative floor tile.

Tileset Unused Tiles
Pokémon TCG2 Tileset 81.png Pokémon TCG2 Tileset 81 Unused Tiles.png

Tileset 87

The Fighting Fort maze room "A6" contains an unused decorative wall tile.

Tileset Unused Tiles
Pokémon TCG2 Tileset 87.png Pokémon TCG2 Tileset 87 Unused Tiles.png

Tileset 89

Gōda's room contains two unused decorative floor tiles, as well as an unused wall tile. All three of those tiles are used in Grace's room instead. Also present here are two duplicates of the prison bars, with the used tiles at ids 116/117, and the unused copies at ids 120/121.

Tileset Unused Tiles
Pokémon TCG2 Tileset 89.png Pokémon TCG2 Tileset 89 Unused Tiles.png

Tileset 90

Grace's room contains an unused decorative floor tile. This tile is instead used in Gōda's room.

Tileset Unused Tiles
Pokémon TCG2 Tileset 90.png Pokémon TCG2 Tileset 90 Unused Tiles.png

Tileset 94

Mami's room contains two unused tiles: one for the floor, and one for the computer terminal's base. The latter should be used, but for some reason only the right-facing version of this tile is.

Tileset Unused Tiles
Pokémon TCG2 Tileset 94.png Pokémon TCG2 Tileset 94 Unused Tiles.png

Tileset 97

The entrance to the GR Castle has two wall tiles which never get used, since the back of the room uses a more elaborate design when compared to the game's other maps.

Tileset Unused Tiles
Pokémon TCG2 Tileset 97.png Pokémon TCG2 Tileset 97 Unused Tiles.png

Tileset 99

King Biruritchi's room contains an earlier version of the carpeted stairs leading to the throne.

Tileset Unused Tiles
Pokémon TCG2 Tileset 99.png Pokémon TCG2 Tileset 99 Unused Tiles.png
Normal Mockup
Pokémon TCG2 Biruritchi Room Original.png Pokémon TCG2 Biruritchi Room Mock-Up.png

Tileset 101/105/107

The Fighting Fort maze rooms "B3/C2/C4" contain two unused decorative wall tiles.

Tileset Unused Tiles
Pokémon TCG2 Tileset 101.png Pokémon TCG2 Tileset 101 Unused Tiles.png

Tileset 103

The Fighting Fort maze rooms "B5/C5/D2" all contain the same unused wall tile.

ID # Tileset Unused Tiles
103 Pokémon TCG2 Tileset 103.png Pokémon TCG2 Tileset 103 Unused Tiles.png
108 Pokémon TCG2 Tileset 108.png
110 Pokémon TCG2 Tileset 110.png

Tileset 106

The Fighting Fort maze room "C3" contains an unused decorative floor tile.

Tileset Unused Tiles
Pokémon TCG2 Tileset 106.png Pokémon TCG2 Tileset 106 Unused Tiles.png

Tileset 112

The Fighting Fort maze room "D4" contains unused decorative wall and floor tiles, which are used in other maze rooms but not this one.

Tileset Unused Tiles
Pokémon TCG2 Tileset 112.png Pokémon TCG2 Tileset 112 Unused Tiles.png

Tileset 118

The battle room in the GR Challenge Hall contains a set of early spike graphics which don't really fit anywhere anymore. These tiles are also present in the other version of this tileset, at id 57. Unique to tileset 118 are a set of blank computer screens for the challenge machine. These are never used, since the screens are always animated in-game. Moreover, these tiles are overwritten by their animated counterparts as soon as the room is loaded.

Tileset Unused Tiles
Pokémon TCG2 Tileset 118.png Pokémon TCG2 Tileset 118 Unused Tiles.png
Normal Mockup
Pokémon TCG2 GR Challenge Hall Original.png Pokémon TCG2 GR Challenge Hall Mock-Up.png