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PokéPark Wii: Pikachu's Adventure

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Title Screen

PokéPark Wii: Pikachu's Adventure

Also known as: PokéPark Wii: Pikachu no Daibouken (JP), PokéPark Wii : La Grande Aventure de Pikachu (FR), PokéPark Wii: Pikachus großes Abenteuer (DE), PokéPark Wii: La gran aventura de Pikachu (ES), PokéPark Wii: La Grande Avventura di Pikachu (IT)
Developers: Creatures, Dingo
Publishers: The Pokémon Company[1] (JP), Nintendo[1] (INT)
Platform: Wii
Released in JP: December 5, 2009[1]
Released in US: November 1, 2010[1]
Released in EU: July 9, 2010[1]
Released in AU: September 23, 2010[1]


GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


PokéPark Wii: Pikachu's Adventure is an action-adventure game where you play as a Pikachu. You make friends with other Pokémon, chat with them, and play games with them. It's like Facebook... for Pokémon. Also, try standing near Mr. Mime and see what happens.

Unused Items

Hammer.brres

A hammer that isn't seen in the final game. It's possible that this would've been requested by Bidoof, possibly needing it to build the bridges in the Beach Zone. While a hammer is mentioned in PokéPark 2, a model for it never appears. Interesting, this hammer model seems to resemble the Beldum line of pokemon evolutions in detail and color, including marks where Beldum usually has claws sticking out on the end.

Key.brres

A key that isn't used in the final game. Chances are it was supposed to be used in the Haunted Zone; not only is this the only area with traditional doors, but a book with a key on it is a real item used in the final game. This is all speculation, though.

Muffin.brres

There's an unused Muffin found in the items folder that doesn't appear in normal gameplay. It's current use is unknown, but it looks pretty good!

Rock.brres

This rock is never seen in the final game. Almost certainly for the Lava Zone, it's possible that these were used before the iron & gold ores were implemented. Alternatively, maybe these were supposed to be used during Blaziken's minigame?

Toy.brres

A Cleffa toy found in the same items folder that's sadly never seen in the final game. Interestingly, the game's sequel has a Cleffa doll used in-game to draw other Pokemon close to you. Chances are, it would've served the same purpose here!

Hammer.brres Key.brres Muffin.brres Rock.brres Toy.brres

Timburr likes to keep it in the lighthouse.

Who knows what this was used for.

Coffagrigus would get a kick out of this!

It's not just a boulder...

Faceless for now, but not for long!

Unused Model Geometry

What self-respecting psychic type needs hands anyways?

Deoxys' model is a bit strange in that it has two extra arms with hands in addition to its four tentacles. While technically used, they never show up in-game and are hidden in all three of Deoxys' animations. The extra arms are fully rigged with the exception of the fingers.

What makes the arms especially strange is that they aren't in their own special model group as you might expect, but rather attached to Deoxys' main body group. This means that the game can't simply "turn off" the arms to hide them. Instead, the base arm bone is resized to be as small as possible and moved to be inside Deoxys' body. If you were to clip the camera in-game to go inside Deoxys' model, you would be able to see the inverted stubs of its extra arms.

On an interesting side note, Deoxys' archive is named Deoxys000.brres, as opposed to just Deoxys.brres. While seemingly pointless at face value, the "000, 001, 002, etc." addition is only given to a select few Pokémon that have multiple forms in the game, like Rotom. From this, it can be assumed that Deoxys was planned to have its other forms in addition to Speed Form at one point.

Unused Textures

Deoxys' Eye States

I have the ability to blink, but I would rather stare into your soul.

While the texture itself is used in-game, none of the eye states except for the first one are ever shown in any of Deoxys' three animations. The model and related texture animation files are correctly configured to allow Deoxys to blink, they just aren't set to ever make use of it.

Unused Music

DUMMY.brstm

One of the anime series' themes, Pokémon Holiday, which in turn is a remix of the main series' Pokémon Center theme. A pretty catchy tune, but the purpose is unknown.

dummy_attraction.brstm

A rock tune that doesn't fit the rest of the game at all. Given that the file name has the word "attraction" in it, it's not too hard to assume that this would accompany an attraction theme. It also uses very blatant synthesizers.

DUMMY_tikarakurabe.brstm

Another rock tune that's similar in composition to the one above, but uses different instruments. The filename has the word "tikarakurabe" in it, which means "Skill Games" in game.

BGM_Main_Theme.brstm

Unused remix of Pokémon Red and Blue's title screen from the anime soundtrack.

nomal_test.brstm

Early test version of the battle theme. Interestingly, a very small portion of this song plays when Mamoswine breaks open Empoleon's gate, but it plays nowhere near the full length of the song, only being present for a quiet couple of seconds.

battle_large_test.brstm

Early test version of the large battle theme.

Unused Sounds

Charmander's Cry

Two unused cries for Japanese Charmander that would've been played when Pikachu greets and attacks it, respectively.

Unknown Dots

A sound that appears as "Y_Dummy.brstm" (among other names) in PokéPark Wii's sound files. Interestingly, the same file goes unused in the sequel, PokéPark 2: Wonders Beyond (albeit with a different name).

An unused beep found in the file Delhi.brsar in PokéPark Wii: Pikachu's Adventure. This file contains most of the sound effects in the game, yet there's an absurd number of these dots found within its contents, all with different names. It's purpose is unknown, although it's possible that it was just used as a placeholder sound during development and didn't ever get removed.

Placeholder Sound

An unused sound used as a placeholder for Pokemon voices. In this game's files, all of the Pokemon have their voices stored in their own folder in the file Delhi.brsar (the file that contains the game's sound effects). Each Pokemon will have 6 different files in this folder; one for each possible sound they can use, and if this number is less than 6, the remaining files will simply be this sound (the vast majority of Pokemon only have 4 different voice lines). Also, while the Pokemon voices all have a sample rate of 32,000, this sound only has one of 11,025.

Regional Differences

Password Changes

Probably the most well-known regional difference is the different passwords for each region. This trend is seen in most other Pokémon games with password-locked content.

NTSC-U PAL NTSC-J Effect
99930457 57429445 80373821 Allows Pikachu to play Pelipper's Circle Circuit and Salamence's Air Ace via a bunch of balloons on his back.
02970626 84925064 78872252 Allows Pikachu to play Gyarados's Aqua Dash via surfboard.
67446162 04823523 41695651 Allows Pikachu to play Empoleon's Snow Slide via snowboard. ...That's a new one.
49446209 45594012 93360553 Makes Groudon appear at the Lava Zone.
73938790 82401777 88484977 Makes Jirachi appear at the Granite Zone. Wishes?
65967413 20433557 16703396 Makes Darkrai appear at the Haunted Zone.
58068773 99645049 21154585 Makes Celebi appear at the PokéPark entrance. ... Interesting location.

Revisional Differences

A couple of small typos were fixed in later versions.

Early Release Later Release
"He works for Venusaur in the Meadow Zone.
He blocked the bride to stop anyone playing,
but really he loves the Attractions to be found there!"
"He works for Venusaur in the Meadow Zone.
He blocked the bridge to stop anyone playing,
but really he loves the Attractions to be found there!"
"Not so far away are your Empoleon?" "Not so far away are you Empoleon?"

References