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Pokémon Mystery Dungeon: Gates to Infinity
| Pokémon Mystery Dungeon: Gates to Infinity |
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Also known as: Pokémon no Fushigi no Dungeon: Magnagate to Mugendai no Meikyuu (JP)
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Pokémon Mystery Dungeon: Gates to Infinity is the fourth installment (fifth in Japan) of the Pokémon Mystery Dungeon series. While including various features from the previous games as well as the Japan-only Wiiware games, the core feature is the Magnagate Dungeons, where a picture of any circular object could generate a short dungeon to explore.
| To do: There has been some unused moves discovered in the game in which the moves do nothing, there's also some unused items. Document the following:
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Contents
Sub-Pages
| Unused DLC Packages |
Unused Sounds
SE_ACT_TRAP_ON
One particular sound effect, in which is completely unused, is the sound effect of stepping on a tile or trap. Unfortunately, since Pokémon Mystery Dungeon: Gates to Infinity doesn't use any sound effect for stepping on a trap and instead goes onto its individual tile or trap sound effect, this sound effect is left unused. This one is identical to the one used in the WiiWare Pokémon Mystery Dungeon Adventure Squad games.
Unused Graphics
An image that says Temporary collision detection.
Another unused image, which reads Temporary Skill dojo • Rare.
Unused Model
An unused charcoal Pikachu model with four "Dummy" words placed on it.
Unused Text
Choose the type of test command! Actor Get initial START Pos and PossOff test Fixed camera, two simultaneous move test Fixed Camera 2 PKMN Simult TaskSleep Test Camera Array 2 PKMN Simult TaskSleep Test Mass simultaneous movement test Large group, different speeds, everyone effect test TaskL array process test by group Actor START with inital position get test Offset position test Get inital position again test End Fixed camera 2 parallel test Partner walks POINT_00 HERO position is Offset0.5-0.2 from POINT_00 2 parallel test over Fixed camera 2 parallel test 2 Partner walks at POINT_00 HERO moves after waiting 0.5 s 2 PKMN parallel test over Camera and 2 parallel test Partner walks at POINT_00 HERO moves after waiting 0.5 s Camera is independent at POINT_00 Focus point moves Camera and 2 parallel test over Fixed camera, large group, different speeds Everyone moves to POINT_01 Fixed camera when everyone gathers Everyone moves to POINT_01 at same speed Larget group gathering over! Moving camera, large group, different speeds Everyone moves to different points Effect with everyone Same map Different maps Same effect Different effects Effect test over! Group parallel Test Let's see how it looks, why don't we? It's over!
Text referencing a test menu, as well as various types of tests.
Regional Differences
In the Japanese version the player is allowed to choose the partner's gender at the start of the game. This has been removed in the American and European versions of the game, where the partner is always male (although most of the English script never refers to him as such). Like many other aspects of the game, this is handled by a lua script, which can be edited to bring the feature back in the European and American versions.
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Spike Chunsoft
Games > Games by platform > Nintendo 3DS games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2012
Games > Games by series > Mystery Dungeon series
Games > Games by series > Pokémon series

