Pokémon Mystery Dungeon: Rescue Team DX
Pokémon Mystery Dungeon: Rescue Team DX |
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Developer: Spike Chunsoft This game has unused animations. This game has a prototype article This game has a prerelease article This game has a notes page |
Pokémon Mystery Dungeon: Rescue Team DX is a remake of the very first Pokémon Mystery Dungeon games in 3D using the Unity engine.
While very faithful to the original, certain things from the original were removed and downgraded in a way. (such as the evolution items, camps being downgraded to menus, and certain cutscenes having parts that are not present here) Possibly due to time constraints, despite this it's considered to be a great remake of the Pokémon Mystery Dungeon franchise.
To do: A handful of things to cover. You can use a program called DreamNexus or Yuzu to extract the game files for this game, and check the files out with AssetStudio, and with Unity since the game runs on the Unity engine.
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Contents
Sub-Pages
Prototype Info |
Prerelease Info |
Notes |
Unused Animations Pokémon animations that can't be seen normally in-game, including leftovers from the 3DS Pokémon Mystery Dungeon games. |
Unused Sounds A bunch leftover from the previous games. In which the developers forgot to remove from the asset bundles. |
Unused Moves Pokémon moves and abilities that cannot be obtainable or used by the player. |
Unused Items Items that were left behind in the mystery dungeon. |
Unused Dungeons Mystery dungeons that you cannot explore. |
Unused Portraits That is a lot of unused emotion portraits. |
Unused Models Placeholders and other things. |
Development Leftovers A bunch of dummy portraits and development screenshots taken from Red Rescue Team for reference for the developers to build the boss areas in 3D. |
Obscured Graphics Early Textures, Unused Eye Textures, and many more. |
Super Mystery Dungeon Leftovers A whole bunch of stuff from the previous game is leftover in the game. The developers had ported all of the assets to Unity, but forgot to check and remove leftover assets. |
Demo Leftovers
A lot of stuff from the demo version is still in the files.
Demo Version Title Screen Logo
This title screen logo was only used in the demo version of the game, but remains in the final version's files inside ev_title.ab, unused. The script for this logo to appear can also be found.
Text Strings
Some text strings from the demo version are left intact in the full version of the game.
In the full version of the game, you'll lose your items and [M:MONEY]money if you faint in a dungeon.[C]But you'll be able to ask other teams to rescue you![C]You can't use this rescue system in the demo version of the game.[C]For now, you can just revive right where you fainted as if someone rescued you!
You can't try this in the demo version. You can try it in the full game!
Pelipper Post Office can't be used in the demo version. You can use it in the full game!
That's it for the demo version. You can play further in the full game!
Unused Text
Debug Menu
These are from a debug menu, according the key names.
Battery Level
Likely for the battery indicator, so it can show the battery life of the Switch device.
Battery lvl 0
Battery lvl 1
Battery lvl 2
Battery lvl 3
Battery lvl 4
Battery lvl 5
Default Hero Name
Max
Default Partner Name
Peyton
Default Team Name
Pokémon
Debug Strings
A fair amount of these debug strings, have mentions of a 2018-2019 release date. Meaning this game was originally going to release some time in 2018 or 2019. Some of these appear to be in a different language, although they can be found in the English strings via DreamNexus.
overseas text check
Jovencillo empōnzoñado de whisky, ¡qué figurota* exhibes! ♥ El veloz “murciélago” hindú comía feliz 'cardillo' y ♪kiwi♪. ¿La cigüeña: toc|aba el ‘saxofón’ detrás del «pal·lenque» de paja? ¡¿Quiere la "boca" vid, piña & fugaz jamón?! Polyfon↑ ‚zwitschernd‘ aßen heiße „Mäxchens“ Vögel↓ Rüben, Joghurt™ und Quark ®. Sì, però niente male... Nidoran♀ Nidoran♂
• Sur son île (intérieure), à côté de lʼalcôve ovoïde, où les bûches se consument dans l'âtre, il pense ☆ à ★ la « cænogenèse » de lʼêtre. §La cause ambiguë entendue à Moy ; dans un capharnaüm qui diminue çà et là la qualité de son œuvre. ♦ J’habite à #Bourg‑en‑Lettres. En—français : on utilise des espaces partout ! Pas vrai ? This is Six-Per-Em Space|This is Thin Space| 12 345a⇄b⇅c⇆d↔x‐y−z
012\\34/56789 € 0⁰1 +3 + 1 #2 ÷ 3 - 4 £5 × 6 ± 7$ / 8% = -9 2<3>1ᵉʳ 1ʳᵉ 9′99″99‴ 1º 4ª 20 °C → 21 ℃ (~^_^)~ ‣ A∞b m² m³ 5 user@no_server.com ← A ¼ de ½ de ¾ RΩ/Sα/EpΔ © Pokémon 2018–2019 ‒ ― Ascii’ Keyboard’
JOVENCILLO EMPŌNZOÑADO DE WHISKY, ¡QUÉ FIGUROTA* EXHIBES! ♥ EL VELOZ “MURCIÉLAGO” HINDÚ COMÍA FELIZ 'CARDILLO' Y ♪KIWI♪. ¿LA CIGÜEÑA: TOC|ABA EL ‘SAXOFÓN’ DETRÁS DEL «PAL·LENQUE» DE PAJA? ¡¿QUIERE LA "BOCA" VID, PIÑA & FUGAZ JAMÓN?! POLYFON↑ ‚ZWITSCHERND‘ AßEN HEIßE „MÄXCHENS“ VÖGEL↓ RÜBEN, JOGHURT™ UND QUARK ®.▽ SÌ, PERÒ NIENTE MALE...▼ NIDORAN♀ NIDORAN♂
• SUR SON ÎLE (INTÉRIEURE), À CÔTÉ DE LʼALCÔVE OVOÏDE, OÙ LES BÛCHES SE CONSUMENT DANS L'ÂTRE, IL PENSE ☆ À ★ LA « CÆNOGENÈSE » DE LʼÊTRE. §LA CAUSE AMBIGUË ENTENDUE A MOY ; DANS UN CAPHARNAÜM QUI DIMINUE ÇA ET LÀ LA QUALITE DE SON ŒUVRE. ♦ J’HABITE A #BOURG‑EN‑LETTRES. EN—FRANÇAIS : ON UTILISE DES ESPACES PARTOUT ! PAS VRAI ? THIS IS SIX-PER-EM SPACE|THIS IS THIN SPACE| 12 345A⇄B⇅C⇆D↔X‐Y−Z
—♀♂%♪★→↑↓←~♡×/…+−±×÷=≠° §‰†‡☆★△▲▽▼◇◆□■◯○●≅⩽⩾ ‘’“”≦≧∞∴※⇒⇔
Cutscene Viewer
This one is likely for a cutscene viewer.
[RT]Start a scene while holding: [RT][M:B08] to return after 1 scene [RT][M:B03] to FF through scene [RT][M:B07] turn script debug flags ON [RT]While in the scene: [RT]Hold [M:B07]+ Press [M:B03] to return to this menu [RT]Hold [M:B08]+[M:B07] to FF through dialogue
Mentions Of Unused Pokemon
Some of these text strings, are even mentioning Pokémon that do not show up in this game. Likely leftover from the previous games.
(White Kyurem)
(Black Kyurem)
Aria Forme
Furfrou
Unused And Unplayable Pokémon
Found in the game's code are various unused/unplayable Pokémon.
There is a Pokémon labeled (NONE) and is numbered #0000. Which is used for a placeholder for other mons.
These two mention the word Outlaw. Unknown purpose. Also present in Gates to Infinity and Pokémon Super Mystery Dungeon.
- 1003: Outlaw Level
- 1004: Outlaw Bottom Up HP
However, many of them are actually duplicate Pokémon.
- 0998: Rayquaza (Mega-Evolution form duplicate which is labeled as YOBI_50)
The boss variant of Rayquaza while used, cannot be recruited normally in-game.
- 0999: Rayquaza
And there's these that are labeled (YOBI_Number), which fills the slots for 0982-0997.
Pokémon numbers 0496-0948 (Except for a certain few) are leftover Pokémon from Gates to Infinity and Pokémon Super Mystery Dungeon, in which many of their models are no longer intact.
Unused Cutscenes
To do: Get these cutscenes working in-game. |
cut_test_kojima00.ab
A cutscene used during development. Credited to Yusuke Kojima, one of the programmers of the game.
cut_test_kojima01.ab
Another cutscene used during development. Credited to Yusuke Kojima, one of the programmers of the game.
cut_test_sawada00.ab
A cutscene used during development. Credited to Masaaki Sawada, one of the programmers of the game.
cut_00test.ab
A test cutscene.
cut_generic_haitatsu.ab
A generic cutscene.
Unused Graphics
Placeholder Flag Design
This placeholder flag design can be found in the flag_image.ab directory. It's pixel art with a red background with some notable JPEG Artifacts.
Test Checker
Found in the effects .ab is this test checker. Likely used for texture mapping.
Japanese Kanji Symbol
Also found in the files is the Kanji symbol for “Temporary”
Item_image_NONE
Item_image_NONE is a transparent 320 x 320 image for the items.
Item_image_DUMMY
Item_image_DUMMY is a placeholder item. Looks to be a pearl.
dummy
dummy is a 40x40 blank black icon, dummy_pokemon shares this. Used as a placeholder icon for dungeon Pokemon.
Rank00_Icon
Ui_Rank00_Icon is a completely white rank image. Used as a placeholder for the rank badges.
Pegawde_x002_nisetoru
Found in dummy.ab are camp sprites for a Substitute Doll.
Pokémon Square Placeholder Texture
...But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! Notes: What could this be saying? |
Found in t01_all_n.ab is a placeholder texture for Pokémon Square. It is a Blue Square with some Red Japanese text.
Generation 4 - 6 Pokemon
Due to the game using leftover code from Super Mystery Dungeon, the game has partial coding for all Generation 4 - 6 Pokémon. The only way to get these Pokémon working in-game is through mods.
Unseen Parts Of Models
Baby Kangaskhan
Like in many Pokémon games, the baby in Kangaskhan's pouch is fully modeled. Unlike X/Y, it is only rigged for one of its arms.
Entirety of Pokémon Square (t01_all.ab)
The entirety of Pokémon Square that was used in a cutscene, the Rescue Team base has very low-poly models as they were never meant to be seen by the player.
Oddities
Squirtle's Relief Sigh Portrait
Squirtle's relief sigh portrait, has its background color changed to red. The other starter Pokémon's relief sigh portrait however retain the yellow background, in which makes it inconsistent to the others.
Gengar's Mouth Texture
To do: There is a mod out there where Gengar's mouth textures was modified to give them unique emotions, test it in-game if Gengar can properly emote the angry expression. |
When Gengar is in the cutscenes, he will still smile throughout the cutscenes despite the portrait displaying a whole different expression entirely. The reason why is that if you look at the mouth textures, Gengar's grin is actually duplicated for the slot for where the sad mouth texture is supposed to display Gengar's frown mouth texture.
Unused Files
A binary file named shiren_arts_data_info.bin is present in the game’s files. The name suggests a relation to Shiren the Wanderer, another Mystery Dungeon series developed by Spike Chunsoft. This file is also present in Super Mystery Dungeon, but with a few bytes more than the RTDX file.
revisionDataLocal.xml
A file in the game called revisionDataLocal.xml has various things that are from early in-development.
Earlier Build Date
Found in Streamingassets/data/revisionDataLocal.xml is an earlier build date dated 2019-12-06 15:00:47, likely from an earlier prototype build of the game.
Build Number
Found in Streamingassets/data/revisionDataLocal.xml is the build number.
1500
Developer Username
Found in revisionDataLocal.xml is a developer username belonging to the lead programmer of the game Takuya Kanai.
t-kanai
Developer Message
...But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! Notes: Translation was done with DeepL and may be inaccurate. |
Also found in revisionDataLocal.xml is a developer message in Japanese. The developers used the program Bugzilla to document a bug fixed in the final release.
Japanese | Translation | Notes |
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バグ虎 5718:【地下】「マップ:みとおせない」ダンジョンにて、依頼対象を未踏破の部屋に飛ばした状態でオート移動を行った際、階段発見済みであっても、未踏破の部屋に向かう →未踏破部屋へ飛ばされた時の対応を追加 | Bugzilla 5718: [Underground] In the "Map: Unknown" dungeon, when the request target is sent to an unexplored room and auto-movement is performed while the request target is sent to an unexplored room, even if the stairs have already been discovered, the request target will go to the unexplored room → added a response when the request target is sent to the unexplored room. | The message explains a bug in which a client for a Rescue Mission will be sent to an unreachable area in the dungeon. |
Region Differences
The title screen varies in different languages, with the Japanese language option having a unique logo.
English | Spanish | Italian |
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French | German | Japanese |
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Internal project name
According to many of the game files, the game's internal name is "pegasus"
- Pages missing developer references
- Games developed by Spike Chunsoft
- Pages missing publisher references
- Games published by The Pokémon Company
- Games published by Nintendo
- Nintendo Switch games
- Pages missing date references
- Games released in 2020
- Games released in March
- Games released on March 6
- Games with unused animations
- Games with unused areas
- Games with unused characters
- Games with hidden developer messages
- Games with unused graphics
- Games with unused models
- Games with unused cinematics
- Games with unused items
- Games with unused abilities
- Games with unused sounds
- Games with unused text
- Games with regional differences
- To do
- Articles needing translation/ja
- Pokémon series
- Mystery Dungeon series
Cleanup > Articles needing translation > Articles needing translation/ja
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden developer messages
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused abilities
Games > Games by content > Games with unused animations
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused characters
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused models
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Spike Chunsoft
Games > Games by platform > Nintendo Switch games
Games > Games by publisher > Games published by Creatures
Games > Games by publisher > Games published by Game Freak
Games > Games by publisher > Games published by Nintendo
Games > Games by publisher > Games published by Nintendo > Games published by The Pokémon Company
Games > Games by release date > Games released in 2020
Games > Games by release date > Games released in March
Games > Games by release date > Games released in March > Games released on March 6
Games > Games by series > Mystery Dungeon series
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