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Pokémon Mystery Dungeon: Gates to Infinity

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Title Screen

Pokémon Mystery Dungeon: Gates to Infinity

Also known as: Pokémon Fushigi no Dungeon: Magnagate to Mugendai Meikyuu (JP)
Developer: Spike Chunsoft
Publishers: The Pokémon Company (JP), Nintendo (INT)
Platform: Nintendo 3DS
Released in JP: November 23, 2012
Released in US: March 24, 2013
Released in EU: May 17, 2013
Released in AU: May 18, 2013


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
SoundIcon.png This game has unused sounds.


Pokémon Mystery Dungeon: Gates to Infinity is the fourth installment (fifth in Japan) of the Pokémon Mystery Dungeon series. While including various features from the previous games as well as the Japan-only WiiWare games, the core feature is the Magnagate Dungeons, where a picture of any circular object could generate a short dungeon to explore.

Hmmm...
To do:
There has been some unused moves discovered in the game that do nothing, and there are also some unused items.

Document the following:

  • The entire list of unused items, as well as their sprites and models.
  • The entire list of unused moves.
  • There's a lot of unused content documented here.
  • Cover the downloadable demo version on here, if you still have it.

Sub-Page

PMDGTI - Katakana De icon.png
Unused DLC Packages

Demo Leftover

Found in image_2d, is a image called trial_ver.img. It is leftover from a demo version of the game.

PMDGTI trial ver.png

Unused Sounds

SE_ACT_TRAP_ON

This is meant to be a generic sound effect for stepping on a tile or trap, and is identical to the one used in the WiiWare Pokémon Mystery Dungeon Adventure Squad games. Since Gates to Infinity uses sound effects individual to the particular tile or trap in question instead, this one is left unused here.

Blank Sound

Found in sound/stream is this short sound, meant for testing sound effects. However many of these sound files share the same exact sound, in which are listed below. The sound's internal name is later revealed to be SE_SYS_NO_SELECT in Rescue Team DX.

  • BGM_DUN_00.bcstm
  • BGM_DUN_07.bcstm
  • BGM_DUN_TEST_01.bcstm
  • BGM_DUN_TEST_02.bcstm
  • BGM_DUN_TEST_03.bcstm
  • BGM_EVE_BOSS_02.bcstm
  • BGM_EVE_BOSS_03.bcstm
  • BGM_EVE_BOSS_05.bcstm
  • BGM_EVE_BOSS_06.bcstm
  • BGM_EVE_BOSS_07.bcstm
  • BGM_EVE_OFFENSIV_01.bcstm
  • BGM_EVE_SAZANDORA_02.bcstm
  • BGM_EVE_THEME_HOPE_02.bcstm
  • BGM_MAP_PARADISE.bcstm
  • BGM_MAP_PARADISE_02.bcstm
  • BGM_MAP_TOWN.bcstm
  • BGM_TEST_01.bcstm
  • BGM_TEST_02.bcstm
  • BGM_TEST_02_VOL63.bcstm
  • BGM_TEST_02_VOL127.bcstm
  • BGM_TEST_02_VOL255.bcstm
  • ENV_TEST_QUAKE_1.bcstm
  • ENV_TEST_QUAKE_2.bcstm
  • ENV_TEST_RIVER_1.bcstm
  • ENV_TEST_RIVER_2.bcstm
  • ENV_TEST_WIND_1.bcstm
  • ENV_TEST_WIND_2.bcstm
  • ME_MINIGAME_01.bcstm
  • ME_MINIGAME_02.bcstm
  • ME_MINIGAME_03.bcstm
  • ME_MINIGAME_04.bcstm
  • SE_TEST_LOOP_BIRD.bcstm
  • SE_TEST_LOOP_HADOU.bcstm
  • SE_TEST_LOOP_QUAKE_1.bcstm
  • SE_TEST_LOOP_QUAKE_2.bcstm
  • SE_TEST_LOOP_WIND_1.bcstm
  • SE_TEST_LOOP_WIND_2.bcstm

Unused Graphics

Pokemon-Mystery-Dungeon-Gates-Infinity-Temp-Collision.png
An image that says "Temporary collision detection".

Pokemon-Mystery-Dungeon-Gates-Infinity-Temp-Dojo.png
Another unused image, which reads "Temporary Skill dojo • Rare".

Gates debug media.png
wallpaper_sub01.img is a picture with several vertical bars of various colors with the word "DEBUG" on top.

(mysterydungeonwiki.com: Blue)

Gates vertical bars.png
There are two pictures for each possible partner: bg/im01_01a_pika.img, bg/im01_01a_pika_a.img, bg/im01_01b_tsuta.img, bg/im01_01b_tsuta_a.img, bg/im01_01c_poka.img, bg/im01_01c_poka_a.img, bg/im01_01d_miju.img, bg/im01_01d_miju_a.img, bg/im01_01e_kiba.img, and bg/im01_01e_kiba_a.img. All of them look the same: four vertical bars of various colors. It has been speculated that these pictures might have been intended to appear as the background picture while selecting the partner.

(mysterydungeonwiki.com: Blue)

Unused Main Menu Artwork

Two unused Main Menu illustrations can be found in the files. One shows Oshawott, Tepig, Emolga, and Dunsparce in Paradise in Companion Mode. while the other shows a party consisting of Snivy, Axew, Carracosta, and Gothorita opening a chest while inside a dungeon. The events depicted in the latter never happen in the actual game.

(mysterydungeonwiki.com: evandixon)

Unused Models

Dummy Model

PokemonGatestoInfinityDummyPikachu.png

An unused charcoal Pikachu model with four copies of the word "Dummy" placed on it.

Sample_Box

PSMD Sample Box.png

A simple green cube.

Unused Text

Text referencing a test menu, as well as various types of tests.

Choose the type of test command!
 
Actor Get initial START Pos and PossOff test
 
Fixed camera, two simultaneous move test
 
Fixed Camera 2 PKMN Simult TaskSleep Test
 
Camera Array 2 PKMN Simult TaskSleep Test
 
Mass simultaneous movement test
 
Large group, different speeds, everyone effect test
 
TaskL array process test by group
 
Actor START with inital position get test
 
Offset position test
 
Get inital position again test
 
End
 
Fixed camera 2 parallel test
 
Partner walks POINT_00

HERO position is Offset0.5-0.2 from POINT_00
 
2 parallel test over
 
Fixed camera 2 parallel test 2
 
Partner walks at POINT_00

HERO moves after waiting 0.5 s
 
2 PKMN parallel test over
 
Camera and 2 parallel test
 
Partner walks at POINT_00

HERO moves after waiting 0.5 s
 
Camera is independent at POINT_00

Focus point moves
 
Camera and 2 parallel test over
 
Fixed camera, large group, different speeds
 
Everyone moves to POINT_01
 
Fixed camera when everyone gathers
 
Everyone moves to POINT_01 at same speed
 
Larget group gathering over!
 
Moving camera, large group, different speeds
 
Everyone moves to different points
 
Effect with everyone
 
Same map
 
Different maps
 
Same effect
 
Different effects
 
Effect test over!
 
Group parallel Test
 
Let's see how it looks, why don't we?
 
It's over!

Many of the files in the message folders are empty, and many of them include or exclusively have the following line:

 [M:DEBUG]If you see this message, please report[R]it to the developers. 
(mysterydungeonwiki.com: Blue)

A similar line can be found in message/outline.bin:

 [M:DEBUG]If this message is displayed,[R]submit a bug report. 
(mysterydungeonwiki.com: Blue)

Unused error messages in message/common.bin, likely related to DLC:

[CN][M:UNUSED]The SD Card is not inserted.[R][R][CN]Could not load music.[R][CN]Music play ended.
[CN][M:UNUSED]The downloadable content is corrupted.[R][R][CN]Could not load music.[R][CN]Music play ended.
(mysterydungeonwiki.com: Blue)

In the final build of the game, the player can't leave Paradise Center while the Request Gate is open. This unused line about Paradise facilities can be found in the files:

 [M:UNUSED] You cannot change any facilities[R]while the Request Gate is open.  
(mysterydungeonwiki.com: Blue)

Language selection text immediately follows (in the final build of the game the language depends on the system settings and can be changed at any moment):

 ENGLISH

FRENCH

GERMAN

ITALIAN

SPANISH

Please choose a language.  
(mysterydungeonwiki.com: Blue)

There is also a duplicate of an identical error message that is actually used (without the unused kanji icon):

 [M:UNUSED][CN]The SD Card was removed. 
(mysterydungeonwiki.com: Blue)

Something related to StreetPass found in message/menu_quest_cec.bin:

 [M:UNUSED] Get a StreetPass request first!
[M:UNUSED] You don't have a StreetPass request!

[M:UNUSED] Please set up your StreetPass Box!

[M:UNUSED] You can't try it any more!

[M:UNUSED] Added

[M:UNUSED] Failed

[M:UNUSED] Add this request for StreetPass?

[M:UNUSED] Added to request list

[M:UNUSED] Discarded

[M:UNUSED] Add the StreetPass request to your list? 
(mysterydungeonwiki.com: Blue)

References to an unused text speed option can be found in message/common.bin:

 [M:UNUSED]Text Speed

[M:UNUSED]Slow

[M:UNUSED]Normal

[M:UNUSED]Fast

[M:UNUSED]It changes the text speed. 
(mysterydungeonwiki.com: Blue)

Regional Differences

In the Japanese version, the player is allowed to choose the partner's gender at the start of the game. This was removed in the American and European versions, where the partner is always male (although most of the English script never refers to him as such).

Like many other aspects of the game, this is handled by a lua script, which can be edited to restore the feature in the European and American versions.