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Pokémon Puzzle League
Pokémon Puzzle League |
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Developer: Nintendo Software Technology[1] This game has a hidden developer message. This game has a prerelease article |
Pokémon Puzzle League, a localization of an unreleased N64 Panel de Pon game, continues the long tradition of replacing the series' original character designs with others from pre-existing franchises. Those poor fairies couldn't catch a break for the longest time.
Notable for being one of the few Nintendo 64 titles to use FMVs, as well being one of the few Pokémon games to not be released in Japan. It is also one of the few games based entirely on the 4Kids dub of the anime, utilizing the entire voice cast and soundtrack (though it uses Lorelei's game name instead of "Prima", which she went by in the English anime due to lip sync concerns).
Contents
Sub-Page
Prerelease Info |
Unused Graphics
A sizable number of generic UI graphics.
A duplicate image of Lt. Surge, only found in the German version.
Developer Messages
Audio
Two clips of one of the developers proclaiming their love to two other people. They're located at 0x1D38180 in the US ROM.
The first features a non-native speaker of Japanese proclaiming his everlasting love to an Emi-chan. (エミちゃん、いつも愛してる。)
The second is a monotone "I love you, Liz."
Katy
There also seems to be a name listed at 0xC1980:
katy
Development Text
Debug Text
At 0xC3BC0 are some error messages.
invalid index baka! Buffer Index is %d Buffer Index is greater than MAX [%d > %d] NOT A TUNEBUFFER SONG!
0xC3DC0
menuAwardPuzzle: Invalid 'mode' (%d) menuShowDiploma: INTERNAL ERROR: 'gPlayer' not valid!
0xC46AF
UCan't load %d at %d FindRank: Unknown rank-type: %d menuUpdateRecord1: Invalid mode! (%d)
Build Dates
Version | ROM Address | Build Date |
---|---|---|
U | 0xCA478 | Created at 12:29AM on 08/14/00 |
E | 0xCA728 | Created at 7:10PM on 10/20/00 |
F | 0xC8D88 | Created at 10:29AM on 12/12/00 |
G | 0xBE470 | Created at 6:25PM on 12/08/00 |
Debug Menus
Round Selects
Disabled round select screens for the 1P Stadium and Spa Service modes can be re-enabled by changing the byte at the specified address for the corresponding region to 01 (1P Stadium) or 0B (Spa Service) or by enabling one of the below GameShark codes for the corresponding region:
1P Stadium
Version | ROM Address |
---|---|
US | x2CD5B |
Europe | x2CE7B |
France | x2CDFF |
Germany | x2CF2F |
Version | GameShark code |
---|---|
US | 8002C15B 0001 |
Europe | 8002C27B 0001 |
France | 8002C1FF 0001 |
Germany | 8002C32F 0001 |
Round | Opponent |
---|---|
01 | Gary (First Match) |
02 | Brock |
03 | Misty |
04 | Lt. Surge |
05 | Erika |
06 | Koga |
07 | Sabrina |
08 | Blaine |
09 | Tracey |
10 | Team Rocket |
11 | Giovanni |
12 | Ritchie1 |
13 | Lorelei1 |
14 | Bruno1 |
15 | Gary (Second Match)2 |
16 | Mewtwo3 |
1Cannot be selected on Easy difficulty.
2Cannot be selected on Easy or Normal difficulty.
3Cannot be selected on Easy, Normal, or Hard difficulty.
Spa Service
Version | ROM Address |
---|---|
US | xB6B17 |
Europe | xB6F77 |
France | xB5867 |
Germany | xAC9D7 |
Version | GameShark code |
---|---|
US | 800B5F17 000B |
Europe | 800B6437 000B |
France | 800B4C67 000B |
Germany | 800ABE97 000B |
Hidden Menu
Please elaborate. Having more detail is always a good thing. Specifically: How do you activate it? |
There is a hidden menu called NAME-LIST which has eight hidden names in it:
- guest
- yukimi
- emo
- steve
- bill
- lamont
- rory
- yoon
This hidden menu doesn't have any textures, and the names are located at coordinates X:0 Y:0 without any inner/outer colors.
Based on the presence of the guest name and the fact there are eight names, it's most likely a development leftover for the name selection menu.
These names seem to refer to the following people from the game's credits:
- Yukimi Shimura (Creative Director/Producer)
- Emory Georges (Sound Programmer)
- Steve Petofalvi (Production Artist)
- Bill Giese (Game Designer, Puzzle Creator)
- Ronald Lamont Hall (Production Artist)
- Rory Johnston (Sound Programmer)
- Yoonjoon Lee (Programmer)
Regional Differences
Hidden Development Message
Please elaborate. Having more detail is always a good thing. Specifically: How do you set this flag? |
In the French and German versions, there is a hidden message that can be revealed by removing a "hidden" flag on the text.
An example for the French version can be seen below. The German version is the same but replaces "French" with "German".
For the USA and European versions, only the 2nd line (timestamp creation) is present in the game's data, but there is no known way to display it.
Glitched Text Box
In the German version, the dialog box for erasing all data has been poorly adapted. Underneath the German text, the shadow of the English text can be seen.
References
The Puzzle League series
| |
---|---|
SNES | Tetris Attack |
Nintendo 64 | Pokémon Puzzle League |
GameCube | Nintendo Puzzle Collection |
Game Boy (Color) | Tetris Attack • Pokémon Puzzle Challenge |
Game Boy Advance | Dr. Mario & Puzzle League |
Nintendo DS | Planet Puzzle League |
- Games developed by Nintendo Software Technology
- Games published by Nintendo
- Nintendo 64 games
- Games released in 2000
- Games released in September
- Games released on September 25
- Games with hidden developer messages
- Games with hidden development-related text
- Games with unused graphics
- Games with unused sounds
- Games with debugging functions
- Games with hidden level selects
- Games with regional differences
- Articles requiring elaboration
- Pokémon series
- Puzzle League series
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