Pokémon Mystery Dungeon: Gates to Infinity
|Pokémon Mystery Dungeon: Gates to Infinity|
Also known as: Pokémon no Fushigi no Dungeon: Magnagate to Mugendai no Meikyuu (JP)
Pokémon Mystery Dungeon: Gates to Infinity is the fourth installment (fifth in Japan) of the Pokémon Mystery Dungeon series. While including various features from the previous games as well as the Japan-only Wiiware games, the core feature is the Magnagate Dungeons, where a picture of any circular object could generate a short dungeon to explore.
There has been some unused moves discovered in the game in which the moves do nothing, there's also some unused items. Document the following:
| Unused DLC Packages|
One particular sound effect, in which is completely unused, is the sound effect of stepping on a tile or trap. Unfortunately, since Pokémon Mystery Dungeon: Gates to Infinity doesn't use any sound effect for stepping on a trap and instead goes onto its individual tile or trap sound effect, this sound effect is left unused. This one is identical to the one used in the WiiWare Pokémon Mystery Dungeon Adventure Squad games.
An image that says Temporary collision detection.
Another unused image, which reads Temporary Skill dojo • Rare.
An unused charcoal Pikachu model with four "Dummy" words placed on it.
Choose the type of test command! Actor Get initial START Pos and PossOff test Fixed camera, two simultaneous move test Fixed Camera 2 PKMN Simult TaskSleep Test Camera Array 2 PKMN Simult TaskSleep Test Mass simultaneous movement test Large group, different speeds, everyone effect test TaskL array process test by group Actor START with inital position get test Offset position test Get inital position again test End Fixed camera 2 parallel test Partner walks POINT_00 HERO position is Offset0.5-0.2 from POINT_00 2 parallel test over Fixed camera 2 parallel test 2 Partner walks at POINT_00 HERO moves after waiting 0.5 s 2 PKMN parallel test over Camera and 2 parallel test Partner walks at POINT_00 HERO moves after waiting 0.5 s Camera is independent at POINT_00 Focus point moves Camera and 2 parallel test over Fixed camera, large group, different speeds Everyone moves to POINT_01 Fixed camera when everyone gathers Everyone moves to POINT_01 at same speed Larget group gathering over! Moving camera, large group, different speeds Everyone moves to different points Effect with everyone Same map Different maps Same effect Different effects Effect test over! Group parallel Test Let's see how it looks, why don't we? It's over!
Text referencing a test menu, as well as various types of tests.
|The Mystery Dungeon series|
|SNES||Torneko no Daibouken: Fushigi no Dungeon|
|Shiren the Wanderer|
|SNES||Fushigi no Dungeon 2: Fuurai no Shiren|
|Nintendo 64||Fushigi no Dungeon: Fuurai no Shiren 2: Oni Shuurai! Shiren-jou!|
|Nintendo DS||Mystery Dungeon: Shiren the Wanderer|
|Wii||Shiren the Wanderer|
|PlayStation||Chocobo no Fushigina Dungeon • Chocobo's Dungeon 2|
|Game Boy Advance||Pokémon Mystery Dungeon: Red Rescue Team|
|Nintendo DS||Pokémon Mystery Dungeon: Blue Rescue Team • Pokémon Mystery Dungeon: Explorers of Darkness & Time • Pokémon Mystery Dungeon: Explorers of Sky|
|Nintendo 3DS||Pokémon Mystery Dungeon: Gates to Infinity • Pokémon Super Mystery Dungeon|