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Pokémon Ranger: Guardian Signs
|Pokémon Ranger: Guardian Signs|
This game has a notes page
In the third installment in the Pokémon Ranger series, you can travel through time and summon Pokémon from scribbles! Yes, scribbles.
Unused Field Moves
Investigate this. Do they have any functions?
Things like the saving devices are destroyable with the semi-unused field move None. While the graphics are used, its effects can not be seen through normal means. It uses the sound of a Bug-type attack and uses the text for the Cut Field Move. However, the game will soft-lock and stop responding when the object is destroyed.
A new unused field move - Water Jet - exists with no known function. It may be related to the River Flow field move from Pokémon Ranger: Shadows of Almia. Six unused and unfinished field moves with no known function can be found at the end of the list. They lack icons, but they have placeholder graphics for the register menu.
There is much more! Investigate them and find a way to spawn these.
This portal-like object has no known functions. It can be found in the first test map.
This unfinished object looks like a Steelhead. It can be destroyed with None 5.
An unfinished yellow-ish pillar. It can be destroyed with None 5.
Another unfinished object that can be destroyed with None 5.
Moving Tree (0xB3)
The Torterra tree from Shadows of Almia. It can be destroyed with Tackle 4.
Unused Pokémon Data
- 0x188 through 0x192 seem to be corrupted. Investigate this... - There are some alternate versions of some Pokémon. Are they used?
All Pokémon names, descriptions and cries are present in the game's files. In the final game, only 309 of the 493 Pokémon can be caught. Interestingly, Bulbasaur's cry is listed as PV_000 while PV_001 is missing.
Test Maps (0x0 through 0x2)
Pokémon Ranger: Guardian Signs has three test maps present at 00 to 02. All of them use the Dolce Island tune and the same mini map. For some reason, the first two maps have a script which spawns Kricketot, Haunter and Teddiursa and teleports the player to the southern beach of Dolce Island after the script ends.
The first one is an early forest map with red trees and rivers. The Pokémon spawned here are Slowking, Jolteon, Venusaur, Charizard, Blastoise, Feraligatr, Hitmonlee, Hitmonchan, Camerupt, Dialga, Marill and Ukulele Pichu. An interesting thing to note is an unused object only present in this map. If the player tries to enter the house he teleports to the second test map.
The second map uses the same model but spawns different objects and Pokémon: Gastly, Aipom, Sharpedo (on land!), an ice rock, a psychic wall, and a girl.
The last one is a beach-themed map which contains a lot less objects-only a girl, two ice rocks and cobwebs-and no Pokémon.
Cocona Village Beach (0x24)
An alternate version of Cocona Village's beach. The only difference is that the dock has no collision.
Lapras Beach has three maps - one with the stairs to Nema's house blocked by rocks and two without the rocks. The right section of the first map, which is blocked by rocks, is modelled out completely. In the final game the player can only get a small view of Igglybuff while Kingler isn't present here for some reason.
Appears in the unused test maps.
? ? ? Dummy
Found in the text file for the Pokémon list. Their IDs are 000 and 494.
[W:00]A hole opened in the ground![D:]
Text related to the Field Move "Tunnel" from Shadows of Almia.
This text is displayed if the string buffer is empty.
This gimmick is under developement. Message Test message test Retuen test1 Retuen test2 End [C:2]RED [C:3]BLUE [C:4]GREEN [C:1][S:10]SLOW SPEED [D]NORMAL SPEED [W:00]System Message[D:] Question test What's ?[Q] IconTest[O:00]test TEST[O:01]Test return ETCname
Some developement and debug related text still remains in the files.
Wi-Fi User Data Transfer Transfer the Wi-Fi User Data from another Nintendo DS to this one.
Nintendo WFC Configuration Transfer Transfer the Nintendo WFC configuration from another Nintendo DS to this one.
Two early Wi-Fi related texts are present in the Korean translation (kor.bmg).
The title theme from Pokémon Ranger: Shadows of Almia is still present in the game's files under the name STRM_TITLE. It was probably used for testing.
This track is unused. it's purpose is unknown, probably related to minigames or something.
I think many sounds from the Pokémon Ranger: Shadows of Almia are still present in the game's files, but I'm not sure, because I never played the game.
Three unused bleeping sounds are present in many banks. That's all.