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Also known as: Pocket Monsters Platinum (JP), Pocket Monsters Pt: Giratina (KR)
This game has unused areas.
Pokémon Platinum is the third version to the 4th generation. It shares a lot of unused content with Diamond and Pearl.
- 1 Subpages
- 2 Unused Graphics
- 3 Unused Roaming Darkrai
- 4 Unused Pokétch Apps
- 5 Unused Goods
- 6 Lost debug mode
- 7 Arceus
- 8 Oddities
- 9 Regional Differences
| Unused Maps|
There was a gym in Jubilife City?
| Unused Map Models|
Solaceon Ruins had more rooms?
Alternate unused animation frames for Giratina's Altered and Origin forms, respectively. The game uses different sprites for the different animation frames. The unused sprite for its Origin form was actually shown in a pre-release screenshot.
An alternate unused animation frame for Shaymin in its Land Form; however, different sprites are used for the first and second animation frames.
NPCs and Objects
The sprite is a placeholder that occupies twelve slots. The red text reads "ketsuban", which translates to "missing number".
A different version of the large NPC's sprite. The unused version looks more stretched-out, making the sprite seem fat.
This sprite set is in the style of FireRed and LeafGreen. The developers actually went for a similar design in early versions of Diamond and Pearl.
Same as above, but this time it depicts a green-haired male NPC.
Early gray versions of the Rotom items can be found in the files for overworld sprites. Their filenames are firebox, skybox, icebox, waterbox and grassbox. It is worth noting that these are actually found after the used sprites.
Debug UI graphics stored in \debug\cb_edit\d_test.narc.
Unused Roaming Darkrai
In the game's files there is data for an unused encounter with a roaming Darkrai at Lvl. 40. It is released on the map if one executes script command 0x21C with its parameter set to 0x2. The existence of this battle suggests that Darkrai was originally planned to be caught in the same fashion as its counterpart Cresselia. This data also exists in Pokémon Diamond & Pearl.
Unused Pokétch Apps
The "Stopwatch" and "Alarm Clock" apps for the Pokétch are unused, which was also the case in Diamond and Pearl. They are assumed to have been planned for event distribution, but they were never distributed in any event.
"The Stopwatch is used for measuring time precisely. How quickly can you zip through the Cycling Road?"
"The Alarm Clock can be set to sound every 24 hours. Set the alarm time with the lower button. The top button turns it on."
Probably a placeholder. The text reads アプリ００ (App 00).
Probably a placeholder. The text reads アプリ１２ (App 12).
Probably a placeholder. The text reads アプリ２６ (App 26).
Appears to be an early version of a bottom-screen menu. The buttons do nothing when pressed.
Toggles the bottom screen's backlight.
Six unused decorative goods that have not been distributed can be found in the game's files. The Clear and Round ornaments may have been used as version exclusives for Diamond and Pearl.
Lost debug mode
I managed to uncover some images. Upload those.
More than 500 text strings can be found talking about changing values for unknown debugging features. However, the debug menu code is probably lost.
Some example strings of interest (there are many more):
<file id="337"> <text id="29"> Boot on scripts </text> <text id="30"> Field BGM Tempo </text> <text id="31"> Test Script </text> <text id="32"> None </text> <text id="33"> Debug Scrpt </text> <text id="34"> Shaymin \and Marley </text> <text id="35"> 3 Lakes </text> </file> <file id="339"> <text id="34"> Underground debug </text> <text id="35"> communication traffic </text> <text id="36"> \v0134ぁ\x0000\x0000 bytes are being sent every time. </text> </file> <file id="340"> <text id="0"> Advance: months </text> <text id="1"> Turn back: months </text> <text id="2"> Advance: days </text> <text id="3"> Turn back: days </text> <text id="4"> Advance: hours </text> <text id="5"> Turn back: hours </text> <text id="6"> Advance: minutes </text> <text id="7"> Turn back: Minutes </text> </file> <file id="341" change="false"> <text id="0"> Set Camera </text> <text id="1"> Swaying grass </text> <text id="2"> Height Check B </text> <text id="3"> Height Check G </text> <text id="4"> Camera </text> <text id="5"> Change player’s height </text> <text id="6"> Camera Info </text> <text id="7"> Camera List </text> <text id="8"> Zone Camera List </text> <text id="9"> Animation </text> <text id="10"> Fishing </text> <text id="11"> Travelling Pokémon </text> <text id="12"> Pokémon mass outbreak </text> <text id="13"> Safari </text> <text id="14"> GBA </text> <text id="15"> Distance </text> <text id="16"> X-axis </text> <text id="17"> Y-axis </text> <text id="18"> Z-axis </text> <text id="19"> Perspective </text> </file>
The Hall of Origin event from Diamond and Pearl still exists in Platinum. Arceus also still has its ??? form from Diamond and Pearl. Since the only difference visually is a palette swap nothing needed to be updated for it to work with the new animations.
Arceus also has a Shiny palette for each of its 18 forms. Because the only way to obtain it legitimately was through distributions, the Shiny version of Arceus was left unobtainable through normal means. However, with the unused Hall of Origins event, the player is theoretically able to catch Shiny Arceus. Shiny Arceus was later made available as a distribution via serial code in Omega Ruby and Alpha Sapphire with the purchase of tickets to the 18th Pokémon movie.
The overworld sprites for the so-called Stat Trainers are listed as seven1 to seven5. This indicates that two more characters were planned to be added, further supported by the fact that the sprites are followed by two placeholders (ketsuban).
Ace Trainer Deanna bug
In the Japanese version of Platinum, it's possible to get stuck in an endless loop battling Ace Trainer Deanna on Route 225 over and over until the player blacks out. This was fixed in international versions.
There's more changed dialogue to cover. Any remainants in the data?
The Veilstone Game Corner games cannot be played in the European and Korean Version in order to comply with PEGI's new rating standards regarding gambling. Because of that, almost all references to gambling were removed and rewritten. Note that the Australian version still included the Game Corner, which caused it to receive a PG rating.
This line of text will shop up once a player approaches a game machine with coins.
Found XX Coins!
If the game machine has no coins, this text will be displayed.
It's a Game Machine!
The "motto" for the Game Corner was changed.
|Aim for an Explosion of Luck!||The place that everyone talks about!|
This is what the instructional sign says in the European and American versions.
|Shoot for 10!
Line up these bonus rounds!
If you accomplish the feat of completing 10 uninterrupted bonus rounds,
please go to the counter.
|A polite request from the management:
Please take care not to spill Lemonade or Soda Pop on the Game Machines.
This will damage the Game Machines.
If you do happen to spill a drink, please inform reception.
|When a Poke Ball appears, it's a
chance to line up slot marks.
Replays and PIKACHU line up even if
you don't make an effort.
But you need to aim for better marks,
like Poke Balls and Moon Stones.
|I love Veilstone City because of the
department store and Game Corner.
It seems like I'm always coming here!
... But you know something?
I always have so much fun that before
I know it, it's already night time!
But my trusty Pokemon are with me so
I'm not afraid of going home at night.
|Woohoo! CLEFAIRY! Look!
Yeahah! It's a carnival!
Let me share some of my joy with you!
|Gyahaha! The Coins! So many Coins!
That Technical Machine will be mine!
Righto! Let me share some of my
happiness with you!
|I've been winning a ton today.
Here, take some Coins!
|Today I'm feeling on top of the world!
You! Let me share my coins with you!
|Listen, when CLEFAIRY appears, that's
your change to line up sevens.
Line thosse babies up and you're into
the bonus round!
|Hey! If you search the Game Machines
sometimes extra Coins fall out!
Thing is, it only tends to happen
once a day...
|I'll explain how the slot machines
work at this Game Corner.
During regular play, you should
stop the reels from the left.
During a bonus round, watch
where CLEFAIRY points and stop
the reels in that order.
|Hi! Let me tell you a little
bit about the Game Corner!
There's a very good reason to try
and collect a lot of coins here!
You see next door, you can exchange
your Coins for Technical Machines!
|A friend in my group scored a ton of
Why mess with a good thing?
I'll try the same spot, too!
|Recently, my friends keep beating
me at Pokémon battles so...
I come here to let off some steam.
Nothing's going my way today...
Are you a Trainer?
Did you battle the Gym Leader?
She happens to be my daughter.
She's some kind of tough!
|Are you a Trainer?
Did you battle the Gym Leader?
She happens to be my daughter.
She's a real tough cookie!
|Examine, if you will, the reels,
The Team Galactic logo, it is here.
...Ack. My streak is broken.
|Team Galactic, yes, I have a hunch
that they, too, may come here to play.
... Game Over? How can this be?
|...Ack. My streak is broken.||What? Game Over? ...AGAIN?|