Learn with Pokémon: Typing Adventure
|Learn with Pokémon: Typing Adventure|
Also known as: Battle & Get! Pokémon Typing DS (JP)
Learn with Pokémon: Typing Adventure is (surprise!) a Pokémon game that continues the proud tradition set by House of the Dead of having a silly typing trainer spin-off. Despite going so far as to use a Bluetooth adapter in the cart, it was never released in the US.
An uncompressed, seemingly placeholder DS menu banner graphic (possibly a leftover from development of 100 Classic Books, also by Genius Sonority) is present under the banner directory.
A few DS games share this unused-banner oddity but in most games the "unused" banner is just a duplicate of the used one.
"Press the Enter Key"
This file, /data/menu/dummy_moji.bin is a CARC file containing the texture seen above, which reads "Press the Enter Key".
Two CARC files containing models remain in the game under /data/mapobject/3d/: 3d_house_test.imdbin and 3d_truck_dummy.imdbin. The first, as its name suggests, is a simple, two-wall-and-roof house model (texture at right). The second lacks any textures.
How unused are these? Need to check Japanese version.
There are a number of unused voice clips from the game's announcer, Paige Down, in NDS STRM format. In the English-language release, these were left un-localized.
In addition (and not collected below), there are unused Japanese voice clips for each individual variety of Unown (a single species of Pokémon which comes in 28 different forms: the letters of the English alphabet plus ? and !), while the English release uses just one "Unown" clip. Lastly, there's Japanese announcements for the Pokémon cut from the English release (see Regional Differences, below).
|The final (English) game just has an on-screen notification at the end of a stage, no vocal clip.|
|This sits among the other generic "encouragement" clips like "You're doing great!" (cv_067) and "We're just getting started!" (cv_094).|
|gv_04||真っ暗・・・||Total Darkness ...|
|There is a stage where the player can fail by neglecting to hit a series of light switches, but the final (English) game doesn't verbally acknowledge such an error.|
|gv_07||鍵を取れなかったね・・・||I didn't get the key ...|
|Several stages have "hidden" keys which must be found to access a final "boss" Pokémon for the area. Again, no verbal acknowledgement in the final game.|
|gv_08||次はがんばろう？||Do your best next time?|
|This seems to be another gentle "You did poorly" result.|
|The iv files reference the few "collectible" items like "Mansion Key" (iv_001) and Light Stone (iv_010). The Atelier Key would most likely have opened the final part of any stage it was used in, as the other items do.|
|It's not at all obvious what this would have been for, but being in the iv section suggests it has something to do with locked paths.|
|Probably would have opened another final area. Manaphy Eggs don't seem to be present in any version of the game.|
|mcv_001||あ～、やっちゃった||Jeez, you did it.|
|While most Japanese clips are mixed among the English ones, these three mcv files have no English equivalent. They seem to be rebukes for poor play in-game.|
|mcv_002||言わんこっちゃない||I told you so.|
|mcv_004||大丈夫？||Are you all right?|
|ng_001||あともう少し！||Just a little more!|
|Similarly, these three "nearing the end" encouragement clips have no English counterparts.|
|ng_002||もうひと頑張りだ！||A bit more effort!|
|ng_003||ゴールはすぐそこ！||The goal's right there!|
|These rv files are intended for the Results screen. English-language files in the same series are things like "New ranking!" (rv_04) and "Way to go!" (rv_05). The final (English) game doesn't verbally acknowledge a Perfect.|
|rv_03||今回も頑張ったね！||I worked hard this time!|
In several directories under /data/mapobject (as well as /dataUK/mapopject in the European version) are the following dummy files:
Translation: This is a dummy file for determining the beginning of file IDs in this folder.
Translation: This is a dummy file for determining the end of file IDs in this folder.
Internal Project Name
The project's internal name is "texas" according to multiple filenames.
Which assets remain for the deleted Pokémon? French/German-specific differences? Which mons were moved and to where?
Several Pokémon which were able to be "researched" in the Japanese game are no longer available in the English version (and possibly the other European editions). Surskit, Staravia, Ferrothorn and Heatmor are all MIA, although remnants of these Pokémon do still exist in the English ROM: e.g. the Japanese announcer's voice clips for them remain, un-localized.
Due to the different naming of many Pokémon across regions (and the fact that this is a game about typing names of Pokémon), some of the mons in the initial missions were relocated from their Japanese positions to different paths in order to accommodate a smooth difficulty curve for tutorial purposes.