Pokémon FireRed and LeafGreen
Pokémon FireRed Version and LeafGreen Version |
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Also known as: Pocket Monsters FireRed and LeafGreen (JP/KR) This game has unused areas. This game has a development article This game has a prototype article This game has a prerelease article This game has a Data Crystal page |
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
Pokémon FireRed and LeafGreen are remakes of the first two Pokémon games, Red and Green. Aside from a graphical overhaul, features from Ruby and Sapphire were carried over, alongside many new elements, most notably the Sevii Islands.
To do:
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Contents
Sub-Pages
Development Info |
Prototype Info |
Prerelease Info |
Untranslated Text Dump Text found within the game that wasn't translated, including some leftovers from Ruby and Sapphire. |
Regional Differences A few more changes this time around. |
Unused Graphics Poor Tuber didn't stand a chance… |
Unused Maps Sevii Islands leftovers, and more! |
Build Dates
Version | FireRed Location |
LeafGreen Location |
ASCII String |
---|---|---|---|
Japanese v1.0 | 0x1CDE34 | 0x1CDE10 |
2003 12 29 23:17 |
Japanese v1.1 | 0x1C9704 | 0x1C96E0 |
2004 03 01 16:45 |
US/English v1.0 | 0x1E9F14 | 0x1E9EF0 |
2004 04 26 11:20 |
US/English v1.1 | 0x1E9F84 | 0x1E9F60 |
2004 07 20 09:30 |
Spanish | 0x1E575C | 0x1E5738 |
2004 07 20 15:50 |
French | 0x1E43FC | 0x1E43D8 |
2004 07 21 13:50 |
German | 0x1E9EC0 | 0x1E9E9C |
2004 07 26 17:40 |
Italian | 0x1E3094 | 0x1E3070 |
Build Information
To do: There's more source paths, and more interesting text. |
Near the build date info is a plain-text string showing the build path and a few build variables. The Japanese 1.0 revisions use relative paths instead of the full paths, both English revisions (1.0 and 1.1) have this line in full, and the Japanese 1.1 revisions no longer have this information.
- FireRed JP 1.0 (location 1CDE8A) and LeafGreen JP 1.0 (location 1CDE66):
../gflib/malloc.c 0 p != NULL pos->magic_number == MALLOC_SYSTEM_ID pos->flag == TRUE pos->next->magic_number == MALLOC_SYSTEM_ID pos->prev->magic_number == MALLOC_SYSTEM_ID
- FireRed US 1.0 (location 1E9F68), LeafGreen US 1.0 (location 1E9F44), FireRed US 1.1 (location 1E9FD8), and LeafGreen US 1.1 (location 1E9FB4):
C:/WORK/POKeFRLG/src/pm_lgfr_ose/source/gflib/malloc.c 0 p != NULL pos->magic_number == MALLOC_SYSTEM_ID pos->flag == TRUE pos->next->magic_number == MALLOC_SYSTEM_ID pos->prev->magic_number == MALLOC_SYSTEM_ID
Debugging Functionality
To do: Search for more. |
Sound Check
At least Japanese FireRed v1.0 has the Sound Check like Ruby and Sapphire, except it was removed in localizations this time around.
To access it, patch 0x12f342 to 00 00 00 00 and 0x12f35c to 01 FF 09 08 in a Japanese FireRed v1.0 ROM to replace the New Game entry on the main menu with a call to Sound Check (this has the effect of running Sound Check after the title screen if there is no save file).
The misspelling of the word "stereo" in the Driver Test from Ruby and Sapphire was fixed in the equivalent of FireRed and LeafGreen as well as of Emerald, being now correctly spelled in katakana (ステレオ) instead of hiragana (すてれお), and the entry itself was also moved to the bottom.
Ruby and Sapphire Leftovers
Dusclops Palette Oddity
Dusclops has a single yellow color in its palette that isn't used anywhere, right beside its eye's palette, and it's both on the normal and the shiny palette, suggesting this color was used late into development before being scrapped. This oddity also exists in Ruby and Sapphire, as non-gen 1 Pokémon (except Teddiursa, for whatever reason) did not receive new sprites for FireRed and LeafGreen.
Unused Timer Ball Frame
This Timer Ball frame from Ruby and Sapphire remains unused for the same reason.
Unused | Used |
---|---|
Key Items
Since key items cannot be transferred with a Pokémon, they're unused and most have no effect in FireRed/LeafGreen. The Mach Bike and Acro Bike do work, but act like the normal Bicycle. HM08 (Dive) also works and can be taught to Pokémon, but unlike normal HMs the move can be deleted freely.
Base Decorations
Every secret base decoration and its associated data remains unused within FireRed and LeafGreen; descriptions for these items also remain.
Trainer Sprites
A lot: Archie and Team Aqua, Maxie and Team Magma, Beauties, Cyclists, Hex Maniacs, Gym Leaders, the Elite Four and Champion, etc. While you can battle them in-game through hacking, their Pokémon data is gone, so they don't have any Pokémon to battle with except for Level 5 Ekans (Or, in the case of the Tubers, Level 38 Starmie(Which, itself, is a copy of Swimmer Male Finn's party.).
Additionally, the backsprites of Brendan and May in battle with their send-out animations remain in the game, only able to be seen in normal gameplay by partnering with a player using Ruby, Sapphire, or Emerald in a four-player link Multi Battle.
Tilesets
The indoor tileset and palette from Ruby and Sapphire is leftover at 0x2D4CD4. The block data is also intact, but in a broken state.
Weather
Most overworld weather goes unused, except for regular fog.
Since rain no longer occurs naturally, the related battle message is now unused.
Japanese | English |
---|---|
あめが ふっている |
It is raining. |
In both FireRed and LeafGreen, attempting to load overworld sun in any location freezes the game; music continues playing, but player is stuck on a black screen and can't continue.
Scripts
Multiple scripts starting at 0x1638EC in the US 1.0 version remain as leftovers from the first Braille chamber, with the alphabet inscribed in groups of three (ABC, DEF, GHI ...). A room similar to it was likely planned but then scrapped in favor of having a Braille table included in the booklet.
Dive Script
Starting at 0x1BE38B in the US 1.0 Version is the script for checking and prompting the player to use Dive leftover from Pokémon Ruby and Sapphire, along with the behavior byte used for dive tiles.
Additionally, Dive, despite not being used or being available as a HM in this game, still prevents transfer of Pokémon with the move to Diamond, Pearl and Platinum.
Music and Sound Effects
To do: Confirm that the PokéNav and Contest effects are in fact unused and not repurposed. |
SE-TRACK-MOVE (sound effect 2B)
SE-TRACK-STOP (sound effect 2C)
SE-TRACK-HAIKI (sound effect 2D)
SE-TRACK-DOOR (sound effect 2E)
Above tracks were used for the moving truck from Ruby, Sapphire and Emerald. Since FireRed and LeafGreen don't have moving trucks, these go unused.
MUS-ME-KINOMI (music 106), used for Berry picking from trees.
Overworld Sprites
Name | Sprites | FireRed Offset | LeafGreen Offset |
---|---|---|---|
Brawly | 369F28 - 36A227 | 369F08 - 36A207 | |
Rich Boy/Contestant | 372AA8 - 3733A7 | 372A88 - 373387 | |
Camerman | 38D5A8 - 38DEA7 | 38D588 - 38DE87 | |
Running Triathlete (Female) | 384828 - 385127 | 384808 - 385107 |
The graphics for Brawly, the Cameraman and the Rich Boy/Contestant have no palette nor frame data assigned to them, but the Running Triathlete does. This has been copied directly from Ruby and Sapphire, however using this in FireRed and LeafGreen results in the sprite being coloured differently as the palette tag ID (1104) now describes a different palette:
Ruby & Sapphire Palette | FireRed & LeafGreen Palette (Unused) |
---|---|
Unseen Text
- While not technically unused, this text requires cheating to be seen. If the player interacts with the TV on the ground floor of their house from the sides or back, almost the same text string as from Pokémon Red and Blue appears. The only difference is that FRLG has two extra dots at the end (in the English script)/removed a "ぞ" from the end of the sentence (in the Japanese script).
Oops, wrong side...
みえない・・・・
- Pokémon 0000 (Ten question marks) is an error handler which doesn't appear under normal gameplay. Unlike in Ruby, Sapphire and Emerald, if this caught by manipulating the game, it might show a glitched Pokédex entry or one for another valid Pokémon. Nevertheless, it has a fully-coded Pokédex entry in the data. Note some wording differences across languages (vs. Ruby, Sapphire and Emerald).
Japanese | English | French | Italian | German | Spanish |
---|---|---|---|---|---|
あたらしく はっけんされたポケモン げんざい ちょうさちゅう |
This is a newly discovered POKéMON. It is currently under investigation. No detailed information is available at this time. |
Il s'agit d'un POKéMON découvert tout récemment. Des études le concernant sont encore en cours. Pour le moment, aucune information détaillée n'est disponible. |
Specie di POKéMON appena scoperta e attualmente oggetto di attenti studi. Al momento non sono disponibili ulteriori informazioni in merito. |
Dieses POKéMON wurde erst vor kurzem entdeckt und wird noch erforscht. Zurzeit sind keine genauen Informationen über dieses POKéMON vorhanden. |
Se ha descubierto recientemente. Está en proceso de estudio. De momento no se dispone de datos concretos. |
- The map headers for the unused Sevii routes were localized, with the Spanish version getting a little creative, using made-up names instead of plain numbers, like in the used maps.
# | Japanese | English | French | Italian | German | Spanish |
---|---|---|---|---|---|---|
6 | 6ばん ななしま | SEVII ISLE 6 | ILE SEVII 6 | SETTIPELAGO 6 | SEVII EILAND 6 | EXTA ARCHI7 |
7 | 7ばん ななしま | SEVII ISLE 7 | ILE SEVII 7 | SETTIPELAGO 7 | SEVII EILAND 7 | SÉTIMA ARCHI7 |
8 | 8ばん ななしま | SEVII ISLE 8 | ILE SEVII 8 | SETTIPELAGO 8 | SEVII EILAND 8 | UCTAVA ARCHI7 |
9 | 9ばん ななしま | SEVII ISLE 9 | ILE SEVII 9 | SETTIPELAGO 9 | SEVII EILAND 9 | OVENA ARCHI7 |
22 | 22ばん ななしま | SEVII ISLE 22 | ILE SEVII 22 | SETTIPELAGO 22 | SEVII EILAND 22 | IDOS ARCHI7 |
23 | 23ばん ななしま | SEVII ISLE 23 | ILE SEVII 23 | SETTIPELAGO 23 | SEVII EILAND 23 | ITRES ARCHI7 |
24 | 24ばん ななしま | SEVII ISLE 24 | ILE SEVII 24 | SETTIPELAGO 24 | SEVII EILAND 24 | ICUATRO ARCHI7 |
Unused Music
A chiptune-like version of the MUS-ME-ASA (music 0100), the "Pokémon Healed" theme, which sounds like the original from Red and Blue. It has the label MUS-KAIHUKU in Sound Check and its ID is 0119.
Shiny Celebi
For the sake of consistency, every Pokémon in every game is given a Shiny variant, and Celebi is no exception. However, because the only way to obtain it legitimately was through distributions, the Shiny version of Celebi was left unobtainable through normal means. This sprite may still be seen (in a lighter hue) if a Shiny Pokémon Transforms into a Celebi.
Like "standard" Celebi and many other Pokémon, the sprite is identical to that of Ruby and Sapphire, where it was similarly unobtainable.
Altering Cave
Mareep, Aipom, Pineco, Shuckle, Teddiursa, Houndour, Stantler, and Smeargle were meant to replace the Zubat found in Altering Cave after using Mystery Gift. The event distribution was probably scrapped because these Pokémon can be obtained from Pokémon Colosseum or Pokémon XD: Gale of Darkness, as well as in Emerald on the extended area of the Safari Zone (except Smeargle, which is found in Artisan Cave instead) - despite the fact Emerald also has an Altering Cave with the same design and (lack of) implementation.
Technically, this is implemented by its map script reading a numerical variable and selecting from one of 10 encounter tables (all of which specify only 1 Pokémon).
The game does contain a built-in implementation of an Altering Cave event, which attaches to the deliveryman in the top floor of the Pokémon Center and sequentially switches the selected Pokémon then displays:
Thank you for using the MYSTERY GIFT System. Recently, there have been rumors of rare POKéMON appearances. The rumors are about ALTERING CAVE on OUTCAST ISLAND. Why not visit there and check if the rumors are indeed true?
ふしぎなおくりもの を ごりよう いただき ありがとう ございます! さいきん はずれのしま にある へんげのどうくつ で めずらしい ポケモンが でる という うわさが ながれてる ようです\cぜひ いって たしかめて みては いかがで しょうか?
This, however, may not necessarily be indicative of how an official event would have worked.
Unused Code
To do: Isn't this in Ruby and Sapphire? |
Diagonal Movement
The movement table, located at 3A64C8, contains the directions the player or an NPC must move in. However, after the first five entries (steady, down, up, left, right), four more follow, resulting in diagonal movement when activated. Using them results in some glitches with warps and map rendering. It should be noted that the games feature buildings with otherwise strange diagonal corners, contrasting with the buildings of the original games.
A video showcasing this diagonal movement can be seen here.
It should also be noted that there are two instances where this type of movement IS used. The first is during the end credits, when the camera pans over the map. The second is in Pokémon Emerald when the camera pans over to Groudon and Kyogre once you fly back to Sootopolis after awakening Rayquaza.
Diagonal movement wasn't implemented for characters or NPCs in any final version until the release of Pokémon X and Y three generations later.
Wild Double Battles
Some data suggests wild double battles were originally planned for this generation, but were delayed until Generation IV. For example, a string "Wild [buffer1] and [buffer2] appeared!" is located at 3FD2BF, and setting only bit 0 in the battle type flag at 02022B4C in the RAM results in such a battle, if used at the right moment.
As with the previous feature, it isn't finished and may result in some bugs.
Unused Trainer Battles
There are several unused trainer battles in the game. Most of them are dummy battles where the battler only has one level 5 Ekans. However, a few have real teams and some of them are cut trainers that existed in Red and Blue. There is one trainer battle in the game for every cut Ruby and Sapphire trainer battle sprite. To experience the battles in-game, the following address has to be freezed to the desired Trainer Battle ID and then any trainer battle has to be initiated.
Version | Address |
---|---|
English | 0x020386AE |
ID | Trainer |
---|---|
1 | Aqua Leader |
2 | Team Aqua (Male) |
3 | Team Aqua (Female) |
4 | Aroma Lady |
5 | Ruin Maniac |
6 | Interviewer |
7 | Tuber (Female) |
8 | Tuber (Male) |
9 | Cooltrainer (Male) |
A | Cooltrainer (Female) |
B | Hex Maniac |
C | Lady |
D | Beauty |
E | Rich Boy |
F | PokéManiac |
10 | Swimmer♂ |
11 | Black Belt |
12 | Guitarist |
13 | Kindler |
14 | Camper (Male) |
15 | Bug Maniac |
16 | Psychic (Male) |
17 | Psychic (Female) |
18 | Gentleman |
19 | Elite Four Sidney |
1A | Elite Four Phoebe |
1B | Leader Roxanne |
1C | Leader Brawly |
1D | Leader Tate&Liza |
1E | School Kid (Male) |
1F | School Kid (Female) |
20 | Sr. and Jr. |
21 | Pokéfan (Male) |
22 | Pokéfan (Female) |
23 | Expert |
24 | Expert |
25 | Youngster |
26 | Champion |
27 | Fisherman |
28 | Triathlete (Male, Bike) |
29 | Triathlete (Female, Bike) |
2A | Triathlete (Male, Walking) |
2B | Triathlete (Female, Walking) |
2C | Triathlete (Male, Swimming) |
2D | Triathlete (Female, Swimming) |
2E | Dragon Tamer |
ID | Trainer |
---|---|
2F | Bird Keeper |
30 | Ninja Boy |
31 | Battle Girl |
32 | Parasol Lady |
33 | Swimmer♀ |
34 | Camper (Female) |
35 | Twins |
36 | Sailor |
37 | Boarder |
38 | Boarder |
39 | Collector |
3A | Pokémon Trainer (Wally) |
3B | Pokémon Trainer (Brendan) |
3C | Pokémon Trainer (Brendan) |
3D | Pokémon Trainer (Brendan) |
3E | Pokémon Trainer (May) |
3F | Pokémon Trainer (May) |
40 | Pokémon Trainer (May) |
41 | Pokémon Breeder (Male) |
42 | Pokémon Breeder (Female) |
43 | Pokémon Ranger (Male) |
44 | Pokémon Ranger (Female) |
45 | Magma Leader |
46 | Team Magma (Male) |
47 | Team Magma (Female) |
48 | Lass |
49 | Bug Catcher |
4A | Hiker |
4B | Young Couple |
4C | Old Couple |
4D | Sis and Bro |
4E | Aqua Admin Matt |
4F | Aqua Admin Shelly |
50 | Magma Admin Tabitha |
51 | Magma Admin Courtney |
52 | Leader Wattson |
53 | Leader Flannery |
54 | Leader Norman |
55 | Leader Winona |
56 | Leader Wallace |
57 | Elite Four Glacia |
58 | Elite Four Drake |
71 | Bug Catcher |
7C | Lass |
93 | Camper |
A1 | Picnicker Hannah on Route 13 |
ID | Trainer |
---|---|
AE | Super Nerd |
AF | Super Nerd |
B0 | Super Nerd |
C8 | Biker |
D2 | Burglar |
D3 | Burglar |
D4 | Burglar |
D9 | Burglar |
101 | Cue Ball Chase on Route 21 |
107 | Gamer |
113 | Beauty Lauren (Uses Swimmer♀ Sprite) |
11C | Rocker Randall in Vermilion Gym |
12B | Tamer John |
137 | Bird Keeper Reed |
138 | Bird Keeper Keith |
174 | Team Rocket Grunt |
18B | Cooltrainer Paul |
18D | Cooltrainer Gilbert |
18E | Cooltrainer Owen |
18F | Cooltrainer Berke |
195 | Cooltrainer Shannon |
197 | Cooltrainer Brooker |
198 | Cooltrainer Austina |
199 | Cooltrainer Julie |
1A8 | Gentleman Norton |
1A9 | Gentleman Walter |
1C6 | Channeler |
1C7 | Channeler |
1C8 | Channeler |
1C9 | Channeler |
1CA | Channeler |
1CB | Channeler |
1CC | Channeler |
1CD | Channeler |
1EC | Bug Catcher |
1ED | Bug Catcher |
1EE | Bug Catcher |
1EF | Bug Catcher |
1F0 | Bug Catcher |
1F1 | Bug Catcher |
1FF | Pokémon Prof. Prof. Oak |
200 | Player Brendan |
201 | Player May |
202 | Player Red |
203 | Player Leaf |
212 | Biker |
Unused Trainer Classes
To do: Put the Player and PKMN Prof. classes in a table and add their ID's. |
There are two new unused trainer classes that were added in FireRed and LeafGreen, but are used by unused trainers. These are the Player and PKMN Prof. classes. The former is used four times, and uses the trainer sprites for Red, Leaf, Brendan and May. The latter is used only one time, where it is used for Professor Oak himself as well as his sprite, possibly implying that the unused battle with Oak from the originals was going to be used in this game.
Unused Held Items
Some Pokémon, when found in the wild, have a chance of holding an item. This held item data also exists for some Pokémon which cannot be caught in the wild in the final games. Given how the held item data was carried over, some of these sets are actually used in later series entries.
Unless specified otherwise, all members of a given line share the same held item roster.
# | Pokémon | Held Items | Notes |
---|---|---|---|
012 | Butterfree | (5%) Silver Powder | Has held item data, while the rest of its line doesn't. Butterfree held a Silver Powder in Gen II, and later in HeartGold and SoulSilver. |
015 | Beedrill | (5%) Poison Barb | Has held item data, while the rest of its line doesn't. Beedrill held a Poison Barb in Gen II, and later in HeartGold and SoulSilver. |
036 | Clefable | (5%) Moon Stone | In RSE, it also has a 50% chance of holding a Leppa Berry. The RSE set was later used in the Gen V games, and the Moon Stone-only set in Sword and Shield. |
038 | Ninetales | (50%) Rawst Berry | In RSE, it has a 100% chance of holding a Rawst Berry. The RSE set was later used in the Gen V games. |
040 | Wigglytuff | (5%) Oran Berry | Has no held item data in RSE. Could be found in Cerulean Cave in Red and Blue / JP Blue, but not here. |
059 | Arcanine | (50%) Rawst Berry | In RSE, it has a 100% chance of holding a Rawst Berry. |
065 | Alakazam | (5%) TwistedSpoon | Later used in Sword and Shield. |
068 | Machamp | (5%) Focus Band | Has no held item data in RSE. Later used in Sword and Shield. |
075 | Golem | (5%) Hard Stone | In RSE, it has a 5% chance of holding an Everstone. |
083 | Farfetch'd | (5%) Stick | Later used in the Gen IV games onward. |
085 | Dodrio | (5%) Sharp Beak | Used in RSE. Doduo's held item data was removed in FireRed and LeafGreen, but not Dodrio's. Could be found in Cerulean Cave in Red and Blue / JP Blue, but not here. |
091 | Cloyster | (50%) Pearl (5%) Big Pearl |
Later used in the Gen V games onward. |
094 | Gengar | (5%) Spell Tag | Has no held item data in RSE. |
121 | Starmie | (50%) Stardust (5%) Star Piece |
Later used in the Gen V games onward. |
149 | Dragonite | (5%) Dragon Claw | In RSE, it has a 5% chance of holding a Dragon Scale. Holds a Dragon Scale in all other games where it can be found in the wild. |
151 | Mew | (100%) Lum Berry | Used in Emerald as part of the Faraway Island event. |
162 | Furret | (50%) Oran Berry (5%) Sitrus Berry |
Also unused in RSE. Later used in HeartGold and SoulSilver. |
170 | Chinchou | (5%) Yellow Shard | Used in RSE. |
171 | Lanturn | (5%) Yellow Shard | Also unused in RSE. Holds a Deep Sea Scale in all other games where it can be found in the wild. |
173 | Cleffa | (5%) Moon Stone | In RSE, it also has a 50% chance of holding a Leppa Berry. |
174 | Igglybuff | (5%) Oran Berry | Has no held item data in RSE. |
186 | Politoed | (5%) King's Rock | Later used in the Gen V games onward. |
199 | Slowking | (5%) King's Rock | Later used in Black and White and Ultra Sun and Ultra Moon. |
203 | Girafarig | (5%) Persim Berry | Used in RSE. |
208 | Steelix | (5%) Metal Coat | Later used in the Gen IV games. |
213 | Shuckle | (100%) Berry Juice | In RSE, it has a 5% chance of holding an Oran Berry. Intended for the unreleased Altering Cave event. |
216 | Teddiursa | (50%) Oran Berry (5%) Sitrus Berry |
Has no held item data in RSE. Intended for the unreleased Altering Cave event. |
217 | Ursaring | (50%) Oran Berry (5%) Sitrus Berry |
Has no held item data in RSE. |
230 | Kingdra | (5%) Dragon Scale | Later used in Black and White and Sword and Shield. |
233 | Porygon2 | (100%) Up-Grade | Has no held item data in RSE. |
241 | Miltank | (100%) Moomoo Milk | Used in Emerald. |
242 | Blissey | (5%) Lucky Egg | Later used in Ultra Sun and Ultra Moon and Sword and Shield. |
251 | Celebi | (100%) Lum Berry | Also unused in RSE. Has the same held item data as Mew. Was never obtainable holding this item. |
261 | Poochyena | (5%) Pecha Berry | Used in RSE. |
262 | Mightyena | (5%) Pecha Berry | Also unused in RS. Used in Emerald. |
263 | Zigzagoon | (5%) Oran Berry | Used in RSE. |
264 | Linoone | (50%) Oran Berry (5%) Sitrus Berry |
Used in RSE. |
267 | Beautifly | (5%) Silver Powder | Also unused in RSE. Holds a Shed Skin in all other games where it can be found in the wild. |
269 | Dustox | (5%) Silver Powder | Also unused in RSE. Holds a Shed Skin in all other games where it can be found in the wild. |
284 | Masquerain | (5%) Silver Powder | Also unused in RSE. Later used from Platinum onward. |
293 | Whismur | (5%) Chesto Berry | Used in RSE. |
294 | Loudred | (5%) Chesto Berry | Used in RSE. |
295 | Exploud | (5%) Chesto Berry | Also unused in RSE. Was never obtainable holding this item. |
297 | Hariyama | (5%) King's Rock | Used in RSE. |
300 | Skitty | (5%) Leppa Berry | Used in RSE. |
301 | Delcatty | (5%) Leppa Berry | Also unused in RSE. Only found in White 2, where it instead has a 50% chance of holding a Pecha Berry. |
304 | Aron | (5%) Hard Stone | Used in RSE. |
305 | Lairon | (5%) Hard Stone | Used in RSE. |
306 | Aggron | (5%) Hard Stone | Also unused in RSE. Later used in Ultra Sun and Ultra Moon and Sword and Shield. |
315 | Roselia | (5%) Poison Barb | Used in RSE. |
316 | Gulpin | (5%) Big Pearl | Used in RSE. |
317 | Swalot | (5%) Big Pearl | Also unused in RSE. Later used in Black 2 and White 2. |
322 | Numel | (100%) Rawst Berry | Used in RSE. |
323 | Camerupt | (100%) Rawst Berry | Also unused in RSE. Later used in the Gen IV games. |
327 | Spinda | (5%) Chesto Berry | Used in RSE. |
328 | Trapinch | (5%) Soft Sand | Used in RSE. |
331 | Cacnea | (5%) Poison Barb | Used in RSE. |
332 | Cacturne | (5%) Poison Barb | Also unused in RSE. Holds a Sticky Barb in all other games where it can be found in the wild. |
337 | Lunatone | (5%) Moon Stone | Used in Sapphire. |
338 | Solrock | (5%) Sun Stone | Used in Ruby and Emerald. |
351 | Castform | (100%) Mystic Water | Later used in the Gen IV games. |
352 | Kecleon | (5%) Prisim Berry | Used in RSE. |
353 | Shuppet | (5%) Spell Tag | Used in RSE. |
354 | Banette | (5%) Spell Tag | Used in Sapphire and Emerald. |
355 | Duskull | (5%) Spell Tag | Used in RSE. |
356 | Dusclops | (5%) Spell Tag | Used in Ruby. |
362 | Glalie | (5%) Never-Melt Ice | Also unused in RSE. |
366 | Clamperl | (5%) Blue Shard | Used in RSE. |
369 | Relicanth | (5%) Green Shard | Used in RSE. |
370 | Luvdisc | (50%) Heart Scale | Used in RSE. |
371 | Bagon | (5%) Dragon Scale | Used in RSE. |
372 | Shelgon | (5%) Dragon Scale | Also unused in RSE. Holds a Dragon Fang in all other games where it can be found in the wild. |
373 | Salamence | (5%) Dragon Scale | Also unused in RSE. Holds a Dragon Fang in all other games where it can be found in the wild. |
374 | Beldum | (5%) Metal Coat | Also unused in RSE. Later used in HeartGold and SoulSilver. |
375 | Metang | (5%) Metal Coat | Also unused in RSE. Later used in the Gen IV games onward. |
376 | Metagross | (5%) Metal Coat | Also unused in RSE. Later used in the Gen V games. |
385 | Jirachi | (100%) Star Piece | Also unused in RSE. Was never obtainable holding this item. |
Revisional Differences
North America received a v1.1 revision of FireRed and LeafGreen which fixed a couple things. Those changes were taken into account for the non-English European localizations.
US v1.0 | US v1.1 |
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- Version 1.0 of the North American release does not show "PRESENTS" on the Game Freak logo screen, although its graphics remain intact. Both Red and Blue and Yellow also lacked the presents text in their localizations, so it may have been an intentional nod. It was later changed in v1.1, now matching the Japanese versions, as well as the international releases of Ruby, Sapphire, and Emerald.
- Version 1.1 fixed a coding mistake which caused category names in the Pokédex to only display the first word, due to the game incorrectly interpreting the space character as a terminating byte. For example, this issue would cause Pidgey to be listed as the "Tiny Pokémon" rather than "Tiny Bird Pokémon".
Version 1.0 | Version 1.1 |
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Select “AREA” to display the TOWN MAP with the POKéMON's habitat(s). |
Select “NEXT DATA” to display the TOWN MAP with the POKéMON's habitat(s). |
- Version 1.1 fixed the description of the Help Menu's "Reading the Pokédex" tab. It originally referred to the "NEXT DATA" option by its Generation I equivalent, "AREA". This error was already present in the Japanese versions of FireRed and LeafGreen, with the help tab using "ぶんぷ" instead of "つぎのデータ".
Version 1.0 | Version 1.1 |
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Its pleasantly aromatic leaves have the ability to check the humidity and temperature. |
Its pleasantly aromatic leaf has the ability to check the humidity and temperature. |
- Version 1.1 fixed Chikorita's FireRed Pokédex entry, now correctly refering to a singular "leaf".
- In v1.0, Tyranitar has the same Pokédex entry in both FireRed and LeafGreen, with it being reused from Gold. In v1.1, Tyranitar has a new Pokédex entry in FireRed, which is a retranslated version of its Silver entry.
- Pages missing developer references
- Games developed by Game Freak
- Pages missing publisher references
- Games published by The Pokémon Company
- Games published by Nintendo
- Game Boy Advance games
- Pages missing date references
- Games released in 2004
- Games released in January
- Games released on January 28
- Games released in September
- Games released on September 9
- Games released in October
- Games released on October 1
- Games released on September 23
- Games with unused areas
- Games with unused code
- Games with hidden development-related text
- Games with unused graphics
- Games with unused items
- Games with unused text
- Games with hidden sound tests
- Games with regional differences
- Games with revisional differences
- Pages with a Data Crystal link
- Needs more images
- To do
- Pokémon series
- E-Reader compatible games
Cleanup > Needs more images
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with hidden sound tests
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused text
Games > Games by content > Pages with a Data Crystal link
Games > Games by developer > Games developed by Game Freak
Games > Games by platform > GameCube games
Games > Games by platform > Game Boy Advance games
Games > Games by platform > Game Boy Advance games > E-Reader compatible games
Games > Games by publisher > Games published by Creatures
Games > Games by publisher > Games published by Game Freak
Games > Games by publisher > Games published by Nintendo
Games > Games by publisher > Games published by Nintendo > Games published by The Pokémon Company
Games > Games by release date > Games released in 2004
Games > Games by release date > Games released in January
Games > Games by release date > Games released in January > Games released on January 28
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 1
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 23
Games > Games by release date > Games released in September > Games released on September 9
Games > Games by series > Pokémon series