Pokémon Platinum
Pokémon Platinum Version |
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Also known as: Pocket Monsters Platinum (JP), Pocket Monsters Pt: Giratina (KR) This game has unused areas. This game has a development article This game has a prototype article |
This game/console's online features are no longer supported. While this game/console's online features were once accessible, they are (as of May 20, 2014) no longer officially supported and online-exclusive features may be documented as now-unseen content. |
To do:
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Pokémon Platinum is the third version to the 4th generation. It shares a lot of unused content with Diamond and Pearl.
Contents
Sub-Pages
Development Info |
Prototype Info |
Unused Maps There was a gym in Jubilife City? |
Unused Map Models Solaceon Ruins had more rooms? |
Regional Differences Game Corner controversies spread to Europe! |
Inaccessible Content All the content that died along with Nintendo WFC. Rest in peace. |
Unused Graphics
Animation Frames
Giratina
Alternate unused animation frames for Giratina's Altered and Origin forms, respectively. The game uses different sprites for the different animation frames. The unused sprite for its Origin form was actually shown in a pre-release screenshot.
Shaymin
An alternate unused animation frame for Shaymin in its Land Form; however, different sprites are used for the first and second animation frames.
Cherrim (Sunshine form)
To do: Rip the Animations |
Normal | Shiny |
---|---|
Backsprite
Normal | Shiny |
---|---|
Cherrim's Sunshine form has both an unused front and back sprite frame for a sending out animation, which is normally impossible to see. Cherrim always enters the battle in the Overcast form, even when the sun is already active. The 2nd frame front sprite was cleaned up a little from the one in Diamond/Pearl.
NPCs and Objects
ketsuban
The sprite is a placeholder that occupies twelve slots. The red text reads "ketsuban", which translates to "missing number".
bigman
A different version of the large NPC's sprite. The unused version looks more stretched-out, making the sprite seem fat.
girl1
This sprite set is in the style of FireRed and LeafGreen. The developers actually went for a similar design in early versions of Diamond and Pearl.
man1
Same as above, but this time it depicts a green-haired male NPC.
Rotom
Unused | Used |
---|---|
Early gray versions of the Rotom items can be found in the files for overworld sprites. Their filenames are firebox, skybox, icebox, waterbox and grassbox. It is worth noting that these are actually found after the used sprites.
Debug UI
Debug UI graphics stored in \debug\cb_edit\d_test.narc. Font used is Comic Sans.
Unused Items
While the Member Card and Oak's Letter that went unused in Diamond & Pearl were made obtainable by event in Platinum, the rest of the unused items from it were all carried over to Platinum unchanged; see that game's page for more details.
Unused Text
Text archive 602 (as seen in DSPRE; pt.602 in Poké Corpus) contains the dialogues for characters invited to the Villa. Two lines from the Japanese release appear blanked out in every international version. The dialogue suggests Caitlin and Darach were planned as visitors.
ID | Japanese | Translation |
---|---|---|
pt.602.97 | カトレア『……いい べっそうね | Caitlin: … Nice villa, isn't it? |
pt.602.98 | コクラン『おじょうさま そろそろ キャッスルに…… |
Darach: Lady Caitlin, we shall be at the Castle soon… |
Unused Roaming Darkrai
In the game's files, there is data for an unused encounter with a roaming Darkrai at Lvl. 40. It is released on the map if one executes script command 0x21C with its parameter set to 0x2. The existence of this battle suggests that Darkrai was originally planned to be caught in the same fashion as its counterpart Cresselia, rather than being a stationary opponent at the event-exclusive Newmoon Island. This data also exists in Pokémon Diamond & Pearl.
Unused Music
The entire soundbank from Diamond & Pearl is carried over. As such, every sequence unused in Diamond & Pearl naturally goes unused here too, with a few that were previously used now no longer being so as well. The file "sound_data.sdat" is the same from Diamond & Pearl, and is completely unused.
SEQ_TITLE00
The opening theme from Diamond & Pearl. The opening ambience is altered mildly in Platinum, though the track is otherwise identical.
SEQ_TV_HOUSOU
SEQ_TV_END
Two ominous themes used upon starting a new file in Diamond & Pearl, where a report about a red Gyarados plays on the protagonist's TV. This scenario was changed to a report about Professor Rowan returning from the Kanto region in Platinum, with calmer music playing instead.
Unused Move Data
Unused Move Effects
ID | Effect |
---|---|
0C | Raises user's Speed by 1 stage. |
0E | Raises user's Special Defense by 1 stage. |
0F | Raises user's Accuracy by 1 stage. |
15 | Lowers enemy's Special Attack by 1 stage. |
16 | Lowers enemy's Special Defense by 1 stage. |
37 | Raises user's Accuracy by 2 stages. |
38 | Raises user's Evasion by 2 stages. |
3D | Lowers opponent's Special Attack by 2 stages. |
3F | Lowers opponent's Accuracy by 2 stages. |
40 | Lowers opponent's Evasion by 2 stages. |
4A | Hits opponent and lowers opponent's Evasion by 1 stages. |
60 | Hits opponent. Also unused in Gen 3. |
6E | Hits opponent. Also unused in Gen 3. |
83 | Hits opponent. Also unused in Gen 3. |
85 | Hits opponent. Was used for Synthesis in Gen 3. |
86 | Hits opponent. Was used for Moonlight in Gen 3. |
8D | Hits opponent. Unused since Gen 2. |
9D | Hits opponent. Was used for Softboiled in Gen 3. |
A3 | Hits opponent. Also unused in Gen 3. |
108 | Similar to Splash; displays the text "But nothing happened!"/"しかし なにもおこらない" |
Unused Contest Effect
Earn +2 for each time the same Judge is chosen.
しんさいんが かぶるごとに+2
Each doubled Judge: +2
しんさいんが かさなるごとに+2
Effect 0x03 is a unique unused contest effect that is intended to increase appeal by two extra points every time the same judge is chosen. However, this function is incomplete and doesn't seem to work. It also comes with proper text and in-game descriptions.
Unseen Terrain Effects
The only marsh tiles that can be battled upon are located in the Great Marsh, where Pokémon moves can't be used, but the handful of moves that change based on the terrain type still have specific effects for marsh terrain coded in.
Move | Effect |
---|---|
Camouflage | Changes user's type to Ground |
Nature Power | Becomes the move Mud Bomb |
Secret Power | May lower the target's Speed by 1 stage; uses the animation of Mud Shot |
This effect for Camouflage is shared with the used ones for sand and for plain terrain, but the other two are completely unique.
Unused Wild Held Item Data
Some Pokémon, when found in the wild, have a chance of holding an item. This held item data also exists for some Pokémon which cannot be caught in the wild in the final game, however, rendering these assignments unused.
# | Pokémon | Held Items | Note |
---|---|---|---|
012 | Butterfree | (5%) Silver Powder | |
015 | Beedrill | (5%) Poison Barb | |
026 | Raichu | (5%) Oran Berry | |
036 | Clefable | (5%) Moon Stone (50%) Leppa Berry | |
038 | Ninetales | (50%) Rawst Berry | |
047 | Parasect | (5%) Big Mushroom (50%) Tiny Mushroom | |
053 | Persian | (5%) Quick Claw | |
059 | Arcanine | (100%) Rawst Berry | |
062 | Poliwrath | (5%) King's Rock | |
065 | Alakazam | (5%) TwistedSpoon | |
075 | Golem | (5%) Everstone Stone | |
078 | Rapidash | (5%) Shuca Berry | |
085 | Dodrio | (5%) Sharp Beak | |
089 | Muk | (5%) Nugget | |
091 | Cloyster | (5%) Big Pearl (50%) Pearl | |
105 | Marowak | (5%) Thick Club | |
110 | Koffing | (5%) Smoke Ball | |
121 | Starmie | (5%) Star Piece (50%) Stardust | |
124 | Jynx | (100%) Aspear Berry | |
125 | Electabuzz | (50%) Electirizer | Diamond & Platinum 50%, Pearl 5% |
126 | Magmar | (50%) Magmarizer | Diamond 5%, Pearl & Platinum 50% |
143 | Snorlax | (100%) Leftovers | |
149 | Dragonite | (5%) Dragon Scale | |
151 | Mew | (100%) Lum Berry | |
162 | Furret | (5%) Sitrus Berry (50%) Oran Berry | |
186 | Politoed | (5%) King's Rock | |
199 | Slowking | (5%) King's Rock | |
230 | Kingdra | (5%) Dragon Scale | |
232 | Donphan | (5%) Passho Berry | |
242 | Blissey | (5%) Lucky Egg (50%) Oval Stone | |
250 | Ho-oh | (100%) Sacred Ash | |
251 | Celebi | (100%) Lum Berry | |
276 | Taillow | (5%) Charti Berry | |
284 | Masquerain | (5%) Silver Powder | |
286 | Breloom | (5%) Kebia Berry | |
293 | Whismer | (5%) Chesto Berry | |
295 | Exploud | (5%) Chesto Berry | |
295 | Hariyama | (5%) King's Rock | |
301 | Delcatty | (5%) Leppa Berry | |
305 | Lairon | (5%) Hard Rock | |
306 | Aggron | (5%) Hard Rock | |
317 | Swalot | (5%) Big Pearl | |
326 | Grumpig | (5%) Tenga Berry | |
328 | Trapinch | (5%) Soft Sand | |
345 | Lileep | (5%) Big Root | |
346 | Cradily | (5%) Big Root | |
353 | Shuppet | (5%) Spell Tag | |
362 | Glalie | (5%) Babari Berry | |
366 | Clamperl | (5%) Big Pearl | Available in Diamond & Pearl |
367 | Huntail | (5%) DeepSeaTooth | |
368 | Gorebyss | (5%) DeepSeaScale | |
372 | Shelgon | (5%) Dragon Fang | |
373 | Salamence | (5%) Dragon Fang | |
374 | Beldum | (5%) Metal Coat | |
375 | Metang | (5%) Metal Coat | |
376 | Metagross | (5%) Metal Coat | |
385 | Jirachi | (100%) Star Piece | |
398 | Staraptor | (5%) Yache Berry | |
407 | Roserade | (5%) Poison Barb | |
413 | Wormadam | (5%) Silver Powder | |
414 | Mothim | (5%) Silver Powder | |
416 | Vespiquen | (5%) Poison Barb | |
421 | Cherrim | (5%) Miracle Seed | |
428 | Lopunny | (5%) Chople Berry | |
431 | Glameow | (5%) Cheri Berry | Available in Pearl |
432 | Purugly | (5%) Cheri Berry | Available in Pearl |
433 | Stunky | (5%) Pecha Berry | Available in Diamond |
434 | Skuntank | (5%) Pecha Berry | Available in Diamond |
445 | Garchomp | (5%) Haban Berry | |
461 | Weavile | (5%) Quick Claw (50%) Grip Claw | |
462 | Magnezone | (5%) Metal Coat | |
463 | Lickilicky | (5%) Lagging Tail | |
466 | Electivire | (50%) Electirizer | Diamond & Platinum 50%, Pearl 5% |
467 | Magmortar | (50%) Magmarizer | Diamond 5%, Pearl & Platinum 50% |
469 | Yanmega | (5%) Wide Lens | |
476 | Probopass | (5%) Hard Stone | |
477 | Dusknoir | (5%) Kasib Berry | |
478 | Froslass | (5%) Babiri Berry |
Unused Pokétch Apps
The "Stopwatch" and "Alarm Clock" apps for the Pokétch are unused, which was also the case in Diamond and Pearl. They are assumed to have been planned for event distribution, but they were never distributed in any event.
Stopwatch
Name (EN) | Name (JP) | Description (EN) | Description (JP) | Obtain text (EN) | Obtain text (JP) |
---|---|---|---|---|---|
STOPWATCH | ストップウォッチ | The Stopwatch is used for measuring time precisely. How quickly can you zip through the Cycling Road? | 「ストップウォッチ」は じかんを はかることが できます サイクリングロードを なんびょうで かけぬけられる? | The Stopwatch app keeps precise time. | アプリ「ストップウォッチ」で じかんを はかることが できます |
Alarm Clock
Name (EN) | Name (JP) | Description (EN) | Description (JP) | Obtain text (EN) | Obtain text (JP) |
---|---|---|---|---|---|
ALARM CLOCK | アラームどけい | The Alarm Clock can be set to sound every 24 hours. Set the alarm time with the lower button. The top button turns it on. | 「アラームどけい」は 24じかんの アラームが つかえます したのボタンで じこくを あわせて うえのボタンで セットします! | The Alarm Clock app operates on a 24-hour system. | アプリ「アラームどけい」で 24じかんの アラームが つかえます |
App 00
Probably a placeholder. The text reads アプリ00 (App 00).
App 12
Probably a placeholder. The text reads アプリ12 (App 12).
App 26
Probably a placeholder. The text reads アプリ26 (App 26).
Menu
Appears to be an early version of a bottom-screen menu. The buttons do nothing when pressed.
Backlight
Toggles the bottom screen's backlight.
Unused Goods
Six unused decorative goods that have not been distributed can be found in the game's files. The Clear and Round ornaments may have been intended to be version exclusives for Diamond and Pearl.
Unused Pal Park Species Data
When transferring Pokémon from Generation III games into Platinum through the Pal Park feature, the location and appearance rate for each one as well as the score bonus for catching it are determined on a per-species basis. As with Diamond and Pearl, every species in the game has unique data for this, including those that are newly-introduced to Generation IV and therefore cannot be encountered in Pal Park during normal gameplay.
# | Pokémon | Area | Score | Rate |
---|---|---|---|---|
387 | Turtwig | Forest | 50 | 30 |
388 | Grotle | Forest | 80 | 10 |
389 | Torterra | Forest | 90 | 3 |
390 | Chimchar | Field | 50 | 30 |
391 | Monferno | Field | 80 | 10 |
392 | Infernape | Field | 90 | 3 |
393 | Piplup | Pond | 50 | 30 |
394 | Prinplup | Pond | 80 | 10 |
395 | Empoleon | Pond | 90 | 3 |
396 | Starly | Field | 30 | 50 |
397 | Staravia | Field | 50 | 30 |
398 | Staraptor | Field | 70 | 20 |
399 | Bidoof | Field | 30 | 50 |
400 | Bibarel | Field | 50 | 30 |
401 | Kricketot | Forest | 50 | 30 |
402 | Kricketune | Forest | 70 | 20 |
403 | Shinx | Field | 50 | 30 |
404 | Luxio | Field | 70 | 20 |
405 | Luxray | Field | 80 | 10 |
406 | Budew | Field | 80 | 10 |
407 | Roserade | Field | 80 | 10 |
408 | Cranidos | Mountain | 70 | 20 |
409 | Rampardos | Mountain | 80 | 10 |
410 | Shieldon | Mountain | 70 | 20 |
411 | Bastiodon | Mountain | 80 | 10 |
412 | Burmy | Forest | 50 | 30 |
413 | Wormadam | Forest | 70 | 20 |
414 | Mothim | Forest | 70 | 20 |
415 | Combee | Forest | 50 | 30 |
416 | Vespiquen | Forest | 70 | 20 |
417 | Pachirisu | Forest | 50 | 30 |
418 | Buizel | Forest | 70 | 20 |
419 | Floatzel | Mountain | 70 | 20 |
420 | Cherubi | Mountain | 80 | 10 |
421 | Cherrim | Field | 90 | 3 |
422 | Shellos | Sea | 50 | 30 |
423 | Gastrodon | Sea | 70 | 20 |
424 | Ambipom | Pond | 50 | 30 |
425 | Drifloon | Pond | 70 | 20 |
426 | Drifblim | Forest | 80 | 10 |
427 | Buneary | Field | 50 | 30 |
428 | Lopunny | Field | 70 | 20 |
429 | Mismagius | Forest | 80 | 10 |
430 | Honchkrow | Forest | 80 | 10 |
431 | Glameow | Field | 50 | 30 |
432 | Purugly | Field | 70 | 20 |
433 | Chingling | Field | 70 | 20 |
434 | Stunky | Mountain | 80 | 10 |
435 | Skuntank | Mountain | 50 | 30 |
436 | Bronzor | Mountain | 70 | 20 |
437 | Bronzong | Mountain | 80 | 10 |
438 | Bonsly | Field | 90 | 3 |
439 | Mime Jr. | Field | 90 | 3 |
440 | Happiny | Field | 50 | 30 |
441 | Chatot | Field | 70 | 20 |
442 | Spiritomb | Field | 80 | 10 |
443 | Gible | Mountain | 50 | 30 |
444 | Gabite | Mountain | 70 | 20 |
445 | Garchomp | Pond | 50 | 30 |
446 | Munchlax | Pond | 70 | 20 |
447 | Riolu | Field | 70 | 20 |
448 | Lucario | Field | 50 | 30 |
449 | Hippopotas | Field | 70 | 20 |
450 | Hippowdon | Sea | 80 | 10 |
451 | Skorupi | Sea | 50 | 30 |
452 | Drapion | Sea | 70 | 20 |
453 | Croagunk | Forest | 90 | 3 |
454 | Toxicroak | Mountain | 50 | 30 |
455 | Carnivine | Mountain | 70 | 20 |
456 | Finneon | Mountain | 80 | 10 |
457 | Lumineon | Mountain | 90 | 3 |
458 | Mantyke | Mountain | 90 | 3 |
459 | Snover | Mountain | 50 | 30 |
460 | Abomasnow | Mountain | 70 | 20 |
461 | Weavile | Mountain | 80 | 10 |
462 | Magnezone | Mountain | 80 | 10 |
463 | Lickilicky | Field | 80 | 10 |
464 | Rhyperior | Mountain | 80 | 10 |
465 | Tangrowth | Forest | 80 | 10 |
466 | Electivire | Mountain | 80 | 10 |
467 | Magmortar | Mountain | 80 | 10 |
468 | Togekiss | Field | 80 | 10 |
469 | Yanmega | Field | 80 | 10 |
470 | Leafeon | Field | 90 | 3 |
471 | Glaceon | Field | 90 | 3 |
472 | Gliscor | Mountain | 80 | 10 |
473 | Mamoswine | Mountain | 80 | 10 |
474 | Porygon-Z | Field | 80 | 10 |
475 | Gallade | Field | 80 | 10 |
476 | Probopass | Mountain | 80 | 10 |
477 | Dusknoir | Forest | 80 | 10 |
478 | Froslass | Mountain | 80 | 10 |
479 | Rotom | Field | 90 | 3 |
480 | Uxie | Field | 90 | 3 |
481 | Mesprit | Field | 90 | 3 |
482 | Azelf | Field | 90 | 3 |
483 | Dialga | Mountain | 90 | 3 |
484 | Palkia | Mountain | 90 | 3 |
485 | Heatran | Mountain | 90 | 3 |
486 | Regigigas | Mountain | 90 | 3 |
487 | Giratina | Mountain | 90 | 3 |
488 | Cresselia | Forest | 90 | 3 |
489 | Phione | Sea | 90 | 3 |
490 | Manaphy | Sea | 100 | 1 |
491 | Darkrai | Mountain | 100 | 1 |
492 | Shaymin | Field | 100 | 1 |
493 | Arceus | Mountain | 100 | 1 |
Lost Debug Mode
To do: Supposedly, プラチナ.srl from the 2024 Teraleak is a debug ROM for Platinum. Please update this section to be about that debug mode instead. |
More than 500 text strings can be found, talking about changing values for unknown debugging features. However, the debug menu code is probably lost.
Some example strings of interest (there are many more):
<file id="337"> <text id="29"> Boot on scripts </text> <text id="30"> Field BGM Tempo </text> <text id="31"> Test Script </text> <text id="32"> None </text> <text id="33"> Debug Scrpt </text> <text id="34"> Shaymin \and Marley </text> <text id="35"> 3 Lakes </text> </file> <file id="339"> <text id="34"> Underground debug </text> <text id="35"> communication traffic </text> <text id="36"> \v0134ぁ\x0000\x0000 bytes are being sent every time. </text> </file> <file id="340"> <text id="0"> Advance: months </text> <text id="1"> Turn back: months </text> <text id="2"> Advance: days </text> <text id="3"> Turn back: days </text> <text id="4"> Advance: hours </text> <text id="5"> Turn back: hours </text> <text id="6"> Advance: minutes </text> <text id="7"> Turn back: Minutes </text> </file> <file id="341" change="false"> <text id="0"> Set Camera </text> <text id="1"> Swaying grass </text> <text id="2"> Height Check B </text> <text id="3"> Height Check G </text> <text id="4"> Camera </text> <text id="5"> Change player’s height </text> <text id="6"> Camera Info </text> <text id="7"> Camera List </text> <text id="8"> Zone Camera List </text> <text id="9"> Animation </text> <text id="10"> Fishing </text> <text id="11"> Travelling Pokémon </text> <text id="12"> Pokémon mass outbreak </text> <text id="13"> Safari </text> <text id="14"> GBA </text> <text id="15"> Distance </text> <text id="16"> X-axis </text> <text id="17"> Y-axis </text> <text id="18"> Z-axis </text> <text id="19"> Perspective </text> </file>
Archive Files
Two text files left over by the developers. In the filenames, "tw" refers to "tornworld" (the Distortion World), and "uground" refers to the Underground.
/***************************************************************************** Archive file index definition. File: tw_arc_etc.naix This file was created by NINTENDO NITRO-System Archiver. Update:2008-01-29T15:45:20 *****************************************************************************/ #ifndef NARC_TW_ARC_ETC_NAIX_ #define NARC_TW_ARC_ETC_NAIX_ enum { NARC_tw_arc_etc_yabu_worldbg_NCGR = 0, NARC_tw_arc_etc_yabu_worldbg_NCLR = 1, NARC_tw_arc_etc_yaby_worldbg0_NSCR = 2, NARC_tw_arc_etc_yabu_cloud_01_NCER = 3, NARC_tw_arc_etc_yabu_cloud_01_NCGR = 4, NARC_tw_arc_etc_yabu_cloud_01_NANR = 5, NARC_tw_arc_etc_yabu_cloud_02_NCER = 6, NARC_tw_arc_etc_yabu_cloud_02_NCGR = 7, NARC_tw_arc_etc_yabu_cloud_02_NANR = 8, NARC_tw_arc_etc_yabu_cloud_03_NCER = 9, NARC_tw_arc_etc_yabu_cloud_03_NCGR = 10, NARC_tw_arc_etc_yabu_cloud_03_NANR = 11, NARC_tw_arc_etc_yabu_cloud_04_NCER = 12, NARC_tw_arc_etc_yabu_cloud_04_NCGR = 13, NARC_tw_arc_etc_yabu_cloud_04_NANR = 14, NARC_tw_arc_etc_yabu_cloud_05_NCER = 15, NARC_tw_arc_etc_yabu_cloud_05_NCGR = 16, NARC_tw_arc_etc_yabu_cloud_05_NANR = 17, NARC_tw_arc_etc_yabu_cloud_06_NCER = 18, NARC_tw_arc_etc_yabu_cloud_06_NCGR = 19, NARC_tw_arc_etc_yabu_cloud_06_NANR = 20, NARC_tw_arc_etc_yabu_cloud_07_NCER = 21, NARC_tw_arc_etc_yabu_cloud_07_NCGR = 22, NARC_tw_arc_etc_yabu_cloud_07_NANR = 23, NARC_tw_arc_etc_cloud_all_NCLR = 24 }; /* NARC_TW_ARC_ETC_NAIX_ */ #endif
/***************************************************************************** Archive file index definition. File: ugroundeffect.naix This file was created by NINTENDO NITRO-System Archiver. Update:2007-12-05T16:08:12 *****************************************************************************/ #ifndef NARC_UGROUNDEFFECT_NAIX_ #define NARC_UGROUNDEFFECT_NAIX_ enum { NARC_ugroundeffect_uground_cell_resdat = 0, NARC_ugroundeffect_uground_cellanm_resdat = 1, NARC_ugroundeffect_uground_char_resdat = 2, NARC_ugroundeffect_uground_char2_resdat = 3, NARC_ugroundeffect_uground_clact_cldat = 4, NARC_ugroundeffect_uground_pltt_resdat = 5, NARC_ugroundeffect_uground_pltt2_resdat = 6 }; /* NARC_UGROUNDEFFECT_NAIX_ */ #endif
Arceus
The Hall of Origin event from Diamond and Pearl still exists in Platinum. Arceus also still has its ??? form from Diamond and Pearl. Since the only difference visually is a palette swap, nothing needed to be updated for it to work with the new animations.
Arceus also has a Shiny palette for each of its 18 forms. Because the only way to obtain it legitimately was through distributions, the Shiny version of Arceus was left unobtainable through normal means. However, with the unused Hall of Origin event, the player is theoretically able to catch Shiny Arceus. Shiny Arceus was later made available as a distribution via serial code in Omega Ruby and Alpha Sapphire with the purchase of tickets to the 18th Pokémon movie, and was finally made available worldwide in Pokémon Brilliant Diamond and Shining Pearl after update 1.3.0.
Oddities
Stat Trainers
The overworld sprites for the so-called "Stat Trainers" are listed as seven1 to seven5. This indicates that two more characters were planned to be added, further supported by the fact that the sprites are followed by two placeholders (ketsuban).
Leaked document DP全仕様一覧051110.xls
, which mentions the features of the upcoming Diamond and Pearl games, has the following text about the stat trainers:
Japanese | Translation |
---|---|
7人衆 主人公とタッグを組めるトレーナー達。左右非対称な容姿。各場所に居る。ポケッチで呼び出そう。 |
The Seven Trainers These are trainers that can team up with the main character. They have an asymmetrical appearance and can be found in various locations. The protagonist can ask for their help through the Pokétch. |
・弟子 7人衆の一人。 |
The disciple is one of the Seven Trainers. |
- Pages missing developer references
- Games developed by Game Freak
- Pages missing publisher references
- Games published by The Pokémon Company
- Games published by Nintendo
- Nintendo DS games
- Pages missing date references
- Games released in 2008
- Games released in September
- Games released on September 13
- Games with unused areas
- Games with unused code
- Games with hidden development-related text
- Games with unused graphics
- Games with unused models
- Games with unused items
- Games with unused music
- Games with regional differences
- Defunct online content
- To do
- Pokémon series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Defunct online content
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused models
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by Game Freak
Games > Games by platform > Nintendo DS games
Games > Games by publisher > Games published by Creatures
Games > Games by publisher > Games published by Game Freak
Games > Games by publisher > Games published by Nintendo
Games > Games by publisher > Games published by Nintendo > Games published by The Pokémon Company
Games > Games by release date > Games released in 2008
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 13
Games > Games by series > Pokémon series