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Pokémon Pinball: Ruby & Sapphire
| Pokémon Pinball: Ruby & Sapphire |
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Also known as: Pokémon Pinball : Rubis & Saphir (FR), Pokémon Pinball: Rubin & Saphir (DE), Pokémon Pinball: Rubí y Zafiro (ES), Pokémon Pinball: Rubino e Zaffiro (IT)
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| To do: There was a demo playable / video shown at ECTS in London in August 2003 |
Pokémon Pinball: Ruby & Sapphire is the sequel to Pokémon Pinball, adding Pokémon from the Johto and Hoenn regions.
Contents
Debug Mode
| To do: Codes for the other versions. |
GameShark:
E8A2266F 4ABC1FE6 E10EF053 D045E4CD 6A7D8822 F44AFDAB 77BC453F 502C6734
CodeBreaker:
74000130 01FF 3200B0CF 0004 74000130 02FF 3200B0CF 0000
Enabling either of the above codes using the US version of the game activates a small debug mode. While it adds some (unremovable) debugging text to the screen, the real meat is the free move ability. Push L and the ball will stop. You can then use the D-Pad to move the ball anywhere on the screen. Press R to return the game to normal.
Attempting to go back to normal while the ball is outside the table will freeze the game.
The numbers on the debug display denote (from left to right) the ball's X position, the ball's Y position, and the table's Y position.
Placeholder Pokémon Icons
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These icons are loaded into the graphics data for the Pokémon icons, following the question mark icon, at the very end.
Bonus Stage Select
While the Field Select screen is visible (after selecting "New Game" and before the main game screen), prerendered text with the names of bonus stages is also loaded.
This screen is associated with game mode 0B, sub-mode 01 (for comparison, the regular selection screen is mode 0A-01).
Codebreaker USA:
Force Bonus Stage Select (L) 74000130 01FF 8200B0C2 010B 0 seconds remaining (R) 74000130 02FF 82000296 0001
Go to the Field Selection screen and tap L. Bonus Select menu will be activated (without its images loaded); end any stage to return to it with graphics corrected.
(If you are easily scared, do not attempt activating the code in the Options screen...)
Regional Differences
Name Changes
The fields MART and CATCH were originally SHOP and GET START. The MART inscription on the building is changed from SHOP.
e-Reader Room
The Japanese releases of the game have an e-Reader Room for scanning one of the five e-Reader Cards. The Cards either tweak difficulty or increase the odds for certain events.
| Japanese | English | German |
|---|---|---|
Although no Cards were ever distributed in North America, the Room is still there and the screen was adjusted to account for the different branding of the e-Reader overseas. These adjustments were also performed in the European localizations where the e-Reader was never made available.
The e-Reader Room can be accessed from the title screen by using the following button sequence:
- Press and hold →.
- Alternate between pressing L and R 3×.
Virtual Console Changes
The Virtual Console version of the game is incompatible with the e-Reader, so the tweaks mentioned above are impossible.
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Jupiter
Games > Games by platform > GameCube games
Games > Games by platform > Game Boy Advance games
Games > Games by platform > Game Boy Advance games > E-Reader compatible games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2003
Games > Games by series > Pokémon series






