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Pokémon Ruby and Sapphire

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Title Screen

Pokémon Ruby and Sapphire

Also known as: Pocket Monsters Ruby & Sapphire (JP)
Developer: Game Freak
Publisher: Nintendo
Platform: Game Boy Advance
Released in JP: November 21, 2002
Released in US: March 19, 2003
Released in EU: July 25, 2003
Released in AU: April 3, 2003

AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.

ProtoIcon.png This game has a prototype article

Pokémon Ruby and Sapphire Versions are the main third-generation Pokémon games, featuring a new batch of Pokémon, abilities, new stat mechanics, and a LOT of water.


PokemonRS 27-0.png
Pokémon Festa 2002 Demo
Unused content related to the demo that was playable at the Pokémon Festa 2002 event in Japan.
Pokémon Ruby sound test 1.png
Debug Menus
A sound test, a handy Pokéblock calculator, and who knows what else?
Regional Differences
Various glitches in the games were fixed from the Japanese versions or patched in non-English European versions.

Prototype Pokédex Order

While it's not in the same disarray as that of Pokémon Red and Blue, the new Pokémon are nonetheless in a markedly different internal order, compared to the in-game listing. Most notably, Ralts, Kirlia, and Gardevoir apparently weren't so early-game at one point; they're bunched up with the Bagon and Beldum lines at the end. Furthermore, Chimecho appears to have been a late addition, as it's beyond all of the other Hoenn Pokémon, even Deoxys.

There are 25 blank, formatted spots between Celebi and Treecko, too. By default, they all share the cries of Unown in battle, and have Deoxys's Normal Forme stats.

Unused Abilities

Lack of Ability

The string "No special ability." (Japanese: とくせいなし) is used when the game manages a Pokémon with an Ability of identifier 00. The term is never used in normal gameplay within the final game because all Pokémon were given Abilities.


Cacophony is an Ability identical to Soundproof, which is not assigned to any Pokémon in the final game. It was presumably meant to be the Ability for the Pokémon Whismur, Loudred, and Exploud, given their penchant for noise-based attacks. However, despite there being multiple redundant Abilities for different Pokémon families, Cacophony was dropped in favor of Soundproof, and the Cacophony ability has not reappeared in any later generations.

Unused Maps

Lilycove Dock Storage Room

Map 13.11 contains an empty map which has only one warp. This leads to map 13.10, Lilycove Harbor.

Lilycove City PokéMart

Lilycove City PokeMart.png

Map 13.8 is a PokéMart with only two warps near the entrance, and no sprites or shop data. The exits place you outside Lilycove City's Department Store.

Other Unused Maps

CL-Value Name Note
83 Unnamed Contest tileset
84 Unnamed Contest tileset
171-184 Unnamed Cave tileset
227-232 Unnamed Contest Room without Dimension
243 Unnamed No Pointer + Event Data

Unused Warps

Slateport City


Warp 09 is an unused warp at X=41 Y=08 (out-of-bounds). The warp leads to 9.9.2, an unused warp in the Slateport City Harbor.

Slateport City Harbor


There are two unused warps located at X=19 Y=16 and X=20 Y=16 (out-of-bounds). Both lead to 9.0.1, an unused warp in Slateport City.

Lilycove City Harbor


There are two unused warps located at X=19 Y=16 and X=20 Y=16 (out-of-bounds). Both lead to 13.11.1, an unused warp in Lilycove City. Interestingly, the warp was removed in Pokémon Emerald.

Unused Trainer Data

Unused Trainer Sprites


Trainer sprite 0x45 shows an early version of the male Aqua Grunt sprite.

Unused Trainer Classes

There is a "BOARDER" (0x2D) Trainer class that the game doesn't use, presumably from the previous generation. No sprite exists for the Boarder class, so all trainers appear as Youngsters.

Unused Trainers

Ruby and Sapphire contains unused data for several Trainers, some of which are for Trainer classes that don't exist in this game. Most of them have no names.

ID Trainer Class Name Money Pokémon 1 Pokémon 2 Pokémon 3 Pokémon 4 Notes
001 AQUA LEADER ARCHIE 1360 Huntail Lv. 17 Sharpedo Lv. 17 He has two Super Potions.
01D AQUA ADMIN 1200 Wailmer Lv. 30 Pelipper Lv. 30
073 LADY 8400 Swablu Lv. 18
089 RICH BOY 8400 Numel Lv. 18
0A8 SWIMMER[m] 336 Sharpedo Lv. 38
144 YOUNGSTER 672 Nincada Lv. 9 Nincada Lv. 9
177 TRIATHLETE 1440 Staryu Lv. 36
179 TRIATHLETE 1440 Staryu Lv. 36
17F TRIATHLETE 1360 Wingull Lv. 26 Staryu Lv. 34 Wingull Lv. 26
181 TRIATHLETE 1440 Staryu Lv. 36
192 BIRD KEEPER 928 Wingull Lv. 29 Taillow Lv. 29 Swablu Lv. 29 Taillow Lv. 29
1F5 BOARDER 580 Roselia Lv. 22 Roselia Lv. 22
1F6 BOARDER 580 Roselia Lv. 21 Roselia Lv. 21 Roselia Lv. 21
1F7 BOARDER 580 Roselia Lv. 23
1F8 BOARDER SONNY 700 Spheal Lv. 35
1F9 BOARDER DONOVAN 680 Spheal Lv. 34 Spheal Lv. 34
1FA BOARDER GERALD 660 Spheal Lv. 33 Spheal Lv. 33 Spheal Lv. 33
1FB BOARDER KELVIN 680 Spheal Lv. 34 Spheal Lv. 34
1FC BOARDER KODY 660 Spheal Lv. 33 Spheal Lv. 33 Spheal Lv. 33
1FD BOARDER TEVIN 700 Spheal Lv. 35
1FE BOARDER DAMON 680 Spheal Lv. 34 Spheal Lv. 34
1FF BOARDER PABLO 700 Spheal Lv. 35
236 MAGMA LEADER MAXIE 1360 Torkoal Lv. 17 Camerupt Lv. 17 He has two Super Potions.
252 MAGMA ADMIN 1280 Carvanha Lv. 30 Mightyena Lv. 30 Uses "Beauty" sprite.
253 MAGMA ADMIN 1280 Poochyena Lv. 30 Swellow Lv. 30
256 MAGMA ADMIN 1280 Carvanha Lv. 21 Sharpedo Lv. 21

Unused Tileset

Early Final
PKMN-RS-UnusedTileset.png PKMN-RS-MossdeepCityGym.png

ID 38. It seems to be an early version of the Mossdeep City Gym tileset.

Unused Weather

There are some unused weather in the game, which can be accessed by using the following GameShark/CodeBreaker code 32025762 00??. The "??" need to be filled with the weather ID and after activating the code, you need to enter or exit a building for the weather to change to the desired effect.

Three Snowflakes


Weather effect ID 04 appears to show three snowflakes falling, which hints that snow-based routes were originally supposed to make their debut in the third-generation games. This may explain the unused "Boarder" trainer class.

Diagonal Fog

PRS-DiagonalFog.png PRS-DiagonalFogTexture.png

Weather effect ID 09 appears to show a diagonally moving fog, with a unique unused texture.

Bright Fog


Weather effect ID 0A appears to show a bright, horizontally moving fog. The fog texture is the same for the used fog weather, with ID 06.

Unused Decoration

Regi Dolls

Regirock, Regice, and Registeel Dolls exist within the games' coding, but they are more or less unobtainable outside Japan, because they were only distributed via a Japan-exclusive "Regi-Dolls Decoration set" e-Reader card. It is possible to obtain them in the non-Japanese versions with the following method:

  1. Scan the appropriate Decoration set card for the Japanese Ruby/Sapphire, which gives a Regi Doll to the Decoration Trader at Mauville City's Pokemon Center.
  2. Exchange records with Japanese Emerald.
  3. Exchange records between Japanese Emerald and non-Japanese Emerald.
  4. Exchange records between the non-Japanese Emerald and non-Japanese R/S of the same language.

Unused Graphics

Unused Overworld sprite


This sprite (in its stretched format) exists in Ruby and Sapphire. It's unused, but actually a revamp of a sprite from the first game developed by Game Freak: Mendel Palace.

Mendel Palace (NES) Pokémon RSE (GBA) Unstretched (GBA)
Sumo guy.
Some ugly stretched weird guy.
Pokemon RSE-unused MP sprite-restored.png

These sprites of the Acro Bike are unused because there is no way to get on the front wheel by bunny hopping.


Unused Tiles

PokeRS 104logs.png Log bridge tiles located in ID 2. Comes in vertical and horizontal flavors. These may have been used as placeholders before the unique bridge seen in the final was implemented, as they can be seen on Route 104 in early gameplay footage.

PokeRS vericalbridge.png Vertical bridge tiles located in ID 8. Obviously intended for use in Fortree City, which only uses the horizontal variant.

PokeRS martdoor.pngPokeRS poster.png A door and alternate poster design located in ID 15. The door was possibly intended to be used in a Poké Mart, while the poster is unused as every map using this tileset uses the poster with horizontal yellow and blue stripes instead.

Early Interface Graphics

To do:
Find the offset(s) to the graphics.
Pokemon Ruby & Sapphire early interface graphics.png

What appear to be interface graphics from an early stage of development can be found deeply embedded in the ROM, containing graphics for an HP bar and some Pokémon info text. Additionally, five Pokémon icons can be seen. From left to right and top to bottom, they are: Bulbasaur, Ivysaur, Venusaur, Blastoise and Butterfree.

Blastoise's icon only has some minor differences from its icon in the final game, but the icons for the other Pokémon are vastly different; in the case of Butterfree, it's shown in an entirely different pose. The Japanese text reads "Fushigidane", which is the Japanese name of Bulbasaur.

Shiny Celebi

Pokemon Ruby Sapphire Shiny Celebi.png

For the sake of consistency, every Pokémon in every Pokémon game is given a Shiny variant, and Celebi is no exception. However, because the only way to obtain Celebi legitimately was through distributions, which used checks that prevented it from being Shiny, its Shiny version was left unobtainable through normal means. This sprite may still be seen (in a lighter hue) if a Shiny Pokémon Transforms into a Celebi.

Unused Music

Ruby and Sapphire has some unused music, mostly from the previous generation (Gold, Silver, and Crystal). Since they occupy the first slots before new music, they were probably used during testing before new music was made. However, there are exceptions. The Littleroot Town Test Theme with the weird loop is located at $015E, before any other music in the game. $01D3, the Team Rocket theme, is located after all other music.

Bizarrely, the GB Sounds version of the Legendary Beast battle theme in Pokémon HeartGold and SoulSilver is closer to the unused Ruby and Sapphire version than the one originally heard in Crystal.

Source Unused
$015E - Littleroot Town Test Theme (Weird Loop)
$015F - Route 38/39 (G/S/C)
$0164 - Pokémon Communication Center JP (Crystal)
$0165 - Saffron City (G/S/C)
$0166 - Suicune, Raikou, Entei Battle (Crystal)
$01D3 - Team Rocket Invades Goldenrod's Radio Tower (G/S/C)
$???? - Unused Wild Pokémon Victory Theme

Unused Pokémon Cries

ID Cry

Two unused cries.

Unused Scripts

Unused Decoration Shop

Next to the script for the Secret Power Club salesman in Slateport City is an unused NPC script. This NPC would use the same text if the player has not yet joined the Secret Power Club ("Do you know the TM SECRET POWER?…"), but once the player has joined, he/she would sell the following inventory of decorations: Mud Ball, Slide, Fence Length, Fence Width, Tire, Breakable Door, Solid Board, Stand, TV, Round TV, and Cute TV. All of these decorations, plus a few others, are only available in the final game during the Lilycove Department Store's rooftop sales.

Test Messages

At offset 0x1C6BF9 (English Ruby 1.0), there are three unused scripts which display untranslated Japanese text strings:

Text Translation
テストよう メッセージです!
ポケモンの せかいへ ようこそ!
This is a test message!
Welcome to the world of Pokémon!
テストよう メッセージです!
かんばん です
This is a test message!
This is a signboard.
テストよう メッセージです!
ざひょう チェックの イベントです
This is a test message!
This is a coordinate check event.

There are two more unused scripts next to those. One brings up the screen to set the clock in the player's bedroom; the other displays the braille text ⠛⠕⠀⠥⠏⠀⠓⠑⠗⠑⠲ ("go up here."), which is used in the game via a different script.

Unused Text


To do:
Confirm what text is actually used when the Lilycove Department Store is having a sale.

Several unused messages appear in a group of strings which starts at 0x1A089A in English Ruby 1.0. Many of them were obviously used for testing during development, but they're interspersed with strings related to the Pokémon Center, Poké Mart, and Lilycove Department Store which are used in the final game. Unlike the messages above, these are not referenced by any script, but are fully localized in all releases of the game.

This is sample message 1.
Welcome to the world of POKéMON AGB!
We hope you enjoy this!

This is sample message 2.
Welcome to the world of POKéMON AGB!
We hope you enjoy this!

This is sample message 3.
Welcome to the world of POKéMON AGB!
We hope you enjoy this!

Note that these messages refer to "Pokémon AGB", rather than Ruby and Sapphire. "Pokémon AGB" was the tentative name for both games before the Game Boy Advance was officially revealed, with "AGB" standing for "Advanced Game Boy".

Welcome to the POKéMON CABLE CLUB

Welcome to the POKéMON CABLE CLUB

Welcome to the POKéMON CABLE CLUB

The Trade Center, Colosseum, and Time Capsule were the three areas of the Pokémon Cable Club in Pokémon Gold, Silver, and Crystal. The Generation III games are infamously known to lack the Time Capsule, and have a Record Corner in its place. These may have been dummy messages; the messages used in the final game go on to explain the service and ask if the player would like to use it.

We’re having a discount sale today!

This text seems to be meant for when the Lilycove Department Store is having a sale, but it's unreferenced.


Mumble, mumble...


Closed today!

Text for one or more obstinate NPCs. This might read like a continuous monologue, but it's stored as four separate strings.

You like the \v4-type POKéMON

It contains a POKéMON!

These strings might have been used if the player were choosing their starter Pokémon in a lab, like in previous games. The first is in desperate need of a comma.

We’re making preparations.

I’m a pseudo-GYM LEADER for

Ready for a test battle.

These refer to test scripts which seem to have been removed.

What should I do for fun today?

I don't know, maybe you'd like to browse TCRF?



The time is \v2!

The HALL OF FAME will be accessed.

Lastly, a few shortcuts for the developers. In the final game, the S.S. Tidal can be used to travel to the Battle Tower or Lilycove from Slateport, so these "warp" messages may have been used before the S.S. Tidal was programmed.

Eon Ticket Event

At 0x1C5033 in English Ruby 1.0, there are two text strings intended to be spoken by Norman as part of the Eon Ticket event. No script in the ROM references this text. The actual Eon Ticket event, as distributed through an e-Reader card in North America, includes its own text as part of the event data, instead of using this text in the ROM. The text from the event is very similar, perhaps having been retranslated from the same Japanese source. However, the event's text has several punctuation errors, suggesting that whoever wrote it had a poor understanding of the game's character set. The event also includes specific text for Norman when he cannot give the Eon Ticket because the player's Key Items pocket is full; this text is not present in the ROM.

Unused (ROM) Used (e-Reader Event)
DAD: \v1! Good to see you!
There’s a letter here for you, \v1.

DAD: I guess this is a PASS for a ship.
But I’ve never seen this ship before.
You should find out what this is about
DAD“\v1! Good to see you!
There’s a letter here for you,\v1.

DAD“It appears to be a ferry TICKET.
but I’ve never seen one like it before.
You should visit LILYCOVE and ask
about it there.

Placeholder Move Texts and Unused Function

Message for using a Normal-type move with an ID greater than 0x162.

When a move with an index number greater than 0x162 (Psycho Boost) is used, the game is programmed not to display the name of the move after "used", but rather a message based on the selected move's type, such as "a NORMAL move" or "an ICE move". This may be an unused debugging leftover. All moves with index numbers greater than 0x162 are invalid in the final game.

If the move's type is invalid, the game may display an invalid string or glitch out.

One of these messages ("a DRAGON move") can be seen with the VBA code 02024BE6:0163, which forces the game to think that the move used was the invalid Dragon-type hex:0163 move. Using a hex editor; one can edit the type of this glitch move by changing the byte at offset 0x1FC1D2 in a US Ruby (MD5 53D1A2027AB49DF34A689FAA1FB14726) or offset 0x1FC162 in a US Sapphire (MD5 F34E91399C719812E66E2C828A2E93D7), to access other messages with the above code.

The equivalent code in Japanese Ruby (MD5 27C9F37193977828F9808F3F76FF8C76) is 02024946:0163, and the equivalent offset is 0x1CDF86.

For unknown reasons, in the English versions, there seems to be a bug where if the move's type was Fighting or Electric, the "What should (PKMN) do" and 'Fight/Bag/Pokémon/Run' boxes are temporarily shifted up when the move is used, and black space is left in the area where these boxes are supposed to be. It is not a side effect of changing an invalid move, because the bug can be seen without changing any glitch move with No$GBA debugger when changing register r1 to above 0162.

This bug has not been seen in the Japanese Ruby when using 02024946:0163 and modifying the relevant offset, as using a Fighting-type or Electric-type move above 0162 displays かくとうわざ or でんきわざ as expected.

The English version messages are as follows. To see them in action, see this video.

a NORMAL move
a FLYING move
a POISON move
a GROUND move
a ROCK move
a BUG move
a GHOST move
a STEEL move
a ??? move
a FIRE move
a WATER move
a GRASS move
an ELECTRIC move
a PSYCHIC move
an ICE move
a DRAGON move
a DARK move

In the Japanese versions, the messages are in the form "(TYPE)わざ" and the types are referred to as they normally are, apart from the "???" type, which is referred to as a "question" (Japanese: はてな, hatena) move.

(Source: Wack0 and Torchickens (analysis and experimentation))

Wild Double Battles

A string of text located at 0x400590 in English Ruby 1.0 suggests that wild double battles, which debuted in Pokémon Diamond and Pearl, were a considered feature.

Wild \v5 and
\v3 appeared!

Pokédex Pokémon Sprite Placeholder

Unused Used

In the hex slots between Celebi and Treecko (252-276), there exists placeholder data. Generally, this data is inaccessible by normal means. However, with the use of a GameShark or similar device, it is possible to bring this placeholder data up in a wild Pokémon Battle as it is coded as an actual Pokémon in the game to prevent crashing when the data is force loaded. A similar method was employed with the infamous Glitch Pokémon Missingno. from Generation 1 games, which is why it existed in the first place. This odd placeholder Pokémon appears as a pair of pixelated floating white question marks and goes by simply "?".

This very placeholder is seen in some early screenshots of Ruby and Sapphire found in some magazines in the Pokédex and was originally used to represent a Pokémon the player hadn't seen yet in the Pokédex. It was eventually replaced by the question mark in a circle picture in the final. This version is coded as an actual Pokémon as well and is found in slots 0x00 and everything after 0x19B (the Egg's data).

Struggle Oddity

When the move Struggle is used in a contest, it is considered a Cool move. However, there is no possible way to use Struggle in a contest, since it is only used when you run out of PP for all moves during a fight.

Unused Mystery Events

The Mystery Events system is designed to add various types of content to the game, primarily by means of the e-Reader. Since Mystery Events are language-locked, and the e-Reader was never released in Europe, the system was entirely useless in the French, German, Italian, and Spanish versions, except for certain Nintendo event distributions. That aside, it includes several features which went unused in all versions of the game.

Special Ribbons

To do:
Upload the unused ribbon sprites.

An event of type 08 gives a particular ribbon to all Pokémon in the party, displaying the message "A special RIBBON was awarded to your party POKéMON." The ribbons can use one of seven different sprites and one of the 64 descriptions listed below. Many of these seem to be ribbons that were intended to be awarded at tournaments, but it is not known if they ever were awarded. Four of them refer to towers, such as Darkness Tower, which have not existed in any Pokémon game.

Pokémon Colosseum awards the "RIBBON awarded for clearing all difficulties" (with the National Ribbon sprite) and "100-straight Win Commemorative RIBBON" (with the Earth Ribbon sprite), but it does this using a mechanism other than Mystery Events.

The Generation IV games retain compatibility with these ribbons, adding names for each sprite design and slightly altering the descriptions, though they remain unused except for the two from Colosseum.

Gen III name Gen IV text
2003 REGIONAL TOURNEY CHAMPION RIBBON 2003 Regional Tournament Champion Ribbon
2003 NATIONAL TOURNEY CHAMPION RIBBON 2003 National Tournament Champion Ribbon
2003 GLOBAL CUP CHAMPION RIBBON 2003 Global Cup Champion Ribbon
2003 REGIONAL TOURNEY Runner-up RIBBON 2003 Regional Tournament Runner-up Ribbon
2003 NATIONAL TOURNEY Runner-up RIBBON 2003 National Tournament Runner-up Ribbon
2003 GLOBAL CUP Runner-up RIBBON 2003 Global Cup Runner-up Ribbon
2003 REGIONAL TOURNEY Semifinalist RIBBON 2003 Regional Tournament Semifinalist Ribbon
2003 NATIONAL TOURNEY Semifinalist RIBBON 2003 National Tournament Semifinalist Ribbon
2003 GLOBAL CUP Semifinalist RIBBON 2003 Global Cup Semifinalist Ribbon
2004 REGIONAL TOURNEY CHAMPION RIBBON 2004 Regional Tournament Champion Ribbon
2004 NATIONAL TOURNEY CHAMPION RIBBON 2004 National Tournament Champion Ribbon
2004 GLOBAL CUP CHAMPION RIBBON 2004 Global Cup Champion Ribbon
2004 REGIONAL TOURNEY Runner-up RIBBON 2004 Regional Tournament Runner-up Ribbon
2004 NATIONAL TOURNEY Runner-up RIBBON 2004 National Tournament Runner-up Ribbon
2004 GLOBAL CUP Runner-up RIBBON 2004 Global Cup Runner-up Ribbon
2004 REGIONAL TOURNEY Semifinalist RIBBON 2004 Regional Tournament Semifinalist Ribbon
2004 NATIONAL TOURNEY Semifinalist RIBBON 2004 National Tournament Semifinalist Ribbon
2004 GLOBAL CUP Semifinalist RIBBON 2004 Global Cup Semifinalist Ribbon
2005 REGIONAL TOURNEY CHAMPION RIBBON 2005 Regional Tournament Champion Ribbon
2005 NATIONAL TOURNEY CHAMPION RIBBON 2005 National Tournament Champion Ribbon
2005 GLOBAL CUP CHAMPION RIBBON 2005 Global Cup Champion Ribbon
2005 REGIONAL TOURNEY Runner-up RIBBON 2005 Regional Tournament Runner-up Ribbon
2005 NATIONAL TOURNEY Runner-up RIBBON 2005 National Tournament Runner-up Ribbon
2005 GLOBAL CUP Runner-up RIBBON 2005 Global Cup Runner-up Ribbon
2005 REGIONAL TOURNEY Semifinalist RIBBON 2005 Regional Tournament Semifinalist Ribbon
2005 NATIONAL TOURNEY Semifinalist RIBBON 2005 National Tournament Semifinalist Ribbon
2005 GLOBAL CUP Semifinalist RIBBON 2005 Global Cup Semifinalist Ribbon
POKéMON BATTLE CUP CHAMPION RIBBON Pokémon Battle Cup Champion Ribbon
POKéMON BATTLE CUP Runner-up RIBBON Pokémon Battle Cup Runner-up Ribbon
POKéMON BATTLE CUP Semifinalist RIBBON Pokémon Battle Cup Semifinalist Ribbon
POKéMON BATTLE CUP Participation RIBBON Pokémon Battle Cup Participation Ribbon
POKéMON LEAGUE CUP Runner-up RIBBON Pokémon League Runner-up Ribbon
POKéMON LEAGUE CUP Semifinalist RIBBON Pokémon League Semifinalist Ribbon
POKéMON LEAGUE CUP Participation RIBBON Pokémon League Participation Ribbon
ADVANCE CUP Runner-up RIBBON Advance Cup Runner-up Ribbon
ADVANCE CUP Semifinalist RIBBON Advance Cup Semifinalist Ribbon
ADVANCE CUP Participation RIBBON Advance Cup Participation Ribbon
POKéMON Tournament Participation RIBBON Pokémon Tournament Participation Ribbon
POKéMON Event Participation RIBBON Pokémon Event Participation Ribbon
POKéMON Festival Participation RIBBON Pokémon Festival Participation Ribbon
Difficulty-clearing Commemorative RIBBON A Ribbon awarded for overcoming difficult challenges.
RIBBON awarded for clearing all difficulties. A Ribbon awarded for overcoming all difficult challenges.
100-straight Win Commemorative RIBBON A Ribbon awarded for winning 100 matches in a row.
DARKNESS TOWER Clear Commemorative RIBBON A Ribbon awarded for clearing the Darkness Tower.
RED TOWER Clear Commemorative RIBBON A Ribbon awarded for clearing the Red Tower.
BLACKIRON TOWER Clear Commemorative RIBBON A Ribbon awarded for clearing the Blackiron Tower.
FINAL TOWER Clear Commemorative RIBBON A Ribbon awarded for clearing the Final Tower.
Legend-making Commemorative RIBBON A Ribbon awarded for creating a new legend.
POKéMON CENTER TOKYO Commemorative RIBBON Pokémon Center Tokyo Commemorative Ribbon
POKéMON CENTER OSAKA Commemorative RIBBON Pokémon Center Osaka Commemorative Ribbon
POKéMON CENTER NAGOYA Commemorative RIBBON Pokémon Center Nagoya Commemorative Ribbon
POKéMON CENTER NY Commemorative RIBBON Nintendo World NY Commemorative Ribbon
Summer Holidays RIBBON Summer Holidays Ribbon
Winter Holidays RIBBON Winter Holidays Ribbon
Spring Holidays RIBBON Spring Holidays Ribbon
Evergreen RIBBON Evergreen Ribbon
Special Holiday RIBBON Special Holiday Ribbon
Hard Worker RIBBON Hard Worker Ribbon
Lots of Friends RIBBON Lots of Friends Ribbon
Full of Energy RIBBON Full of Energy Ribbon
A commemorative RIBBON for a loved POKéMON. A commemorative Ribbon for a beloved Pokémon.
RIBBON that shows love for POKéMON. A Ribbon that proclaims love for Pokémon.

National Pokédex Upgrade

An event of type 09 displays the message "The POKéDEX has been upgraded with the NATIONAL MODE."

Add a Rare Word

An event of type 0A event adds a specified word from the Trendy Saying category to the game's phrase input system. Upon doing so, it displays the message "A rare word has been added."

In-Game Clock Adjustment

An event of type 0E displays the message "The in-game clock adjustment function is now useable." After this event is received, pressing Left + Select + B on the title screen will lead to a screen which asks "Reset RTC? A: Confirm, B: Cancel". Pressing A brings up a second screen on which the in-game time and number of days elapsed can be changed. Despite what the message says, this changes the timestamps stored in the save file, and not the RTC itself. After the time is adjusted, this function will be disabled, and can only be accessed by receiving the event again.

Unused Messages

"This data cannot be used in this version." is displayed when a received event is marked as being incompatible with that version of the game (Ruby or Sapphire). Because all released Mystery Events are compatible with both games, this message cannot normally be seen in these games. It can, however, be seen in the Japanese Pokémon Emerald when scanning an e-Reader card intended for Ruby and Sapphire.

"The event was safely loaded." is a default message used when there is no specific message for the type of event being loaded. Scripted events, such as the Eon Ticket and Regi doll events, include custom success and failure messages which override the default message, so it is never seen.

(Source: Háčky, Bulbapedia (ribbon list))

Build Dates

version Ruby
ASCII string
Japanese 0x1B32B8 0x1B3248
2002 10 13 16:31
English v1.0 0x1E2810 0x1E27A0
2002 10 15 20:34
English v1.1/1.2 0x1E2828 0x1E27B8
German v1.0/1.1 0x1EF77C 0x1EF710
$Name: debug-Euro-2003-05-09-A $
French v1.0/1.1 0x1EAC08 0x1EAB98
Spanish v1.0/1.1 0x1E7520 0x1E74B0
$Name: debug-Euro-2003-05-19-A $
Italian v1.0/1.1 0x1E449C 0x1E442C