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Pokémon Platinum

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Title Screen

Pokémon Platinum Version

Also known as: Pocket Monsters Platinum (JP), Pocket Monsters Pt: Giratina (KR)
Developer: Game Freak
Publishers: The Pokémon Company (JP), Nintendo (INT)
Platform: Nintendo DS
Released in JP: September 13, 2008
Released in US: March 22, 2009
Released in EU: May 22, 2009
Released in AU: May 14, 2009
Released in KR: July 2, 2009


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.


DevelopmentIcon.png This game has a development article
ProtoIcon.png This game has a prototype article

See, this is why server preservation is important.
This game/console's online features are no longer supported.
While this game/console's online features were once accessible, they are (as of May 20, 2014) no longer officially supported and online-exclusive features may be documented as now-unseen content.
Hmmm...
To do:

Pokémon Platinum is the third version to the 4th generation. It shares a lot of unused content with Diamond and Pearl.

Sub-Pages

Read about development information and materials for this game.
Development Info
Read about prototype versions of this game that have been released or dumped.
Prototype Info
PKMN DPPT C03R0203.png
Unused Maps
There was a gym in Jubilife City?
PKMN DPPT m dun0713 00 00c.png
Unused Map Models
Solaceon Ruins had more rooms?
DDPT Bag Coin Case Sprite.png
Regional Differences
Game Corner controversies spread to Europe!
Nintendo Wi-Fi Connection logo.svg.png
Inaccessible Content
All the content that died along with Nintendo WFC. Rest in peace.

Unused Graphics

Animation Frames

Giratina

PokemonPlatinumPrereleaseUnusedFrame.png

Pokemon-Platinum-Giratina-Unused.pngPokemon-Platinum-Giratina-Unused2.png

Alternate unused animation frames for Giratina's Altered and Origin forms, respectively. The game uses different sprites for the different animation frames. The unused sprite for its Origin form was actually shown in a pre-release screenshot.

Shaymin

Pokemon-Platinum-Shaymin-Unused.png

An alternate unused animation frame for Shaymin in its Land Form; however, different sprites are used for the first and second animation frames.

Cherrim (Sunshine form)

Hmmm...
To do:
Rip the Animations
Normal Shiny
Unused Pokemon PlatHGSS Cherrim Frame 2 .png Unused Pokemon PlatHGSS Cherrim Frame 2 Shiny.png

Backsprite

Normal Shiny
Unused Pokemon PlatHGSS Cherrim Back Frame 2.png Unused Pokemon PlatHGSS Cherrim Back Frame 2 Shiny.png

Cherrim's Sunshine form has both an unused front and back sprite frame for a sending out animation, which is normally impossible to see. Cherrim always enters the battle in the Overcast form, even when the sun is already active. The 2nd frame front sprite was cleaned up a little from the one in Diamond/Pearl.

NPCs and Objects

ketsuban

PKMNDP OWKetsuban.png

The sprite is a placeholder that occupies twelve slots. The red text reads "ketsuban", which translates to "missing number".

bigman

PKMN-DPPT-bigman.png

A different version of the large NPC's sprite. The unused version looks more stretched-out, making the sprite seem fat.

girl1

PKMN-DPPT-girl1.png

This sprite set is in the style of FireRed and LeafGreen. The developers actually went for a similar design in early versions of Diamond and Pearl.

man1

PKMN-DPPT-man1.png

Same as above, but this time it depicts a green-haired male NPC.

Rotom

Unused Used
Pokemon-Platinum-Rotom-Unused.png Pokemon-Platinum-Rotom-Used.png

Early gray versions of the Rotom items can be found in the files for overworld sprites. Their filenames are firebox, skybox, icebox, waterbox and grassbox. It is worth noting that these are actually found after the used sprites.

Debug UI

Pokemon-Platinum-Debug-UI-1.png

Pokemon-Platinum-Debug-UI-2.png Pokemon-Platinum-Debug-UI-3.png

Pokemon-Platinum-Debug-UI-4.png Pokemon-Platinum-Debug-UI-5.png Pokemon-Platinum-Debug-UI-6.png

Debug UI graphics stored in \debug\cb_edit\d_test.narc. Font used is Comic Sans.

(Source: Original TCRF research)

Unused Items

While the Member Card and Oak's Letter that went unused in Diamond & Pearl were made obtainable by event in Platinum, the rest of the unused items from it were all carried over to Platinum unchanged; see that game's page for more details.

Unused Text

Text archive 602 (as seen in DSPRE; pt.602 in Poké Corpus) contains the dialogues for characters invited to the Villa. Two lines from the Japanese release appear blanked out in every international version. The dialogue suggests Caitlin and Darach were planned as visitors.

ID Japanese Translation
pt.602.97 カトレア『……いい べっそうね Caitlin: … Nice villa, isn't it?
pt.602.98 コクラン『おじょうさま
そろそろ キャッスルに……
Darach: Lady Caitlin, we shall be at the Castle soon…

Unused Roaming Darkrai

In the game's files, there is data for an unused encounter with a roaming Darkrai at Lvl. 40. It is released on the map if one executes script command 0x21C with its parameter set to 0x2. The existence of this battle suggests that Darkrai was originally planned to be caught in the same fashion as its counterpart Cresselia, rather than being a stationary opponent at the event-exclusive Newmoon Island. This data also exists in Pokémon Diamond & Pearl.

Unused Music

The entire soundbank from Diamond & Pearl is carried over. As such, every sequence unused in Diamond & Pearl naturally goes unused here too, with a few that were previously used now no longer being so as well. The file "sound_data.sdat" is the same from Diamond & Pearl, and is completely unused.

SEQ_TITLE00

The opening theme from Diamond & Pearl. The opening ambience is altered mildly in Platinum, though the track is otherwise identical.

SEQ_TV_HOUSOU

SEQ_TV_END

Two ominous themes used upon starting a new file in Diamond & Pearl, where a report about a red Gyarados plays on the protagonist's TV. This scenario was changed to a report about Professor Rowan returning from the Kanto region in Platinum, with calmer music playing instead.

Unused Move Data

Unused Move Effects

ID Effect
0C Raises user's Speed by 1 stage.
0E Raises user's Special Defense by 1 stage.
0F Raises user's Accuracy by 1 stage.
15 Lowers enemy's Special Attack by 1 stage.
16 Lowers enemy's Special Defense by 1 stage.
37 Raises user's Accuracy by 2 stages.
38 Raises user's Evasion by 2 stages.
3D Lowers opponent's Special Attack by 2 stages.
3F Lowers opponent's Accuracy by 2 stages.
40 Lowers opponent's Evasion by 2 stages.
4A Hits opponent and lowers opponent's Evasion by 1 stages.
60 Hits opponent. Also unused in Gen 3.
6E Hits opponent. Also unused in Gen 3.
83 Hits opponent. Also unused in Gen 3.
85 Hits opponent. Was used for Synthesis in Gen 3.
86 Hits opponent. Was used for Moonlight in Gen 3.
8D Hits opponent. Unused since Gen 2.
9D Hits opponent. Was used for Softboiled in Gen 3.
A3 Hits opponent. Also unused in Gen 3.
108 Similar to Splash; displays the text "But nothing happened!"/"しかし なにもおこらない"

Unused Contest Effect

Earn +2 for each
time the same Judge
is chosen.
しんさいんが
かぶるごとに+2
Each doubled
Judge: +2
しんさいんが
かさなるごとに+2

Effect 0x03 is a unique unused contest effect that is intended to increase appeal by two extra points every time the same judge is chosen. However, this function is incomplete and doesn't seem to work. It also comes with proper text and in-game descriptions.

Unseen Terrain Effects

The only marsh tiles that can be battled upon are located in the Great Marsh, where Pokémon moves can't be used, but the handful of moves that change based on the terrain type still have specific effects for marsh terrain coded in.

Move Effect
Camouflage Changes user's type to Ground
Nature Power Becomes the move Mud Bomb
Secret Power May lower the target's Speed by 1 stage; uses the animation of Mud Shot

This effect for Camouflage is shared with the used ones for sand and for plain terrain, but the other two are completely unique.

(Source: Bulbapedia)

Unused Wild Held Item Data

Some Pokémon, when found in the wild, have a chance of holding an item. This held item data also exists for some Pokémon which cannot be caught in the wild in the final game, however, rendering these assignments unused.

# Pokémon Held Items Note
012 Butterfree (5%) Silver Powder
015 Beedrill (5%) Poison Barb
026 Raichu (5%) Oran Berry
036 Clefable (5%) Moon Stone (50%) Leppa Berry
038 Ninetales (50%) Rawst Berry
047 Parasect (5%) Big Mushroom (50%) Tiny Mushroom
053 Persian (5%) Quick Claw
059 Arcanine (100%) Rawst Berry
062 Poliwrath (5%) King's Rock
065 Alakazam (5%) TwistedSpoon
075 Golem (5%) Everstone Stone
078 Rapidash (5%) Shuca Berry
085 Dodrio (5%) Sharp Beak
089 Muk (5%) Nugget
091 Cloyster (5%) Big Pearl (50%) Pearl
105 Marowak (5%) Thick Club
110 Koffing (5%) Smoke Ball
121 Starmie (5%) Star Piece (50%) Stardust
124 Jynx (100%) Aspear Berry
125 Electabuzz (50%) Electirizer Diamond & Platinum 50%, Pearl 5%
126 Magmar (50%) Magmarizer Diamond 5%, Pearl & Platinum 50%
143 Snorlax (100%) Leftovers
149 Dragonite (5%) Dragon Scale
151 Mew (100%) Lum Berry
162 Furret (5%) Sitrus Berry (50%) Oran Berry
186 Politoed (5%) King's Rock
199 Slowking (5%) King's Rock
230 Kingdra (5%) Dragon Scale
232 Donphan (5%) Passho Berry
242 Blissey (5%) Lucky Egg (50%) Oval Stone
250 Ho-oh (100%) Sacred Ash
251 Celebi (100%) Lum Berry
276 Taillow (5%) Charti Berry
284 Masquerain (5%) Silver Powder
286 Breloom (5%) Kebia Berry
293 Whismer (5%) Chesto Berry
295 Exploud (5%) Chesto Berry
295 Hariyama (5%) King's Rock
301 Delcatty (5%) Leppa Berry
305 Lairon (5%) Hard Rock
306 Aggron (5%) Hard Rock
317 Swalot (5%) Big Pearl
326 Grumpig (5%) Tenga Berry
328 Trapinch (5%) Soft Sand
345 Lileep (5%) Big Root
346 Cradily (5%) Big Root
353 Shuppet (5%) Spell Tag
362 Glalie (5%) Babari Berry
366 Clamperl (5%) Big Pearl Available in Diamond & Pearl
367 Huntail (5%) DeepSeaTooth
368 Gorebyss (5%) DeepSeaScale
372 Shelgon (5%) Dragon Fang
373 Salamence (5%) Dragon Fang
374 Beldum (5%) Metal Coat
375 Metang (5%) Metal Coat
376 Metagross (5%) Metal Coat
385 Jirachi (100%) Star Piece
398 Staraptor (5%) Yache Berry
407 Roserade (5%) Poison Barb
413 Wormadam (5%) Silver Powder
414 Mothim (5%) Silver Powder
416 Vespiquen (5%) Poison Barb
421 Cherrim (5%) Miracle Seed
428 Lopunny (5%) Chople Berry
431 Glameow (5%) Cheri Berry Available in Pearl
432 Purugly (5%) Cheri Berry Available in Pearl
433 Stunky (5%) Pecha Berry Available in Diamond
434 Skuntank (5%) Pecha Berry Available in Diamond
445 Garchomp (5%) Haban Berry
461 Weavile (5%) Quick Claw (50%) Grip Claw
462 Magnezone (5%) Metal Coat
463 Lickilicky (5%) Lagging Tail
466 Electivire (50%) Electirizer Diamond & Platinum 50%, Pearl 5%
467 Magmortar (50%) Magmarizer Diamond 5%, Pearl & Platinum 50%
469 Yanmega (5%) Wide Lens
476 Probopass (5%) Hard Stone
477 Dusknoir (5%) Kasib Berry
478 Froslass (5%) Babiri Berry

Unused Pokétch Apps

The "Stopwatch" and "Alarm Clock" apps for the Pokétch are unused, which was also the case in Diamond and Pearl. They are assumed to have been planned for event distribution, but they were never distributed in any event.

(Source: Bulbapedia)

Stopwatch

PKMN-DPPT-PoketchStopwatch.png

Name (EN) Name (JP) Description (EN) Description (JP) Obtain text (EN) Obtain text (JP)
STOPWATCH ストップウォッチ The Stopwatch is used for measuring time precisely. How quickly can you zip through the Cycling Road? 「ストップウォッチ」は じかんを はかることが できます サイクリングロードを なんびょうで かけぬけられる? The Stopwatch app keeps precise time. アプリ「ストップウォッチ」で じかんを はかることが できます

Alarm Clock

PKMN-DPPT-PoketchAlarmClock.png

Name (EN) Name (JP) Description (EN) Description (JP) Obtain text (EN) Obtain text (JP)
ALARM CLOCK アラームどけい The Alarm Clock can be set to sound every 24 hours. Set the alarm time with the lower button. The top button turns it on. 「アラームどけい」は 24じかんの アラームが つかえます したのボタンで じこくを あわせて うえのボタンで セットします! The Alarm Clock app operates on a 24-hour system. アプリ「アラームどけい」で 24じかんの アラームが つかえます

App 00

PKMN-DPPT-PoketchApp00.png

Probably a placeholder. The text reads アプリ00 (App 00).

App 12

PKMN-DPPT-PoketchApp12.png

Probably a placeholder. The text reads アプリ12 (App 12).

App 26

PKMN-DPPT-PoketchApp26.png

Probably a placeholder. The text reads アプリ26 (App 26).

Menu

PKMN-DPPT-PoketchMenu.png

Appears to be an early version of a bottom-screen menu. The buttons do nothing when pressed.

Backlight

PKMN-DPPT-PoketchBacklight.gif

Toggles the bottom screen's backlight.

Unused Goods

ID Sprite Name (EN) Name (JP) Description (EN) Description (JP)
0x58 PKMN-DPPT-GreatTrophy.png Great Trophy すごいトロフィ An impressive trophy awarded only to seemingly indefatigable Pokémon. だれも かてないほど つよい ポケモン

にだけ おくられる すごい トロフィ

0x59 PKMN-DPPT-BallOrnament.png Ball Ornament ボールのオブジェ A commemorative object modeled after a Poké Ball. モンスターボールの かたちを した

きねんすべき オブジェ

0x5A PKMN-DPPT-RoundOrnament.png Round Ornament まんまるオブジェ A very valuable round object that glows in seven colors. なないろに ひかる

とても きちょうな まるい オブジェ

0x5B PKMN-DPPT-ClearOrnament.png Clear Ornament とうめいオブジェ A very valuable object that is crystal clear. すきとおるほど とうめい

とても きちょうな オブジェ

0x7A PKMN-DPPT-ManaphyDoll.png MANAPHY Doll マナフィドール A rare Manaphy Doll. マナフィの かたちを した

きちょうな にんぎょう

0x7D PKMN-DPPT-MagnezoneDoll.png MAGNEZONE Doll ジバコイルドール A big Magnezone Doll. ジバコイルの かたちを した

おおきな にんぎょう

Six unused decorative goods that have not been distributed can be found in the game's files. The Clear and Round ornaments may have been intended to be version exclusives for Diamond and Pearl.

Unused Pal Park Species Data

When transferring Pokémon from Generation III games into Platinum through the Pal Park feature, the location and appearance rate for each one as well as the score bonus for catching it are determined on a per-species basis. As with Diamond and Pearl, every species in the game has unique data for this, including those that are newly-introduced to Generation IV and therefore cannot be encountered in Pal Park during normal gameplay.

# Pokémon Area Score Rate
387 Turtwig Forest 50 30
388 Grotle Forest 80 10
389 Torterra Forest 90 3
390 Chimchar Field 50 30
391 Monferno Field 80 10
392 Infernape Field 90 3
393 Piplup Pond 50 30
394 Prinplup Pond 80 10
395 Empoleon Pond 90 3
396 Starly Field 30 50
397 Staravia Field 50 30
398 Staraptor Field 70 20
399 Bidoof Field 30 50
400 Bibarel Field 50 30
401 Kricketot Forest 50 30
402 Kricketune Forest 70 20
403 Shinx Field 50 30
404 Luxio Field 70 20
405 Luxray Field 80 10
406 Budew Field 80 10
407 Roserade Field 80 10
408 Cranidos Mountain 70 20
409 Rampardos Mountain 80 10
410 Shieldon Mountain 70 20
411 Bastiodon Mountain 80 10
412 Burmy Forest 50 30
413 Wormadam Forest 70 20
414 Mothim Forest 70 20
415 Combee Forest 50 30
416 Vespiquen Forest 70 20
417 Pachirisu Forest 50 30
418 Buizel Forest 70 20
419 Floatzel Mountain 70 20
420 Cherubi Mountain 80 10
421 Cherrim Field 90 3
422 Shellos Sea 50 30
423 Gastrodon Sea 70 20
424 Ambipom Pond 50 30
425 Drifloon Pond 70 20
426 Drifblim Forest 80 10
427 Buneary Field 50 30
428 Lopunny Field 70 20
429 Mismagius Forest 80 10
430 Honchkrow Forest 80 10
431 Glameow Field 50 30
432 Purugly Field 70 20
433 Chingling Field 70 20
434 Stunky Mountain 80 10
435 Skuntank Mountain 50 30
436 Bronzor Mountain 70 20
437 Bronzong Mountain 80 10
438 Bonsly Field 90 3
439 Mime Jr. Field 90 3
440 Happiny Field 50 30
441 Chatot Field 70 20
442 Spiritomb Field 80 10
443 Gible Mountain 50 30
444 Gabite Mountain 70 20
445 Garchomp Pond 50 30
446 Munchlax Pond 70 20
447 Riolu Field 70 20
448 Lucario Field 50 30
449 Hippopotas Field 70 20
450 Hippowdon Sea 80 10
451 Skorupi Sea 50 30
452 Drapion Sea 70 20
453 Croagunk Forest 90 3
454 Toxicroak Mountain 50 30
455 Carnivine Mountain 70 20
456 Finneon Mountain 80 10
457 Lumineon Mountain 90 3
458 Mantyke Mountain 90 3
459 Snover Mountain 50 30
460 Abomasnow Mountain 70 20
461 Weavile Mountain 80 10
462 Magnezone Mountain 80 10
463 Lickilicky Field 80 10
464 Rhyperior Mountain 80 10
465 Tangrowth Forest 80 10
466 Electivire Mountain 80 10
467 Magmortar Mountain 80 10
468 Togekiss Field 80 10
469 Yanmega Field 80 10
470 Leafeon Field 90 3
471 Glaceon Field 90 3
472 Gliscor Mountain 80 10
473 Mamoswine Mountain 80 10
474 Porygon-Z Field 80 10
475 Gallade Field 80 10
476 Probopass Mountain 80 10
477 Dusknoir Forest 80 10
478 Froslass Mountain 80 10
479 Rotom Field 90 3
480 Uxie Field 90 3
481 Mesprit Field 90 3
482 Azelf Field 90 3
483 Dialga Mountain 90 3
484 Palkia Mountain 90 3
485 Heatran Mountain 90 3
486 Regigigas Mountain 90 3
487 Giratina Mountain 90 3
488 Cresselia Forest 90 3
489 Phione Sea 90 3
490 Manaphy Sea 100 1
491 Darkrai Mountain 100 1
492 Shaymin Field 100 1
493 Arceus Mountain 100 1
(Source: Veekun)

Lost Debug Mode

Hmmm...
To do:
Supposedly, プラチナ.srl from the 2024 Teraleak is a debug ROM for Platinum. Please update this section to be about that debug mode instead.

More than 500 text strings can be found, talking about changing values for unknown debugging features. However, the debug menu code is probably lost.
Some example strings of interest (there are many more):

<file id="337">
<text id="29">
	Boot on scripts
</text>
<text id="30">
	Field BGM Tempo
</text>
<text id="31">
	Test Script
</text>
<text id="32">
	None
</text>
<text id="33">
	Debug Scrpt
</text>
<text id="34">
	Shaymin \and Marley
</text>
<text id="35">
	3 Lakes
</text>
</file>
<file id="339">
<text id="34">
	Underground debug
</text>
<text id="35">
	communication traffic
</text>
<text id="36">
	\v0134ぁ\x0000\x0000 bytes are being sent every time.
</text>
</file>
<file id="340">
<text id="0">
	Advance: months
</text>
<text id="1">
	Turn back: months
</text>
<text id="2">
	Advance: days
</text>
<text id="3">
	Turn back: days
</text>
<text id="4">
	Advance: hours
</text>
<text id="5">
	Turn back: hours
</text>
<text id="6">
	Advance: minutes
</text>
<text id="7">
	Turn back: Minutes
</text>
</file>
<file id="341" change="false">
<text id="0">
	Set Camera
</text>
<text id="1">
	Swaying grass
</text>
<text id="2">
	Height Check B
</text>
<text id="3">
	Height Check G
</text>
<text id="4">
	Camera
</text>
<text id="5">
	Change player’s height
</text>
<text id="6">
	Camera Info
</text>
<text id="7">
	Camera List
</text>
<text id="8">
	Zone Camera List
</text>
<text id="9">
	Animation
</text>
<text id="10">
	Fishing
</text>
<text id="11">
	Travelling Pokémon
</text>
<text id="12">
	Pokémon mass outbreak
</text>
<text id="13">
	Safari
</text>
<text id="14">
	GBA
</text>
<text id="15">
	Distance
</text>
<text id="16">
	X-axis
</text>
<text id="17">
	Y-axis
</text>
<text id="18">
	Z-axis
</text>
<text id="19">
	Perspective
</text>
</file>

Archive Files

Two text files left over by the developers. In the filenames, "tw" refers to "tornworld" (the Distortion World), and "uground" refers to the Underground.

/*****************************************************************************
	Archive file index definition.
	File: tw_arc_etc.naix

	This file was created by NINTENDO NITRO-System Archiver.

	Update:2008-01-29T15:45:20
 *****************************************************************************/

#ifndef NARC_TW_ARC_ETC_NAIX_
#define NARC_TW_ARC_ETC_NAIX_

enum {
	NARC_tw_arc_etc_yabu_worldbg_NCGR = 0,
	NARC_tw_arc_etc_yabu_worldbg_NCLR = 1,
	NARC_tw_arc_etc_yaby_worldbg0_NSCR = 2,
	NARC_tw_arc_etc_yabu_cloud_01_NCER = 3,
	NARC_tw_arc_etc_yabu_cloud_01_NCGR = 4,
	NARC_tw_arc_etc_yabu_cloud_01_NANR = 5,
	NARC_tw_arc_etc_yabu_cloud_02_NCER = 6,
	NARC_tw_arc_etc_yabu_cloud_02_NCGR = 7,
	NARC_tw_arc_etc_yabu_cloud_02_NANR = 8,
	NARC_tw_arc_etc_yabu_cloud_03_NCER = 9,
	NARC_tw_arc_etc_yabu_cloud_03_NCGR = 10,
	NARC_tw_arc_etc_yabu_cloud_03_NANR = 11,
	NARC_tw_arc_etc_yabu_cloud_04_NCER = 12,
	NARC_tw_arc_etc_yabu_cloud_04_NCGR = 13,
	NARC_tw_arc_etc_yabu_cloud_04_NANR = 14,
	NARC_tw_arc_etc_yabu_cloud_05_NCER = 15,
	NARC_tw_arc_etc_yabu_cloud_05_NCGR = 16,
	NARC_tw_arc_etc_yabu_cloud_05_NANR = 17,
	NARC_tw_arc_etc_yabu_cloud_06_NCER = 18,
	NARC_tw_arc_etc_yabu_cloud_06_NCGR = 19,
	NARC_tw_arc_etc_yabu_cloud_06_NANR = 20,
	NARC_tw_arc_etc_yabu_cloud_07_NCER = 21,
	NARC_tw_arc_etc_yabu_cloud_07_NCGR = 22,
	NARC_tw_arc_etc_yabu_cloud_07_NANR = 23,
	NARC_tw_arc_etc_cloud_all_NCLR = 24
};

/* NARC_TW_ARC_ETC_NAIX_ */
#endif
/*****************************************************************************
	Archive file index definition.
	File: ugroundeffect.naix

	This file was created by NINTENDO NITRO-System Archiver.

	Update:2007-12-05T16:08:12
 *****************************************************************************/

#ifndef NARC_UGROUNDEFFECT_NAIX_
#define NARC_UGROUNDEFFECT_NAIX_

enum {
	NARC_ugroundeffect_uground_cell_resdat = 0,
	NARC_ugroundeffect_uground_cellanm_resdat = 1,
	NARC_ugroundeffect_uground_char_resdat = 2,
	NARC_ugroundeffect_uground_char2_resdat = 3,
	NARC_ugroundeffect_uground_clact_cldat = 4,
	NARC_ugroundeffect_uground_pltt_resdat = 5,
	NARC_ugroundeffect_uground_pltt2_resdat = 6
};

/* NARC_UGROUNDEFFECT_NAIX_ */
#endif
(Source: Original TCRF research)

Arceus

This wasn't the religious experience I was expecting, honestly.
The unused ???-type Arceus.

The Hall of Origin event from Diamond and Pearl still exists in Platinum. Arceus also still has its ??? form from Diamond and Pearl. Since the only difference visually is a palette swap, nothing needed to be updated for it to work with the new animations.

PokémonDP-ShinyArceus2.pngPokémonDP-ShinyArceusBack.png

Arceus also has a Shiny palette for each of its 18 forms. Because the only way to obtain it legitimately was through distributions, the Shiny version of Arceus was left unobtainable through normal means. However, with the unused Hall of Origin event, the player is theoretically able to catch Shiny Arceus. Shiny Arceus was later made available as a distribution via serial code in Omega Ruby and Alpha Sapphire with the purchase of tickets to the 18th Pokémon movie, and was finally made available worldwide in Pokémon Brilliant Diamond and Shining Pearl after update 1.3.0.

Oddities

Stat Trainers

The overworld sprites for the so-called "Stat Trainers" are listed as seven1 to seven5. This indicates that two more characters were planned to be added, further supported by the fact that the sprites are followed by two placeholders (ketsuban).

Leaked document DP全仕様一覧051110.xls, which mentions the features of the upcoming Diamond and Pearl games, has the following text about the stat trainers:

Japanese Translation
7人衆
主人公とタッグを組めるトレーナー達。左右非対称な容姿。各場所に居る。ポケッチで呼び出そう。
The Seven Trainers
These are trainers that can team up with the main character. They have an asymmetrical appearance and can be found in various locations. The protagonist can ask for their help through the Pokétch.
 ・弟子
7人衆の一人。
The disciple is one of the Seven Trainers.