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Pokémon Platinum
| Pokémon Platinum Version |
|---|
|
Also known as: Pocket Monsters Platinum (JP), Pocket Monsters Pt: Giratina (KR)
|
| To do: Stuff from the 9/9/2020 Pokémon Platinum source code leak. |
Pokémon Platinum is the third version to the 4th generation. It shares a lot of unused content with Diamond and Pearl.
Contents
Sub-Pages
| Unused Maps There was a gym in Jubilife City? |
| Unused Map Models Solaceon Ruins had more rooms? |
Unused Graphics
Animation Frames
Giratina
Alternate unused animation frames for Giratina's Altered and Origin forms, respectively. The game uses different sprites for the different animation frames. The unused sprite for its Origin form was actually shown in a pre-release screenshot.
Shaymin
An alternate unused animation frame for Shaymin in its Land Form; however, different sprites are used for the first and second animation frames.
NPCs and Objects
ketsuban
The sprite is a placeholder that occupies twelve slots. The red text reads "ketsuban", which translates to "missing number".
bigman
A different version of the large NPC's sprite. The unused version looks more stretched-out, making the sprite seem fat.
girl1
This sprite set is in the style of FireRed and LeafGreen. The developers actually went for a similar design in early versions of Diamond and Pearl.
man1
Same as above, but this time it depicts a green-haired male NPC.
Rotom
| Unused | Used |
|---|---|
Early gray versions of the Rotom items can be found in the files for overworld sprites. Their filenames are firebox, skybox, icebox, waterbox and grassbox. It is worth noting that these are actually found after the used sprites.
Debug UI
Debug UI graphics stored in \debug\cb_edit\d_test.narc.
Unused Roaming Darkrai
In the game's files, there is data for an unused encounter with a roaming Darkrai at Lvl. 40. It is released on the map if one executes script command 0x21C with its parameter set to 0x2. The existence of this battle suggests that Darkrai was originally planned to be caught in the same fashion as its counterpart Cresselia. This data also exists in Pokémon Diamond & Pearl.
Unused Music
The entire soundbank from Diamond & Pearl is carried over. As such, every sequence unused in Diamond & Pearl naturally goes unused here too, with a few that were previously used now no longer being so as well.
SEQ_TITLE00
The opening theme from Diamond & Pearl. The opening ambience is altered mildly in Platinum, though the track is otherwise identical.
SEQ_TV_HOUSOU
SEQ_TV_END
Two ominous themes used upon starting a new file in Diamond & Pearl, where a report about a red Gyarados plays on the protagonist's TV. This scenario was changed to a report about Professor Rowan returning from the Kanto region in Platinum, with calmer music playing instead.
Unused Moves
Unused Move Effects
| ID | Effect |
|---|---|
| 0C | Raises user's Speed by 1 stage. |
| 0E | Raises user's Special Defense by 1 stage. |
| 0F | Raises user's Accuracy by 1 stage. |
| 15 | Lowers enemy's Special Attack by 1 stage. |
| 16 | Lowers enemy's Special Defense by 1 stage. |
| 37 | Raises user's Accuracy by 2 stages. |
| 38 | Raises user's Evasion by 2 stages. |
| 3D | Lowers opponent's Special Attack by 2 stages. |
| 3F | Lowers opponent's Accuracy by 2 stages. |
| 40 | Lowers opponent's Evasion by 2 stages. |
| 4A | Hits opponent and lowers opponent's Evasion by 1 stages. |
| 60 | Hits opponent. Also unused in Gen 3. |
| 6E | Hits opponent. Also unused in Gen 3. |
| 83 | Hits opponent. Also unused in Gen 3. |
| 85 | Hits opponent. Synthesis in Gen 3. |
| 86 | Hits opponent. Moonlight in Gen 3. |
| 8D | Hits opponent. Unused since Gen 2. |
| 9D | Hits opponent. Soft-Boiled in Gen 3. |
| A3 | Hits opponent. Also unused in Gen 3. |
| 108 | Similar to Splash; displays the text "But nothing happened!" |
Unused Contest Effect
Earn +2 for each time the same Judge is chosen.
Each doubled Judge: +2
Effect 0x03 is a unique unused contest effect that intends to increase appeal by two extra points every time the same judge is chosen. However, this function is incomplete and does not seem to work. It also comes with proper text and in-game descriptions.
Unused Wild Held Item Data
Some Pokémon when found in the wild has a chance of holding an item. But several Pokémon can only obtained via evolution or other means, so catching a Pokémon with these items is impossible.
| # | Pokémon | Held Items | Note |
|---|---|---|---|
| 012 | Butterfree | (5%) Silver Powder | |
| 015 | Beedrill | (5%) Poison Barb | |
| 026 | Raichu | (5%) Oran Berry | |
| 036 | Clefable | (5%) Moon Stone (50%) Leppa Berry | |
| 038 | Ninetales | (50%) Rawst Berry | |
| 047 | Parasect | (5%) Big Mushroom (50%) Tiny Mushroom | |
| 053 | Persian | (5%) Quick Claw | |
| 059 | Arcanine | (100%) Rawst Berry | |
| 062 | Poliwrath | (5%) King's Rock | |
| 065 | Alakazam | (5%) TwistedSpoon | |
| 075 | Golem | (5%) Everstone Stone | |
| 078 | Rapidash | (5%) Shuca Berry | |
| 085 | Dodrio | (5%) Sharp Beak | |
| 089 | Muk | (5%) Nugget | |
| 091 | Cloyster | (5%) Big Pearl (50%) Pearl | |
| 105 | Marowak | (5%) Thick Club | |
| 110 | Koffing | (5%) Smoke Ball | |
| 121 | Starmie | (5%) Star Piece (50%) Stardust | |
| 124 | Jynx | (100%) Aspear Berry | |
| 125 | Electabuzz | (50%) Electirizer | Diamond & Platinum 50%, Pearl 5% |
| 126 | Magmar | (50%) Magmarizer | Diamond 5%, Pearl & Platinum 50% |
| 143 | Snorlax | (100%) Leftovers | |
| 149 | Dragonite | (5%) Dragon Scale | |
| 151 | Mew | (100%) Lum Berry | |
| 162 | Furret | (5%) Sitrus Berry (50%) Oran Berry | |
| 186 | Politoed | (5%) King's Rock | |
| 199 | Slowking | (5%) King's Rock | |
| 230 | Kingdra | (5%) Dragon Scale | |
| 232 | Donphan | (5%) Passho Berry | |
| 242 | Blissey | (5%) Lucky Egg (50%) Oval Stone | |
| 250 | Ho-oh | (100%) Sacred Ash | |
| 251 | Celebi | (100%) Lum Berry | |
| 276 | Taillow | (5%) Charti Berry | |
| 284 | Masquerain | (5%) Silver Powder | |
| 286 | Breloom | (5%) Kebia Berry | |
| 293 | Whismer | (5%) Chesto Berry | |
| 295 | Exploud | (5%) Chesto Berry | |
| 295 | Hariyama | (5%) King's Rock | |
| 301 | Delcatty | (5%) Leppa Berry | |
| 305 | Lairon | (5%) Hard Rock | |
| 306 | Aggron | (5%) Hard Rock | |
| 317 | Swalot | (5%) Big Pearl | |
| 326 | Grumpig | (5%) Tenga Berry | |
| 328 | Trapinch | (5%) Soft Sand | |
| 345 | Lileep | (5%) Big Root | |
| 346 | Cradily | (5%) Big Root | |
| 353 | Shuppet | (5%) Spell Tag | |
| 362 | Glalie | (5%) Babari Berry | |
| 366 | Clamperl | (5%) Big Pearl | Available in Diamond & Pearl |
| 367 | Huntail | (5%) DeepSeaTooth | |
| 368 | Gorebyss | (5%) DeepSeaScale | |
| 372 | Shelgon | (5%) Dragon Fang | |
| 373 | Salamence | (5%) Dragon Fang | |
| 374 | Beldum | (5%) Metal Coat | |
| 375 | Metang | (5%) Metal Coat | |
| 376 | Metagross | (5%) Metal Coat | |
| 385 | Jirachi | (100%) Star Piece | |
| 398 | Staraptor | (5%) Yache Berry | |
| 407 | Roserade | (5%) Poison Barb | |
| 413 | Wormadam | (5%) Silver Powder | |
| 414 | Mothim | (5%) Silver Powder | |
| 416 | Vespiquen | (5%) Poison Barb | |
| 421 | Cherrim | (5%) Miracle Seed | |
| 428 | Lopunny | (5%) Chople Berry | |
| 431 | Glameow | (5%) Cheri Berry | Available in Pearl |
| 432 | Purugly | (5%) Cheri Berry | Available in Pearl |
| 433 | Stunky | (5%) Pecha Berry | Available in Diamond |
| 434 | Skuntank | (5%) Pecha Berry | Available in Diamond |
| 445 | Garchomp | (5%) Haban Berry | |
| 461 | Weavile | (5%) Quick Claw (50%) Grip Claw | |
| 462 | Magnezone | (5%) Metal Coat | |
| 463 | Lickilicky | (5%) Lagging Tail | |
| 466 | Electivire | (50%) Electirizer | Diamond & Platinum 50%, Pearl 5% |
| 467 | Magmortar | (50%) Magmarizer | Diamond 5%, Pearl & Platinum 50% |
| 469 | Yanmega | (5%) Wide Lens | |
| 476 | Probopass | (5%) Hard Stone | |
| 477 | Dusknoir | (5%) Kasib Berry | |
| 478 | Froslass | (5%) Babiri Berry |
Unused Pokétch Apps
The "Stopwatch" and "Alarm Clock" apps for the Pokétch are unused, which was also the case in Diamond and Pearl. They are assumed to have been planned for event distribution, but they were never distributed in any event.
Stopwatch
"The Stopwatch is used for measuring time precisely. How quickly can you zip through the Cycling Road?"
Alarm Clock
"The Alarm Clock can be set to sound every 24 hours. Set the alarm time with the lower button. The top button turns it on."
App 00
Probably a placeholder. The text reads アプリ00 (App 00).
App 12
Probably a placeholder. The text reads アプリ12 (App 12).
App 26
Probably a placeholder. The text reads アプリ26 (App 26).
Menu
Appears to be an early version of a bottom-screen menu. The buttons do nothing when pressed.
Backlight
Toggles the bottom screen's backlight.
Unused Goods
Six unused decorative goods that have not been distributed can be found in the game's files. The Clear and Round ornaments may have been used as version exclusives for Diamond and Pearl.
Lost Debug Mode
| To do: I managed to uncover some images. Upload those. |
More than 500 text strings can be found talking about changing values for unknown debugging features. However, the debug menu code is probably lost.
Some example strings of interest (there are many more):
<file id="337"> <text id="29"> Boot on scripts </text> <text id="30"> Field BGM Tempo </text> <text id="31"> Test Script </text> <text id="32"> None </text> <text id="33"> Debug Scrpt </text> <text id="34"> Shaymin \and Marley </text> <text id="35"> 3 Lakes </text> </file> <file id="339"> <text id="34"> Underground debug </text> <text id="35"> communication traffic </text> <text id="36"> \v0134ぁ\x0000\x0000 bytes are being sent every time. </text> </file> <file id="340"> <text id="0"> Advance: months </text> <text id="1"> Turn back: months </text> <text id="2"> Advance: days </text> <text id="3"> Turn back: days </text> <text id="4"> Advance: hours </text> <text id="5"> Turn back: hours </text> <text id="6"> Advance: minutes </text> <text id="7"> Turn back: Minutes </text> </file> <file id="341" change="false"> <text id="0"> Set Camera </text> <text id="1"> Swaying grass </text> <text id="2"> Height Check B </text> <text id="3"> Height Check G </text> <text id="4"> Camera </text> <text id="5"> Change player’s height </text> <text id="6"> Camera Info </text> <text id="7"> Camera List </text> <text id="8"> Zone Camera List </text> <text id="9"> Animation </text> <text id="10"> Fishing </text> <text id="11"> Travelling Pokémon </text> <text id="12"> Pokémon mass outbreak </text> <text id="13"> Safari </text> <text id="14"> GBA </text> <text id="15"> Distance </text> <text id="16"> X-axis </text> <text id="17"> Y-axis </text> <text id="18"> Z-axis </text> <text id="19"> Perspective </text> </file>
Archive Files
Two text files leftover by the developers. In the filenames, "tw" refers to "tornworld" (the Distortion World), and "uground" refers to The Underground.
/*****************************************************************************
Archive file index definition.
File: tw_arc_etc.naix
This file was created by NINTENDO NITRO-System Archiver.
Update:2008-01-29T15:45:20
*****************************************************************************/
#ifndef NARC_TW_ARC_ETC_NAIX_
#define NARC_TW_ARC_ETC_NAIX_
enum {
NARC_tw_arc_etc_yabu_worldbg_NCGR = 0,
NARC_tw_arc_etc_yabu_worldbg_NCLR = 1,
NARC_tw_arc_etc_yaby_worldbg0_NSCR = 2,
NARC_tw_arc_etc_yabu_cloud_01_NCER = 3,
NARC_tw_arc_etc_yabu_cloud_01_NCGR = 4,
NARC_tw_arc_etc_yabu_cloud_01_NANR = 5,
NARC_tw_arc_etc_yabu_cloud_02_NCER = 6,
NARC_tw_arc_etc_yabu_cloud_02_NCGR = 7,
NARC_tw_arc_etc_yabu_cloud_02_NANR = 8,
NARC_tw_arc_etc_yabu_cloud_03_NCER = 9,
NARC_tw_arc_etc_yabu_cloud_03_NCGR = 10,
NARC_tw_arc_etc_yabu_cloud_03_NANR = 11,
NARC_tw_arc_etc_yabu_cloud_04_NCER = 12,
NARC_tw_arc_etc_yabu_cloud_04_NCGR = 13,
NARC_tw_arc_etc_yabu_cloud_04_NANR = 14,
NARC_tw_arc_etc_yabu_cloud_05_NCER = 15,
NARC_tw_arc_etc_yabu_cloud_05_NCGR = 16,
NARC_tw_arc_etc_yabu_cloud_05_NANR = 17,
NARC_tw_arc_etc_yabu_cloud_06_NCER = 18,
NARC_tw_arc_etc_yabu_cloud_06_NCGR = 19,
NARC_tw_arc_etc_yabu_cloud_06_NANR = 20,
NARC_tw_arc_etc_yabu_cloud_07_NCER = 21,
NARC_tw_arc_etc_yabu_cloud_07_NCGR = 22,
NARC_tw_arc_etc_yabu_cloud_07_NANR = 23,
NARC_tw_arc_etc_cloud_all_NCLR = 24
};
/* NARC_TW_ARC_ETC_NAIX_ */
#endif
/*****************************************************************************
Archive file index definition.
File: ugroundeffect.naix
This file was created by NINTENDO NITRO-System Archiver.
Update:2007-12-05T16:08:12
*****************************************************************************/
#ifndef NARC_UGROUNDEFFECT_NAIX_
#define NARC_UGROUNDEFFECT_NAIX_
enum {
NARC_ugroundeffect_uground_cell_resdat = 0,
NARC_ugroundeffect_uground_cellanm_resdat = 1,
NARC_ugroundeffect_uground_char_resdat = 2,
NARC_ugroundeffect_uground_char2_resdat = 3,
NARC_ugroundeffect_uground_clact_cldat = 4,
NARC_ugroundeffect_uground_pltt_resdat = 5,
NARC_ugroundeffect_uground_pltt2_resdat = 6
};
/* NARC_UGROUNDEFFECT_NAIX_ */
#endif
Arceus
The Hall of Origin event from Diamond and Pearl still exists in Platinum. Arceus also still has its ??? form from Diamond and Pearl. Since the only difference visually is a palette swap nothing needed to be updated for it to work with the new animations.
Arceus also has a Shiny palette for each of its 18 forms. Because the only way to obtain it legitimately was through distributions, the Shiny version of Arceus was left unobtainable through normal means. However, with the unused Hall of Origins event, the player is theoretically able to catch Shiny Arceus. Shiny Arceus was later made available as a distribution via serial code in Omega Ruby and Alpha Sapphire with the purchase of tickets to the 18th Pokémon movie.
Oddities
The overworld sprites for the so-called "Stat Trainers" are listed as seven1 to seven5. This indicates that two more characters were planned to be added, further supported by the fact that the sprites are followed by two placeholders (ketsuban).
Regional Differences
Title Screen
| Japan | International |
|---|---|
|
|
Ace Trainer Deanna Bug
In the Japanese version of Platinum, it's possible to get stuck in an endless loop battling Ace Trainer Deanna on Route 225 over and over until the player blacks out. This was fixed in international versions.
GTS Level Display Glitch
In early North American versions of Platinum, the game doesn't display the level range of wanted Pokémon on the GTS.
GTS Notifications
| To do: What about the Korean version? |
In the Japanese version, players could receive e-mail messages stating when a trade on the GTS was complete. In the North American and European versions, players could only receive notifications through Wii Messaging. This change also applies to Pokémon HeartGold and SoulSilver.
Game Corner
| To do: There's more changed dialogue to cover. Any remnants in the data? |
The Veilstone Game Corner games cannot be played in the European and Korean Version in order to comply with PEGI's new rating standards regarding gambling and South Korea's anti-gambling laws. Because of that, almost all references to gambling were removed and rewritten. Note that the Australian version still included the Game Corner, which caused it to receive a PG rating.
New Dialogue
This line of text will shop up once a player approaches a game machine with coins.
Found XX Coins!
If the game machine has no coins, this text will be displayed.
It's a Game Machine!
Changed Dialogue
The "motto" for the Game Corner was changed.
| USA | Europe |
|---|---|
| Aim for an Explosion of Luck! | The place that everyone talks about! |
This is what the instructional sign says in the European and American versions.
| USA | Europe |
|---|---|
| Shoot for 10!
Line up these bonus rounds! If you accomplish the feat of completing 10 uninterrupted bonus rounds, please go to the counter. |
A polite request from the management:
Please take care not to spill Lemonade or Soda Pop on the Game Machines. This will damage the Game Machines. If you do happen to spill a drink, please inform reception. |
NPCs
| USA | Europe |
|---|---|
| When a Poke Ball appears, it's a
chance to line up slot marks. Replays and PIKACHU line up even if you don't make an effort. But you need to aim for better marks, like Poke Balls and Moon Stones. |
I love Veilstone City because of the
department store and Game Corner. It seems like I'm always coming here! ... But you know something? I always have so much fun that before I know it, it's already night time! But my trusty Pokemon are with me so I'm not afraid of going home at night. |
| USA | Europe |
|---|---|
| Woohoo! CLEFAIRY! Look!
Yeahah! It's a carnival! Let me share some of my joy with you! |
Gyahaha! The Coins! So many Coins!
That Technical Machine will be mine! Righto! Let me share some of my happiness with you! |
| USA | Europe |
|---|---|
| I've been winning a ton today.
Here, take some Coins! |
Today I'm feeling on top of the world!
You! Let me share my coins with you! |
| USA | Europe |
|---|---|
| Listen, when CLEFAIRY appears, that's
your change to line up sevens. Line thosse babies up and you're into the bonus round! |
Hey! If you search the Game Machines
sometimes extra Coins fall out! Thing is, it only tends to happen once a day... |
| USA | Europe |
|---|---|
| I'll explain how the slot machines
work at this Game Corner. During regular play, you should stop the reels from the left. During a bonus round, watch where CLEFAIRY points and stop the reels in that order. |
Hi! Let me tell you a little
bit about the Game Corner! There's a very good reason to try and collect a lot of coins here! You see next door, you can exchange your Coins for Technical Machines! |
| USA | Europe |
|---|---|
| A friend in my group scored a ton of
Coins here. Why mess with a good thing? I'll try the same spot, too! |
Recently, my friends keep beating
me at Pokémon battles so... I come here to let off some steam. |
| USA | Europe |
|---|---|
| Sigh...
Nothing's going my way today... Are you a Trainer? Did you battle the Gym Leader? She happens to be my daughter. She's some kind of tough! |
Are you a Trainer?
Did you battle the Gym Leader? She happens to be my daughter. She's a real tough cookie! |
Looker
| USA | Europe |
|---|---|
| Examine, if you will, the reels,
The Team Galactic logo, it is here. ...Ack. My streak is broken. |
Team Galactic, yes, I have a hunch
that they, too, may come here to play. ... Game Over? How can this be? |
| USA | Europe |
|---|---|
| ...Ack. My streak is broken. | What? Game Over? ...AGAIN? |
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- Games with unused graphics
- Games with unused models
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- To do
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