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Pokémon FireRed and LeafGreen

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This page contains changes which are not marked for translation.


Title Screen

Pokémon FireRed Version and LeafGreen Version

Also known as: Pocket Monsters FireRed and LeafGreen (JP/KR)
Developer: Game Freak
Publishers: The Pokémon Company (JP), Nintendo (INT)
Platform: Game Boy Advance
Released in JP: January 28, 2004
Released in US: September 9, 2004
Released in EU: October 1, 2004
Released in AU: September 23, 2004


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
TextIcon.png This game has unused text.
SoundtestIcon.png This game has a hidden sound test.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


DevelopmentIcon.png This game has a development article
ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article
DCIcon.png This game has a Data Crystal page

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

Pokémon FireRed and LeafGreen are remakes of the first two Pokémon games, Red and Green. Aside from a graphical overhaul, features from Ruby and Sapphire were carried over, alongside many new elements, most notably the Sevii Islands.

Hmmm...
To do:
  • There may be more unused or normally-unseen text. A text dump can be found here.
  • Apparently, the Japanese version has an unused spin trade function. (source 1 2)
  • Document ROMs from the September 30, 2020 leak, especially the Wireless Union Room ones (there are also three late Japanese prototypes).
  • Everything from October 2024 Game Freak Teraleak.

Sub-Pages

Read about development information and materials for this game.
Development Info
Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
TextIcon.png
Untranslated Text Dump
Text found within the game that wasn't translated, including some leftovers from Ruby and Sapphire.
RegionIcon.png
Regional Differences
A few more changes this time around.
PKMN FRLG Unused Celio OW sprites Animated.gif
Unused Graphics
Poor Tuber didn't stand a chance…
PKMN FRLG Early NavelRock.png
Unused Maps
Sevii Islands leftovers, and more!

Build Dates

Version FireRed
Location
LeafGreen
Location
ASCII String
Japanese v1.0 0x1CDE34 0x1CDE10
2003 12 29 23:17
Japanese v1.1 0x1C9704 0x1C96E0
2004 03 01 16:45
US/English v1.0 0x1E9F14 0x1E9EF0
2004 04 26 11:20
US/English v1.1 0x1E9F84 0x1E9F60
2004 07 20 09:30
Spanish 0x1E575C 0x1E5738
2004 07 20 15:50
French 0x1E43FC 0x1E43D8
2004 07 21 13:50
German 0x1E9EC0 0x1E9E9C
2004 07 26 17:40
Italian 0x1E3094 0x1E3070

Build Information

Hmmm...
To do:
There's more source paths, and more interesting text.

Near the build date info is a plain-text string showing the build path and a few build variables. The Japanese 1.0 revisions use relative paths instead of the full paths, both English revisions (1.0 and 1.1) have this line in full, and the Japanese 1.1 revisions no longer have this information.

  • FireRed JP 1.0 (location 1CDE8A) and LeafGreen JP 1.0 (location 1CDE66):
../gflib/malloc.c
 0
 p != NULL
 pos->magic_number == MALLOC_SYSTEM_ID
 pos->flag == TRUE
 pos->next->magic_number == MALLOC_SYSTEM_ID
 pos->prev->magic_number == MALLOC_SYSTEM_ID
  • FireRed US 1.0 (location 1E9F68), LeafGreen US 1.0 (location 1E9F44), FireRed US 1.1 (location 1E9FD8), and LeafGreen US 1.1 (location 1E9FB4):
C:/WORK/POKeFRLG/src/pm_lgfr_ose/source/gflib/malloc.c
 0
 p != NULL
 pos->magic_number == MALLOC_SYSTEM_ID
 pos->flag == TRUE
 pos->next->magic_number == MALLOC_SYSTEM_ID
 pos->prev->magic_number == MALLOC_SYSTEM_ID

Debugging Functionality

Hmmm...
To do:
Search for more.

Sound Check

Sound Check

At least Japanese FireRed v1.0 has the Sound Check like Ruby and Sapphire, except it was removed in localizations this time around.

To access it, patch 0x12f342 to 00 00 00 00 and 0x12f35c to 01 FF 09 08 in a Japanese FireRed v1.0 ROM to replace the New Game entry on the main menu with a call to Sound Check (this has the effect of running Sound Check after the title screen if there is no save file).

The misspelling of the word "stereo" in the Driver Test from Ruby and Sapphire was fixed in the equivalent of FireRed and LeafGreen as well as of Emerald, being now correctly spelled in katakana (ステレオ) instead of hiragana (すてれお), and the entry itself was also moved to the bottom.

Ruby and Sapphire Leftovers

Dusclops Palette Oddity

GBA PokemonRubySapphire DusclopsPalette.png

Dusclops has a single yellow color in its palette that isn't used anywhere, right beside its eye's palette, and it's both on the normal and the shiny palette, suggesting this color was used late into development before being scrapped. This oddity also exists in Ruby and Sapphire, as non-gen 1 Pokémon (except Teddiursa, for whatever reason) did not receive new sprites for FireRed and LeafGreen.

Unused Timer Ball Frame

This Timer Ball frame from Ruby and Sapphire remains unused for the same reason.

Unused Used
Unused unique fully open Timer Ball sprite.
Generic fully open sprite with the Timer Ball's palette used in the final games.

Key Items

Since key items cannot be transferred with a Pokémon, they're unused and most have no effect in FireRed/LeafGreen. The Mach Bike and Acro Bike do work, but act like the normal Bicycle. HM08 (Dive) also works and can be taught to Pokémon, but unlike normal HMs the move can be deleted freely.

Base Decorations

Every secret base decoration and its associated data remains unused within FireRed and LeafGreen; descriptions for these items also remain.

Trainer Sprites

A lot: Archie and Team Aqua, Maxie and Team Magma, Beauties, Cyclists, Hex Maniacs, Gym Leaders, the Elite Four and Champion, etc. While you can battle them in-game through hacking, their Pokémon data is gone, so they don't have any Pokémon to battle with except for Level 5 Ekans (Or, in the case of the Tubers, Level 38 Starmie(Which, itself, is a copy of Swimmer Male Finn's party.).

Additionally, the backsprites of Brendan and May in battle with their send-out animations remain in the game, only able to be seen in normal gameplay by partnering with a player using Ruby, Sapphire, or Emerald in a four-player link Multi Battle.

Tilesets

The indoor tileset and palette from Ruby and Sapphire is leftover at 0x2D4CD4. The block data is also intact, but in a broken state.

Weather

Most overworld weather goes unused, except for regular fog.

Since rain no longer occurs naturally, the related battle message is now unused.

Japanese English
あめが ふっている
It is raining.

In both FireRed and LeafGreen, attempting to load overworld sun in any location freezes the game; music continues playing, but player is stuck on a black screen and can't continue.

Scripts

Multiple scripts starting at 0x1638EC in the US 1.0 version remain as leftovers from the first Braille chamber, with the alphabet inscribed in groups of three (ABC, DEF, GHI ...). A room similar to it was likely planned but then scrapped in favor of having a Braille table included in the booklet.

Dive Script

Starting at 0x1BE38B in the US 1.0 Version is the script for checking and prompting the player to use Dive leftover from Pokémon Ruby and Sapphire, along with the behavior byte used for dive tiles.

Additionally, Dive, despite not being used or being available as a HM in this game, still prevents transfer of Pokémon with the move to Diamond, Pearl and Platinum.

Music and Sound Effects

Hmmm...
To do:
Confirm that the PokéNav and Contest effects are in fact unused and not repurposed.

SE-TRACK-MOVE (sound effect 2B)

SE-TRACK-STOP (sound effect 2C)

SE-TRACK-HAIKI (sound effect 2D)

SE-TRACK-DOOR (sound effect 2E)

Above tracks were used for the moving truck from Ruby, Sapphire and Emerald. Since FireRed and LeafGreen don't have moving trucks, these go unused.

MUS-ME-KINOMI (music 106), used for Berry picking from trees.

Overworld Sprites

Name Sprites FireRed Offset LeafGreen Offset
Brawly
PokemonFRLG-RS-OW-Brawly-Sprites.png
369F28 - 36A227 369F08 - 36A207
Rich Boy/Contestant
PokemonFRLG-RS-OW-Boy-Sprites.png
372AA8 - 3733A7 372A88 - 373387
Camerman
Pokemon-FRLG-RS-OW-Cameraman.png
38D5A8 - 38DEA7 38D588 - 38DE87
Running Triathlete (Female)
PokemonFRLG-RS-OW-Female-Triathlete-Sprites.png
384828 - 385127 384808 - 385107

The graphics for Brawly, the Cameraman and the Rich Boy/Contestant have no palette nor frame data assigned to them, but the Running Triathlete does. This has been copied directly from Ruby and Sapphire, however using this in FireRed and LeafGreen results in the sprite being coloured differently as the palette tag ID (1104) now describes a different palette:

Ruby & Sapphire Palette FireRed & LeafGreen Palette (Unused)
PokemonFRLG-RS-OW-Female-Triathlete-Sprites.png PokemonFRLG-RS-OW-Female-Triathlete-Sprites-With-Defined-Palette.png

Unseen Text

Is this one of the most accurate remakes yet?
  • While not technically unused, this text requires cheating to be seen. If the player interacts with the TV on the ground floor of their house from the sides or back, almost the same text string as from Pokémon Red and Blue appears. The only difference is that FRLG has two extra dots at the end (in the English script)/removed a "ぞ" from the end of the sentence (in the Japanese script).
Oops, wrong side...
みえない・・・・ 
  • Pokémon 0000 (Ten question marks) is an error handler which doesn't appear under normal gameplay. Unlike in Ruby, Sapphire and Emerald, if this caught by manipulating the game, it might show a glitched Pokédex entry or one for another valid Pokémon. Nevertheless, it has a fully-coded Pokédex entry in the data. Note some wording differences across languages (vs. Ruby, Sapphire and Emerald).
Japanese English French Italian German Spanish
あたらしく はっけんされたポケモン
げんざい ちょうさちゅう
This is a newly discovered POKéMON. It is
currently under investigation. No detailed
information is available at this time.
Il s'agit d'un POKéMON découvert tout
récemment. Des études le concernant sont
encore en cours. Pour le moment, aucune
information détaillée n'est disponible.
Specie di POKéMON appena scoperta e
attualmente oggetto di attenti studi. Al
momento non sono disponibili ulteriori
informazioni in merito.
Dieses POKéMON wurde erst vor kurzem
entdeckt und wird noch erforscht. Zurzeit
sind keine genauen Informationen über
dieses POKéMON vorhanden.
Se ha descubierto recientemente. Está en
proceso de estudio. De momento no se
dispone de datos concretos.
  • The map headers for the unused Sevii routes were localized, with the Spanish version getting a little creative, using made-up names instead of plain numbers, like in the used maps.
# Japanese English French Italian German Spanish
6 6ばん ななしま SEVII ISLE 6 ILE SEVII 6 SETTIPELAGO 6 SEVII EILAND 6 EXTA ARCHI7
7 7ばん ななしま SEVII ISLE 7 ILE SEVII 7 SETTIPELAGO 7 SEVII EILAND 7 SÉTIMA ARCHI7
8 8ばん ななしま SEVII ISLE 8 ILE SEVII 8 SETTIPELAGO 8 SEVII EILAND 8 UCTAVA ARCHI7
9 9ばん ななしま SEVII ISLE 9 ILE SEVII 9 SETTIPELAGO 9 SEVII EILAND 9 OVENA ARCHI7
22 22ばん ななしま SEVII ISLE 22 ILE SEVII 22 SETTIPELAGO 22 SEVII EILAND 22 IDOS ARCHI7
23 23ばん ななしま SEVII ISLE 23 ILE SEVII 23 SETTIPELAGO 23 SEVII EILAND 23 ITRES ARCHI7
24 24ばん ななしま SEVII ISLE 24 ILE SEVII 24 SETTIPELAGO 24 SEVII EILAND 24 ICUATRO ARCHI7

Unused Music

A chiptune-like version of the MUS-ME-ASA (music 0100), the "Pokémon Healed" theme, which sounds like the original from Red and Blue. It has the label MUS-KAIHUKU in Sound Check and its ID is 0119.

Shiny Celebi

Pokemon Ruby Sapphire Shiny Celebi.png

For the sake of consistency, every Pokémon in every game is given a Shiny variant, and Celebi is no exception. However, because the only way to obtain it legitimately was through distributions, the Shiny version of Celebi was left unobtainable through normal means. This sprite may still be seen (in a lighter hue) if a Shiny Pokémon Transforms into a Celebi.

Like "standard" Celebi and many other Pokémon, the sprite is identical to that of Ruby and Sapphire, where it was similarly unobtainable.

Altering Cave

Mareep, Aipom, Pineco, Shuckle, Teddiursa, Houndour, Stantler, and Smeargle were meant to replace the Zubat found in Altering Cave after using Mystery Gift. The event distribution was probably scrapped because these Pokémon can be obtained from Pokémon Colosseum or Pokémon XD: Gale of Darkness, as well as in Emerald on the extended area of the Safari Zone (except Smeargle, which is found in Artisan Cave instead) - despite the fact Emerald also has an Altering Cave with the same design and (lack of) implementation.

Technically, this is implemented by its map script reading a numerical variable and selecting from one of 10 encounter tables (all of which specify only 1 Pokémon).

The game does contain a built-in implementation of an Altering Cave event, which attaches to the deliveryman in the top floor of the Pokémon Center and sequentially switches the selected Pokémon then displays:

Thank you for using the MYSTERY
GIFT System.

Recently, there have been rumors
of rare POKéMON appearances.

The rumors are about ALTERING
CAVE on OUTCAST ISLAND.

Why not visit there and check if
the rumors are indeed true?
ふしぎなおくりもの を ごりよう
いただき ありがとう ございます!
さいきん はずれのしま にある
へんげのどうくつ で
めずらしい ポケモンが でる という
うわさが ながれてる ようです\cぜひ いって たしかめて みては
いかがで しょうか? 

This, however, may not necessarily be indicative of how an official event would have worked.

Unused Code

Hmmm...
To do:
Isn't this in Ruby and Sapphire?

Diagonal Movement

The movement table, located at 3A64C8, contains the directions the player or an NPC must move in. However, after the first five entries (steady, down, up, left, right), four more follow, resulting in diagonal movement when activated. Using them results in some glitches with warps and map rendering. It should be noted that the games feature buildings with otherwise strange diagonal corners, contrasting with the buildings of the original games.

A video showcasing this diagonal movement can be seen here.

It should also be noted that there are two instances where this type of movement IS used. The first is during the end credits, when the camera pans over the map. The second is in Pokémon Emerald when the camera pans over to Groudon and Kyogre once you fly back to Sootopolis after awakening Rayquaza.

Diagonal movement wasn't implemented for characters or NPCs in any final version until the release of Pokémon X and Y three generations later.

Wild Double Battles

Some data suggests wild double battles were originally planned for this generation, but were delayed until Generation IV. For example, a string "Wild [buffer1] and [buffer2] appeared!" is located at 3FD2BF, and setting only bit 0 in the battle type flag at 02022B4C in the RAM results in such a battle, if used at the right moment.

As with the previous feature, it isn't finished and may result in some bugs.

Unused Trainer Battles

There are several unused trainer battles in the game. Most of them are dummy battles where the battler only has one level 5 Ekans. However, a few have real teams and some of them are cut trainers that existed in Red and Blue. There is one trainer battle in the game for every cut Ruby and Sapphire trainer battle sprite. To experience the battles in-game, the following address has to be freezed to the desired Trainer Battle ID and then any trainer battle has to be initiated.

Version Address
English 0x020386AE
ID Trainer
1 Aqua Leader
2 Team Aqua (Male)
3 Team Aqua (Female)
4 Aroma Lady
5 Ruin Maniac
6 Interviewer
7 Tuber (Female)
8 Tuber (Male)
9 Cooltrainer (Male)
A Cooltrainer (Female)
B Hex Maniac
C Lady
D Beauty
E Rich Boy
F PokéManiac
10 Swimmer♂
11 Black Belt
12 Guitarist
13 Kindler
14 Camper (Male)
15 Bug Maniac
16 Psychic (Male)
17 Psychic (Female)
18 Gentleman
19 Elite Four Sidney
1A Elite Four Phoebe
1B Leader Roxanne
1C Leader Brawly
1D Leader Tate&Liza
1E School Kid (Male)
1F School Kid (Female)
20 Sr. and Jr.
21 Pokéfan (Male)
22 Pokéfan (Female)
23 Expert
24 Expert
25 Youngster
26 Champion
27 Fisherman
28 Triathlete (Male, Bike)
29 Triathlete (Female, Bike)
2A Triathlete (Male, Walking)
2B Triathlete (Female, Walking)
2C Triathlete (Male, Swimming)
2D Triathlete (Female, Swimming)
2E Dragon Tamer
ID Trainer
2F Bird Keeper
30 Ninja Boy
31 Battle Girl
32 Parasol Lady
33 Swimmer♀
34 Camper (Female)
35 Twins
36 Sailor
37 Boarder
38 Boarder
39 Collector
3A Pokémon Trainer (Wally)
3B Pokémon Trainer (Brendan)
3C Pokémon Trainer (Brendan)
3D Pokémon Trainer (Brendan)
3E Pokémon Trainer (May)
3F Pokémon Trainer (May)
40 Pokémon Trainer (May)
41 Pokémon Breeder (Male)
42 Pokémon Breeder (Female)
43 Pokémon Ranger (Male)
44 Pokémon Ranger (Female)
45 Magma Leader
46 Team Magma (Male)
47 Team Magma (Female)
48 Lass
49 Bug Catcher
4A Hiker
4B Young Couple
4C Old Couple
4D Sis and Bro
4E Aqua Admin Matt
4F Aqua Admin Shelly
50 Magma Admin Tabitha
51 Magma Admin Courtney
52 Leader Wattson
53 Leader Flannery
54 Leader Norman
55 Leader Winona
56 Leader Wallace
57 Elite Four Glacia
58 Elite Four Drake
71 Bug Catcher
7C Lass
93 Camper
A1 Picnicker Hannah on Route 13
ID Trainer
AE Super Nerd
AF Super Nerd
B0 Super Nerd
C8 Biker
D2 Burglar
D3 Burglar
D4 Burglar
D9 Burglar
101 Cue Ball Chase on Route 21
107 Gamer
113 Beauty Lauren (Uses Swimmer♀ Sprite)
11C Rocker Randall in Vermilion Gym
12B Tamer John
137 Bird Keeper Reed
138 Bird Keeper Keith
174 Team Rocket Grunt
18B Cooltrainer Paul
18D Cooltrainer Gilbert
18E Cooltrainer Owen
18F Cooltrainer Berke
195 Cooltrainer Shannon
197 Cooltrainer Brooker
198 Cooltrainer Austina
199 Cooltrainer Julie
1A8 Gentleman Norton
1A9 Gentleman Walter
1C6 Channeler
1C7 Channeler
1C8 Channeler
1C9 Channeler
1CA Channeler
1CB Channeler
1CC Channeler
1CD Channeler
1EC Bug Catcher
1ED Bug Catcher
1EE Bug Catcher
1EF Bug Catcher
1F0 Bug Catcher
1F1 Bug Catcher
1FF Pokémon Prof. Prof. Oak
200 Player Brendan
201 Player May
202 Player Red
203 Player Leaf
212 Biker

Unused Trainer Classes

Hmmm...
To do:
Put the Player and PKMN Prof. classes in a table and add their ID's.

There are two new unused trainer classes that were added in FireRed and LeafGreen, but are used by unused trainers. These are the Player and PKMN Prof. classes. The former is used four times, and uses the trainer sprites for Red, Leaf, Brendan and May. The latter is used only one time, where it is used for Professor Oak himself as well as his sprite, possibly implying that the unused battle with Oak from the originals was going to be used in this game.

Unused Held Items

Some Pokémon, when found in the wild, have a chance of holding an item. This held item data also exists for some Pokémon which cannot be caught in the wild in the final games. Given how the held item data was carried over, some of these sets are actually used in later series entries.

Unless specified otherwise, all members of a given line share the same held item roster.

# Pokémon Held Items Notes
012 Butterfree (5%) Silver Powder Has held item data, while the rest of its line doesn't.
Butterfree held a Silver Powder in Gen II, and later in HeartGold and SoulSilver.
015 Beedrill (5%) Poison Barb Has held item data, while the rest of its line doesn't.
Beedrill held a Poison Barb in Gen II, and later in HeartGold and SoulSilver.
036 Clefable (5%) Moon Stone In RSE, it also has a 50% chance of holding a Leppa Berry.
The RSE set was later used in the Gen V games, and the Moon Stone-only set in Sword and Shield.
038 Ninetales (50%) Rawst Berry In RSE, it has a 100% chance of holding a Rawst Berry. The RSE set was later used in the Gen V games.
040 Wigglytuff (5%) Oran Berry Has no held item data in RSE. Could be found in Cerulean Cave in Red and Blue / JP Blue, but not here.
059 Arcanine (50%) Rawst Berry In RSE, it has a 100% chance of holding a Rawst Berry.
065 Alakazam (5%) TwistedSpoon Later used in Sword and Shield.
068 Machamp (5%) Focus Band Has no held item data in RSE. Later used in Sword and Shield.
075 Golem (5%) Hard Stone In RSE, it has a 5% chance of holding an Everstone.
083 Farfetch'd (5%) Stick Later used in the Gen IV games onward.
085 Dodrio (5%) Sharp Beak Used in RSE. Doduo's held item data was removed in FireRed and LeafGreen, but not Dodrio's. Could be found in Cerulean Cave in Red and Blue / JP Blue, but not here.
091 Cloyster (50%) Pearl
(5%) Big Pearl
Later used in the Gen V games onward.
094 Gengar (5%) Spell Tag Has no held item data in RSE.
121 Starmie (50%) Stardust
(5%) Star Piece
Later used in the Gen V games onward.
149 Dragonite (5%) Dragon Claw In RSE, it has a 5% chance of holding a Dragon Scale.
Holds a Dragon Scale in all other games where it can be found in the wild.
151 Mew (100%) Lum Berry Used in Emerald as part of the Faraway Island event.
162 Furret (50%) Oran Berry
(5%) Sitrus Berry
Also unused in RSE. Later used in HeartGold and SoulSilver.
170 Chinchou (5%) Yellow Shard Used in RSE.
171 Lanturn (5%) Yellow Shard Also unused in RSE. Holds a Deep Sea Scale in all other games where it can be found in the wild.
173 Cleffa (5%) Moon Stone In RSE, it also has a 50% chance of holding a Leppa Berry.
174 Igglybuff (5%) Oran Berry Has no held item data in RSE.
186 Politoed (5%) King's Rock Later used in the Gen V games onward.
199 Slowking (5%) King's Rock Later used in Black and White and Ultra Sun and Ultra Moon.
203 Girafarig (5%) Persim Berry Used in RSE.
208 Steelix (5%) Metal Coat Later used in the Gen IV games.
213 Shuckle (100%) Berry Juice In RSE, it has a 5% chance of holding an Oran Berry. Intended for the unreleased Altering Cave event.
216 Teddiursa (50%) Oran Berry
(5%) Sitrus Berry
Has no held item data in RSE. Intended for the unreleased Altering Cave event.
217 Ursaring (50%) Oran Berry
(5%) Sitrus Berry
Has no held item data in RSE.
230 Kingdra (5%) Dragon Scale Later used in Black and White and Sword and Shield.
233 Porygon2 (100%) Up-Grade Has no held item data in RSE.
241 Miltank (100%) Moomoo Milk Used in Emerald.
242 Blissey (5%) Lucky Egg Later used in Ultra Sun and Ultra Moon and Sword and Shield.
251 Celebi (100%) Lum Berry Also unused in RSE. Has the same held item data as Mew. Was never obtainable holding this item.
261 Poochyena (5%) Pecha Berry Used in RSE.
262 Mightyena (5%) Pecha Berry Also unused in RS. Used in Emerald.
263 Zigzagoon (5%) Oran Berry Used in RSE.
264 Linoone (50%) Oran Berry
(5%) Sitrus Berry
Used in RSE.
267 Beautifly (5%) Silver Powder Also unused in RSE. Holds a Shed Skin in all other games where it can be found in the wild.
269 Dustox (5%) Silver Powder Also unused in RSE. Holds a Shed Skin in all other games where it can be found in the wild.
284 Masquerain (5%) Silver Powder Also unused in RSE. Later used from Platinum onward.
293 Whismur (5%) Chesto Berry Used in RSE.
294 Loudred (5%) Chesto Berry Used in RSE.
295 Exploud (5%) Chesto Berry Also unused in RSE. Was never obtainable holding this item.
297 Hariyama (5%) King's Rock Used in RSE.
300 Skitty (5%) Leppa Berry Used in RSE.
301 Delcatty (5%) Leppa Berry Also unused in RSE. Only found in White 2, where it instead has a 50% chance of holding a Pecha Berry.
304 Aron (5%) Hard Stone Used in RSE.
305 Lairon (5%) Hard Stone Used in RSE.
306 Aggron (5%) Hard Stone Also unused in RSE. Later used in Ultra Sun and Ultra Moon and Sword and Shield.
315 Roselia (5%) Poison Barb Used in RSE.
316 Gulpin (5%) Big Pearl Used in RSE.
317 Swalot (5%) Big Pearl Also unused in RSE. Later used in Black 2 and White 2.
322 Numel (100%) Rawst Berry Used in RSE.
323 Camerupt (100%) Rawst Berry Also unused in RSE. Later used in the Gen IV games.
327 Spinda (5%) Chesto Berry Used in RSE.
328 Trapinch (5%) Soft Sand Used in RSE.
331 Cacnea (5%) Poison Barb Used in RSE.
332 Cacturne (5%) Poison Barb Also unused in RSE. Holds a Sticky Barb in all other games where it can be found in the wild.
337 Lunatone (5%) Moon Stone Used in Sapphire.
338 Solrock (5%) Sun Stone Used in Ruby and Emerald.
351 Castform (100%) Mystic Water Later used in the Gen IV games.
352 Kecleon (5%) Prisim Berry Used in RSE.
353 Shuppet (5%) Spell Tag Used in RSE.
354 Banette (5%) Spell Tag Used in Sapphire and Emerald.
355 Duskull (5%) Spell Tag Used in RSE.
356 Dusclops (5%) Spell Tag Used in Ruby.
362 Glalie (5%) Never-Melt Ice Also unused in RSE.
366 Clamperl (5%) Blue Shard Used in RSE.
369 Relicanth (5%) Green Shard Used in RSE.
370 Luvdisc (50%) Heart Scale Used in RSE.
371 Bagon (5%) Dragon Scale Used in RSE.
372 Shelgon (5%) Dragon Scale Also unused in RSE. Holds a Dragon Fang in all other games where it can be found in the wild.
373 Salamence (5%) Dragon Scale Also unused in RSE. Holds a Dragon Fang in all other games where it can be found in the wild.
374 Beldum (5%) Metal Coat Also unused in RSE. Later used in HeartGold and SoulSilver.
375 Metang (5%) Metal Coat Also unused in RSE. Later used in the Gen IV games onward.
376 Metagross (5%) Metal Coat Also unused in RSE. Later used in the Gen V games.
385 Jirachi (100%) Star Piece Also unused in RSE. Was never obtainable holding this item.
(Source: Pokémon FRLG Disassembly - species_info.h)

Revisional Differences

North America received a v1.1 revision of FireRed and LeafGreen which fixed a couple things. Those changes were taken into account for the non-English European localizations.

US v1.0 US v1.1
EnglishV1.0FireredGameFreakLogo.png EnglishV1.1FireredGameFreakLogo.png
  • Version 1.0 of the North American release does not show "PRESENTS" on the Game Freak logo screen, although its graphics remain intact. Both Red and Blue and Yellow also lacked the presents text in their localizations, so it may have been an intentional nod. It was later changed in v1.1, now matching the Japanese versions, as well as the international releases of Ruby, Sapphire, and Emerald.
  • Version 1.1 fixed a coding mistake which caused category names in the Pokédex to only display the first word, due to the game incorrectly interpreting the space character as a terminating byte. For example, this issue would cause Pidgey to be listed as the "Tiny Pokémon" rather than "Tiny Bird Pokémon".
Version 1.0 Version 1.1
Select “AREA” to display the TOWN
MAP with the POKéMON's habitat(s).
Select “NEXT DATA” to display the
TOWN MAP with the POKéMON's habitat(s).
  • Version 1.1 fixed the description of the Help Menu's "Reading the Pokédex" tab. It originally referred to the "NEXT DATA" option by its Generation I equivalent, "AREA". This error was already present in the Japanese versions of FireRed and LeafGreen, with the help tab using "ぶんぷ" instead of "つぎのデータ".
Version 1.0 Version 1.1
Its pleasantly aromatic leaves have
the ability to check the humidity and
temperature.
Its pleasantly aromatic leaf has
the ability to check the humidity and
temperature.
  • Version 1.1 fixed Chikorita's FireRed Pokédex entry, now correctly refering to a singular "leaf".
  • In v1.0, Tyranitar has the same Pokédex entry in both FireRed and LeafGreen, with it being reused from Gold. In v1.1, Tyranitar has a new Pokédex entry in FireRed, which is a retranslated version of its Silver entry.