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Pokémon Ranger: Guardian Signs

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Title Screen

Pokémon Ranger: Guardian Signs

Developer: Creatures
Publisher: Nintendo
Platforms: Nintendo DS
Released in JP: March 6, 2010
Released in US: October 4, 2010
Released in EU: November 5, 2010
Released in AU: November 25, 2010

AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.

NotesIcon.png This game has a notes page

In Pokémon Ranger: Guardian Signs, your character somehow ends up on a series of islands after trying to take on a tough mission against a villainous team. Eventually, they get to travel through time and summon Pokémon...from scribbles! Yes, scribbles.

Unused Field Moves

To do:
Investigate this. Do they have any functions?

ID Icon Register Text
0x00 PR3-MoveNone.png PR3-MoveDexNone.png NONE
0x08 PR3-WaterJet.png PR3-MoveDexWaterJet.png Aqua Jet
0x0D PR3-MoveDex13.png NONE
0x0E PR3-MoveDex14.png NONE
0x0F PR3-MoveDex15.png NONE
0x10 PR3-MoveDex16.png NONE
0x11 PR3-MoveDex17.png NONE
0x12 PR3-MoveDex18.png NONE

Things like the saving devices are destroyable with the semi-unused field move None. While the graphics are used, its effects can not be seen through normal means. It uses the sound of a Bug-type attack and uses the text for the Cut Field Move. However, the game will soft-lock and stop responding when the object is destroyed.

A new unused field move - Water Jet - exists with no known function. It may be related to the River Flow field move from Pokémon Ranger: Shadows of Almia. Six unused and unfinished field moves with no known function can be found at the end of the list. They lack icons, but they have placeholder graphics for the register menu.

Unused Objects

To do:
There is much more! Investigate them and find a way to spawn these.

NULL (0x02)


This portal-like object has no known functions. It can be found in the first test map.

NULL (0x73)


This unfinished object looks like a Steelhead. It can be destroyed with None 5.

NULL (0x74)


An unfinished yellow-ish pillar. It can be destroyed with None 5.

NULL (0x75)


Another unfinished object that can be destroyed with None 5.

Moving Tree (0xB3)


The Torterra tree from Shadows of Almia. It can be destroyed with Tackle 4.

Unused Pokémon Data

To do:
- 0x188 through 0x192 seem to be corrupted. Investigate this... - There are some alternate versions of some Pokémon. Are they used?

All Pokémon names, descriptions and cries are present in the game's files. In the final game, only 309 of the 493 Pokémon can be caught. Interestingly, Bulbasaur's cry is listed as PV_000 while PV_001 is missing.

ID Sprite Name Type Field Notes
0x00 PR3-Charizard.png Bulbasaur Water / Normal Cut 1 For some reason this Pokémon acts as a boss.
0x19 PR3-FlyingZubat.png Zubat Poison Cut 2 This was probably supposed to be used for the Sky area, where other flying Pokémon can be found.
0x1B PR3-FlyingGolbat.png Golbat Poison Cut 3 Same as above.
0xB6 to 0xB9 PR3-RaikouProtag.png Raikou Electric None For some reason the male protagonist from Shadows of Almia is riding on Raikou.
0xE0 PR3-CarvanhaSwimming.png Carvanha Water Crush 1 A leftover from the first game. It also has sprites for swimming underwater.
0x14A PR3-LucarioPowered.png Lucario Fighting Crush 4 An empowered version of Lucario which serves as a boss in Shadows of Almia.
0x169 PR3-GliscorPowered.png Gliscor Fighting Cut 4 Same as above.
0x173 PR3-HeatranCrawl.png Heatran Fire None Yet another leftover from Shadows of Almia.

Unused Maps

Test Maps (0x0 through 0x2)


Pokémon Ranger: Guardian Signs has three test maps present at 00 to 02. All of them use the Dolce Island tune and the same mini map. For some reason, the first two maps have a script which spawns Kricketot, Haunter and Teddiursa and teleports the player to the southern beach of Dolce Island after the script ends.


The first one is an early forest map with red trees and rivers. The Pokémon spawned here are Slowking, Jolteon, Venusaur, Charizard, Blastoise, Feraligatr, Hitmonlee, Hitmonchan, Camerupt, Dialga, Marill and Ukulele Pichu. An interesting thing to note is an unused object only present in this map. If the player tries to enter the house he teleports to the second test map.


The second map uses the same model but spawns different objects and Pokémon: Gastly, Aipom, Sharpedo (on land!), an ice rock, a psychic wall, and a girl.


The last one is a beach-themed map which contains a lot less objects-only a girl, two ice rocks and cobwebs-and no Pokémon.

Cocona Village Beach (0x24)

An alternate version of Cocona Village's beach. The only difference is that the dock has no collision.

Inaccessible Areas


Lapras Beach has three maps - one with the stairs to Nema's house blocked by rocks and two without the rocks. The right section of the first map, which is blocked by rocks, is modelled out completely. In the final game the player can only get a small view of Igglybuff while Kingler isn't present here for some reason.

Unused Text

Test Map

Appears in the unused test maps.

? ? ?

Found in the text file for the Pokémon list. Their IDs are 000 and 494.

[W:00]A hole opened in the ground![D:]

Text related to the Field Move "Tunnel" from Shadows of Almia.


This text is displayed if the string buffer is empty.

This gimmick is under developement.
Message Test
message test
Retuen test1
Retuen test2
[W:00]System Message[D:]
Question test
What's ?[Q] 

Some developement and debug related text still remains in the files.

Early Final
Wi-Fi User Data Transfer

Transfer the Wi-Fi User Data
from another Nintendo DS to this one.
Nintendo WFC Configuration Transfer

Transfer the Nintendo WFC configuration
from another Nintendo DS to this one.

Two early Wi-Fi related texts are present in the Korean translation (kor.bmg).

Unused Music

The title theme from Pokémon Ranger: Shadows of Almia is still present in the game's files under the name STRM_TITLE. It was probably used for testing.

This track is unused. it's purpose is unknown, probably related to minigames or something.

Unused Sounds

To do:
I think many sounds from the Pokémon Ranger: Shadows of Almia are still present in the game's files, but I'm not sure, because I never played the game.

Three unused bleeping sounds are present in many banks. That's all.