Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team
|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|
Also known as: Pokemon Fushigi no Danjon Aka no Kyuujotai / Ao no Kyuujotai (JP), Pokemon Bulgasaui Dungeon Parang Gujodae (KR) (Blue Rescue Team)
This game has unused areas.
This game has a notes page
Now you, too, can live out your secret desires to be a Pokémon! Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team are the first two releases of the Pokémon Mystery Dungeon sub-series, released respectively for Game Boy Advance and Nintendo DS.
Only Blue Rescue Team was ever released in South Korea, as Hyundai would not license a version of the Game Boy Advance for release in Korea: as a result, there are no first-party Korean games for Game Boy Advance at all.
- 1 Subpages
- 2 Debug Menu
- 3 Provisional Map
- 4 Unused Pokémon
- 5 Unused Graphics
- 5.1 Loaded in VRAM
- 5.1.1 Unused Dungeon Tilesets
- 5.1.2 Japanese Freehand Writing (Europe Red Rescue Team)
- 5.1.3 Title Background (US Red Rescue Team)
- 5.1.4 HUD Font
- 5.1.5 Item Sprite
- 5.1.6 "FOR HP" Indicator
- 5.1.7 Shadow-On-Water Animations
- 5.2 Found Only in ROM
- 5.1 Loaded in VRAM
- 6 Unused Items
- 7 Unused Music
- 8 Unused Sound Effects
- 9 Silent Tracks
- 10 Unused Pokémon Settings
- 11 Unused Dungeon Data
- 12 Unused Data
- 13 Unused Text Placeholders
- 14 Build Dates
- 15 Regional Differences
- 16 Revisional Differences
| Debug Room|
Hidden area reserved for game testing.
| Unused Dungeons|
12 unused dungeons within the game code.
| Unused Moves|
58 unused and semi-unused moves.
There is a Debug Menu that can be accessed by patching byte 0xE5B08 (Red Rescue Team) or 0xB7184 (Blue Rescue Team) to 0x10. This can be done by using the following cheat code:
|Red Rescue Team (GameShark)||Blue Rescue Team|
E5199391 437FC95F 5483DD13 B5A5B62A
For Blue Rescue Team, the ROM patch must be done manually with a file editor, since there aren't Nintendo DS cheat devices that support this feature.
As result, this will replace the "Delete Save Data" option; also note that after opening the main menu, the cursor will point by default to it, instead of to the "Continue" option.
The first five options make the menu disappear and the game freeze, except for the music. The "Storage" option makes the game freeze without the menu disappearing. The "h-open" option will return you to the main menu.
Besides the Debug Room, there is another unused area accessible via the respective cheat codes:
|Red Rescue Team (GameShark)||Blue Rescue Team (Action Replay)|
After activating the code, walk though any warp point in the overworld to access this area.
Despite the "Makuhita Dojo" area label shown in the overworld menu, this room seems more like a house than a dojo: it has a bed, a fireplace, and many flowerpots. The Japanese label "仮マップ" on the lower part of the map means "provisional map". Also, it is possible to walk on the table, but not the stairs present on the right.
There are two Pokémon NPCs in this room: a Noctowl and a Gulpin, respectively. When talked to, they will both give a red "Unregistered dialog script" line. If the room is accessed before saving Magnemite, these NPCs will be absent.
The background music is the same as the one used for Makuhita Dojo mazes. Leaving the room (after disabling the cheat code) will send the player to in front of the Makuhita Dojo entrance.
These Pokémon graphics and dialogue are used for various game mechanics, but they can't be fought or recruited by any means, thus all their data goes unused.
They can be used as main character by using the cheat codes below, in which the "????" correspond to the relative Pokémon ID code.
|Red Rescue Team (GameShark)||Blue Rescue Team (Action Replay)|
820048D0 00FF 82030698 ????
021136E4 000000FF 021136A8 0000????
Note that this code should be enabled before finishing the personality test. This will force the game to select Charmender as main character, and then change it into the desired Pokémon before the first cutscene.
|Code||Name||Category||Palette||Size||Type||Walkable Tiles||Friend Area||Ability||Shadow Size||Base Exp.||Recruit Chance|
|01A4||Munchlax||Big Voice Pokémon||0x0C||1||Psychic||Ground||None||Pressure||Medium||100||0|
|01A7||Rayquaza||Sky High Pokémon||0x03||4||Dragon, Flying||Ground, Magma, Water, Sky||Stratos Lookout||Air Lock||Large||230||0|
Stat tables can be found on the notes page.
Below are explainations about their use by the game:
- ??????????: It seems to be a placeholder or early test. Trying to make it appear by using any kind of method makes the game to crash due to multiple invalid datas. It also has unique unused dungeon ally dialogue.
- Munchlax: Part of its animations are used for two side-story events, which occur randomly after the main story is finished. Its dungeon dialogue is used for Pokémon escorted in mission.
- Decoy: Its graphics are used for the Decoy status aliment and its dungeon dialogue is used for Gengar escorted during the relative side-story missions.
- Statue: It has a single sprite image which is used for the Kangaskan Statue, which allows to save the game before entering a dungeon during story events. In dungeon appears completely black due to a glitch.
- Rayquaza : A clone of Rayquaza which animations are used for main-story cutscenes.
|Usual||1/2 HP or less||1/4 HP or less||Level Up|
This is getting tough...
I can’t go on...
I leveled up. I’m happy!
Access the other event and check if any of the listed animations is used.
These animations are left unused for Munchlax, as can be seen in the video.
Loaded in VRAM
These graphics are loaded in VRAM while the game is running, but remain unused.
Unused Dungeon Tilesets
This game has several dungeon tilesets that are not used during normal gameplay.
A palette swap of Waterfall Pond and could've been an early version of Southern Cavern tileset. This tileset is included in Explorers but remain unused.
Japanese Freehand Writing (Europe Red Rescue Team)
Some freehand Japanese writing and cross marks are loaded in VRAM when displaying the European language selection screen. These are the first-row characters of the Hiragana alphabet.
Title Background (US Red Rescue Team)
|Full Title Screen||Title Background|
The title background, which is different for the US version only, has the lower part unseen.
These HUD characters are loaded in VRAM after entering a dungeon. Note that the adjacent used characters were removed from the image manually.
This sprite is loaded in VRAM after entering a dungeon, along with all the other item sprites. In the image above, it is represented using all 13 item sprite palettes.
"FOR HP" Indicator
This sprite is loaded in VRAM after entering a dungeon, but during gameplay is replaced by the HP damage/cure amount or the "MISS" notice. It was probably intended to indicate a placeholder during development.
These animations are loaded in VRAM after entering a dungeon, along with all the other Pokémon shadows. There are three size of shadow in the game, but when standing on water, only the big ones are used regardless of the size of the respective shadow when on ground. Also, these seems to be early design if compared to the used ones.
Found Only in ROM
These graphics are present only in the ROM, with no known use in the game, thus they are probably represented with wrong palettes.
Alternative HUD Font
These HUD characters are found right after the ones loaded in VRAM. In the US, Australian, European, and Korean versions, all the Japanese characters have a different background color and don't have anti-aliasing.
Story Progress Badges
These four sprites are found right after the other Legendary Pokémon mini-portraits, which indicates the progress of the game story when loading the save.
Japanese Writing (Red Rescue Team)
This Japanese writing is found in Red Rescue Team right after the item sprites. It says "around this area".
These graphics are found in Red Rescue Team after the above writing, and in Blue Rescue Team after the item sprites.
Unused Text Icon
There are many text icons in the dialogue text font, but this is completely unused. Also, it is unclear what should represent.
Unused Floor Screen Characters
List unused characters for Japanese version.
These are the unused characters for the screen showed when entering a dungeon floor. Interestingly, there is no lowercase "q".
These can be found in the Kangaskhan Storage after activating the respective cheat code (except for the "Nothing" item):
|Red Rescue Team (GameShark)||Blue Rescue Team (Action Replay)|
420389FA 0001 000000EF 0002
A213C112 000003E7 D5000000 000003E7 C0000000 000000EE D7000000 0213BF36 D2000000 00000000
|Item name||Sprite||In-game description||Function|
|Nothing||No information available.||Item placeholder for Pokémon in friend area.|
|Ring D||Ring D||Unknown.|
|Ring E||Ring E||Unknown.|
|Ring F||Ring F||Unknown.|
|Alert Specs||A hold item that prevents the Pokémon from having its held item snatched away or swatted down.||Just as the in-game description says. Note that this is pretty useless since its effect applies on the item itself, which hasn't any other effect.|
|Excavate||Teaches the move Excavate. It digs through the wall the user is facing.||No Pokémon can learn it. The only way to access its move is by code cheating (see the Unused Moves sub-page).|
|Spin Slash||Teaches the move Spin Slash. It inflicts damage on all foes surrounding the user.||Same as above.|
|Observer Orb||Changes the status of the target to Paused, making it incapable of action.||Just as the in-game description says.|
|Possess Orb||A leader's hold item that enables the leader to possess a friend and survive. It only works for the team leader.||It makes an adjacent ally faint in place of the leader, which completely heals.|
|Reviver Orb||A hold item that revives the Pokémon if it faints. It does not work if the holder faints from an explosion.||Just as the in-game description says.|
|Toss Orb||Enables the Pokémon to throw items.||It makes the user show the item throw animation.|
|Beatup Orb||Synthesis item||Same effect as Beatup move.|
|G Machine 6||Synthesis item||Same function as Link Box item.|
|G Machine 7||Synthesis item||Same function as Link Box item.|
|G Machine 8||Synthesis item||Same function as Link Box item.|
|Weavile Fig||Weavile event item.||This item name appears in the descriptions for missions which offer the Weavile Statue as a reward. However, the player never obtains it in their inventory since the statue is displayed outside the base instead. This item also functions as Link Box item.|
|Switch Box||A curious box that enables the user to switch the rescue team's leader. Only official team members may become the team leader.||Just as the in-game description says. However, it doesn't work until the main story is finished.|
|Mime Jr. Fig||Mime Jr. event item.||Same as the Weavile Fig.|
There are two unused tracks in the games. It is unknown where they would have gone, but judging by the file names they were at one point intended for a cutscene and training menu of some sort. The word "zukkoke" is also Japanese for "foolish" or "stupid."
Red Rescue Team: EVENT_ZUKKOKE
Blue Rescue Team: SND_BGM_M_EVENT_ZUKKOKE
Red Rescue Team: SYS_TRAINING
Blue Rescue Team: SND_BGM_M_SYS_TRAINING
Unused Sound Effects
An alternative sound effect for evolution goes unused:
Red Rescue Team: EVOLUTION_02
Blue Rescue Team: SND_ME_M_EVOLUTION_02
A track consisting of four consecutive sound effects, of which only the third is used. Judging by the file name ("orugoru" is Japanese for "music box"), this could have been intended for the Music Box item. In the actual game, the Music Box never makes any sounds and disappears from the inventory if the player attempts to use it.
Red Rescue Team: EFF_ORUGORU
Blue Rescue Team: SND_ME_M_EFF_ORUGORU
Redundant Sound Effects
There are two sound tracks consisting of almost identical data, used when leveling up:
Red Rescue Team: LEVELUP (used), FANFARE (unused)
Blue Rescue Team: SND_ME_M_LEVELUP (used), SND_ME_M_FANFARE (unused)
There is another couple of sound tracks, which in this case consist in the very same data, used when receiving a mission reward:
Red Rescue Team: REWARD (used), NEWS (unused)
Blue Rescue Team: SND_ME_M_REWARD (used), SND_ME_M_NEWS (unused)
There are two tracks which make no sound when played, which are labeled internally as DUMMY and SAVE_01 in Red Rescue Team and as SND_BGM_M_DUMMY and SND_BGM_M_SAVE_01 in Blue Rescue Team.
Unused Pokémon Settings
Various unused settings for Pokémon data.
Unused Pokémon Sizes
The Pokémon Size value is actually indicating the amount of video memory necessary for its relative overworld graphics. Valid values can go from 1 to 6, however only Pokémon with sizes of 1, 2, and 4 are present in the game.
Unused Walkable Tiles Setting
Many Pokémon are set in the game code to be able to walk on specific dungeon floor tiles, however there are no Pokémon set to be able to walk on both magma and water but not sky tiles.
In the main Pokémon data, there is a value that sets the default movement speed modifier, but no Pokémon have a set value different from the regular speed. Also note that the value can go from -2147483648 to 2147483647, which is overly long since the actual range of valid speed values is only six.
"None" Pokémon Type
Many Pokémon have no second type, but if the data for a Pokémon is set as such for the first type, it will be displayed as having "None" as type.
"None" Friend Area
Only some unused Pokémon have "None" set as friend area. These can still be recruited, however the game will always ask the player to release all of them after getting out of the dungeon, saying that the friend area is full.
"-------" Pokémon Ability
Like as for "None" Pokémon type, this is displayed only if set for the first ability. Also, this ability has no description text.
Munchlax can evolve to Snorlax at level 40, but this can not be triggered in the game, because Munchlax is unobtainable.
Diglett and Dugtrio Shadow
Diglett and Dugtrio are specially programmed to not display their shadow, which are still actually set to be, respectively, medium and large.
Unused Dungeon Data
Several floors have data for Pokémon with a zero chance to appear. This was done by setting their probability value to 0. Most of these seem to be leftovers from when presets were copy-pasted for some floors.
|Stormy Sea||B1F-B8F||Tentacruel||Lv. 33|
|Stormy Sea||B1F-B9F||Omastar||Lv. 35|
|Stormy Sea||B1F-B5F||Pelipper||Lv. 23|
|Stormy Sea||B9F-B14F||Dewgong||Lv. 35|
|Stormy Sea||B9F-B17F||Armaldo||Lv. 28|
|Stormy Sea||B11F-B14F||Slowbro||Lv. 27|
|Stormy Sea||B15F-B24F||Sealeo||Lv. 22|
|Stormy Sea||B15F-B24F||Walrein||Lv. 28|
|Stormy Sea||B34F-B39F||Walrein||Lv. 28|
|Stormy Sea||B35F-B39F||Sharpedo||Lv. 35|
|Meteor Cave||B20F||Deoxys (Attack)||Lv. 35|
|Meteor Cave||B20F||Deoxys (Defense)||Lv. 35|
|Meteor Cave||B20F||Deoxys (Speed)||Lv. 35|
|Buried Relic||B15F||Geodude||Lv. 27|
|Buried Relic||B15F||Ditto||Lv. 25|
|Buried Relic||B15F||Noctowl||Lv. 30|
|Buried Relic||B15F||Porygon2||Lv. 20|
|Buried Relic||B15F||Aron||Lv. 35|
|Buried Relic||B15F||Gulpin||Lv. 20|
|Buried Relic||B15F||Regice||Lv. 23|
|Buried Relic||B15F||Registeel||Lv. 25|
|Buried Relic||B25F||Hypno||Lv. 33|
|Buried Relic||B25F||Ditto||Lv. 25|
|Buried Relic||B25F||Hitmontop||Lv. 22|
|Buried Relic||B25F||Regirock||Lv. 18|
|Buried Relic||B25F||Registeel||Lv. 25|
|Buried Relic||B35F||Sandshrew||Lv. 30|
|Buried Relic||B35F||Shedinja||Lv. 5|
|Buried Relic||B35F||Regirock||Lv. 18|
|Buried Relic||B35F||Regice||Lv. 23|
|Northern Range||25F||Seviper||Lv. 25|
|Desert Region||1F-6F||Sandslash||Lv. 35|
|Desert Region||1F-11F||Vibrava||Lv. 30|
|Desert Region||12F-20F||Claydol||Lv. 26|
|Southern Cavern||B1F-B7F||Dugtrio||Lv. 30|
|Southern Cavern||B37F-B45F||Tyranitar||Lv. 50|
|Fiery Field||1F-4F||Ninetales||Lv. 50|
|Fiery Field||1F-4F||Camerupt||Lv. 37|
|Fiery Field||5F-8F||Charmeleon||Lv. 30|
|Fiery Field||26F-30F||Charizard||Lv. 55|
|Fiery Field||30F||Charmeleon||Lv. 30|
|Fiery Field||30F||Combusken||Lv. 26|
|Northwind Field||27F-30F||Feraligatr||Lv. 60|
|Northwind Field||30F||Croconaw||Lv. 28|
|Northwind Field||30F||Politoed||Lv. 28|
|Northwind Field||30F||Absol||Lv. 45|
|Lightning Field||1F-5F||Magneton||Lv. 28|
|Lightning Field||1F-5F||Flaaffy||Lv. 30|
|Lightning Field||1F-5F||Ampharos||Lv. 33|
|Lightning Field||6F-7F||Raichu||Lv. 25|
|Lightning Field||6F-7F||Magneton||Lv. 28|
|Lightning Field||7F||Ampharos||Lv. 33|
|Lightning Field||8F-9F||Raichu||Lv. 25|
|Lightning Field||8F-9F||Ampharos||Lv. 33|
|Lightning Field||10F||Raichu||Lv. 25|
|Lightning Field||10F-B13F||Ampharos||Lv. 33|
|Lightning Field||15F-22F||Electabuzz||Lv. 12|
|Lightning Field||30F||Raichu||Lv. 25|
|Lightning Field||30F||Manectric||Lv. 35|
|Lightning Field||30F||Tropius||Lv. 35|
|Wondrous Sea||B1F-B12F||Regirock||Lv. 5|
|Wondrous Sea||B1F-B12F||Regice||Lv. 17|
|Wondrous Sea||B1F-B12F||Registeel||Lv. 20|
|Dojo Registration||B1F-B69F||Abra||Lv. 16|
|Purity Forest||99F||Parasect||Lv. 30|
|Purity Forest||99F||Weezing||Lv. 20|
|Purity Forest||99F||Claydol||Lv. 26|
|Purity Forest||99F||Salamence||Lv. 26|
|Purity Forest||99F||Metagross||Lv. 28|
There are 20 unused coordinates for the world map locations. Below is a graphic comparing the full screen of used ones and a mockup of unused ones:
|Used Coordinates||Unused Coordinates|
The unused are, approximately from left to right and from top to bottom:
- Fantasy Strait (183, 9)
- D61 (217, 8)
- D51 (250, 8)
- Sky Tower Summit (352, 12)
- Boss 4 (443, 6)
- D54 (474, 6)
- D50 (472, 25)
- Mt. Freeze Peak (427, 62)
- Mt. Freeze Peak (436, 69)
- Frosty Grotto (422, 101)
- Mt. Blaze Peak (389, 109)
- Mt. Thunder Peak (299, 142)
- Magma Cavern Pit (446, 163)
- Dojo Registration (187, 190)
- Wondrous Sea (336, 253)
- Autopilot (11, 307)
- Snow Path (206, 314)
- Rock Path (225, 314)
- Boss 3 (246, 315)
- Boss 9 (441, 310)
There are three types of unused coordinates:
- Unused Dungeons.
- Dungeons which can't be accessed directly from the base. Note that these locations are displayed in Blue Rescue Team during post-boss battle story cutscenes if the option to show the map in the top screen is set.
- Dungeons which can't be accessed outside story event.
Unused Damage Types
There are two text strings indicating unused damage types:
debug damage and
fainted from a debug attack.
Unused Move Ranges
Analyze in the game code to document their function precisely.
Find a way to access and/or enable these tactics by code cheating or ROM hacking and analyze the game code to document their function.
All for one
The Pokémon will try to avoid being alone. It will try to stay with the team.
The Pokémon will try to avoid being alone. It will try to stay with friends of the same species.
These tactic names and descriptions are found in the ROM along with the used ones.
Unused Text Placeholders
"Unregistered dialog script" Dialogue
Unregistered dialog script
This red text line is displayed in the textbox when talking to an overworld Pokémon which has no dialog script set. It can be found in the unused overworld areas.
This red word is displayed in place of undefined string variables in textboxes. The following cheat code forces to show it in the main menu:
|Red Rescue Team (GameShark)||Blue Rescue Team|
D4A8D728 9CCAB80C 5ECB57AF CA29737F A3B8FC60 432D52C4 2713B05D 566003E0
This code will change the "Adventure Log" text menu in "$m0", which is a text macro for pointing a string variable. Note that there aren't equivalent cheat codes applicable for Blue Rescue Team, for which this change can only be done by editing the ROM file.
Find a way to trigger it.
This red word is present in the ROM after the "invalidity" one. It is probably a placeholder for undefined string variables.
"ななし" Friend Area Name
Used as name placeholder. Means "Nameless".
The following ASCII strings are found in the specified versions at the specified addresses.
Red Rescue Team
pkd ver 1.0 [Oct 7 2005] 21:59:14
PKDi ver 1.0 [Apr 28 2006] 16:37:54
| US Kiosk Demo
PKDi ver 1.0 [May 29 2006] 14:11:36
PKDi ver 1.0 [Sep 13 2006] 14:17:17
Blue Rescue Team
pkd ver 1.0 [Oct 7 2005] 21:56:50
| Japan v1.1
pkd ver 1.0 [Nov 24 2005] 15:05:08
PKDi ver 1.0 [May 29 2006] 17:05:20
PxKDi ��1.0� [Sep 13 2006] 1 4:13:31
| South Korea
PKDi ver 1.0 [May 17 2007] 19:16:08
- The Japan v1.1 string claims to be another v1.0.
- The Europe string seems to be damaged.
Red Rescue Team Title Screen
- The logo in the Japanese version has a different style compared to the other versions;
- As in several other games, "PUSH START" in the Japanese version is changed to "PRESS START" in the English language versions;
- The subtitle in the European version has a different and smaller font than the US and Australian ones;
- The logo is slightly redone in the European version to make the trademark sign more noticeable and make it easier to change it for the different languages available;
- The sky in the US and Australian versions is actually the same from Blue Rescue Team:
|Red Rescue Team (US/Australia)||Blue Rescue Team (all versions)|
Also note that the lower part of the sea has a unique graphic that is normally unseen.
Blue Rescue Team Title Screen
The differences are the same as for Red Rescue Team, except for these facts:
- The logo in the Korean version, which was released only as Blue Rescue Team, is the only one having a similar style compared to the Japanese one.
- All the title screens have the same background.
Recruited Pokémon List
The list of recruited Pokémon shows the relative species in brackets in Japan version only.
Early Japanese copies have a glitch that may erase saved data in any Game Boy Advance games inserted into the DS's second slot other than Red Rescue Team.
|The Mystery Dungeon series|
|SNES||Torneko no Daibouken: Fushigi no Dungeon|
|Shiren the Wanderer|
|SNES||Fushigi no Dungeon 2: Fuurai no Shiren|
|Nintendo 64||Fushigi no Dungeon: Fuurai no Shiren 2: Oni Shuurai! Shiren-jou!|
|Nintendo DS||Mystery Dungeon: Shiren the Wanderer|
|Wii||Shiren the Wanderer|
|PlayStation||Chocobo's Dungeon 2|
|Game Boy Advance||Pokémon Mystery Dungeon: Red Rescue Team|
|Nintendo DS||Pokémon Mystery Dungeon: Blue Rescue Team • Pokémon Mystery Dungeon: Explorers of Darkness & Time • Pokémon Mystery Dungeon: Explorers of Sky|
|Nintendo 3DS||Pokémon Mystery Dungeon: Gates to Infinity • Pokémon Super Mystery Dungeon|