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Pokémon Pinball: Ruby & Sapphire

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Title Screen

Pokémon Pinball: Ruby & Sapphire

Developer: Jupiter
Publisher: Nintendo
Platform: Game Boy Advance
Released in JP: August 3, 2003
Released in US: August 25, 2003
Released in EU: November 14, 2003


GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


Pokémon Pinball: Ruby & Sapphire is the sequel to Pokémon Pinball, adding Pokémon from the Johto and Hoenn regions.

Debug Mode

Hmmm...
To do:
Codes for the other versions.
Pokemon Pinball Ruby and Sapphire Debug Mode.png

GameShark:

E8A2266F 4ABC1FE6
E10EF053 D045E4CD
6A7D8822 F44AFDAB
77BC453F 502C6734

CodeBreaker:

74000130 01FF
3200B0CF 0004
74000130 02FF
3200B0CF 0000

Enabling either of the above codes using the US version of the game activates a small debug mode. While it adds some (unremovable) debugging text to the screen, the real meat is the free move ability. Push L and the ball will stop. You can then use the D-Pad to move the ball anywhere on the screen. Press R to return the game to normal.

Attempting to go back to normal while the ball is outside the table will freeze the game.

The numbers on the debug display denote (from left to right) the ball's X position, the ball's Y position, and the table's Y position.

Placeholder Pokémon Icons

The first one's filled in because white text on white background doesn't really work...
These icons are loaded into the graphics data for the Pokémon icons, following the question mark icon, at the very end.

Bonus stage select

Pokemon Pinball Ruby and Sapphire Field select VRAM.png
Pokemon Pinball Ruby and Sapphire Bonus select.png
While the Field Select screen is visible (after selecting "New Game" and before the main game screen), prerendered text with the names of bonus stages is also loaded.

This screen is associated with game mode 0B, sub-mode 01 (for comparison, the regular selection screen is mode 0A-01).

Codebreaker USA:

Force Bonus Stage Select (L)
74000130 01FF
8200B0C2 010B

0 seconds remaining (R)
74000130 02FF
82000296 0001

Go to the Field Selection screen and tap L. Bonus Select menu will be activated (without its images loaded); end any stage to return to it with graphics corrected.

(If you are easily scared, do not attempt activating the code in the Options screen...)

Regional Differences

There are at least three graphical differences between international and Japanese versions of the games. The fields MART and CATCH were originally SHOP and GET START; while the MART on the building is changed from SHOP.

The Japanese version of the game has e-Reader functionality, with four e-Cards released. The e-Cards don't really add anything new to the game, merely tweaking difficulty and increasing the odds of certain events.

(Source: Bulbapedia)

e-Reader communication is game mode number 7. It plays the otherwise unused song number 3. Codebreaker USA:

Force e-Reader mode (L)
74000130 01FF
8200B0C2 0107

Activate code on main menu (title screen with New Game, Pokedex, ... visible). Advance corrupted text and graphics until a click noise is heard and a large box appears in the bottom-middle. Press B.

Virtual Console Changes

The Virtual Console version of the game is incompatible with the e-Reader, so the tweaks mentioned above are impossible.