PokéROM
PokéROM |
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Developer: Basis Applied Technology[1]
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A series of educational CD-ROMs based on the anime that is not to be confused with actual ROMs of Pokémon games.
Contents
Unused Graphics
New Section
Found in observation lab.dcr is a placeholder image.
StoryMaker
Found in TrainerCenter.dcr.
Unused Audio
103_lava
Found in Trainer Center.dcr is, for some reason, the song "Hot Lava" from the South Park season 1 episode "Volcano".
worried
In the same file is another South Park sound byte, taken from the season 2 episode "Terrance and Phillip in: Not Without My Anus".
Development Text
PokeROM Sound Notes
Found in globaldata.cst are notes on the sound effects.
Pokerom Sound Key 1.Install Pokerom DB 1. Yes/No = squish comp 2.wav 2.Normal sign in 1. O.K = squish comp 2.wav 1. Gem 1 = Jem 1.wav 2. Gem 1 = Jem 2.wav 3. Gem 1 = Jem 3.wav 4. Gem 1 = Jem 4.wav 5. Gem 1 = Jem 5.wav 3. All square and rectangular keys = Square keys.wav 3.FCF sign in Same as above 4.Video /Print DB 1. All round buttons = squish comp 2.wav 2. Close = Square keys.wav 3. B&W and color select buttons = Square keys.wav 5.Settings DB 1. Round buttons = squish comp 2.wav 2. Close button = Square keys.wav 3. Small button with arrows = Mouse down = scroll key DWN.wav Mouse up = scroll key UP.wav 6.Goto Sanctuary? DB 1. Yes/No = squish comp 2.wav 7.Are you sure you want to quit? DB 1. Yes/No = squish comp 2.wav 8.How many Players ?DB 1. All round buttons = squish comp 2.wav 9.Pokerom Interface 1. Pokerom # button = the pokemon call 2. Quit = squish comp 2.wav 3. All the other buttons = Hard clic 555.wav 10.Help DB 1. Static o screen = Static Oak.wav 2. Close button = Square keys.wav 11.Observation Lab 1. Source button = Square keys.wav 2. Rollover arrow key = sonar scroll 1.wav 3.Mouse down on arrow key = sonar scroll 2.wave 4. when player rolls over a Pokemon on screen = loop of Pokemon here.wav until the player moves their cursor away 11A. Source DB 1.close button = Square keys.wav 2. when player clicks on Pokemon in column = Pokemon here.wav 12.Flash Card Frenzy 1. When race finishes = FCF race finish applause.wav 13.Study Hall 1. When player clicks on table top graphics = Tabletop graphic.wav 14.Sanctuary intro screen 1. When player clicks on a building = Choose Building snd.wav All 1 component dialogue boxes(No video/print tray at bottom) use 1 part DB enter exit.wav to enter or exit the stage. All 2 component dialogue boxes use 2 part DB enter exit.wav to enter or exit the stage.
References
- ↑ 1.0 1.1 ./Data/ReadMe.txt on disc
- ↑ Introducing PokéROMs. "After entertaining Pokémon Trainers with Pokémon Project Studio, The Learning Company has recently released their latest line of Pokémon products, called PokéROMs."
- ↑ Tips & Tricks - September 2000, p. 106. "The first series was released on July 10th at a suggested retail price of $7.99."
- ↑ Total Game Boy Issue 13, back cover. This issue was apparently released on October 28th, 2000, so going by this ad saying "COMING SOON" at this point, the EU release was likely sometime in Q4.
- Games developed by Basis Applied Technology
- Games published by Mattel Interactive
- Games published by The Learning Company
- Windows games
- Mac OS Classic games
- Games released in 2000
- Games released in July
- Games released on July 10
- Games with hidden development-related text
- Games with unused graphics
- Games with unused music
- Games with unused sounds
- Pokémon series
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