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Pokémon Channel

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Title Screen

Pokémon Channel

Also known as: Pokémon Channel: Pikachu to Issho! (JP)
Developer: Ambrella
Publisher: Nintendo
Platform: GameCube
Released in JP: July 18, 2003
Released in US: December 1, 2003
Released in EU: April 2, 2004


GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
RegionIcon.png This game has regional differences.


Pokémon Channel is the spiritual successor/sequel to Hey You, Pikachu!, featuring similar gameplay mechanics, but with pointing and clicking instead of voice commands. Notable features include a Pokémon mini emulator, an exclusive anime titled "Pichu Bros. in Party Panic", and lots of TV watching.

Debug Stuff

Hmmm...
To do:
Check the Japanese version and see if the text isn't corrupted. Also, create/find Action Replay codes for those without emulators.

pch/scripts has the scripts for how channels work, but there's also a lot of debug stuff. All of them can only be controlled with the fourth controller. To access them, replace opening_demo.pkc with any of them.

pikaviewer.pkc

A Pikachu facial animations and sound viewer.

Button Effect
X Select
Z Switch between modes
D-Pad Scroll
C-Stick Rotate

mdlviewer.pkc

Another model viewer. You can view every Pokémon in the game in the hallway of Smeargle's Art Study.

Button Effect
D-Pad Switch Pokemon
X/Y Zoom
Analog Stick Pan
C-Stick Rotate

mdlviewer2.pkc

Practically the same as mdlviewer.pkc, but in front of a black background and you can rotate and move them freely. There's also a few models that aren't seen in the other one. Pressing Z brings up a really stretched texture.

Button Effect
Analog Stick Move
X/Y Switch Pokemon
C-Stick Rotate
Z Bring up really blurry texture

itemviewer.pkc

Lets you view every item in the game. Pressing Z makes them bobble up and down. One of them crashes the game.

Button Effect
Analog Stick Rotate
X/Y Switch Items
C-Stick Rotate
Z Make it bobble


talk_posviewer.pkc

A strange model viewer with Pokémon talking behind a table. You can move them and make them "talk" by pressing Z. You can also change the camera angle and flip them to the other side of the table.

Button Effect
Analog Stick Move
Z "Talk"
B Change Side
D-Pad Change Pokemon
X Change Camera Angle
Y Reset Position
C-Stick Rotate

test_adjust_hirou.pkc

This takes place in your house with no furniture, with Pikachu standing in the middle. Pressing A makes him try to pick up something. Pressing X and then A makes him pick up a harmonica. He will endlessly walk in place. "Hirou" is Japanese for "pick up."

tv_gallery_main_txtdebug.pkc

A text debug for Smeargle's Art Study. Pressing A changes the text.

measure.pkc

Pokemonchannel measure.png
Some sort of Nice Card test. You can change the angle the Pokemon are facing, but that's really it.

Button Effect
B Change Angle
L/R Change Pokemon
X\Y Slowly Zoom

sndviewer.pkc

Pokemonchannel sndviewer.png

A sound test. You can listen to every voice clip, sound effect, and song in the game.

farmcounttest.pkc

Pokemonchannel farmcounttest.png

A test of counting Mareep in Mareep Farm. It displays gibberish (most likely wrong-format Japanese) and the counter goes up.

tv_fortune_main_txtdebug2.pkc

Pokemonchannel tv fortune main txtdebug2.png
A text debug for the Chansey's Fortune Cookie channel. The controls are right on the screen.

tv_farm_merip_counter_txtdebug.pkc

Pokemonchannel tv farm merip counter txtdebug.png
A number debug for the Mareep Farm channel, with the controls once again on-screen. It goes up to ten thousand.

tv_skel

This is kinda creepy.
It's just the text "Do you have what it takes to count every Pokemon?" cut off, making it kind of ominous.

PAL Debug Stuff

Oddly enough, the PAL version seems to have more debug stuff than the NTSC and Japanese versions.

cappika.pkc

An automatic animation viewer for Pikachu. It does not start until you press X. It will go through all of Pikachu's animations from front to back.

puake.pkc

A very bizarre test of some sort that takes place in an unfinished version of your backyard. Pikachu is there running around. Pressing R throws apples. Throwing apples at Pikachu makes him grow. If he reaches a certain size, another Pikachu will appear. The cycle repeats.

Button Effect
Analog Stick Move
C-Stick Turn
R Throw Apple

superpikaviewer.pkc

Pokemonchannel superpikaviewer.png

Another Pikachu model viewer. Unfortunately, it's not nearly as SUPER as it sounds. Pressing A makes him fall asleep, then wake up, then fall back asleep.

Unused Title Screen

An unused title screen that takes place in Cobalt Coast. There is no cursor.

Unused Cutscene

A strange cutscene with Pikachu, Treeko, Torchic, Pichu and Togepi. Pichu walks in place for a long time.

Unused Graphics

With all the debug menus and model viewers, mainly itemviewer.pkc, there are several unused items present.

Early Nice Card

Pokemonchannel earlynicecard.png

An early version of the Nice Cards. The back has the kanji symbol (仮) meaning "Temporary".

Hey You Pikachu Poster

GPAE01 40c95409 14.png

A Japanese poster for Hey You, Pikachu!

Discs

Pokemonchannel discs.png

There are discs for all of the channels (including two slightly different versions of Slowpoke's Weather Forecast for some reason). They're all in Japanese, while the only one that's been translated is Pichu Bros. Part 5, which is the only channel that requires collecting a disc.

Pokemonchannel pichu5used.png
This could mean that you originally had to find a disc for each channel. In fact, there are models of fragments of each Pichu Bros. disc, meaning that each part required finding all the parts. In the PAL version, all the discs have been replaced with Pichu Bros Part 5.

Computer

Pokemonchannel computer.png
A model of a computer.
Pokemonchannel pcscreen.png
While it can't be seen, there's actually a picture on the monitor, and the wallpaper is an image from Hey You, Pikachu!

"Miss" Stick

Pokemonchannel popsiclestick.png

A popsicle stick that translates to "miss". In Japan it's common for popsicles to be part of a little lottery game. If you get the right popsicle stick, you could win a small prize, like a free popsicle. Since this one says "miss" it indicates a non-winning stick. Better luck next time.

It's unknown what its in-game purpose would be.

Inflatable Pokémon Toys

There are a lot of unused inflatable Pokémon pool toys.

Japanese Only Music

With sndviewer.pkc, there is one song titled SND_TITLE, which is the credits music for the bonus disc that came with Pokémon Channel in Japan. It shares similarities with Chum Chum Ranking.

All the songs from Hey You, Pikachu! are present and labeled SND_GENKI_(01-26).

Regional Differences

Hmmm...
To do:
Specify what the e-Reader does. If like most games, removed support is a European version difference.

Jirachi

The PAL version has the Jirachi event that was on the NTSC Bonus Disc that players got when pre-ordering Pokémon Colosseum. Europe didn't get the chance to get this Bonus Disc, and with it the ability to obtain Celebi (Japan) or Jirachi (US) along with a fix to the Berry Glitch. In this respect, Jirachi was more accessible because the game didn't need to be pre-ordered, and all that needed to be done was unlock the full "Pichu Bros. in Party Panic".

This event is still only for Pokémon Ruby and Sapphire, though.

Cry Changes

Like Hey You, Pikachu!, most of the Pokémon voices were changed to match the English dub of the anime.

SD Card

Hmmm...
To do:
Add USA AR code. Check if the leftovers are translated to all languages.

The Japanese version has the ability to save pictures using the GameCube SD card adapter. This can be activated in international versions with the following Action Replay codes.

Europe
RC6A-A0YJ-KVEWD
6RYC-1BX1-AG6B4
M1WM-W79Z-MYVD5
(Source: Ralf@gc-forever)