A series of educational CD-ROMs based on the anime.
Found in observation lab.dcr is a placeholder image.
Found in TrainerCenter.dcr.
Found in Trainer Center.dcr is, for some reason, the song Hot Lava from the South Park season 1 episode Volcano.
In the same file is another South Park sound byte, taken from the season 2 episode Terrance in Phillip in: Not Without My Anus.
PokeROM Sound Notes
Found in globaldata.cst are notes on the sound effects.
Pokerom Sound Key 1.Install Pokerom DB 1. Yes/No = squish comp 2.wav 2.Normal sign in 1. O.K = squish comp 2.wav 1. Gem 1 = Jem 1.wav 2. Gem 1 = Jem 2.wav 3. Gem 1 = Jem 3.wav 4. Gem 1 = Jem 4.wav 5. Gem 1 = Jem 5.wav 3. All square and rectangular keys = Square keys.wav 3.FCF sign in Same as above 4.Video /Print DB 1. All round buttons = squish comp 2.wav 2. Close = Square keys.wav 3. B&W and color select buttons = Square keys.wav 5.Settings DB 1. Round buttons = squish comp 2.wav 2. Close button = Square keys.wav 3. Small button with arrows = Mouse down = scroll key DWN.wav Mouse up = scroll key UP.wav 6.Goto Sanctuary? DB 1. Yes/No = squish comp 2.wav 7.Are you sure you want to quit? DB 1. Yes/No = squish comp 2.wav 8.How many Players ?DB 1. All round buttons = squish comp 2.wav 9.Pokerom Interface 1. Pokerom # button = the pokemon call 2. Quit = squish comp 2.wav 3. All the other buttons = Hard clic 555.wav 10.Help DB 1. Static o screen = Static Oak.wav 2. Close button = Square keys.wav 11.Observation Lab 1. Source button = Square keys.wav 2. Rollover arrow key = sonar scroll 1.wav 3.Mouse down on arrow key = sonar scroll 2.wave 4. when player rolls over a Pokemon on screen = loop of Pokemon here.wav until the player moves their cursor away 11A. Source DB 1.close button = Square keys.wav 2. when player clicks on Pokemon in column = Pokemon here.wav 12.Flash Card Frenzy 1. When race finishes = FCF race finish applause.wav 13.Study Hall 1. When player clicks on table top graphics = Tabletop graphic.wav 14.Sanctuary intro screen 1. When player clicks on a building = Choose Building snd.wav All 1 component dialogue boxes(No video/print tray at bottom) use 1 part DB enter exit.wav to enter or exit the stage. All 2 component dialogue boxes use 2 part DB enter exit.wav to enter or exit the stage.