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Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team

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Title Screen

Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team

Also known as: Pokemon Fushigi no Danjon Aka no Kyuujotai / Ao no Kyuujotai (JP), Pokemon Bulgasaui Dungeon Parang Gujodae (KR) (Blue Rescue Team)
Developer: Chunsoft
Publisher: Nintendo
Platforms: Game Boy Advance (Red Rescue Team), Nintendo DS (Blue Rescue Team)
Released in JP: November 17, 2005
Released in US: September 18, 2006
Released in EU: November 10, 2006
Released in AU: September 28, 2006
Released in KR: August 30, 2007 (Blue Rescue Team only)


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


NotesIcon.png This game has a notes page

Now you, too, can live out your secret desires to be a Pokémon! Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team are the first two releases of the Pokémon Mystery Dungeon sub-series, released respectively for Game Boy Advance and Nintendo DS.

Only Blue Rescue Team was ever released in South Korea, as Hyundai would not license a version of the Game Boy Advance for release in Korea: as a result, there are no first-party Korean games for Game Boy Advance at all.

Hmmm...
To do:
These:
  • Check the Korean version for dual-slot features or leftovers, since it would result as unused.
  • There is a lot of development-related text, which slightly differs from Red Rescue Team to Blue Rescue Team.
  • There are many unused special characters for the dialogue font. List and rip them.
  • There are also Japanese characters still present in the US and EUR version, rip them and explain why their colors are glitched if forced to appear non-Japanese versions.
  • Search for all unused sounds in this Zip archive
  • Check out the Korean PC demo Gold Rescue Team, which has an unused Japanese title.

Contents

Subpages

Pokemon Mystery Dungeon Red-Debug Room Map.png
Debug Room
Hidden area reserved for game testing.
AreasIcon.png
Unused Dungeons
12 unused dungeons within the game code.
Sgf2-unusedicon1.png
Unused Moves
58 unused and semi-unused moves.

Debug Menu

PMDRRT-debugmenu1.png
PMDRRT-debugmenu2.png

There is a Debug Menu that can be accessed by patching byte 0xE5B08 (Red Rescue Team) or 0xB7184 (Blue Rescue Team) to 0x10. This can be done by using the following cheat code:

Red Rescue Team (GameShark) Blue Rescue Team
E5199391 437FC95F
5483DD13 B5A5B62A

Not applicable

For Blue Rescue Team, the ROM patch must be done manually with a file editor, since there aren't Nintendo DS cheat devices that support this feature.

As result, this will replace the "Delete Save Data" option; also note that after opening the main menu, the cursor will point by default to it, instead of to the "Continue" option.

The first five options make the menu disappear and the game freeze, except for the music. The "Storage" option makes the game freeze without the menu disappearing. The "h-open" option will return you to the main menu.

Provisional Map

PMDRRT-UnusedMap.png
PMDRRT-UnusedMapScreen.png

Besides the Debug Room, there is another unused area accessible via the respective cheat codes:

Red Rescue Team (GameShark) Blue Rescue Team (Action Replay)
820C0AB4 0007
0210FAF0 00000007

After activating the code, walk though any warp point in the overworld to access this area.

Despite the "Makuhita Dojo" area label shown in the overworld menu, this room seems more like a house than a dojo: it has a bed, a fireplace, and many flowerpots. The Japanese label "仮マップ" on the lower part of the map means "provisional map". Also, it is possible to walk on the table, but not the stairs present on the right.

There are two Pokémon NPCs in this room: a Noctowl and a Gulpin, respectively. When talked to, they will both give a red "Unregistered dialog script" line. If the room is accessed before saving Magnemite, these NPCs will be absent.

The background music is the same as the one used for Makuhita Dojo mazes. Leaving the room (after disabling the cheat code) will send the player to in front of the Makuhita Dojo entrance.

Unused Pokémon

These Pokémon graphics and dialogue are used for various game mechanics, but they can't be fought or recruited by any means, thus all their data goes unused.

They can be used as main character by using the cheat codes below, in which the "????" correspond to the relative Pokémon ID code.

Red Rescue Team (GameShark) Blue Rescue Team (Action Replay)
820048D0 00FF
82030698 ????
021136E4 000000FF
021136A8 0000????

Note that this code should be enabled before finishing the personality test. This will force the game to select Charmender as main character, and then change it into the desired Pokémon before the first cutscene.

Code Name Category Palette Size Type Walkable Tiles Friend Area Ability Shadow Size Base Exp. Recruit Chance
0000 ?????????? Eruption Pokémon 0x00 1 Normal Ground None Overgrown Large 100 -999
01A4 Munchlax Big Voice Pokémon 0x0C 1 Psychic Ground None Pressure Medium 100 0
01A5 Decoy Slacker Pokémon 0x03 1 Steel Ground None Pressure Medium 1 0
01A6 Statue Coal Pokémon 0x05 1 Water Ground None Drizzle Small 14 7
01A7 Rayquaza Sky High Pokémon 0x03 4 Dragon, Flying Ground, Magma, Water, Sky Stratos Lookout Air Lock Large 230 0
(Pokémon Data Structure: Data Crystal)

Stat tables can be found on the notes page.

Below are explainations about their use by the game:

  • ??????????: It seems to be a placeholder or early test. Trying to make it appear by using any kind of method makes the game to crash due to multiple invalid datas. It also has unique unused dungeon ally dialogue.
  • Munchlax: Part of its animations are used for two side-story events, which occur randomly after the main story is finished. Its dungeon dialogue is used for Pokémon escorted in mission.
  • Decoy: Its graphics are used for the Decoy status aliment and its dungeon dialogue is used for Gengar escorted during the relative side-story missions.
  • Statue: It has a single sprite image which is used for the Kangaskan Statue, which allows to save the game before entering a dungeon during story events. In dungeon appears completely black due to a glitch.
  • Rayquaza : A clone of Rayquaza which animations are used for main-story cutscenes.

"??????????" Dialogue

Usual 1/2 HP or less 1/4 HP or less Level Up
Something...
This is getting tough...
I can’t go on...
I leveled up. I’m happy!

Munchlax Animations

Hmmm...
To do:
Access the other event and check if any of the listed animations is used.

PMD1-MunchlaxSleep.gif PMD1-MunchlaxIdleD.gif PMD1-MunchlaxIdleDL.gif PMD1-MunchlaxIdleL.gif PMD1-MunchlaxIdleU.gif PMD1-MunchlaxIdleUL.gif PMD1-MunchlaxWalkD.gif PMD1-MunchlaxWalkDL.gif PMD1-MunchlaxWalkU.gif PMD1-MunchlaxWalkUL.gif

These animations are left unused for Munchlax, as can be seen in the video.

Unused Graphics

Loaded in VRAM

These graphics are loaded in VRAM while the game is running, but remain unused.

Unused Dungeon Tilesets

This game has several dungeon tilesets that are not used during normal gameplay.

(Source: SunakazeKun)
(Preview Images: SilverDeoxys563 from The Spriters Resource)
Tileset 0x01

Tileset 0x01
Early version of Pitfall Valley tileset. Used on the first floor of an unused dungeon "Autopilot". Later used on Tiny Meadow in Explorers.

Tileset 0x14

Tileset 0x14
Early version of Purity Forest tileset. Later used on Final Maze B23F in Explorers.

Tileset 0x16

Tileset 0x16
A palette swap of Waterfall Pond and could've been an early version of Southern Cavern tileset. This tileset is included in Explorers but remain unused.

Tileset 0x1A

Tileset 0x1A
An unused forest tileset (palette swap of 0x14) which is used on the third floor of an unused dungeon "Boss 3". Later used on Lush Prairle in Explorers.

Japanese Freehand Writing (Europe Red Rescue Team)

PMDRRT-JapaneseWriting.png

Some freehand Japanese writing and cross marks are loaded in VRAM when displaying the European language selection screen. These are the first-row characters of the Hiragana alphabet.

Title Background (US Red Rescue Team)

Full Title Screen Title Background
Pokémon Mystery Dungeon Red Rescue Team title.png PMDRRT-TitleSky.png

The title background, which is different for the US version only, has the lower part unseen.

HUD Font

PMDRRT-Hud.png

These HUD characters are loaded in VRAM after entering a dungeon. Note that the adjacent used characters were removed from the image manually.

Item Sprite

PMDRRT-UnusedSprites.png

This sprite is loaded in VRAM after entering a dungeon, along with all the other item sprites. In the image above, it is represented using all 13 item sprite palettes.

"FOR HP" Indicator

PMDRRT-ForHp.gif

This sprite is loaded in VRAM after entering a dungeon, but during gameplay is replaced by the HP damage/cure amount or the "MISS" notice. It was probably intended to indicate a placeholder during development.

Shadow-On-Water Animations

Unused Used
PMDRRT-UnusedWaterShadows.gif PMDRRT-UsedWaterShadows.gif

These animations are loaded in VRAM after entering a dungeon, along with all the other Pokémon shadows. There are three size of shadow in the game, but when standing on water, only the big ones are used regardless of the size of the respective shadow when on ground. Also, these seems to be early design if compared to the used ones.

Found Only in ROM

These graphics are present only in the ROM, with no known use in the game, thus they are probably represented with wrong palettes.

Alternative HUD Font

Japan US/Australia/Europe/South Korea
PMDRRT-HUD2J.png PMDRRT-HUD2UE.png

These HUD characters are found right after the ones loaded in VRAM. In the US, Australian, European, and Korean versions, all the Japanese characters have a different background color and don't have anti-aliasing.

Story Progress Badges

PMDRRT-badges.png

These four sprites are found right after the other Legendary Pokémon mini-portraits, which indicates the progress of the game story when loading the save.

Japanese Writing (Red Rescue Team)

PMDRRT-JapaneseWriting2.png

This Japanese writing is found in Red Rescue Team right after the item sprites. It says "around this area".

Numbered Tags

PMDRRT-numbers.png

These graphics are found in Red Rescue Team after the above writing, and in Blue Rescue Team after the item sprites.

Unused Text Icon

PMD1-UnusedTextIcon.gif

There are many text icons in the dialogue text font, but this is completely unused. Also, it is unclear what should represent.

Unused Floor Screen Characters

Hmmm...
To do:
List unused characters for Japanese version.
PMD1-UnusedFloorChars.png

These are the unused characters for the screen showed when entering a dungeon floor. Interestingly, there is no lowercase "q".

Unused Items

These can be found in the Kangaskhan Storage after activating the respective cheat code (except for the "Nothing" item):

Red Rescue Team (GameShark) Blue Rescue Team (Action Replay)
420389FA 0001
000000EF 0002
A213C112 000003E7
D5000000 000003E7
C0000000 000000EE
D7000000 0213BF36
D2000000 00000000
Item name Sprite In-game description Function
Nothing PMD1-Oran Berry.gif No information available. Item placeholder for Pokémon in friend area.
Ring D PMDRRT-Ribbon.gif Ring D Unknown.
Ring E PMDRRT-Ribbon.gif Ring E Unknown.
Ring F PMDRRT-Ribbon.gif Ring F Unknown.
Alert Specs PMDRRT-Specs.gif A hold item that prevents the Pokémon from having its held item snatched away or swatted down. Just as the in-game description says. Note that this is pretty useless since its effect applies on the item itself, which hasn't any other effect.
PMDRRT-TmName.gifExcavate PMDRRT-Tm.gif Teaches the move Excavate. It digs through the wall the user is facing. No Pokémon can learn it. The only way to access its move is by code cheating (see the Unused Moves sub-page).
PMDRRT-TmName.gifSpin Slash PMDRRT-Tm.gif Teaches the move Spin Slash. It inflicts damage on all foes surrounding the user. Same as above.
PMDRRT-OrbName.gifObserver Orb PMDRRT-Orb.gif Changes the status of the target to Paused, making it incapable of action. Just as the in-game description says.
PMDRRT-OrbName.gifPossess Orb PMDRRT-Orb.gif A leader's hold item that enables the leader to possess a friend and survive. It only works for the team leader. It makes an adjacent ally faint in place of the leader, which completely heals.
PMDRRT-OrbName.gifReviver Orb PMDRRT-Orb.gif A hold item that revives the Pokémon if it faints. It does not work if the holder faints from an explosion. Just as the in-game description says.
PMDRRT-OrbName.gifToss Orb PMDRRT-Orb.gif Enables the Pokémon to throw items. It makes the user show the item throw animation.
PMDRRT-OrbName.gifBeatup Orb PMDRRT-Orb.gif Synthesis item Same effect as Beatup move.
G Machine 6 PMDRRT-Box.gif Synthesis item Same function as Link Box item.
G Machine 7 PMDRRT-Box.gif Synthesis item Same function as Link Box item.
G Machine 8 PMDRRT-Box.gif Synthesis item Same function as Link Box item.
Weavile Fig PMDRRT-Box.gif Weavile event item. This item name appears in the descriptions for missions which offer the Weavile Statue as a reward. However, the player never obtains it in their inventory since the statue is displayed outside the base instead. This item also functions as Link Box item.
Switch Box PMDRRT-Box.gif A curious box that enables the user to switch the rescue team's leader. Only official team members may become the team leader. Just as the in-game description says. However, it doesn't work until the main story is finished.
Mime Jr. Fig PMDRRT-Box.gif Mime Jr. event item. Same as the Weavile Fig.

Unused Music

There are two unused tracks in the games. It is unknown where they would have gone.

Red Rescue Team: EVENT_ZUKKOKE
Blue Rescue Team: SND_BGM_M_EVENT_ZUKKOKE

Red Rescue Team: SYS_TRAINING
Blue Rescue Team: SND_BGM_M_SYS_TRAINING

Unused Sound Effects

An alternative sound effect for evolution goes unused:

Red Rescue Team: EVOLUTION_02
Blue Rescue Team: SND_ME_M_EVOLUTION_02

There is also a track consisting of four consecutive sound effects, of which only the third is used:

Red Rescue Team: EFF_ORUGORU
Blue Rescue Team: SND_ME_M_EFF_ORUGORU

Redundant Sound Effects

There are two sound tracks consisting of almost identical data, used when leveling up:

Red Rescue Team: LEVELUP (used), FANFARE (unused)
Blue Rescue Team: SND_ME_M_LEVELUP (used), SND_ME_M_FANFARE (unused)

There is another couple of sound tracks, which in this case consist in the very same data, used when receiving a mission reward:

Red Rescue Team: REWARD (used), NEWS (unused)
Blue Rescue Team: SND_ME_M_REWARD (used), SND_ME_M_NEWS (unused)

Silent Tracks

There are two tracks which make no sound when played, which are labeled internally as DUMMY and SAVE_01 in Red Rescue Team and as SND_BGM_M_DUMMY and SND_BGM_M_SAVE_01 in Blue Rescue Team.

Unused Pokémon Settings

Various unused settings for Pokémon data.

(Pokémon Data Structure: Data Crystal)

Unused Pokémon Sizes

The Pokémon Size value is actually indicating the amount of video memory necessary for its relative overworld graphics. Valid values can go from 1 to 6, however only Pokémon with sizes of 1, 2, and 4 are present in the game.

Unused Walkable Tiles Setting

Many Pokémon are set in the game code to be able to walk on specific dungeon floor tiles, however there are no Pokémon set to be able to walk on both magma and water but not sky tiles.

Default Speed

In the main Pokémon data, there is a value that sets the default movement speed modifier, but no Pokémon have a set value different from the regular speed. Also note that the value can go from -2147483648 to 2147483647, which is overly long since the actual range of valid speed values is only six.

"None" Pokémon Type

Many Pokémon have no second type, but if the data for a Pokémon is set as such for the first type, it will be displayed as having "None" as type.

"None" Friend Area

Only some unused Pokémon have "None" set as friend area. These can still be recruited, however the game will always ask the player to release all of them after getting out of the dungeon, saying that the friend area is full.

"-------" Pokémon Ability

Like as for "None" Pokémon type, this is displayed only if set for the first ability. Also, this ability has no description text.

Munchlax evolution

Munchlax can evolve to Snorlax at level 40, but this can not be triggered in the game, because Munchlax is unobtainable.

Diglett and Dugtrio Shadow

Diglett and Dugtrio are specially programmed to not display their shadow, which are still actually set to be, respectively, medium and large.

Unused Data

Unused Map Coordinates

There are 20 unused coordinates for the world map locations. Below is a graphic comparing the full screen of used ones and a mockup of unused ones:

Used Coordinates Unused Coordinates
PMD1-UsedCoordinates.png PMD1-UnusedCoordinates.png

The unused are, approximately from left to right and from top to bottom:

  • Fantasy Strait (183, 9)[1]
  • D61 (217, 8)[1]
  • D51 (250, 8)[1]
  • Sky Tower Summit (352, 12)[2]
  • Boss 4 (443, 6)[1]
  • D54 (474, 6)[1]
  • D50 (472, 25)[1]
  • Mt. Freeze Peak (427, 62)[2]
  • Mt. Freeze Peak (436, 69)[2]
  • Frosty Grotto (422, 101)[3]
  • Mt. Blaze Peak (389, 109)[2]
  • Mt. Thunder Peak (299, 142)[2]
  • Magma Cavern Pit (446, 163)[2]
  • Dojo Registration (187, 190)[1]
  • Wondrous Sea (336, 253)[1]
  • Autopilot (11, 307)[1]
  • Snow Path (206, 314)[3]
  • Rock Path (225, 314)[3]
  • Boss 3 (246, 315)[1]
  • Boss 9 (441, 310)[1]

There are three types of unused coordinates:

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Unused Dungeons.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Dungeons which can't be accessed directly from the base. Note that these locations are displayed in Blue Rescue Team during post-boss battle story cutscenes if the option to show the map in the top screen is set.
  3. 3.0 3.1 3.2 Dungeons which can't be accessed outside story event.

Unused Damage Types

There are two text strings indicating unused damage types: debug damage and fainted from a debug attack.

Unused Move Ranges

Hmmm...
To do:
Analyze in the game code to document their function precisely.

Two unused moves have a unique Range: File:PMDRRT-move0000.gif has "None" (00), and Spin Slash has "Foe at side" (09), which seems to be the same as Cut's "Foes within 1-tile range" (02).

Unused Tactics

Hmmm...
To do:
Find a way to access and/or enable these tactics by code cheating or ROM hacking and analyze the game code to document their function.
Name Description
All for one
The Pokémon will try to avoid being alone.
It will try to stay with the team.
Group safety
The Pokémon will try to avoid being alone.
It will try to stay with friends of the
same species.
unused
None.

These tactic names and descriptions are found in the ROM along with the used ones.

Unused Text Placeholders

"Unregistered dialog script" Dialogue

This is found in the Debug Room.
Japan version International
かいわスクリプトみとうろく
Unregistered dialog script

This red text line is displayed in the textbox when talking to an overworld Pokémon which has no dialog script set. It can be found in the unused overworld areas.

"invalidity" String

Effect of cheat code below. Note that this works even if there is no game saved.
Japan version International
むこう
invalidity

This red word is displayed in place of undefined string variables in textboxes. The following cheat code forces to show it in the main menu:

Red Rescue Team (GameShark) Blue Rescue Team
D4A8D728 9CCAB80C
5ECB57AF CA29737F
A3B8FC60 432D52C4
2713B05D 566003E0

Not applicable

This code will change the "Adventure Log" text menu in "$m0", which is a text macro for pointing a string variable. Note that there aren't equivalent cheat codes applicable for Blue Rescue Team, for which this change can only be done by editing the ROM file.

"undefine" String

Hmmm...
To do:
Find a way to trigger it.
Japan version International
みていぎ
undefine

This red word is present in the ROM after the "invalidity" one. It is probably a placeholder for undefined string variables.

"ななし" Friend Area Name

Used as name placeholder. Means "Nameless".

Build Dates

The following ASCII strings are found in the specified versions at the specified addresses.

Red Rescue Team

Japan
0xB6D10
pkd ver 1.0 [Oct  7 2005] 21:59:14
US/Australia
0xB69BC
PKDi ver 1.0 [Apr 28 2006] 16:37:54
Europe
0xBCEF8
PKDi ver 1.0 [Sep 13 2006] 14:17:17

Blue Rescue Team

Japan v1.0
0x8FE84
pkd ver 1.0 [Oct  7 2005] 21:56:50
Japan v1.1
0x8FE9A
pkd ver 1.0 [Nov 24 2005] 15:05:08
US/Australia
0x8A94C
PKDi ver 1.0 [May 29 2006] 17:05:20
Europe
0x5B936
PxKDi ��1.0� [Sep 13  2006] 1 4:13:31
South Korea
0x89400
PKDi ver 1.0 [May 17 2007] 19:16:08

Notes:

  • The Japan v1.1 string claims to be another v1.0.
  • The Europe string seems to be damaged.

Regional Differences

Red Rescue Team Title Screen

Japan
Pokémon Mystery Dungeon Red Rescue Team title JP.png
US/Australia
Pokémon Mystery Dungeon Red Rescue Team title.png
Europe (English)
Pokémon Mystery Dungeon Red Rescue Team title EU eng.png
Europe (German)
Pokémon Mystery Dungeon Red Rescue Team title EU ger.png
Europe (French)
Pokémon Mystery Dungeon Red Rescue Team title EU fre.png
Europe (Spanish)
Pokémon Mystery Dungeon Red Rescue Team title EU spa.png
Europe (Italian)
Pokémon Mystery Dungeon Red Rescue Team title EU ita.png
  • The logo in the Japanese version has a different style compared to the other versions;
  • As in several other games, "PUSH START" in the Japanese version is changed to "PRESS START" in the English language versions;
  • The subtitle in the European version has a different and smaller font than the US and Australian ones;
  • The logo is slightly redone in the European version to make the trademark sign more noticeable and make it easier to change it for the different languages available;
  • The sky in the US and Australian versions is actually the same from Blue Rescue Team:
Red Rescue Team (US/Australia) Blue Rescue Team (all versions)
PMDRRT-TitleSky.png PMDBRT-TitleSky.PNG

Also note that the lower part of the sea has a unique graphic that is normally unseen.

Blue Rescue Team Title Screen

Japan
PMDBRT-titleJP.png
South Korea
PMDBRT-titleKR.png
US/Australia
PMD-Title.png
Europe (English)
PMDBRT-titleEUeng.png
Europe (German)
PMDBRT-titleEUger.png
Europe (French)
PMDBRT-titleEUfre.png
Europe (Spanish)
PMDBRT-titleEUspa.png
Europe (Italian)
PMDBRT-titleEUita.png

The differences are the same as for Red Rescue Team, except for these facts:

  • The logo in the Korean version, which was released only as Blue Rescue Team, is the only one having a similar style compared to the Japanese one.
  • All the title screens have the same background.

Recruited Pokémon List

Japan International
PMDRRT-FriendListJP.png PMDRRT-FriendListUS.png

The list of recruited Pokémon shows the relative species in brackets in Japan version only.

Revisional Differences (Japanese Blue Rescue Team)

Early Japanese copies have a glitch that may erase saved data in any Game Boy Advance games inserted into the DS's second slot other than Red Rescue Team.