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Pokémon Ruby and Sapphire/Unused Text

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This is a sub-page of Pokémon Ruby and Sapphire.

Development

Several unused messages appear in a group of strings which starts at 0x1A089A in English Ruby 1.0. Many of them were obviously used for testing during development, but they're interspersed with strings related to the Pokémon Center, Poké Mart, and Lilycove Department Store which are used in the final game. Unlike the other test messages, these are not referenced by any script, but are fully localized in all releases of the game.

Japanese English French Italian German Spanish
サンプル メッセージ1 です
ポケモンAGBの せかいへ
ようこそ!
それでは たのしんでね
This is sample message 1.
Welcome to the world of
POKéMON AGB!
We hope you enjoy this!
C'est le message d'essai 1.
Bienvenue dans le monde des
POKéMON sur GBA!
Nous espérons que ça vous plaira!
Messaggio prova 1.
Benvenuti nel mondo
del POKéMON GBA!
Speriamo che questo sia
di vostro gradimento!
Dies ist Beispiel 1.
Willkommen in der Welt von
POKéMON AGB!
Wir hoffen, dir gefällt es hier!
Mensaje de prueba 1.
¡Te damos la bienvenida al mundo
de los POKéMON AGB!
¡Esperamos que te guste!
サンプル メッセージ2 です
ポケモンAGBの せかいへ
ようこそ!
それでは たのしんでね
This is sample message 2.
Welcome to the world of
POKéMON AGB!
We hope you enjoy this!
C'est le message d'essai 2.
Bienvenue dans le monde des
POKéMON sur GBA!
Nous espérons que ça vous plaira!
Messaggio prova 2.
Benvenuti nel mondo
del POKéMON GBA!
Speriamo che questo sia
di vostro gradimento!
Dies ist Beispiel 2.
Willkommen in der Welt von
POKéMON AGB!
Wir hoffen, dir gefällt es hier!
Mensaje de prueba 2.
¡Te damos la bienvenida al mundo
de los POKéMON AGB!
¡Esperamos que te guste!
サンプル メッセージ3 です
ポケモンAGBの せかいへ
ようこそ!
それでは たのしんでね
This is sample message 3.
Welcome to the world of
POKéMON AGB!
We hope you enjoy this!
C'est le message d'essai 3.
Bienvenue dans le monde des
POKéMON sur GBA!
Nous espérons que ça vous plaira!
Messaggio prova 3.
Benvenuti nel mondo
del POKéMON GBA!
Speriamo che questo sia
di vostro gradimento!
Dies ist Beispiel 3.
Willkommen in der Welt von
POKéMON AGB!
Wir hoffen, dir gefällt es hier!
Mensaje de prueba 3.
¡Te damos la bienvenida al mundo
de los POKéMON AGB!
¡Esperamos que te guste!

Note that these messages refer to "Pokémon AGB", rather than Ruby and Sapphire. "Pokémon AGB" was the tentative name for both games before the Game Boy Advance was officially revealed, with "AGB" standing for "Advanced Game Boy".

Japanese English French Italian German Spanish
ポケモン つうしん クラブ
トレードセンターに ようこそ!
Welcome to the POKéMON CABLE CLUB
TRADE CENTER.
Bienvenue au CENTRE TROC du CLUB
LINK POKéMON.
Ti do il benvenuto al CENTRO SCAMBI del
CLUB VIA CAVO POKéMON.
Willkommen im POKéMON KABEL-CLUB-
HANDELSCENTER.
Hola. Éste es el CENTRO de CAMBIO
del CLUB del CABLE POKéMON.
ポケモン つうしん クラブ
コロシアムに ようこそ!
Welcome to the POKéMON CABLE CLUB
COLOSSEUM.
Bienvenue au COLISEE du CLUB LINK
POKéMON.
Ti do il benvenuto al COLOSSEO del
CLUB VIA CAVO POKéMON.
Willkommen im POKéMON KABEL-CLUB-
KOLOSSEUM.
Hola. Éste es el COLISEO del
CLUB del CABLE POKéMON.
ポケモン つうしん クラブ
タイムカプセルに ようこそ!
Welcome to the POKéMON CABLE CLUB
TIME CAPSULE.
Bienvenue au BLOC TEMPOREL du CLUB
LINK POKéMON.
Ti do il benvenuto alla TEMPOCAPSULA
del CLUB VIA CAVO POKéMON.
Willkommen in der POKéMON KABEL-CLUB-
ZEITKAPSEL.
Hola. Ésta es la CÁPSULA del TIEMPO
del CLUB del CABLE POKéMON.

The Trade Center, Colosseum, and Time Capsule were the three areas of the Pokémon Cable Club in Pokémon Gold, Silver, and Crystal. The Generation III games are infamously known to lack the Time Capsule, and have a Record Corner in its place. These may have been dummy messages; the messages used in the final game go on to explain the service and ask if the player would like to use it.

Japanese English French Italian German Spanish
ようこそ!
きょうは やすうり ですよ!
Welcome!
We're having a discount sale today!
Bienvenue!
Nous avons une promotion aujourd'hui!
Salve!
Oggi ci sono le offerte speciali!
Willkommen!
Wir bieten heute Sonderangebote an!
¡Hola!
¡Hoy tenemos rebajas!

This text seems to be meant for when the Lilycove Department Store is having a sale, but it's unreferenced. In the final game, the sales clerk just uses the usual "Welcome! How may I serve you?" dialogue line instead.

Japanese English French Italian German Spanish
フフフ‥‥ Fufufu... Hum, hum, hum... Fufufu... Hahaha... Pues vaya...
ぶつぶつ Mumble, mumble... Marmonnement, marmonnement... Uhm, ehm... Murmel... Murmel... Brrrrr...
おー! Oh! Oh! Oh! Oh! ¡Oh!
きょうは やすみ だったんだ! Closed today! Fermé aujourd'hui! Oggi è chiuso! Heute geschlossen! Cerrado

Text for one or more obstinate NPCs. This might read like a continuous monologue, but it's stored as four separate strings.

Japanese English French Italian German Spanish
[STR_VAR_3]の ポケモン
[STR_VAR_1]が きに いったんだね!?
You like the [STR_VAR_3]-type POKéMON
[STR_VAR_1]?
[STR_VAR_1], le POKéMON du type [STR_VAR_3],
tu l'aimes bien?
Ti piace [STR_VAR_1], POKéMON di tipo
[STR_VAR_3]?
Magst du [STR_VAR_3]-POKéMON, [STR_VAR_1]? ¿Te gustan los POKéMON [STR_VAR_1]
de tipo [STR_VAR_3]?
ポケモンが はいってる! It contains a POKéMON! Il y a un POKéMON à l'intérieur! Contiene un POKéMON! Er enthält ein POKéMON. ¡Contiene un POKéMON!

These strings might have been used if the player were choosing their starter Pokémon in a lab, like in previous games. The first English text is in desperate need of a comma. The Spanish text seems to be mistranslated.

Japanese English French Italian German Spanish
じゅんびちゅうです! We're making preparations. Nous sommes en plein préparatifs. Stiamo facendo preparativi. Wir treffen Vorbereitungen. Estamos haciendo preparativos.
インタビューよう かり ジムリーダーです! I'm a pseudo-GYM LEADER for
interviews.
Je suis un pseudo-DRESSEUR D'ARENE
pour les interviews.
Sono uno pseudo-CAPOPALESTRA per
interviste.
Ich bin ein Pseudo-ARENALEITER für
Interviews.
Soy un LÍDER de GIMNASIO de
mentirijillas, sólo para entrevistas.
テスト せんとうに はいります Ready for a test battle. OK pour un combat test! Facciamo una lotta di prova. Bereit für einen Testkampf. Listos para un combate de prueba.

These refer to test scripts which seem to have been removed.

Japanese English French Italian German Spanish
きょうは なにして あそぼっかな! What should I do for fun today? Qu'est-ce que je pourrais faire de
sympa aujourd'hui?
Che cosa potrei fare oggi, tanto per
spassarmela un po'?
Womit soll ich mir die Zeit vertreiben? ¿Qué podría hacer hoy para
pasármelo bien?

I don't know, maybe you'd like to browse TCRF?

Japanese English French Italian German Spanish
バトルタワーに ワープします Warp to BATTLE TOWER. Cap sur la TOUR DE COMBAT! Teletrasferimento a TORRE LOTTA. Zum DUELLTURM warpen. Rumbo a la TORRE BATALLA.
ミナモに ワープします Warp to LILYCOVE. Cap sur NENUCRIQUE! Teletrasferimento ad ALGHEPOLI. Nach SEEGRASULB CITY warpen. Rumbo a CALAGUA.
タイムは [STR_VAR_1]! The time is [STR_VAR_1]! Le temps est [STR_VAR_1]! Ci hai messo [STR_VAR_1]! Es ist [STR_VAR_1] Uhr. ¡El tiempo es [STR_VAR_1]!
でんどういりが よばれます The HALL OF FAME will be accessed. Le PANTHEON DES DRESSEURS va être
accessible.
Accesso alla SALA D'ONORE. Zugang zur RUHMESHALLE genehmigt. Se va a acceder al HALL
de la FAMA.

Lastly, a few shortcuts for the developers. In the final game, the S.S. Tidal can be used to travel to the Battle Tower or Lilycove from Slateport, so these "warp" messages may have been used before the S.S. Tidal was programmed. The third message is labeled as being for the Cycling Road in the source code, so the "time" referenced may be referring to the player's time rating for an attempt to bike down the Road (which is given alongside their number of collisions in the final games) rather than to the internal clock.

Eon Ticket Event

At 0x1C5033 in English Ruby 1.0, there are two text strings intended to be spoken by Norman as part of the Eon Ticket event. No script in the ROM references this text. The actual Eon Ticket event, as distributed through an e-Reader card in North America, includes its own text as part of the event data, instead of using this text in the ROM. The text from the event is very similar, perhaps having been retranslated from the same Japanese source. However, the event's text has several punctuation errors, suggesting that whoever wrote it had a poor understanding of the game's character set. The event also includes specific text for Norman when he cannot give the Eon Ticket because the player's Key Items pocket is full; this text is not present in the ROM.

Hmmm...
To do:
Investigating the e-Reader event for the European games. The Spanish-speaking WikiDex has screenshots for the Eon Ticket event in Spanish with a different dialogue than the one present in the ROM, implying that there are two versions of the dialogue, just like in English.
Japanese (ROM, unused) English (ROM, unused) English (e-Reader event) French Italian German Spanish (ROM, unused?)
パパ『[PLAYER]! よく きたな!
[PLAYER]あての てがみが とどけられたぞ
DAD: [PLAYER]! Good to see you!
There's a letter here for you, [PLAYER].
DAD“[PLAYER]! Good to see you!
There’s a letter here for you,[PLAYER].
PAPA: [PLAYER]! Content de te voir!
Tu as du courrier, [PLAYER].
PAPÀ: [PLAYER]! Che bello vederti!
C'è una lettera per te!
VATER: [PLAYER]! Schön, dich zu sehen!
Hier habe ich einen Brief für dich.
PAPÁ: ¡[PLAYER]! ¡Qué alegría verte!
Por cierto, tienes una carta.
パパ『わたしも みたことのない
ふねの チケット だな‥‥
ミナモに いってみると いいだろう
DAD: I guess this is a PASS for a ship.
But I've never seen this ship before.
You should find out what this is about
in LILYCOVE.
DAD“It appears to be a ferry TICKET.
but I’ve never seen one like it before.
You should visit LILYCOVE and ask
about it there.
PAPA: On dirait un PASSE pour un
bateau. Mais je n'ai jamais vu ce bateau.
Tu devrais aller à NENUCRIQUE, pour
savoir de quoi il s'agit.
PAPÀ: Sembra il BIGLIETTO per una nave.
Ma questa nave non l'ho mai vista.
Dovresti scoprire di cosa si tratta ad
ALGHEPOLI.
VATER: Das muss ein FAHRSCHEIN
für ein Schiff sein. Aber für welches?
In SEEGRASULB CITY kann dir bestimmt
jemand mehr dazu sagen.
PAPÁ: Creo que es un TICKET para un
barco, pero nunca lo he visto antes.
Deberías averiguar qué es en CALAGUA.

Wild Double Battles

A string of text located at 0x400590 in English Ruby 1.0 suggests that wild double battles, which debuted in Pokémon Diamond and Pearl, were a considered feature. In the source code, this line is assigned to battles that are set to be 2v2 but not a Trainer battle, a combination which isn't included in the list of valid battle types.

Japanese English French Italian German Spanish
あ! やせいの
[B_COPY_VAR_2]と [B_OPPONENT_MON2_NAME]が とびだしてきた!
Wild [B_OPPONENT_MON2_NAME] and
[B_OPPONENT_MON1_NAME] appeared!
Un [B_OPPONENT_MON2_NAME] et un [B_OPPONENT_MON1_NAME]
sauvages apparaissent!
Appaiono [B_OPPONENT_MON2_NAME] e
[B_OPPONENT_MON1_NAME] selvatici!
Ein wildes [B_OPPONENT_MON2_NAME] und
ein wildes [B_OPPONENT_MON1_NAME] erscheinen!
¡Un [B_OPPONENT_MON2_NAME] y un
[B_OPPONENT_MON1_NAME] salvajes!

Other Unused Battle Text

There are no Abilities that can freeze an opposing Pokémon, but a text string seemingly meant for this occurrence exists anyway:

Japanese English French Italian German Spanish
[B_SCR_ACTIVE_NAME_WITH_PREFIX]の [B_SCR_ACTIVE_ABILITY]で
[B_EFF_NAME_WITH_PREFIX]は こおりづけになった!
[B_SCR_ACTIVE_NAME_WITH_PREFIX]'s [B_SCR_ACTIVE_ABILITY]
froze [B_EFF_NAME_WITH_PREFIX] solid!
[B_SCR_ACTIVE_ABILITY] de [B_SCR_ACTIVE_NAME_WITH_PREFIX]
gèle [B_EFF_NAME_WITH_PREFIX]!
[B_SCR_ACTIVE_ABILITY] di [B_SCR_ACTIVE_NAME_WITH_PREFIX]
congela [B_EFF_NAME_WITH_PREFIX]!
[B_EFF_NAME_WITH_PREFIX] wurde durch
[B_SCR_ACTIVE_ABILITY] von
[B_SCR_ACTIVE_NAME_WITH_PREFIX] eingefroren!
¡[B_SCR_ACTIVE_ABILITY] de [B_SCR_ACTIVE_NAME_WITH_PREFIX]
congeló a [B_EFF_NAME_WITH_PREFIX]!

The context of these in-battle strings is unknown.

Japanese English French Italian German Spanish
みかたの [B_BUFF1]の
こうかが きれた!
Your team's [B_BUFF1]
stopped working!
[B_BUFF1] ne fonctionne
plus dans votre équipe!
[B_BUFF1] della tua squadra
non funziona!
[B_BUFF1] in deinem Team
funktioniert nicht mehr!
¡[B_BUFF1] no funciona
en tu equipo!
あいての [B_BUFF1]の
こうかが きれた!
The foe's [B_BUFF1]
stopped working!
[B_BUFF1] ne fonctionne
plus dans l'équipe ennemie!
[B_BUFF1] dell'avversario
non funziona!
[B_BUFF1] des Gegners
funktioniert nicht mehr!
¡[B_BUFF1] no funciona
en el equipo rival!

These two catching-related lines appeared in Gold and Silver as unused leftovers from Generation I; they're still present here in Generation III, just as unused as before.

Japanese English French Italian German Spanish
よけられた!
こいつは つかまりそうにないぞ!
It dodged the thrown BALL!
This POKéMON can't be caught!
Il a évité la BALL!
Ce POKéMON ne se laisse pas faire!
Ha schivato la BALL! Questo
POKéMON non può essere catturato!
Es ist dem BALL ausgewichen! Dieses
POKéMON kann nicht gefangen werden!
¡Esquivó la BALL! ¡No has podido
atrapar a este POKéMON!
ポケモンに
うまく あたらなかった!
You missed the POKéMON! Vous manquez le POKéMON! Ti è sfuggito il POKéMON! Du hast das POKéMON verfehlt! ¡Has apuntado mal al POKéMON!

Move descriptions in the Generation III games are only seen when using a TM, viewing the Party summary screen, or leveling up, so the description for Struggle goes unseen because it can never be a learned move in any of those contexts.

Japanese English French Italian German Spanish
わざポイントがなくなると でるわざ
じぶんもすこし ダメージをうける
Used only if all PP are gone.
Also hurts the user a little.
Fonctionne s'il ne reste
plus de PP. Blesse un peu.
Agisce solo a PP azzerati e
danneggia anche chi la usa.
Einsatz nur bei verbrauch-
ten AP. Selbstschädigung!
Sólo se usa al acabarse
los PP. Te hiere un poco.

Unused Contest Text

These move descriptions for Contest effects aren't actually assigned to any (non-glitch) moves in the final games.

Japanese English French Italian German Spanish
ほかの ポケモンに おどかされても
すこし くらいなら がまんできる
Can avoid being startled
by others a little.
Peut un peu éviter d'être
effrayé par les autres.
Può evitare di essere spa-
ventati dagli altri un po'.
Kann Irritation durch an-
dere ein wenig eindämmen.
Reduce la probabilidad
de que te asusten.
この わざを だした あとは
あまり びっくり しなくなる
After this move, the user is
less likely to be startled.
Le POKéMON a moins de
chances d'être effrayé.
Questa mossa rende meno
impressionabile chi la usa.
Einsatz der Attacke dämmt
danach Irritation ein.
Tras usarlo, será difícil
que te asusten.
じぶんの まえに アピールした
ポケモンを ちょっと おどろかす
Slightly startles the
POKéMON in front.
Effraie légèrement le
POKéMON précédent.
Spaventa un po' il POKéMON
davanti.
Irritiert das vordere
POKéMON ein wenig.
Asusta un poco al POKéMON
que tengas enfrente.
アピールが おわっている ポケモン
みんなを ちょっと おどろかす
Slightly startles those
that have made appeals.
Effraie légèrement ceux
qui ont plu.
Spaventa un po' chi
si è già esibito.
Irritiert die POKéMON ein
wenig, die schon auftraten.
Asusta un poco a los que
ya se han exhibido.
じぶんの まえに アピールした
ポケモンを おどろかす
Startles the POKéMON that
appealed before the user.
Effraie le POKéMON ayant
fait sa démo avant.
Spaventa chi si è esibito
prima di chi la usa.
Irritiert das POKéMON, das
vorher aufgetreten ist.
Asusta al POKéMON que se
ha exhibido antes que tú.
かっこいい アピールを した
ポケモンを かなり おどろかす
Badly startles POKéMON
that made COOL appeals.
Effraie beaucoup ceux qui
ont fait une démo SG-FD.
Spaventa terribilmente chi
si è esibito con CLASSE.
Irritiert PKMN, die Ausdrck.
des Typs COOL vorführten.
Aterra a los que han hecho
alarde de CARISMA.
うつくしい アピールを した
ポケモンを かなり おどろかす
Badly startles POKéMON
that made BEAUTY appeals.
Effraie beaucoup ceux qui
ont fait une démo BEAUTE.
Spaventa terribilmente chi
si è esibito con BELLEZZA.
Irritiert PKMN, die Ausdrck.
des Typs SCHÖN vorführten.
Aterra a los que han hecho
alarde de BELLEZA.
かわいい アピールを した
ポケモンを かなり おどろかす
Badly startles POKéMON
that made CUTE appeals.
Effraie beaucoup ceux qui
ont fait une démo GRACE.
Spaventa terribilmente chi
si è esibito con GRAZIA.
Irritiert PKMN, die Ausdrck.
des Typs ANMUT vorführten.
Aterra a los que han hecho
alarde de DULZURA.
かしこい アピールを した
ポケモンを かなり おどろかす
Badly startles POKéMON
that made SMART appeals.
Effraie beaucoup ceux qui
ont fait une démo INTEL.
Spaventa terribilmente chi
si è esibito con ACUME.
Irritiert PKMN, die Ausdrck.
des Typs KLUG vorführten.
Aterra a los que han hecho
alarde de INGENIO.
たくましい アピールを した
ポケモンを かなり おどろかす
Badly startles POKéMON
that made TOUGH appeals.
Effraie beaucoup ceux qui
ont fait une démo ROBUS.
Spaventa terribilmente chi
si è esibito con GRINTA.
Irritiert PKMN, die Ausdrck.
des Typs STARK vorführten.
Aterra a los que han hecho
alarde de DUREZA.
このあと アピールする ポケモン
1ひきを きんちょう させる
Makes one POKéMON after
the user nervous.
Rend nerveux le POKéMON
suivant.
Chi la usa innervosisce uno
dei POKéMON successivi.
Macht nachfolgendes
POKéMON nervös.
Pone nervioso al POKéMON
que va detrás de ti.
ちょうしの いい ポケモン
みんなを かなり おどろかす
Badly startles POKéMON in
good condition.
Effraie beaucoup ceux qui
sont en bonne condition.
Spaventa terribilmente i
POKéMON in forma.
Irritiert POKéMON, die eine
gute Kondition haben.
Aterra a los POKéMON que
están en buena forma.
1つまえの ポケモンの アピールと
タイプが ちがうなら きにいられる
Works well if different in
type than the one before.
Démo réussie si de type
différent de la précédente.
Va bene se è di tipo diverso
di quella precedente.
Gelingt gut, wenn vom
anderen Typ als der vorige.
Funciona bien si es de tipo
distinto que el anterior.
このつぎの アピールの
じゅんばんが かわりやすく なる
Makes the next turn's order
more easily scrambled.
Facilite le changement des
passages du prochain tour.
Potrebbe confondere
l'ordine del turno seguente.
Ändert die Reihenfolge der
nächst. Auftritte leichter.
Puede alterar los turnos
en la siguiente ronda.

According to the source code, these strings were intended to be used as part of the messages for when a Pokémon is startled, with the one used depending on the type of the startling move (in order, for Cool, Beauty, Cute, Smart, and Tough moves, respectively), but none of those messages actually contain a variable reference for them.

Japanese English French Italian German Spanish
モジモジ shyness timidité la sua ritrosia Scheu timidez
ドキドキ anxiety anxiété la sua emozione Besorgnis ansiedad
デレデレ laziness paresse la sua pigrizia Faulheit pereza
オロオロ hesitancy hésitation la sua flemma Zögern indecisión
ビクビク fear peur la sua paura Furcht miedo

These additional copies of certain move names are left over from an older system of messages for Contest appeal combos in which the name of the combo-starting move would be printed; in the final games, neither move involved is specifically called out like this. Additionally, in the final games there are a total of 57 moves that can initiate a combo rather than the mere 13 listed here, and Conversion is no longer part of any combos at all.

Japanese English French Italian German Spanish
あまごい RAIN DANCE DANSE PLUIE PIOGGIADANZA REGENTANZ DANZA LLUVIA
いかり RAGE FRENESIE IRA RASEREI FURIA
きあいだめ FOCUS ENERGY PUISSANCE FOCALENERGIA ENERGIEFOKUS FOCO ENERGÍA
さいみんじゅつ HYPNOSIS HYPNOSE IPNOSI HYPNOSE HIPNOSIS
タマゴうみ SOFTBOILED E-COQUE COVAUOVA WEICHEI AMORTIGUADOR
つのでつく HORN ATTACK KOUD'KORNE INCORNATA HORNATTACKE CORNADA
つるぎのまい SWORDS DANCE DANSE-LAMES DANZASPADA SCHWERTTANZ DANZA ESPADA
テクスチャー CONVERSION ADAPTATION CONVERSIONE UMWANDLUNG CONVERSIÓN
にほんばれ SUNNY DAY ZENITH GIORNODISOLE SONNENTAG DÍA SOLEADO
ねむる REST REPOS RIPOSO ERHOLUNG DESCANSO
はさむ VICEGRIP FORCE POIGNE PRESA KLAMMER AGARRE
まるくなる DEFENSE CURL BOUL'ARMURE RICCIOLSCUDO EINIGLER RIZO DEFENSA
ロックオン LOCK-ON VERROUILLAGE LOCALIZZA ZIELSCHUSS FIJAR BLANCO

Unused Pokédex Entry

Pokémon 0000 (Ten question marks) is an error handler which doesn't appear under normal gameplay. However, if caught by manipulating the game, its fully-coded Pokédex entry can be seen.

Japanese English French Italian German Spanish
あたらしく はっけんされたポケモン
げんざい ちょうさちゅう
This is a newly discovered POKéMON.
It is currently under investigation.
No detailed information is available
at this time.
Il s'agit d'un POKéMON découvert tout
récemment. Des études le concernant
sont encore en cours.
Pour le moment, aucune information
détaillée n'est disponible.
Specie di POKéMON appena scoperta
e attualmente oggetto di attenti studi.
Al momento non sono disponibili
ulteriori informazioni in merito.
Dieses POKéMON wurde erst vor kurzem
entdeckt und wird noch erforscht.
Zur Zeit sind keine genauen
Informationen über dieses
POKéMON vorhanden.
Se ha descubierto recientemente.
Está en proceso de estudio.
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concretos.

Egg Cycles Text

When checking an egg's status, the game shows different messages depending on the amount of cycles left for hatching. There are messages for 0-5, 6-10, 11-40 and 41+. However, no legitimately hatchable Pokémon in the games requires more than 40 egg cycles, rendering the 41+ message unseen in normal gameplay.

Japanese English French Italian German Spanish
この タマゴは
うまれるまで かなり かかりそう
It looks like this EGG will
take a long time to hatch.
Cet OEUF va sûrement
mettre du temps à éclore.
Pare che quest'UOVO ci
metterà molto a schiudersi.
Dieses EI braucht sicher
noch lange, bis es schlüpft.
Parece que a este HUEVO le
va a costar mucho abrirse.

Debug Strings

Some link and sprite debug text that's only present in Japanese.

ID Japanese English (translation)
rs.common.sprite.sDmaOverErrorMsg DMA OVER
DMAてんそう
リクエストテーブルが
オーバーしました
DMA OVER
DMA request table overflow
rs.common.link.sDebugMessages.0 せつぞく ちゅうです Connecting
rs.common.link.sDebugMessages.1 せつぞく できません Couldn't connect
rs.common.link.sDebugMessages.2 かくにん ちゅうです Detecting
rs.common.link.sDebugMessages.3 かくにん できました Detection complete
rs.common.link.sDebugMessages.4 かくにん できません Couldn't detect
rs.common.link.sDebugMessages.5 かくにん を かくにん Confirming detection
rs.common.link.sDebugMessages.6 かくにん は しっぱい Detection failure
rs.common.link.sEmptyString