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Pokémon Pinball: Ruby & Sapphire
|Pokémon Pinball: Ruby & Sapphire|
Pokémon Pinball: Ruby & Sapphire is the sequel to Pokémon Pinball, adding Pokémon from the Johto and Hoenn regions.
Codes for the other versions.
E8A2266F 4ABC1FE6 E10EF053 D045E4CD 6A7D8822 F44AFDAB 77BC453F 502C6734
74000130 01FF 3200B0CF 0004 74000130 02FF 3200B0CF 0000
Enabling either of the above codes using the US version of the game activates a small debug mode. While it adds some (unremovable) debugging text to the screen, the real meat is the free move ability. Push L and the ball will stop. You can then use the D-Pad to move the ball anywhere on the screen. Press R to return the game to normal.
Attempting to go back to normal while the ball is outside the table will freeze the game.
The numbers on the debug display denote (from left to right) the ball's X position, the ball's Y position, and the table's Y position.
Placeholder Pokémon Icons
There are at least three graphical differences between international and Japanese versions of the games. The fields MART and CATCH were originally SHOP and GET START; while the MART on the building is changed from SHOP.
The Japanese version of the game has e-Reader functionality, with four e-Cards released. The e-Cards don't really add anything new to the game, merely tweaking difficulty and increasing the odds of certain events.
Virtual Console Changes
The Virtual Console version of the game is incompatible with the e-Reader, so the tweaks mentioned above are impossible.