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Pokémon Mystery Dungeon: Explorers of Sky

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Title Screen

Pokémon Mystery Dungeon: Explorers of Sky

Developer: Chunsoft
Publisher: Nintendo
Platform: Nintendo DS
Released in JP: April 18, 2009
Released in US: October 12, 2009
Released in EU: November 20, 2009
Released in AU: November 12, 2009


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.


NotesIcon.png This game has a notes page

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: How much of this originated in Darkness/Time? And any differences between them? Any redundant info we can move/remove?

Explorers of Sky is the third DS installment in the Pokémon Mystery Dungeon series.

Debug Menu & Sound Test

Very incomplete remnants of a Debug Menu can be found by using the following Action Replay Codes. Press Start at the title screen, then hold Left and select any of the options to open the debug menu. Only the sound test option seems to retain its function.

(US / EU)
0202ABEC E5900100 
94000130 FFDF0000 
0202ABEC E3A00001 
D0000000 00000000

Unused Dungeons

All normally unaccessible dungeons will have a placeholder mission objective of "Dummy" and will send the player back to the cross square when the last floor is complete.

Test Dungeon

An unused dungeon exists within the game. Called simply "Test Dungeon", this dungeon has floors and walls made of a simple solid glowing grid and contains many high-level Bug and Grass-type Pokémon. It can be accessed by using the following Action Replay code to unlock all the dungeons. It will be the first dungeon listed on the selection screen, before Beach Cave.

222AB243 000000FE 
022AB244 FFFFFFFF 
022AB248 FFFFFFFF 
022AB24C FFFFFFFF 
022AB250 FFFFFFF9 
022AB254 E0000000 
122AB256 00000FC7

Luminous Spring and Hot Spring

If one goes to Luminous Spring or Hot Spring before they can normally access it (like using a cheat code to unlock all dungeons), instead of going to the normal area they will be brought to to a dungeon with that name and the same Pokémon/palette as the final area of Temporal Tower. The dungeon is only 5 floors deep.

Unobtainable Pokemon

Hmmm...
To do:
Do Explorers of Time and Explorers of Darkness as well. Maybe put in codes to access them as well.

Some Pokémon can't be normally recruited, even with the Spinda's Café modifier or Wild Pokémon modifier codes. The only way to get them is through a Leader or Partner Pokémon modifier code.

Primal Dialga

The final boss of the main story and last special episode actually has a few surprises when hacked in. If you talk to Primal Dialga while in a dungeon or at the Spinda's Café, it will have the unique message of ".......". Also, since Primal Dialga is just a palette swap of the regular Dialga, it can enter dungeons with others; this may suggest that either Primal Dialga was meant to be recruitable at one point or there was a way to change regular Dialga back into it.

Purple Kecleon

The purple Kecleon that sells TMs at the Kecleon Shop can actually be hacked into your party and taken into dungeons like Primal Dialga. Since it is just a palette swap of the regular Kecleon, it has all of the animations of the regular colored ones. It also has the same messages as the regular Kecleon when spoken to in a dungeon or the Spinda's Café, so this is probably copied data from the regular Kecleon that wasn't taken out.

Pink Celebi

The pink Celebi who aids you in future as well in last special episode can be used as in dungeons as well. In Spinda's Cafe she uses placeholder messages "Pink Celebi, Standby 1" and "Pink Celebi, Standby 2". However, in-dungeon she has normal messages, mentioning Passage of Time once in a while.

Unused Moves

Hmmm...
To do:
There's more. I was told these moves also exist in Time/Darkness. Find out if it is true. Add screenshots as well.

Judgment

MysteryDungeonSkyJudgement.png

When hacked in, its name will be "$$$" and it will have 7 PP. Using it causes a black orb to appear over the Pokémon and white lines to cover the area, inflicting damage on every enemy Pokémon currently in the room. This is Arceus's signature move, possibly meaning that Arceus was meant to be obtainable at one point instead of being a statue at the top of Destiny Tower. Since the Plates do not exist in the game, the move instead uses primary type of the user.

Unused Pokémon Portraits

PKMN MDSky UnusedPotraits.png
In the games files are some unused portraits of some Pokémon, most of them legendaries. Some are marked with numbers (1-4 or 3-4), and others have different or bad palettes.

Hmmm...
To do:
There are also some edits of some of Wigglytuff's expressions for his mama that aren't used

Unused Backgrounds

In Explorers of Time and Darkness there are different backgrounds used for the main menu. These images are still present in Explorers of Sky. If you browse the files, they're in data/BACK/s09p0Xa.bgp, where X=1 to 3.

Additionally, the backgrounds for the Red/Blue Rescue Team menu are located in data/TOP/titleX.bgp.

What looks like the Japanese title for Explorers of Time is in data/TOP/logo0.bgp.

Intro from Red and Blue Rescue Team

Interestingly, the very beginning of the first games can be found within the text.

[M:D2]...Hey. [M:H8][M:I0][M:I1][M:T2][M:T3]

...Hey, wake up.[K]
Wake up already.

Oh, good! You finally came to!

(Wh-where is this...?)

You were passed out here.
I'm glad you woke up!

I'm [partner].
Glad to meet you!

...So, who might you be?[K]
I don't think I've seen your face around
here.

Hah?[K]
You say you're a human?

But any which way I look
at you, you're a normal [c_kind:NPC_HERO].

(It... It's true...)

(I have turned into
a [c_kind:NPC_HERO]!)

(...But why?
I don't remember anything...)

You're...[K]
Some kind of weird...

Debug Strings

A few are present in the game, including such gems as "Contorl the Result?"

[CS:C]Debug switch[CR]

[CS:C]OFF[CR]

[CS:C]ON[CR]

[CS:C]Speed Up the Message[CR]

[CS:C]No Screen Fade[CR]

[CS:C]Sound OFF[CR]

[CS:C]BGM off[CR]

[CS:C]SE off[CR]

[CS:C]Stage NPC dummy[CR]

[CS:C]Text limit check[CR]

[CS:C]No Cheat-Chek[CR]

[CS:C]No Plunge-Check[CR]

[CS:C]Dungeon Infinite Comeback[CR]

[CS:C]Debug[CR]

[CS:C]Edit Mode[CR]

[CS:C]Debug log[CR]

[CS:C]DUNGEON[CR]

[CS:C]GROUND[CR]

[CS:C]SCRIPT[CR]

[CS:C]SCRIPT_DEBUG[CR]

[CS:C]SCRIPT_SUPERVISION[CR]

[CS:C]SCRIPT_COMMAND[CR]

[CS:C]SOUND[CR]

[CS:C]BGM[CR]

[CS:C]SE[CR]

[CS:C]FLAG[CR]

[CS:C]FILE[CR]

[CS:C]MEMORY[CR]

[CS:C]BACKUP[CR]

[CS:C]THREAD[CR]

[CS:C]KERNEL[CR]

[CS:C]PERFORMANCE[CR]

[CS:C]Break data[CR]

[CS:C]Initial product data[CR]

[CS:C]Default data[CR]

[CS:C]Initialized Data[CR]

[CS:C]Go-Rescue Check[CR]

[CS:C]Waiting-for-Rescue Check[CR]

[M:D2][CS:C]Check No. of letters[CR]

[M:D2][CS:C]Review Text[CR]

Pokémon "[kind:]": [digits:]
Item "[item:1]": [digits:1]
Move "[move:2]": [digits:2]

Area "[area:]" [digits:]
Dungeon "[dungeon:1]" [digits:1]

[CS:C]Name:[CR]

[CS:C]ON[CR]

[CS:C]OFF[CR]

[CS:C][M:B2]View on the message window[CR]
[CS:C][M:B3]End[CR]
[CS:C]File: [CR]

[CS:C]Ground debug[CR]

[CS:C]Return to the top menu[CR]

[CS:C]Main Scenario Progress[CR]

[CS:C]Sub Scenario Progress[CR]

[CS:C]Special progress[CR]

[CS:C]Dungeon open[CR]

[CS:C]Dungeon log[CR]

[CS:C]Control Stats[CR]

[CS:C]Stats Max[CR]

[CS:C]Move To Places[CR]

[CS:C]Save[CR]

[CS:C]Debug switch[CR]

[CS:C]Debug log[CR]

[CS:C]Next Day(Shop, Job, Egg)[CR]

[CS:C]Control Evolution[CR]

[CS:C]Item Management/Addition[CR]

[CS:C]Item storage[CR]

[CS:C]Alter/Add Pokemon[CR]

[CS:C]Chimecho Assembly[CR]

[CS:C]Random mission[CR]

[CS:C]Main Scenario control[CR]

[CS:C]Progress[CR]

[CS:C]Support Phase[CR]

[CS:C]Support Flag[CR]

[CS:C]Player's talk[CR]

[CS:C]Male[CR]

[CS:C]Female[CR]

[CS:C]Partner's talk[CR]

[CS:C]Type 1[CR]

[CS:C]Type 2[CR]

[CS:C]Type 3[CR]

[CS:C]Player type[CR]

[CS:C]Partner type[CR]

[CS:C]Balance Progress[CR]

[CS:C]Scenario Settings[CR]

[CS:C]Balance 0[CR]

[CS:C]Balance 1[CR]

[CS:C]Balance 2[CR]

[CS:C]Balance 3[CR]

[CS:C]Balance 4[CR]

[CS:C]Balance 5[CR]

[CS:C]Balance 6[CR]

[CS:C]Balance 7[CR]

[CS:C]Control Balance[CR]

[CS:C]Sub Scenario[digits:0] info manipulation[CR]

[CS:C]Sub Scenario[digits:0][CR]

[CS:C]Progress[CR]

[CS:C]Support Phase[CR]

[CS:C]Particular Progress Control[CR]

[CS:C]Team name[CR]

[CS:C]Treasure Bag[CR]

[CS:C]Random Mission[CR]

[CS:C]Friend Rescue[CR]

[CS:C]Friends[CR]

[CS:C]Evolution[CR]

[CS:C]Formation Change[CR]

[CS:C]Move Alone[CR]

[CS:C]Training[CR]

[CS:C]Post ending[CR]

[CS:C]Scenario Completion[CR]

[CS:C]Dojo clear[CR]

[CS:C]Defeat Drowzee[CR]

[CS:C]Defeat fake Groudon[CR]

[CS:C]Defeat Luxray[CR]

[CS:C]Cleared Future World[CR]

[CS:C]Defeat Dusknoir[CR]

[CS:C]Defeat Dialga[CR]

[CS:C]Defeat Darkrai[CR]

[CS:C]Defeat Regigigas[CR]

[CS:C]Guild Graduation[CR]

[CS:C]Collect 7 Treasures[CR]

[CS:C]Scizor ev. clear[CR]

[CS:C]Get Manaphy[CR]

[CS:C]Manaphy ev. clear[CR]

[CS:C]Go separately from Chatot[CR]

[CS:C]Climbed Sky Peak[CR]

[CS:C]Identify Waterfall[CR]

[CS:C]Identify Quicksand[CR]

[CS:C]Open Dungeons[CR]

[CS:C]Close[CR]

[CS:C]Scenario[CR]

[CS:C]Completion[CR]

[CS:C]Mission[CR]

[CS:C]Control Stat Info[CR]

[CS:C]Money[CR]

[CS:C]Deposit[CR]

[CS:C]Team Points[CR]

[CS:C]No. of adventures[CR]

[CS:C]No. of successful Adventure[CR]

[CS:C]No. of Adventure failure[CR]

[CS:C]No. of Rescue[CR]

[CS:C]No. of Evolution[CR]

[CS:C]No. of Eggs hatched[CR]

[CS:C]No. of Successful Theft[CR]

[CS:C]No. of PKMN Beaten On a Floor[CR]

[CS:C]Play time[CR]

[CS:C]Number of times won big at Big Treasure[CR]

[CS:C]Number of times Recycled[CR]

[CS:C]Number of times sent Sky Gift[CR]

[CS:C]Maximize Pokemon Status[CR]

[CS:C]Battled with Pokémon[CR]

[CS:C]Move to Places[CR]

[CS:C]Item[CR]

[CS:C]Additional Type[CR]

[CS:C]Treasure Bag[CR]

[CS:C]Storage[CR]

[CS:C]Addition[CR]

[CS:C]Enter Values[CR]

[CS:C]How Many?[CR]

[CS:C]Item[CR]

[CS:C]Pokémon[CR]

[CS:C]Clear[CR]

[CS:C]Trade Level[CR]

[CS:C]Colour[CR]

[CS:C]Unown[CR]

[CS:C]Money[CR]

[CS:C]Contents[CR]

[CS:C]Colour[CR]

[CS:C]Egg[CR]

[CS:C]Money:[CR]

[CS:C]Egg:[CR]

[CS:C]Item Box:[CR]

[CS:C]Storage:[CR]

[CS:C]Sort Test[CR]

[CS:C]Exclusive Item[CR]

[CS:C]Player[CR]

[CS:C]Partner[CR]

[CS:C]Storage[CR]

[CS:C]Set[CR]

[CS:C]Set Type[CR]

[CS:C]Sort Test[CR]

[CS:C]Filling Test[CR]

[CS:C]Pokémon Storage[CR]

[CS:C]Start Script[CR]

[CS:C]Juice Bar[CR]

[CS:C]10,000 trades at the Recycle Shop[CR]

[CS:C]Put held items in storage[CR]

[CS:C]Pichu Egg settings[CR]

[CS:C]Contorl the Result?[CR]

[CS:C]Go to a dungeon[CR]

[CS:C]Pretend as failed[CR]

[CS:C]Pretend as escaped[CR]

[CS:C]Pretend as succeeded[CR]

[M:D2][CS:C]Debug switch[CR]

[M:D2][CS:C]Debug log[CR]

[M:D2][CS:C]Sound Test[CR]

[M:D2][CS:C]Message Test[CR]

[M:D2][CS:C]Document Test[CR]

[M:D2][CS:C]List menu Test[CR]

[M:D2][CS:C]Multi menu Test[CR]

[M:D2][CS:C]Sleep Test[CR]

[M:D2][CS:C]Initial sample[CR]

[M:D2][CS:C]Interim Test[CR]

[M:D2][CS:C]Menu Test[CR]

[CS:C]BGM Main[CR]

[CS:C]BGM Sub[CR]

[CS:C]ME[CR]

[CS:C]System SE[CR]

[CS:C]Motion SE[CR]

[CS:C]Motion Sub SE[CR]

[CS:C]Stats SE[CR]

[CS:C]Trap SE[CR]

[CS:C]Move1 SE[CR]

[CS:C]Move2 SE[CR]

[CS:C]Move3 SE[CR]

[CS:C]Move4 SE[CR]

[CS:C]Move5 SE[CR]

[CS:C]Move6 SE[CR]

[CS:C]Move6 SE[CR]

[CS:C]Move8 SE[CR]

[CS:C]Move9 SE[CR]

[CS:C]Move10 SE[CR]

[CS:C]Move11 SE[CR]

[CS:C]Move12 SE[CR]

[CS:C]Move13 SE[CR]

[CS:C]Move14 SE[CR]

[CS:C]Move15 SE[CR]

[CS:C]Event SE[CR]

[CS:C]Event Sub SE[CR]

[CS:C]Event Main01 SE[CR]

[CS:C]Event Main05 SE[CR]

[CS:C]Event Main10 SE[CR]

[CS:C]Event Main14 SE[CR]

[CS:C]Event Main18 SE[CR]

[CS:C]Event Main25 SE[CR]

[CS:C]Event Main26 SE[CR]

[CS:C]Event Sub01 SE[CR]

[CS:C]Event Sub10 SE[CR]

[CS:C]Event Sub23 SE[CR]

[CS:C]Event Sub30 SE[CR]

[CS:C]Event Side01 SE[CR]

[CS:C]Event Side02 SE[CR]

[CS:C]Event Side03 SE[CR]

[CS:C]Event Side04 SE[CR]

[CS:C]Event Side06 SE[CR]

[CS:C]Event Side08 SE[CR]

[CS:C]Event Side09 SE[CR]

[CS:C]Event Side09b SE[CR]

[CS:C]Event Other01 SE[CR]

[CS:C]Hardware control[CR]

[CS:C]Reverb OFF[CR]

[CS:C]Reverb ON[CR]

Test Title[digits:0] [string0]
MONSTER A

MONSTER B

ITEM

NEW ITEM A

NEW ITEM B

MOVE

TRAP

MAP

FIXED MAP JUMP [digits:0]/[digits:1]

ENEMY STOP! JUMP TO [digits:0]/[digits:1]

JUMP TO NEXT DUNGEON

Other Menu

Trap

[trap:0]

ATTRIBUTE = [string:0]

FIELD

WEATHER    [digits:0] [string:0]

BG NO      [digits:0]

BG MODE    [digits:0]

Entire Map Color     [string:0]

White

Black

Red

Blue

Green

Yellow

Orange

Purple

Pink

TURN COUNT [digits:0]

FORGET TRAP ALL

DISASTER

MONSTER-HOUSE  [string:0] : [digits:0]

SHOP           [string:0]

JUMP TO [digits:0]/[digits:1]

JUMP TO BAZAAR

JUMP TO TREASURE

OTHER MENU

ATTACK-EFFECT     [string:0]

DAMAGE-POINT MODE [string:0]

DIRECT JUMP TO    [digits:0]/[digits:1]

FLOOR SEED OF RANDOM

IMMORTAL          [string:0]

LEVEL       [digits:0]

SUICIDE

EXIT DUNGEON

REQUEST SOLUTION

Reviser/Reviver   [string:0]

[value:0:8]

1

2

3

4

5

6

7

8

FLOOR SEED OF RANDOM

ITEMS

NUMBER=[digits:0]

CURSE =[string:0]

 NEEDLE

 RIBBON

 SEED

 FOOD/P$

 SPECIAL

 TM

 ORBS

ALL CLEAR

RANDOM

POKE [digits:0]

GROUND=[string:0]

[item:0]

ITEM: NEEDLE/STONE

RIBBON

RIBBON 0

RIBBON 1

RIBBON 0

RIBBON 1

SEED

SEED 0

SEED 1

SEED 0

SEED 1

ITEMS: FOOD

ITEMS: SPECIAL

SPECIAL 0

SPECIAL 1

ITEMS: SPECIAL 0

ITEMS: SPECIAL 1

ITEMS: TM

TM0

TM1

TM2

TM3

TM4

ITEMS: TM0

ITEMS: TM1

ITEMS: TM2

ITEMS: TM3

ITEMS: TM4

ITEMS: ORBS

ORBS0

ORBS1

ORBS2

ITEMS: ORBS0

ITEMS: ORBS1

ITEMS: ORBS2

ITEMS: ORBS3

ITEMS NO SELECT 0

NEEDLE =[value:0:3]

STONE  =[value:0:3]

BOW = [value:0:3]

SPECIAL= [value:0:3]

SEED = [value:0:3]

FOOD = [value:0:3]

TM   = [value:0:3]

ORBS = [value:0:3]

A-Z Stone = [value:0:3]

RIBBON2 = [value:0:3]

ITEMS NO SELECT 1

BOX A = [value:0:3]

BOX B = [value:0:3]

BOX C = [value:0:3]

POKEMON ITEM = [value:0:3]

POKEMON ITEM = [value:0:3]

POKEMON ITEM = [value:0:3]

POKEMON ITEM = [value:0:3]

MOVE

ABC

DEFGHI

JKLMNO

PQR

STU

VWXYZ









[string:0]

[string:0]

MOVE: ABC

MOVE: DEF

MOVE: GHI

MOVE: JKL

MOVE: MNO

MOVE: PQR

MOVE: STU

MOVE: VWX

MOVE: YZ

MOVE: 

ABC

DEFGHI

JKLMNO

PQR

STU

VWXYZ

POKEMON

[string:0]

T0:[string:0]

T1:[string:0]

C0:[string:0]

C1:[string:0]

ON THIS FLOOR

STATUS(1)

STATUS(2)

ALL CLEAR

MOVE DISP

HYPER GROW

HARD DEFENCE

HP999

POKEMON B

STOP PARTIES  [string:0]

STOP ENEMIES  [string:0]

MOVE MODE     [string:0]

AUTO REBORN   [string:0]

JOIN SURELY   [string:0]

MOVE

MONSTER MENU: ON THIS FLOOR

[string:0]

POKEMON PARAMETER

NUMBER   = [value:0:3] [string:0]

DISTANCE = [digits:0]

LEVEL    = [digits:0]

FROZEN  = [string:0]

POKEMON STATUS A

LV   =[value:0:3]

HP   =[value:0:3]

MAXHP=[value:0:3]

T.STATUS=[string:0]

T.STATUS SELECT

HIT.L=[value:0:3]

ESC.L=[value:0:3]

BELLY=[value:0:3]

MAX BELLY=[value:0:3]

EXP  =[value:0:3]

POKEMON STATUS B

ATK        =[value:0:3]

SP. ATK     =[value:0:3]

DEF       =[value:0:3]

SP. DEF    =[value:0:3]

ATK. L      =[value:0:3]

SP. ATK. L   =[value:0:3]

DEF. L     =[value:0:3]

SP. DEF. L  =[value:0:3]

ATK. M      =[value:0:3]

SP. ATK. M   =[value:0:3]

DEF. M     =[value:0:3]

SP. DEF. M  =[value:0:3]

IQ      =[value:0:3]

GETFIRE   =[value:0:3]

POKEMON STATUS C

HIT TYPE      :  [string:0]

TOO TYPE      :  [string:0]

NON-SIGHT TYPE:  [string:0]

SIGHT TYPE    :  [string:0]

MOUTH NONE    :  [string:0]

OTHERS        :  [string:0]

POKEMON STATUS D

SLEEP     : [string:0]

INJURY    : [string:0]

PHYSICAL  : [string:0]

MENTALLY  : [string:0]

POWER     : [string:0]

SPECIAL   : [string:0]

ESP TYPE  : [string:0]

PARASITIC : [string:0]

HIT TYPE  : [string:0]

TOO TYPE  : [string:0]

NON-SIGHT : [string:0]

SIGHT     : [string:0]

MOUTH NONE: [string:0]

OTHERS    : [string:0]

ENEMY STOP! JUMP TO [digits:0]/[digits:1]
[CS:C]Debug[CR]

[CS:C]Map[CR]

[CS:C]Misc.[CR]

[CS:C]Pokémon[CR]

Select Map <-- -->

Select Pokémon <-- -->

Select Animation <-- -->

Select Gender <-- -->

Select Direction <-- -->

[CS:C]Cancel[CR]

Select Pokémon <-- -->

Select Move <-- -->

Select Direction <-- -->

Select Effect <-- -->

Select L/R <-- -->

In the middle of Boss-Battle testing.
Do you want to finish and win this?

[CS:C]Go to a dungeon[CR]

[CS:C]Face Window Test[CR]

[CS:C]Pokémon Test[CR]

[CS:C]Ground Pokémon Test[CR]

[CS:C]Effect Test[CR]

[CS:C]Move Test[CR]

[CS:C]Ground object Test[CR]

[CS:C]Above-Ground Spot test[CR]

[CS:C]Level Check[CR]

NORMAL

HAPPY

PAIN

ANGRY

THINK

SAD

WEEP

SHOUT

TEARS

DECIDE

GLADNESS

EMOTION

SURPRISE

FAINT

DUMMY_0

DUMMY_1

ACTION1

ACTION2

ACTION3

ACTION4

ACTION5

ACTION6

ACTION7

ACTION8

ACTION9

ACTION10

ACTION11

ACTION12

ACTION13

ACTION14

ACTION15

ACTION16

-->

<--

DUNGEON

FLOOR

LEVEL

HERO

PARTNER

SCENARIO LEVEL

/

MALE

FEMALE

HINT MESSAGE

[CS:C]Returned the In-Dungeon Team Info 
to PKMN Storage[CR]
[M:H3][M:H3][M:H3][M:H3][M:H3][M:H3][M:H3][M:H3]

[M:D1]Personality type undefined

[M:D1]Message ID is 0

[M:D1]No message

.........

[CS:C]Pokémon storage

[CS:C]IQ

[CS:C]Evolution item

[CS:C]Set Pokémon's level

[CS:C]Male Pokemon

[CS:C]Female Pokemon

[CS:C]Mixed

[CS:C]IQ Max

[CS:C]Tameness Max

[CS:C]Attack +

[CS:C]Defense +

[M:D1]Defense = Attack

[M:D1]Lv. 60

[M:D1]Lv. 99

[CS:C]Treasure Bag

[CS:C]Storage

[CS:C]Money

[CS:C]Full storage

[CS:C]Debug[CR]

[CS:C]Debug items[CR]

[CS:C]Bulletin Board[CR]

[CS:C]Outlaw Notice Board[CR]

[CS:C]NPC Job[CR]

[CS:C]Bottle Job[CR]

[CS:C]Modify Mission[CR]

[CS:C]DL output[CR]

[CS:C]From Password[CR]

[CS:C]Select a Wonder Mail S to send.[CR]

[CS:C]End Wireless event Distribution[CR]

[CS:C]Enemy Pokémon[CR]

[CS:C]Release all Enemy Pokémon[CR]

[CS:C]Job Communication[CR]

[CS:C]Debug Bulletin Board[CR]

[CS:C]Resume from SOS[CR]

[CS:C]Add SOS[CR]

[CS:C]Add A-OK[CR]

[CS:C]Add Thank-You[CR]

[CS:C]Edit[CR]

[CS:C]No. of challenge: [CR][value:0:3]

[CS:C]Added a mail.[CR]

[CS:C]Target[CR]: [string0]

[CS:C]Rescue Client[CR]

[CS:C]Rescue Wanderer[CR]

[CS:C]Information1[CR]

[CS:C]Information2 Expedition[CR]

[CS:C]Information2 Treasure Hunt[CR]

[CS:C]Information2 Tour[CR]

[CS:C]Search Item[CR]

[CS:C]Deliver Item[CR]

[CS:C]Retrieve Item[CR]

[CS:C]Missing Pokémon[CR]

[CS:C]Wanted Pokémon[CR]

[CS:C]Challenge Letter[CR]

[CS:C]Treasure Search[CR]

[CS:C]For Event Use[CR]

[CS:C]Variation: [CR][string0]

[CS:C]Normal[CR]

[CS:C]Text event[CR]

[CS:C]Parent-Child[CR]

[CS:C]Best Friend[CR]

[CS:C]Couples Rivals Brthers[CR]

[CS:C]Couples[CR]

[CS:C]Treasure Chamber[CR]

[CS:C]Golden Chamber[CR]

[CS:C]New dungeon[CR]

[CS:C]Valuables[CR]

[CS:C]Treasures[CR]

[CS:C]Evolution[CR]

[CS:C]Favorites[CR]

[CS:C]Gabite[CR]

[CS:C]Legendary A[CR]

[CS:C]Legendary B[CR]

[CS:C]Legendary C[CR]

[CS:C]Legendary D[CR]

[CS:C]Legendary E[CR]

[CS:C]Unidentifiable[CR]

[CS:C]Flee[CR]

[CS:C]Scoundrel[CR]

[CS:C]Scoundrel of the blackest dye[CR]

[CS:C]Con artist[CR]

[CS:C]Cutie[CR]

[CS:C]Cooperation[CR]

[CS:C]Flee[CR]

[CS:C]Team[CR]

[CS:C]Monster House[CR]

[CS:C]7 Treasure No. 1[CR]

[CS:C]7 Treasure No. 2[CR]

[CS:C]7 Treasure No. 3[CR]

[CS:C]7 Treasure No. 4[CR]

[CS:C]7 Treasure No. 5[CR]

[CS:C]7 Treasure No. 6[CR]

[CS:C]7 Treasure No. 7[CR]

[CS:C]Event Distribution 1[CR]

[CS:C]Event Distribution 2[CR]

[CS:C]Dungeon: [CR][dungeon:0]([value0:0:3])

[CS:C]Floor[CR]: [digits:0]/[digits:1]

[CS:C]SEED[CR]: [string0]

[CS:C]Client[CR]: [kind:0]([value0:0:4])

[CS:C]Target Pokémon1[CR]: [kind:0] ([value0:0:4])

[CS:C]Target Pokémon2[CR]: [kind:0] ([value0:0:4])

[CS:C]Target Item[CR]: [item:0]([value0:0:4])

[CS:C]Thank-You Type[CR]:[string0]

[CS:C]Only Pokemon[CR]

[CS:C]Pokemon & Item[CR]

[CS:C]1 Item[CR]

[CS:C]2 or more Items[CR]

[CS:C]Trade[CR]

[CS:C]Egg[CR]

[CS:C]Pokémon[CR]

[CS:C]Thank-You Item[CR]:[item:0] ([value0:0:4])

[CS:C]Thank-You Pokemon[CR]:[kind:0]([value0:0:4])

[CS:C]No Thank-You Data[CR]

[CS:C]Restriction Type[CR]:[string0]

[CS:C]Attribute[CR]

[CS:C]Pokémon[CR]

[CS:C]Attribute Restriction[CR]:[type:0]

[CS:C]Pokemon Restriction[CR]:[kind:0]([value0:0:4])

[CS:C]Jobs taken[CR]: [value0:0:1]

[CS:C]Bulletin Board[CR]: [value0:0:1]

[CS:C]Outlaw[CR]: [value0:0:1]

[CS:C]NPC[CR]: [value0:0:1]

[CS:C]Bottle[CR]: [value0:0:1]

[CS:C][M:B5]:OUTPUT TYPE [M:B4]:WIZARD[CR]

[CS:C]Please select source.[CR]

[CS:C]Jobs taken[CR]

[CS:C]Data Sheet[CR]

[CS:C]Exit[CR]

[CS:C]Select from Jobs taken[CR]

[CS:C]Sort index[CR]: [digits:0] / [digits:1]

[CS:C]Select Prepared Job Type[CR]

[CS:C]Select Prepared Data Sheet[CR]

[CS:C]Item:[CR]

[CS:C]Dungeon:[CR]

[CS:C]Client:[CR]

[CS:C]Target1:[CR]

[CS:C]Target2:[CR]

[CS:C]All[CR]

[CS:C]Group[CR]

[CS:C]Floor enemies[CR]

[CS:C]Unexplored Spot[CR]

[CS:C]Preparation from Data Sheet failed.[CR]

[CS:C]Edited the Job.[CR]

[CS:C]Data check error[CR]

[CS:C]Bulletin Board[CR]

[CS:C]Outlaw Notice Board[CR]

[CS:C]NPC Job[CR]

[CS:C]Bottle Job[CR]

[CS:C]Renew Missions[CR]

[CS:C]Job Editing[CR]

[CS:C]Appearing Pokemon[CR]

[CS:C]Close[CR]

[CS:C]Made all possible Pokemon appear in Dungeon[CR]

[CS:C]Now in progress[CR]

[CS:C]Sample Vocabs[CR]

[CS:C]Enter 12-digit code[CR]

[CS:C]Pokémon List[CR]

[CS:C]Item List[CR]

[CS:C]Name[CR]


[CS:C]Lotto Results Selection[CR]

[CS:C]General Lotto Results[CR]

[CS:C]Normal[CR]

[CS:C]Win[CR]

[CS:C]Lose[CR]

[CS:C]Parameter Up[CR]

[CS:C]Egg[CR]

[CS:C]Join team[CR]

[CS:C]Open Area[CR]

[CS:C]Sleep Times [value:0:12][CR]

[CS:C]Times [value:0:12] Wait [value:1:4] [value:2:4][CR]
Hmmm...
To do:
There's more debug text in the SCRIPT folder.

Version Differences

There are a few minor differences between versions of the game.

Status Bar

The floor number and level number indicators have been moved slightly in the US version.

US Japan/Europe
PMDSky US Status Bar.png PMD-Sky EU Status Bar.png