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Hey You, Pikachu!
|Hey You, Pikachu!|
Hey You, Pikachu! is a simulation game in which you talk to Pikachu (quite literally). Notable for being the only N64 game released in America to use the Voice Recognition Unit (VRU), which is Nintendo-speak for "dopey-looking microphone".
If the game ever crashes, it'll display a very basic crash handler at the top of the screen.
Using the GameShark code 800AE503 0001 brings you to an unused area known as Entryway and causes the text 'Macro Test' to appear at the top of the screen. It's apparently the house's entryway. There's a Bulbasaur stuck in the center and Pikachu is always carrying a pink purse.
The North American version has several changes from the Japanese one. A European version wasn't released due to trouble with recognizing various accents at the same time.
In the US release, along with the little person on the indicator talking, a bubble appears when the player is actively talking into the microphone to further indicate that the microphone is receiving input. In the Japanese version, a bubble does not appear during this time, though everything else is the same. The bubble only appears when it's being sent to Pikachu.
Every Pokémon except Pikachu, Magnemite, Caterpie, and Butterfree have different cries between the two versions. This is because the Pokémon go by different names between Japanese and English, and the voice work was changed to match the dubs of the anime. In the case of Magnemite, its cry is simply a screeching noise, which required no change even though its Japanese name is different than its English one.
Right outside the sliding glass door of the player's room are a pair of shoes in the Japanese version which are nonexistent in the US one. In Japan, people take their shoes off before entering their homes, a tradition which America doesn't follow so strictly.
The Nintendo 64 in the Japanese version looks rather unpolished and appears to have American Super Nintendo cartridges with it, which doesn't make sense (N64 cartridges are the same in design between America and Japan).
The fishing posters that the player receives are different in design between the two versions.
Certain items that the player and Pikachu can play with are different.
The onigiri (riceball) that resides in the Toolbox by default was changed to a cupcake in the US version.
The Japanese version has eggplants, whereas the US version has corn. The result is that Japan misses out on popcorn which is obtained when Pikachu shocks the corn.
In Viridian Forest, the player finds Cattails rather than Horsetails.
In Springleaf Field, the Morning Glory in the Japanese version became a Bluebell in the US one, although the models remain unchanged since it's just a texture swap.
"No Microphone" Icon
In the Japanese version, the icon displayed in the lower right-hand corner of the screen when the microphone is not plugged in is small and static. This was apparently too easy for players to miss, so the US version animates the icon, renders it larger onscreen, and makes a repeated buzzing sound.
Check to see if any part of this game is still in the US version's code.
In the US version, going to Cobalt Coast in Pikachu's Play Days leads to a Piñata party where Pikachu has to hit a Pokéball Piñata. In the Japanese version, Pikachu instead plays a similar game called Suikawari.
The objective of the game is to hit a watermelon with a stick, with Pikachu wearing Satoshi (Ash)'s hat from the anime to cover his eyes. As such, there are watermelons scattered around along with the bananas, and Pikachu has to hit the watermelons. Pikachu can trip on the watermelons a couple times before he actually has to quit the game, whereas tripping on bananas is an automatic game over.
If Pikachu loses, he gets a soda can pull tab in the Japanese version and a bottle cap ring in the US one. This was likely changed since pull tabs had been completely phased out in the US.