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Pokémon Ruby and Sapphire
|Pokémon Ruby and Sapphire|
This game has unused areas.
This game has a prototype article
Pokémon Ruby and Sapphire Versions are the main third-generation Pokémon games, featuring a new batch of Pokémon, abilities, new stat mechanics, and a LOT of water.
- 1 Sections
- 2 Prototype Pokédex Order
- 3 Unused Abilities
- 4 Unused Maps
- 5 Unused Warps
- 6 Unused Trainer Data
- 7 Unused Tileset
- 8 Unused Weather
- 9 Unused Decoration
- 10 Unused Graphics
- 11 Unused Music
- 12 Unused Pokémon Cries
- 13 Unused Scripts
- 14 Unused Text
- 15 Placeholder Move Texts and Unused Function
- 16 Wild Double Battles
- 17 Pokédex Pokémon Sprite Placeholder
- 18 Struggle Oddity
- 19 Unused Mystery Events
- 20 Build Dates
| Pokémon Festa 2002 Demo|
Unused content related to the demo that was playable at the Pokémon Festa 2002 event in Japan.
| Debug Menus|
A sound test, a handy Pokéblock calculator, and who knows what else?
| Regional Differences|
Various glitches in the games were fixed from the Japanese versions or patched in non-English European versions.
Prototype Pokédex Order
While it's not in the same disarray as that of Pokémon Red and Blue, the new Pokémon are nonetheless in a markedly different internal order, compared to the in-game listing. Most notably, Ralts, Kirlia, and Gardevoir apparently weren't so early-game at one point; they're bunched up with the Bagon and Beldum lines at the end. Furthermore, Chimecho appears to have been a late addition, as it's beyond all of the other Hoenn Pokémon, even Deoxys.
There are 25 blank, formatted spots between Celebi and Treecko, too. By default, they all share the cries of Unown in battle, and have Deoxys's Normal Forme stats.
Lack of Ability
The string "No special ability." (Japanese: とくせいなし) is used when the game manages a Pokémon with an Ability of identifier 00. The term is never used in normal gameplay within the final game because all Pokémon were given Abilities.
Cacophony is an Ability identical to Soundproof, which is not assigned to any Pokémon in the final game. It was presumably meant to be the Ability for the Pokémon Whismur, Loudred, and Exploud, given their penchant for noise-based attacks. However, despite there being multiple redundant Abilities for different Pokémon families, Cacophony was dropped in favor of Soundproof, and the Cacophony Ability does not exist in the Generation IV, V, or VI games.
Lilycove Dock Storage Room
Map 13.11 contains an empty map which has only one warp. This leads to map 13.10, Lilycove Harbor.
Lilycove City PokéMart
Map 13.8 is a PokéMart with only two warps near the entrance, and no sprites or shop data. The exits place you outside Lilycove City's Department Store.
Other Unused Maps
|227-232||Unnamed||Contest Room without Dimension|
|243||Unnamed||No Pointer + Event Data|
Warp 09 is an unused warp at X=41 Y=08 (out-of-bounds). The warp leads to 9.9.2, an unused warp in the Slateport City Harbor.
Slateport City Harbor
There are two unused warps located at X=19 Y=16 and X=20 Y=16 (out-of-bounds). Both lead to 9.0.1, an unused warp in Slateport City.
Lilycove City Harbor
There are two unused warps located at X=19 Y=16 and X=20 Y=16 (out-of-bounds). Both lead to 13.11.1, an unused warp in Lilycove City. Interestingly, the warp was removed in Pokémon Emerald.
Unused Trainer Data
Unused Trainer Sprites
Trainer sprite 0x45 shows an early version of the male Aqua Grunt sprite.
Unused Trainer Classes
There is a "BOARDER" (0x2D) Trainer class that the game doesn't use, presumably from the previous generation. No sprite exists for the Boarder class, so all trainers appear as Youngsters.
Ruby and Sapphire contains unused data for several Trainers, some of which are for Trainer classes that don't exist in this game. Most of them have no names.
|ID||Trainer Class||Name||Money||Pokémon 1||Pokémon 2||Pokémon 3||Pokémon 4||Notes|
|001||AQUA LEADER||ARCHIE||1360||Huntail Lv. 17||Sharpedo Lv. 17||He has two Super Potions.|
|01D||AQUA ADMIN||1200||Wailmer Lv. 30||Pelipper Lv. 30|
|073||LADY||8400||Swablu Lv. 18|
|089||RICH BOY||8400||Numel Lv. 18|
|0A8||SWIMMER[m]||336||Sharpedo Lv. 38|
|144||YOUNGSTER||672||Nincada Lv. 9||Nincada Lv. 9|
|177||THRIATLETE||1440||Staryu Lv. 36|
|179||THRIATLETE||1440||Staryu Lv. 36|
|17F||THRIATLETE||1360||Wingull Lv. 26||Staryu Lv. 34||Wingull Lv. 26|
|181||THRIATLETE||1440||Staryu Lv. 36|
|192||BIRD KEEPER||928||Wingull Lv. 29||Taillow Lv. 29||Swablu Lv. 29||Taillow Lv. 29|
|1F5||BOARDER||580||Roselia Lv. 22||Roselia Lv. 22|
|1F6||BOARDER||580||Roselia Lv. 21||Roselia Lv. 21||Roselia Lv. 21|
|1F7||BOARDER||580||Roselia Lv. 23|
|1F8||BOARDER||SONNY||700||Spheal Lv. 35|
|1F9||BOARDER||DONOVAN||680||Spheal Lv. 34||Spheal Lv. 34|
|1FA||BOARDER||GERALD||660||Spheal Lv. 33||Spheal Lv. 33||Spheal Lv. 33|
|1FB||BOARDER||KELVIN||680||Spheal Lv. 34||Spheal Lv. 34|
|1FC||BOARDER||KODY||660||Spheal Lv. 33||Spheal Lv. 33||Spheal Lv. 33|
|1FD||BOARDER||TEVIN||700||Spheal Lv. 35|
|1FE||BOARDER||DAMON||680||Spheal Lv. 34||Spheal Lv. 34|
|1FF||BOARDER||PABLO||700||Spheal Lv. 35|
|236||MAGMA LEADER||MAXIE||1360||Torkoal Lv. 17||Camerupt Lv. 17||He has two Super Potions.|
|252||MAGMA ADMIN||1280||Carvanha Lv. 30||Mightyena Lv. 30||Uses "Beauty" sprite.|
|253||MAGMA ADMIN||1280||Poochyena Lv. 30||Swellow Lv. 30|
|256||MAGMA ADMIN||1280||Carvanha Lv. 21||Sharpedo Lv. 21|
ID 38. It seems to be an early version of the Mossdeep City Gym tileset.
There are some unused weather in the game, which can be accessed by using the following GameShark/CodeBreaker code 32025762 00??. The "??" need to be filled with the weather ID and after activating the code, you need to enter or exit a building for the weather to change to the desired effect.
Weather effect ID 04 appears to show three snowflakes falling, which hints that snow-based routes were originally supposed to make their debut in the third-generation games. This may explain the unused "Boarder" trainer class.
Weather effect ID 09 appears to show a diagonally moving fog, with a unique unused texture.
Weather effect ID 0A appears to show a bright, horizontally moving fog. The fog texture is the same for the used fog weather, with ID 06.
Regirock, Regice, and Registeel Dolls exist within the games' coding, but they are more or less unobtainable outside Japan, because they were only distributed via a Japan-exclusive "Regi-Dolls Decoration set" e-Reader card. It is possible to obtain them in the non-Japanese versions with the following method:
- Scan the appropriate Decoration set card for the Japanese Ruby/Sapphire, which gives a Regi Doll to the Decoration Trader at Mauville City's Pokemon Center.
- Exchange records with Japanese Emerald.
- Exchange records between Japanese Emerald and non-Japanese Emerald.
- Exchange records between the non-Japanese Emerald and non-Japanese R/S of the same language.
Unused Overworld sprite
This sprite (in its stretched format) exists in Ruby and Sapphire. It's unused, but actually a revamp of a sprite from the first game developed by Game Freak: Mendel Palace.
|Mendel Palace (NES)||Pokémon RSE (GBA)||Unstretched (GBA)|
These sprites of the Acro Bike are unused because there is no way to get on the front wheel by bunny hopping.
Log bridge tiles located in ID 2. Comes in vertical and horizontal flavors. These may have been used as placeholders before the unique bridge seen in the final was implemented, as they can be seen on Route 104 in early gameplay footage.
A door and alternate poster design located in ID 15. The door was possibly intended to be used in a Poké Mart, while the poster is unused as every map using this tileset uses the poster with horizontal yellow and blue stripes instead.
Early Interface Graphics
Find the offset(s) to the graphics.
What appear to be interface graphics from an early stage of development can be found deeply embedded in the ROM, containing graphics for an HP bar and some Pokémon info text. Additionally, five Pokémon icons can be seen. From left to right and top to bottom, they are: Bulbasaur, Ivysaur, Venusaur, Blastoise and Butterfree.
Blastoise's icon only has some minor differences from its icon in the final game, but the icons for the other Pokémon are vastly different; in the case of Butterfree, it's shown in an entirely different pose. The Japanese text reads "Fushigidane", which is the Japanese name of Bulbasaur.
For the sake of consistency, every Pokémon in every Pokémon game is given a Shiny variant, and Celebi is no exception. However, because the only way to obtain Celebi legitimately was through distributions, which used fixed IVs that prevent it from being Shiny, its Shiny version was left unobtainable through normal means. This sprite may still be seen (in a lighter hue) if a Shiny Pokémon Transforms into a Celebi.
Ruby and Sapphire has some unused music, mostly from the previous generation (Gold, Silver, and Crystal). Since they occupy the first slots before new music, they were probably used during testing before new music was made. However, there are exceptions. The Littleroot Town Test Theme with the weird loop is located at $015E, before any other music in the game. $01D3, the Team Rocket theme, is located after all other music.
|$015E - Littleroot Town Test Theme (Weird Loop)|
|$015F - Route 38/39 (G/S/C)|
|$0164 - Pokémon Communication Center JP (Crystal)|
|$0165 - Saffron City (G/S/C)|
|$0166 - Suicune, Raikou, Entei Battle (Crystal)|
|$0189 - Contest Test 1|
|$018A - Contest Test 2|
|$018B - Contest Test 3|
|$018C - Contest Test 4|
|$01D3 - Team Rocket Invades Goldenrod's Radio Tower (G/S/C)|
|$???? - Unused Wild Pokémon Victory Theme|
Unused Pokémon Cries
Two unused cries.
Unused Decoration Shop
Next to the script for the Secret Power Club salesman in Slateport City is an unused NPC script. This NPC would use the same text if the player has not yet joined the Secret Power Club ("Do you know the TM SECRET POWER?…"), but once the player has joined, he/she would sell the following inventory of decorations: Mud Ball, Slide, Fence Length, Fence Width, Tire, Breakable Door, Solid Board, Stand, TV, Round TV, and Cute TV. All of these decorations, plus a few others, are only available in the final game during the Lilycove Department Store's rooftop sales.
At offset 0x1C6BF9 (English Ruby 1.0), there are three unused scripts which display untranslated Japanese text strings:
| テストよう メッセージです！
ポケモンの せかいへ ようこそ！
| This is a test message!|
Welcome to the world of Pokémon!
| テストよう メッセージです！
| This is a test message!|
This is a signboard.
| テストよう メッセージです！
ざひょう チェックの イベントです
| This is a test message!|
This is a coordinate check event.
There are two more unused scripts next to those. One brings up the screen to set the clock in the player's bedroom; the other displays the braille text ⠛⠕⠀⠥⠏⠀⠓⠑⠗⠑⠲ ("go up here."), which is used in the game via a different script.
Confirm what text is actually used when the Lilycove Department Store is having a sale.
Several unused messages appear in a group of strings which starts at 0x1A089A in English Ruby 1.0. Many of them were obviously used for testing during development, but they're interspersed with strings related to the Pokémon Center, Poké Mart, and Lilycove Department Store which are used in the final game. Unlike the messages above, these are not referenced by any script, but are fully localized in all releases of the game.
This is sample message 1. Welcome to the world of POKéMON AGB! We hope you enjoy this! This is sample message 2. Welcome to the world of POKéMON AGB! We hope you enjoy this! This is sample message 3. Welcome to the world of POKéMON AGB! We hope you enjoy this!
Note that these messages refer to "Pokémon AGB", rather than Ruby and Sapphire. "Pokémon AGB" was the tentative name for both games before the Game Boy Advance was officially revealed, with "AGB" standing for "Advanced Game Boy".
Welcome to the POKéMON CABLE CLUB TRADE CENTER. Welcome to the POKéMON CABLE CLUB COLOSSEUM. Welcome to the POKéMON CABLE CLUB TIME CAPSULE.
The Trade Center, Colosseum, and Time Capsule were the three areas of the Pokémon Cable Club in Pokémon Gold, Silver, and Crystal. The Generation III games are infamously known to lack the Time Capsule, and have a Record Corner in its place. These may have been dummy messages; the messages used in the final game go on to explain the service and ask if the player would like to use it.
Welcome! We’re having a discount sale today!
This text seems to be meant for when the Lilycove Department Store is having a sale, but it's unreferenced.
Fufufu... Mumble, mumble... Oh! Closed today!
Text for one or more obstinate NPCs. This might read like a continuous monologue, but it's stored as four separate strings.
You like the \v4-type POKéMON \v2? It contains a POKéMON!
These strings might have been used if the player were choosing their starter Pokémon in a lab, like in previous games. The first is in desperate need of a comma.
We’re making preparations. I’m a pseudo-GYM LEADER for interviews. Ready for a test battle.
These refer to test scripts which seem to have been removed.
What should I do for fun today?
I don't know, maybe you'd like to browse TCRF?
Warp to BATTLE TOWER. Warp to LILYCOVE. The time is \v2! The HALL OF FAME will be accessed.
Lastly, a few shortcuts for the developers. In the final game, the S.S. Tidal can be used to travel to the Battle Tower or Lilycove from Slateport, so these "warp" messages may have been used before the S.S. Tidal was programmed.
Eon Ticket Event
At 0x1C5033 in English Ruby 1.0, there are two text strings intended to be spoken by Norman as part of the Eon Ticket event. No script in the ROM references this text. The actual Eon Ticket event, as distributed through an e-Reader card in North America, includes its own text as part of the event data, instead of using this text in the ROM. The text from the event is very similar, perhaps having been retranslated from the same Japanese source. However, the event's text has several punctuation errors, suggesting that whoever wrote it had a poor understanding of the game's character set. The event also includes specific text for Norman when he cannot give the Eon Ticket because the player's Key Items pocket is full; this text is not present in the ROM.
|Unused (ROM)||Used (e-Reader Event)|
DAD: \v1! Good to see you! There’s a letter here for you, \v1. DAD: I guess this is a PASS for a ship. But I’ve never seen this ship before. You should find out what this is about in LILYCOVE.
DAD“\v1! Good to see you! There’s a letter here for you,\v1. DAD“It appears to be a ferry TICKET. but I’ve never seen one like it before. You should visit LILYCOVE and ask about it there.
Placeholder Move Texts and Unused Function
When a move with an index number greater than 0x162 (Psycho Boost) is used, the game is programmed not to display the name of the move after "used", but rather a message based on the selected move's type, such as "a NORMAL move" or "an ICE move". This may be an unused debugging leftover. All moves with index numbers greater than 0x162 are invalid in the final game.
If the move's type is invalid, the game may display an invalid string or glitch out.
One of these messages ("a DRAGON move") can be seen with the VBA code 02024BE6:0163, which forces the game to think that the move used was the invalid Dragon-type hex:0163 move. Using a hex editor; one can edit the type of this glitch move by changing the byte at offset 0x1FC1D2 in a US Ruby (MD5 53D1A2027AB49DF34A689FAA1FB14726) or offset 0x1FC162 in a US Sapphire (MD5 F34E91399C719812E66E2C828A2E93D7), to access other messages with the above code.
The equivalent code in Japanese Ruby (MD5 27C9F37193977828F9808F3F76FF8C76) is 02024946:0163, and the equivalent offset is 0x1CDF86.
For unknown reasons, in the English versions, there seems to be a bug where if the move's type was Fighting or Electric, the "What should (PKMN) do" and 'Fight/Bag/Pokémon/Run' boxes are temporarily shifted up when the move is used, and black space is left in the area where these boxes are supposed to be. It is not a side effect of changing an invalid move, because the bug can be seen without changing any glitch move with No$GBA debugger when changing register r1 to above 0162.
This bug has not been seen in the Japanese Ruby when using 02024946:0163 and modifying the relevant offset, as using a Fighting-type or Electric-type move above 0162 displays かくとうわざ or でんきわざ as expected.
The English version messages are as follows. To see them in action, see this video.
a NORMAL move a FIGHTING move a FLYING move a POISON move a GROUND move a ROCK move a BUG move a GHOST move a STEEL move a ??? move a FIRE move a WATER move a GRASS move an ELECTRIC move a PSYCHIC move an ICE move a DRAGON move a DARK move
In the Japanese versions, the messages are in the form "(TYPE)わざ" and the types are referred to as they normally are, apart from the "???" type, which is referred to as a "question" (Japanese: はてな, hatena) move.
Wild Double Battles
A string of text located at 0x400590 in English Ruby 1.0 suggests that wild double battles, which debuted in Pokémon Diamond and Pearl, were a considered feature.
Wild \v5 and \v3 appeared!
Pokédex Pokémon Sprite Placeholder
In the hex slots between Celebi and Treecko (252-276), there exists placeholder data. Generally, this data is inaccessible by normal means. However, with the use of a GameShark or similar device, it is possible to bring this placeholder data up in a wild Pokémon Battle as it is coded as an actual Pokémon in the game to prevent crashing when the data is force loaded. A similar method was employed with the infamous Glitch Pokémon Missingno. from Generation 1 games, which is why it existed in the first place. This odd placeholder Pokémon appears as a pair of pixelated floating white question marks and goes by simply "?".
This very placeholder is seen in some early screenshots of Ruby and Sapphire found in some magazines in the Pokédex and was originally used to represent a Pokémon the player hadn't seen yet in the Pokédex. It was eventually replaced by the question mark in a circle picture in the final. This version is coded as an actual Pokémon as well and is found in slots 0x00 and everything after 0x19B (the Egg's data).
When the move Struggle is used in a contest, it is considered a Cool move. However, there is no possible way to use Struggle in a contest, since it is only used when you run out of PP for all moves during a fight.
Unused Mystery Events
The Mystery Events system is designed to add various types of content to the game, primarily by means of the e-Reader. Since Mystery Events are language-locked, and the e-Reader was never released in Europe, the system was entirely useless in the French, German, Italian, and Spanish versions, except for certain Nintendo event distributions. That aside, it includes several features which went unused in all versions of the game.
Upload the unused ribbon sprites.
An event of type 08 gives a particular ribbon to all Pokémon in the party, displaying the message "A special RIBBON was awarded to your party POKéMON." The ribbons can use one of seven different sprites and one of the 64 descriptions listed below. Many of these seem to be ribbons that were intended to be awarded at tournaments, but it is not known if they ever were awarded. Four of them refer to towers, such as Darkness Tower, which have not existed in any Pokémon game.
Pokémon Colosseum awards the "RIBBON awarded for clearing all difficulties" (with the National Ribbon sprite) and "100-straight Win Commemorative RIBBON" (with the Earth Ribbon sprite), but it does this using a mechanism other than Mystery Events.
The Generation IV games retain compatibility with these ribbons, adding names for each sprite design and slightly altering the descriptions, though they remain unused except for the two from Colosseum.
|Gen III name||Gen IV text|
|2003 REGIONAL TOURNEY CHAMPION RIBBON||2003 Regional Tournament Champion Ribbon|
|2003 NATIONAL TOURNEY CHAMPION RIBBON||2003 National Tournament Champion Ribbon|
|2003 GLOBAL CUP CHAMPION RIBBON||2003 Global Cup Champion Ribbon|
|2003 REGIONAL TOURNEY Runner-up RIBBON||2003 Regional Tournament Runner-up Ribbon|
|2003 NATIONAL TOURNEY Runner-up RIBBON||2003 National Tournament Runner-up Ribbon|
|2003 GLOBAL CUP Runner-up RIBBON||2003 Global Cup Runner-up Ribbon|
|2003 REGIONAL TOURNEY Semifinalist RIBBON||2003 Regional Tournament Semifinalist Ribbon|
|2003 NATIONAL TOURNEY Semifinalist RIBBON||2003 National Tournament Semifinalist Ribbon|
|2003 GLOBAL CUP Semifinalist RIBBON||2003 Global Cup Semifinalist Ribbon|
|2004 REGIONAL TOURNEY CHAMPION RIBBON||2004 Regional Tournament Champion Ribbon|
|2004 NATIONAL TOURNEY CHAMPION RIBBON||2004 National Tournament Champion Ribbon|
|2004 GLOBAL CUP CHAMPION RIBBON||2004 Global Cup Champion Ribbon|
|2004 REGIONAL TOURNEY Runner-up RIBBON||2004 Regional Tournament Runner-up Ribbon|
|2004 NATIONAL TOURNEY Runner-up RIBBON||2004 National Tournament Runner-up Ribbon|
|2004 GLOBAL CUP Runner-up RIBBON||2004 Global Cup Runner-up Ribbon|
|2004 REGIONAL TOURNEY Semifinalist RIBBON||2004 Regional Tournament Semifinalist Ribbon|
|2004 NATIONAL TOURNEY Semifinalist RIBBON||2004 National Tournament Semifinalist Ribbon|
|2004 GLOBAL CUP Semifinalist RIBBON||2004 Global Cup Semifinalist Ribbon|
|2005 REGIONAL TOURNEY CHAMPION RIBBON||2005 Regional Tournament Champion Ribbon|
|2005 NATIONAL TOURNEY CHAMPION RIBBON||2005 National Tournament Champion Ribbon|
|2005 GLOBAL CUP CHAMPION RIBBON||2005 Global Cup Champion Ribbon|
|2005 REGIONAL TOURNEY Runner-up RIBBON||2005 Regional Tournament Runner-up Ribbon|
|2005 NATIONAL TOURNEY Runner-up RIBBON||2005 National Tournament Runner-up Ribbon|
|2005 GLOBAL CUP Runner-up RIBBON||2005 Global Cup Runner-up Ribbon|
|2005 REGIONAL TOURNEY Semifinalist RIBBON||2005 Regional Tournament Semifinalist Ribbon|
|2005 NATIONAL TOURNEY Semifinalist RIBBON||2005 National Tournament Semifinalist Ribbon|
|2005 GLOBAL CUP Semifinalist RIBBON||2005 Global Cup Semifinalist Ribbon|
|POKéMON BATTLE CUP CHAMPION RIBBON||Pokémon Battle Cup Champion Ribbon|
|POKéMON BATTLE CUP Runner-up RIBBON||Pokémon Battle Cup Runner-up Ribbon|
|POKéMON BATTLE CUP Semifinalist RIBBON||Pokémon Battle Cup Semifinalist Ribbon|
|POKéMON BATTLE CUP Participation RIBBON||Pokémon Battle Cup Participation Ribbon|
|POKéMON LEAGUE CUP CHAMPION RIBBON||Pokémon League Champion Ribbon|
|POKéMON LEAGUE CUP Runner-up RIBBON||Pokémon League Runner-up Ribbon|
|POKéMON LEAGUE CUP Semifinalist RIBBON||Pokémon League Semifinalist Ribbon|
|POKéMON LEAGUE CUP Participation RIBBON||Pokémon League Participation Ribbon|
|ADVANCE CUP CHAMPION RIBBON||Advance Cup Champion Ribbon|
|ADVANCE CUP Runner-up RIBBON||Advance Cup Runner-up Ribbon|
|ADVANCE CUP Semifinalist RIBBON||Advance Cup Semifinalist Ribbon|
|ADVANCE CUP Participation RIBBON||Advance Cup Participation Ribbon|
|POKéMON Tournament Participation RIBBON||Pokémon Tournament Participation Ribbon|
|POKéMON Event Participation RIBBON||Pokémon Event Participation Ribbon|
|POKéMON Festival Participation RIBBON||Pokémon Festival Participation Ribbon|
|Difficulty-clearing Commemorative RIBBON||A Ribbon awarded for overcoming difficult challenges.|
|RIBBON awarded for clearing all difficulties.||A Ribbon awarded for overcoming all difficult challenges.|
|100-straight Win Commemorative RIBBON||A Ribbon awarded for winning 100 matches in a row.|
|DARKNESS TOWER Clear Commemorative RIBBON||A Ribbon awarded for clearing the Darkness Tower.|
|RED TOWER Clear Commemorative RIBBON||A Ribbon awarded for clearing the Red Tower.|
|BLACKIRON TOWER Clear Commemorative RIBBON||A Ribbon awarded for clearing the Blackiron Tower.|
|FINAL TOWER Clear Commemorative RIBBON||A Ribbon awarded for clearing the Final Tower.|
|Legend-making Commemorative RIBBON||A Ribbon awarded for creating a new legend.|
|POKéMON CENTER TOKYO Commemorative RIBBON||Pokémon Center Tokyo Commemorative Ribbon|
|POKéMON CENTER OSAKA Commemorative RIBBON||Pokémon Center Osaka Commemorative Ribbon|
|POKéMON CENTER NAGOYA Commemorative RIBBON||Pokémon Center Nagoya Commemorative Ribbon|
|POKéMON CENTER NY Commemorative RIBBON||Nintendo World NY Commemorative Ribbon|
|Summer Holidays RIBBON||Summer Holidays Ribbon|
|Winter Holidays RIBBON||Winter Holidays Ribbon|
|Spring Holidays RIBBON||Spring Holidays Ribbon|
|Evergreen RIBBON||Evergreen Ribbon|
|Special Holiday RIBBON||Special Holiday Ribbon|
|Hard Worker RIBBON||Hard Worker Ribbon|
|Lots of Friends RIBBON||Lots of Friends Ribbon|
|Full of Energy RIBBON||Full of Energy Ribbon|
|A commemorative RIBBON for a loved POKéMON.||A commemorative Ribbon for a beloved Pokémon.|
|RIBBON that shows love for POKéMON.||A Ribbon that proclaims love for Pokémon.|
National Pokédex Upgrade
An event of type 09 displays the message "The POKéDEX has been upgraded with the NATIONAL MODE."
Add a Rare Word
An event of type 0A event adds a specified word from the Trendy Saying category to the game's phrase input system. Upon doing so, it displays the message "A rare word has been added."
In-Game Clock Adjustment
An event of type 0E displays the message "The in-game clock adjustment function is now useable." After this event is received, pressing Left + Select + B on the title screen will lead to a screen which asks "Reset RTC? A: Confirm, B: Cancel". Pressing A brings up a second screen on which the in-game time and number of days elapsed can be changed. Despite what the message says, this changes the timestamps stored in the save file, and not the RTC itself. After the time is adjusted, this function will be disabled, and can only be accessed by receiving the event again.
"This data cannot be used in this version." is displayed when a received event is marked as being incompatible with that version of the game (Ruby or Sapphire). Because all released Mystery Events are compatible with both games, this message cannot normally be seen in these games. It can, however, be seen in the Japanese Pokémon Emerald when scanning an e-Reader card intended for Ruby and Sapphire.
"The event was safely loaded." is a default message used when there is no specific message for the type of event being loaded. Scripted events, such as the Eon Ticket and Regi doll events, include custom success and failure messages which override the default message, so it is never seen.
2002 10 13 16:31
2002 10 15 20:34
$Name: debug-Euro-2003-05-09-A $
$Name: debug-Euro-2003-05-19-A $