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Pokémon Card GB2
|Pokémon Card GB2|
The successor to the Pokémon Trading Card Game, but this one was only released in Japan. Save the residents of "Trading Card Game Island" and their cards by foiling team GR's nefarious plot to steal all the trading cards in the world!
- 1 Startup Debug Menu
- 2 Standard Debug Menu
- 3 Scenario Debug Menu
- 4 Other Debugging Material
- 5 Unused Debugging Text
Startup Debug Menu
With the Game Genie code BE0-37B-08C this menu will pop up when the game first starts.
Starts the game normally.
View all the coins (not just the ones you own) to choose for the Random Duel option.
Adjust configuration as from the in-game menu.
See the end-game credits.
Start a random duel.
Used to test the 5-coin slot machine with 100 coins. It only loads if there is no save file present and even then its iffy.
Exits the menu and will start the game normally if the cheat code is off, otherwise it will only reload the menu.
Standard Debug Menu
Some options here are repeats from the startup menu. With the Game Genie codes 418-50B-91B + 508-4FB-800 + 048-4EB-F76, the Standard Debug menu will replace "Coins" in the regular menu.
Shows the background tiles.
BG Face Table
Shows every duelist's faces next to yours. There are 96 portraits each with their neutral/happy/sad faces (except the first 4, which are the main character's faces). It starts with No.5 (Ronald, your rival).
You can test out all of the game's attack animations. There are 256 options (0-255), but there are only 140 animations (1-141).
Controls: Left/right on the D-pad selects the animation by 1, up/down by 10. Press A to start the animation, B to cancel. Start changes which side is being attacked. Select exits.
OBJ Character Table
Shows you all the character sprites in the game, with a random background. There are 221 characters to choose from, though a bunch are copies like the Scientist and the Receptionist, and a few are animations.
Deletes mail, including mail being sent.
The names are from the patched English version, check the Japaneses version for accuracy.
Shows you the "Great Master Cup tournament table" with a random participant of the cup in the winners spot (if you haven't entered the cup yet then it will always be the main character). The "battlers" are as follows: (the main character), Status, Assault, Lost Isle, Pack Receive, Tech, Old Master and Cancel, with a random winner from one of these.
Opens a menu with a "Rocket's Sneak Attack" picture in the upper right (which goes away when you choose an option) and 16 choices that will send a mail to your mail box (you have to leave to the map and back to receive the mail).
Change the number of chips you have. Left/right on the D-pad changes it by 10, up/down by 100.
Change your name.
See the credits.
Scenario Debug Menu
Document the details for the Modify Counter/Modify Flag options
That's right, there are no less than three separate debug menus in this game. Use the codes 116-0BB-F7A + A86-0CB-91C + 496-0DB-E63 + C96-0EB-5D5 for the Scenario menu to replace "status" in the regular menu.
This is the least polished of the menus. Some options work, some sort of work, and some are just really confusing to use.
Some items in this menu work fine, others, not so much.
|End Just After Clearing The Game||Select this and you've defeated everyone. You can access any GR fortress, too. The Sealed Fortresses remains locked though.|
|Change Player Gender||This sort of works if called from the map screen, but the menu is generally more glitchy from there. With the Game Genie code provided this will not work properly because, while your battle portrait changes and the Name Entry menu will default to the female/male name, you will become frozen in place with the male/female sprite, and saving after doing this may kill your file, and even if it doesn't, you will still be stuck. You can change back and move again, but you may not be able to talk to anyone or leave the room. If you don't save, you should be fine.|
|Go to Starting Island||If used on the TCG island and you go to the map you will be at the TCG island Airport, and on the GR island you will go to the GR Psychic Stronghold.|
|Go to GR Island||If used on the TCG island and you go to the map you will be at Mason's Laboratory, and on the GR island you will go to the GR island Airport.|
|Get All Coins||Works as advertised.|
|Deliver All Mail||This doesn't literally deliver all your mail, rather it will send 16 mail to your mailbox (leave to the map and back to receive the fist 8, delete them out and repeat to get the other 8). Note the game will freeze on the map (the first time) if you have mail in your box.|
|Reset Challenge Machine Data||It will reset both Challenge Machines data and the first time you select either of them, it will give you a message saying that the data is broken and to try to get a new score.|
|Open All Forts||It causes ONLY the Sealed Fortresses to open.|
|Hold the GM Cup (Clear Data Only)||This would trigger the Great Master Cup in the Pokémon Dome, which is normally accessible after winning 10 times in a row in Link Battles.|
|Get 10 Cards||You get 10 more of every card, including energy cards.|
|Get 10 Energy Cards||You get 10 more of every energy cards.|
No.0 change your gender (but not your sprite however), and starting from #4, each flag represents whether you've obtained a certain coin. Beyond that, who knows. There are 245 flags to set.
No idea... probably something similar to flags. There are 62 counters to change with most variables ranging from 0-255 but some are lower, as low as 0-1.
Modify Card Count
By far the most useful feature of this menu, you can choose any card and specify how many you own. Pressing start tests the "You got the X Card!" popup, but you still need to manually give yourself that card.
Other Debugging Material
The GameShark code 0101D3CA will cause the game to pause/unpause whenever the select button is pressed (music will continue playing though). Because of this unused text it appears to have been used for debugging:
Provide the original Japanese text; this is a machine translation.
PAUSE MODE IS ON. PRESS SELECT TO PAUSE.
Unused Debugging Text
There is still a lot of debugging text which isn't in any of those 3 menus. This text comes from Artemis251's translation.
Provide the original Japanese text; this is a machine translation.
Index 009c: "GAME WIN" "GAME LOSS" "GAME DRAW" "LIMITED ENVIRONMENT" "PAUSE MODE" "CHANGE COMPUTER BATTLE" "MAKE PLAYER 2 A COMPUTER" "FLIP 20 COINS" "SAVE THE CURRENT STATE" "LOAD FILE" Index 009f: "PAUSE MODE IS ON." "PRESS SELECT TO PAUSE." Index 00a1: "COMPUTER MODE IS OFF." Index 00a2: "COMPUTER MODE IS ON." Index 00a7: "TEST COIN FLIP" Index 058f: "CARTRIDGE 7 MAP TABLE TEST" Index 0590: "CARTRIDGE 7 CHARACTER TABLE TEST" Index 0591: "MR. YOSHIDA TEST" Index 05bf: "DEBUGGING" Index 05c3: "V COUNT" Index 05c4: "V HOOK COUNT:" Index 05c6: "STATE OF THE SYSTEM" Index 05c7: "No. OF OBJ CHARS DURING USE:" Index 05c8: "MAP No. BEING USED:" Index 05c9: "MAP CHIPSET BEING USED:" Index 062a: "MIKAMI PROG." Index 07ff: "DUMMY LINE" Index 0800: "YOSHIDA DEBUG MENU"