Pokémon Super Mystery Dungeon
Pokémon Super Mystery Dungeon |
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Also known as: Pokémon Méga Donjon Mystère (FR), Pokémon Chou Fushigi no Dungeon (JP) This game has hidden development-related text. |
To do: Gates To Infinity Leftovers
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It's Pokémon Mystery Dungeon, but SUPER with over 700 Pokémon and various upgrades over it's previous entry.
Contents
Sub-Page
Gates To Infinity Leftovers Oh lovely, look at all of those Gates To Infinity leftovers. |
Unused Music
In the Eyes of Our Allies
An unused music track that was supposed to be used for the final battle of the game.
Move Ever Onwards
An unused copy of the track "Pokémon Friends" from Gates.
Gates To Infinity Leftovers
Various music from Gates To Infinity can be found in sound/stream, and these cannot be played inside the Jukebox.
Menu Music
The menu music from Gates.
Minigame Music
2 music tracks used for Minigames in Gates, however since Super doesn't have any minigames these tracks go unused. While the first track is used for a specific event in the game.
Unused Graphics
Used TMs
In Red/Blue Rescue Team, Explorers of Darkness & Time and Sky, when TMs were used, they would become Used TMs, which could be restored with the Recycle move or else discarded. However, in Super (despite TMs in the main series having become infinite-use, a change which did carry over to the previous Mystery Dungeon game), TMs are completely consumed on use, leaving these newly created models unused. Oddly, used models for HMs exist despite the fact they have always been reusable.
These models didn't even exist at all in the previous game, which had the same TM mechanics. A result of considered reversions to the TM mechanics, or a clueless developer copying from the original sprites? Who's to say?
An illustration featuring a Pikachu in front of a giant unknown building, with some debug lines on top.
An early version of the World Map in Pokémon Super Mystery Dungeon exists in the game's code. It is mostly identical to the final map, with the exception of an island situated between the Air Continent and the Grass Continent that is not present in the final game, and the locations of Fire Island Volcano and the Island of Storms being swapped.
Obscured Graphics
The Stone Pokémon models in gimmick_graphic.bin, have expression textures in their eye and mouth textures. But they go unseen, since the default expression for the stone Starter Pokémon is the pain ones, and they are static objects. This was later changed in the next game, Rescue Team DX where the textures of the static model are combined into 1 texture, and the mapping is all in one.
Unused Models
Dummy Pikachu
An unused charcoal Pikachu model with four copies of the word "Dummy" placed on it. This can also be found in Gate's files.
Sample_Box
A simple green cube. This can also be found in Gate's files.
Null_obj
A tiny white cube.
atlas_test
From the looks of it, this appears to be some kind of drawer. The file name suggests that this model was used as a placeholder for the Pokémon Nexus machine.
Grid_00
A grid model, found in test_graphic.bin
Gates To Infinity Leftovers
Minigame Assets
Minigame assets from Gates To Infinity can be found in mg_gimmick_graphic.bin and mg_map_graphic.bin
Paradise Area
Additionally the Paradise area from said game, can be found in paradise_map_graphic.bin. However there are far less files.
Debug Leftovers
paradise_dummy_all.bin
Start while holdingà Debug Flag ONß Return After 1 SceneÞ Touch Screen Black¡ Non-Dungeon Debug¡ Scenario Progression¡ pen Up Dungeons¡ Team Status¡ I tems¡ Moves¡ Pokémon¡ Debug Switch¡ ON¡ OFF¡ Processing Meter¡ Scripter Information¡ Back¡ Cancel¡ Main Scenario State¡ Set End Ban Flag¡ Paradise Progression State¡ Modify Held Money¡ Modify Deposited Money¡ Modify Team Points¡ Change Team Name¡ Change Play Time¡ Change Times on Adventure¡ Modify Notebook¡ Modify Team ID¡ Create Item¡ Modify Inventory¡ Modify Storage¡ Empty Inventory¡ Fill Up Inventory¡ Empty Storage¡ Fill Up Storage¡ Create How Many?¡ Amount¡ Create Where?¡ Create Pokémon¡ Change Player Character¡ Change Partner¡ Change Pokémon Name¡ In-Dungeon Debug¡ Pokémon Parameters¡ Pokémon Restrictions¡ Teach Moves¡ Power Up Moves¡ Create Items¡ Mass Produce¡ Create Tile¡ Create Trap¡ Team Skill¡ Map¡ Team Attack¡ V-Wave¡ Mysteriosity¡ Reserve Path¡ Other¡ Debug Switch¡ Load Script¡ Back¡ Cancel¡ Sound Test¡ Select Pokémon¡ Player Pokémon¡ Pokémon in Front¡ 1st Type: ø¡ 2nd Type: ø¡ Ability: ø¡ Known Moves¡ Parameter 1¡ Parameter 2¡ Hyper Mode¡ Remove Max HP Limitation¡ Reduce HP to 1¡ Level¡ HP¡ MAX HP¡ Accuracy Stage¡ Evasion Stage¡ Belly¡ MAX Belly¡ Friendliness¡ Exp¡ Status ConditionSetRemoveRemoval All¡ Attack¡ Attack Stage¡ Attack Factor¡ Defense¡ Defense Stage¡ Defense Factor¡ Sp Atk¡ Sp Atk Stage¡ Sp Atk Factor¡ Sp Def¡ Sp Def Stage¡ Sp Def Factor¡ Flash Fire Stage¡ Stop Allies¡ Stop Enemies¡ Move Policy¡ Standard¡ Moves Only¡ Attacks Only¡ Enemy Spawning¡ Always Join¡ Remove All Pokémon¡ Create Pokémon¡ Creation Status¡ Range¡ Local Wild ON OFF¡ Other¡ Japanese Order¡ Numerical Order¡ Line's Moves¡ Choose Move¡ Who Will Learn?¡ Player Pokémon¡ Pokémon in Front¡ Forget Which?¡ Grade¡ Growth¡ Power¡ Accuracy¡ PP¡ Arrows¡ Stones¡ Equipment¡ Food¡ Seeds¡ PP¡ Growth¡ Evo Items¡ Others¡ Money¡ Wonder Orbs¡ Trick Box¡ Treasure Box¡ TM¡ Recruit¡ Materials¡ Traps¡ Delete All¡ Item Status¡ Create¡ Stack¡ Sticky?NoYes¡ Where?Your BagPokémon in FrontAt Feet¡ Full Bag¡ Clear Bag¡ Spread Items¡ Spread Items (Shop)¡ Full Spread of Items¡ Clear Floor¡ Create Special Tile¡ None¡ Multi-Attack¡ Dodge¡ Trap State¡ Discovered¡ AttributeTeam AttributeNatural AttributeWild Attribute¡ Which Pokémon's Skill?¡ All Allies¡ Pokémon in Front¡ Learn Team Skill¡ Team Skill ON OFF¡ Team Skills¡ 1st (TBD)¡ 2nd (TBD)¡ Change WeatherClearSunnySandstormRainHailCloudyFogSnow¡ Turns Until Wind¡ Move Floors¡ Reserve Monster House¡ Reserve Shop¡ Change Background¡ No-clip¡ Seed Input¡ Dungeon Seed Input¡ Job Seed InputONOFF¡ Show Entire Map¡ General Item¡ Team Attack¡ Team Points¡ Type¡ Benefit Select¡ No Type¡ Set Mysteriosity¡ Reserve Mysteriosity Event¡ Mysteriosity Event 1¡ Mysteriosity Event 2¡ Restart Floor with Reservations¡ Current Mysteriosity Event¡ Mysterious Tailwind¡ Wild Lvl Down¡ All Wild Napping¡ Mysterious Tailwind¡ No HP Recovery¡ Wild Lvl Up¡ Seeds Banned¡ Wonder Orbs Banned¡ Equipment Effects Off¡ Halls Only Floor¡ All Rooms Panels¡ Change Weather¡ Item Bias¡ Wild Pokémon Bias¡ Ability Effects Off¡ Suddent Death¡ Make TM Appear¡ None¡ DestinationNatural¡ Move to Next Floor¡ Added Effects 100%¡ Ability 100%¡ Team Skill 100%¡ Chest Drop 100%¡ Show Chest Contents¡ Damage Random Value¡ Immortal¡ Suicide¡ Escape¡ Escape (Quest Complete)¡ Move to Event¡ Debug Switch¡ Switch Log WindowStandardPipeDungeon Debug PlayDungeon SelectFloor SelectLevel SelectMysteriosity SelectMove ProgressEnableDisableV-Wave (separate window)Seed (separate window)Controlling PokémonParty Member 1Party Member 2Party Member 3None
debug_settings.bin
Choose an area to check¡ Ragged Mountain ¡ Hazy Pass¡ Stompstump Peak¡ Inflora Forest¡ Glacier Palace¡ Ochre Quarry¡ Holehills¡ Back¡ Back¡ Not Clear: area00 First Entry¡ Not Clear: area00 Lose Check: Event¡ Not Clear: area01 Mid-First Entry¡ Not Clear: area01 Mid-2nd Time On¡ Not Clear: area02 Exit-First Entry¡ Not Clear: area02 Exit-2nd Time On¡ Cleared: area00 Entry¡ Cleared: area00 2nd Entry On-Cut Scene¡ Cleared: area01 Middle¡ Cleared: area02 Exit¡ Back¡ Not Clear: area00 First Entry¡ Not Clear: area00 Lose Check: Event¡ Not Clear: area01 Mid Map¡ Not Clear: area02 Boss Fight Floor Clear¡ Cleared: area00 Entry¡ Cleared: area01 Mid Map¡ Cleared: area02 Post Mini Boss Floor¡ Back¡ Not Clear: area00 First¡ Not Clear: area00 Lose Check: Event¡ Not Clear: area00 Center Passage Open¡ Not Clear: area01 Upper Right, No Logs¡ Not Clear: area01 Upper Right L-log OK¡ Not Clear: area01 1st Drop from Right¡ Not Clear: area01 2nd Drop from Right¡ Not Clear: area02 Upper Left, No logs¡ Not Clear: area02 Upper Left, R-log OK¡ Not Clear: area02 1st Drop from Left¡ Not Clear: area02 2nd Drop from Left¡ Cleared: area00 Entry¡ Cleared: area00 Center Passage Open¡ Cleared: area01 2nd Upper Right Entry¡ Cleared: area01 2nd Drop from Right¡ Cleared: area02 2nd Upper Left Entry¡ Cleared: area02 2nd Drop from Left¡ Back¡ Not Clear: area00 1st Entry¡ Not Clear: area00 Lose Check: Event¡ Not Clear: area00 Failure Return (1st)¡ Not Clear: area00 (Failure Return 2nd)¡ Not Clear: area01 Red Correct Entry¡ Not Clear: area01 Blue Correct Entry¡ Not Clear: area01 Yellow Correct Entry¡ Not Clear: area02 Red Correct Entry¡ Not Clear: area02 Blue Correct Entry¡ Not Clear: area02 Yellow Correct Entry¡ Cleared: area00 2nd Entry¡ Cleared: area00 Fail Return (1st)¡ Not Clear: area00 Fail Return (2nd on)¡ Cleared: area01 Red Correct Entry¡ Cleared: area01 Blue Correct Entry¡ Cleared: area01 Yellow Correct Entry¡ Cleared: area02 Red Correct Entry¡ Cleared: area02 Blue Correct Entry¡ Cleared: area02 Yellow Correct Entry¡ Back¡ Not Clear: area00 Entry¡ Not Clear: area01 Entry¡ Not Clear: area02 Entry¡ Back¡ Not Clear: area00 First Entry¡ Not Clear: area00 2nd Entry On¡ Not Clear: area01 First Entry¡ Not Clear: area01 2nd Entry On¡ Not Clear: area02 First Entry¡ Not Clear: area02 2nd Entry On¡ Cleared: area00 Entry¡ Cleared: area01 Entry¡ Cleared: area02 Entry¡ Back¡ Not Clear: area00 First Entry¡ Not Clear: area00 Defeat Check: Event¡ Not Clear: area01 Entry¡ Not Clear: area02 Entry¡ Not Clear: area03 Entry¡ Cleared: area00 Entry¡ Cleared: area01 Entry¡ Cleared: area02 Entry¡ Cleared: area03 Entry
debug.bin
Entered a dungeon Left the dungeon Entered encounter area Left encounter area
quest_debug.bin
Edit¡ Create new from set variations¡ Create new fixed quest¡ Erase all current requests¡ Edit¡Variations¡ Client¡ Dungeon¡ Dungeon floor¡ Set ö as sending out a plea¡ Set ö as being in progress¡ Edit: Category ø, Variation: ø¡ Select a variation¡ Select a category¡ Select a client¡ Select a dungeon¡ Set as ö¡ No variations exist¡ This quest is not a dungeon quest¡ ö's quest does not exist orcannot be created for some other reason¡ This variation cannot be created¡ There is already another quest set forthis floor in the dungeon¡ This quest cannot be created becausethe dungeon hasn't been unlocked orîsome other dungeon related reason
Message counter has been initialized¡ Set message counter to final stage¡ Town map movement flags initialized¡ Town map movement flags all enabled¡ One day will pass¡At this stage, one day can't pass Thiscan be checked after m02_030_free_start¡ Paradise mode set to "not experienced"¡ Paradise mode set to experienced ¡ Reset all script-related flags¡ Dug-up dungeon test¡ Enter¡ Don't Enter¡ Dig-up Dungeon¡ Lot sign tutorial check enabled¡ Skip lot sign tutorials
Your StreetPass Box has been created! Your StreetPass Box could not be created Your StreetPass Box has been deleted System reset to enable StreetPass Failed
Log in: The ýth time¡ Search parent, press B to cancel¡ Press A to login wait, one second later log out¡ Log in waiting, press B to log out¡ Synchronize¡ Log out¡ Exit with B, one second later log in
kojima_test.bin
Starting debug mode!¡ Talky, talky, talky~¡ Talk-a-tee-talk-talk-talk¡ Which do you wanna see?¡ Little test¡ Move¡ Parallel¡ Fly¡ Layer¡ Shake head¡ Labeled conversationÁ¡ Camera¡ Gimics¡ Under constructionÁ¡ Next¡ Free control¡ All riiight! Time for free control!¡ Clear!¡ Failed!¡ Next day¡ Which do you wanna see?
ground_test.bin
Cut scene test¡ Locked test¡ Unlocked test¡ Â HELP!!!¡ Remove map and show BG¡ Remove BG and display map¡ Shaking effect (horizontal)¡ Follow movement¡ Shaking effect (vertical)¡ Follow and zoom¡ Shaking effect (random)¡ Stop shaking¡ Baddies test
Unused Text
Signboard Test
This is the usual appearance¡ Keep doing freeplay just like that¡ The flowers are pretty, huh?¡ You can't go any further¡ If you don't run away, it won't go away~¡ This is a test for the signboards
kanai_test.bin
Morning, Ñ!¡ Morning, Ñ!¡ Morning, Ñ!¡ Morning, Ñ!¡ Dunsparce? Oops, guess you're not him Help!!!¡ ÂÒ bought¡ the deed to the land!
Free Play Camera Text
The camera'll stay right there!¡ The camera's gonna follow you again!
Regional Differences
The rescue codes and QR codes in Pelipper Island are region locked: each release of the game has different codes that aren't compatible with the other versions. All online features are also region locked, and Wonder Mail codes are different depending on the region. (A tool to convert passwords/QR codes from one region to the other is available here.)
Similarly to the previous game, the player is allowed to choose the gender of the partner, but only in the Japanese and American versions. In the European version, the partner is always female, even when playing in English.
Version Differences
On the 31st of August 2017 an update for the American and European versions of the game was released. The update replaces a script in Meowth Theater to prevent access to its features and inform the player that the service has been discontinued. All of the offline functionalities can still be used by deleting the update.
- Pages missing developer references
- Games developed by Spike Chunsoft
- Pages missing publisher references
- Games published by The Pokémon Company
- Games published by Nintendo
- Nintendo 3DS games
- Pages missing date references
- Games released in 2015
- Games released in September
- Games released on September 17
- Games released in November
- Games released on November 20
- Games with hidden development-related text
- Games with unused graphics
- Games with unused models
- Games with unused music
- Games with unused text
- Games with regional differences
- Games with revisional differences
- To do
- Pokémon series
- Mystery Dungeon series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by content > Games with unused music
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Spike Chunsoft
Games > Games by platform > Nintendo 3DS games
Games > Games by publisher > Games published by Creatures
Games > Games by publisher > Games published by Game Freak
Games > Games by publisher > Games published by Nintendo
Games > Games by publisher > Games published by Nintendo > Games published by The Pokémon Company
Games > Games by release date > Games released in 2015
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 20
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 17
Games > Games by series > Mystery Dungeon series
Games > Games by series > Pokémon series