Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team
Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team |
---|
Also known as: Pokemon Fushigi no Danjon Aka no Kyuujotai / Ao no Kyuujotai (JP), Pokemon Bulgasaui Dungeon Parang Gujodae (KR) (Blue Rescue Team)
![]() ![]() ![]() ![]() ![]() |
To do: Could these games have assets leftover from Dragon Quest Characters: Torneko's Great Adventure 3 Advance, as they use a very similar game engine to that game? |
Now you, too, can live out your secret desires to be a Pokémon! Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team are the first two releases of the Pokémon Mystery Dungeon sub-series, released respectively for Game Boy Advance and Nintendo DS.
Only Blue Rescue Team was ever released in South Korea, as Daiwon distributed the Game Boy Advance there; as a result, there are no first-party Korean games for Game Boy Advance at all.
Contents
Sub-Pages
Prototype Info |
Prerelease Info |
Notes |
Bugs |
Debug Room Hidden area reserved for game testing. |
Unused Dungeons 12 unused dungeons within the game's code. |
Unused Pokémon Used, yet Unused. |
Unused Graphics Uhm... I don't think I recognize that Pokémon. |
Unused Animations A bunch of animation leftovers. |
Unused Moves 58 unused and semi-unused moves. |
Development Text Be aware of debug attacks! |
Regional Differences Legend has it that sea beyond the horizon is glittery. |
Debug Menu
There is a Debug Menu that can be accessed by patching byte 0xE5B08 (Red Rescue Team) or 0xB7184 (Blue Rescue Team) to 0x10. This can be done by using the following cheat code:
Red Rescue Team (GameShark) | Blue Rescue Team |
---|---|
E5199391 437FC95F 5483DD13 B5A5B62A |
Not applicable |
For Blue Rescue Team, the ROM patch must be done manually with a file editor, since there aren't any Nintendo DS cheat devices that support this feature.
As a result, this will replace the "Delete Save Data" option; also note that after opening the main menu, the cursor will point to it by default rather than to the "Continue" option.
The first five options make the menu disappear and the game freeze, except for the music. The "Storage" option makes the game freeze without the menu disappearing. The "h-open" option will return you to the main menu.
However these features do work in a leaked Japanese Debug-Enabled build, in which is documented here.
Provisional Map
Besides the Debug Room, there is another unused area accessible via these cheat codes:
Red Rescue Team (GameShark) | Blue Rescue Team (Action Replay) |
---|---|
820C0AB4 0007 | 0210FAF0 00000007 |
After activating the code, walk though any warp point in the overworld to access this area.
Despite the "Makuhita Dojo" area label shown in the overworld menu, this room seems more like a house than a dojo: it has a bed, a fireplace, and many flowerpots. The Japanese label "仮マップ" on the lower part of the map means "provisional map". Also, it is possible to walk on the table, but not on the stairs present on the right.
There are two Pokémon NPCs in this room: a Noctowl and a Gulpin, respectively. When talked to, they will both give a red "Unregistered dialog script" line. If the room is accessed before saving Magnemite, these NPCs will be absent.
The background music is the same as the one used for Makuhita Dojo mazes. Leaving the room (after disabling the cheat code) will send the player to in front of the Makuhita Dojo entrance.
Unused Items
To do: Add the Japanese description strings. |
These can be found in the Kangaskhan Storage after activating the respective cheat code (except for the "Nothing" item):
Red Rescue Team (GameShark) | Blue Rescue Team (Action Replay) |
---|---|
420389FA 0001 000000EF 0002 |
A213C112 000003E7 D5000000 000003E7 C0000000 000000EE D7000000 0213BF36 D2000000 00000000 |
Item name (EN) | Item name (JP) | Sprite | In-game description | Function |
---|---|---|---|---|
Nothing | なし | ![]() |
No information available. | An item placeholder used for Pokémon in friend areas. |
Ring D | ゆびわD | ![]() |
Ring D | Unknown. |
Ring E | ゆびわE | ![]() |
Ring E | Unknown. |
Ring F | ゆびわF | ![]() |
Ring F | Unknown. |
Alert Specs | けいかいメガネ | ![]() |
A hold item that prevents the Pokémon from having its held item snatched away or swatted down. | Just as the in-game description says. Note that this is pretty useless since its effect applies on the item itself, which doesn't have any other effect. |
![]() |
![]() |
![]() |
Teaches the move Excavate. It digs through the wall the user is facing. | No Pokémon can learn it, so the only way to access its move is by hacking (see the Unused Moves sub-page). |
![]() |
![]() |
![]() |
Teaches the move Spin Slash. It inflicts damage on all foes surrounding the user. | Same as above. |
![]() |
![]() |
![]() |
Changes the status of the target to Paused, making it incapable of action. | Just as the in-game description says. |
![]() |
![]() |
![]() |
A leader's hold item that enables the leader to possess a friend and survive. It only works for the team leader. | It makes an adjacent ally faint in place of the leader, which completely heals them. |
![]() |
![]() |
![]() |
A hold item that revives the Pokémon if it faints. It does not work if the holder faints from an explosion. | Just as the in-game description says. |
![]() |
![]() |
![]() |
Enables the Pokémon to throw items. | It makes the user perform the item-throw animation. |
![]() |
![]() |
![]() |
Synthesis item | Same effect as the Beat Up move. |
G Machine 6 | Gマシン6 | ![]() |
Synthesis item | Same function as the Link Box item. |
G Machine 7 | Gマシン7 | ![]() |
Synthesis item | Same function as the Link Box item. |
G Machine 8 | Gマシン8 | ![]() |
Synthesis item | Same function as the Link Box item. |
Weavile Fig | マニューラぞう | ![]() |
Weavile event item. | This item name appears in the descriptions for missions which offer the Weavile Statue as a reward. However, the player never obtains it in their inventory, since the statue is displayed outside the base instead. This item also functions as the Link Box item. |
Switch Box | きりかえばこ | ![]() |
A curious box that enables the user to switch the rescue team's leader. Only official team members may become the team leader. | Just as the in-game description says. However, it doesn't work until the main story is finished. |
Mime Jr. Fig | マネネぞう | ![]() |
Mime Jr. event item. | Same as the Weavile Fig. |
Audio Data
To do: Search for all unused sounds in this Zip archive. |
Unused Music
There are two unused tracks in the games. It is unknown where they would have gone, but judging by the file names they were at one point intended for a cutscene and training menu of some sort. The word "zukkoke" is Japanese for "foolish" or "stupid."
Red Rescue Team: EVENT_ZUKKOKE
Blue Rescue Team: SND_BGM_M_EVENT_ZUKKOKE
Red Rescue Team: SYS_TRAINING
Blue Rescue Team: SND_BGM_M_SYS_TRAINING
Unused Sound Effects
An alternative sound effect for evolution goes unused:
Red Rescue Team: EVOLUTION_02
Blue Rescue Team: SND_ME_M_EVOLUTION_02
A track consisting of four consecutive sound effects, of which only the third is used. Judging by the file name ("orugoru" is Japanese for "music box"), this could have been intended for the Music Box item. In the actual game, the Music Box never makes any sounds and disappears from the inventory if the player attempts to use it.
Red Rescue Team: EFF_ORUGORU
Blue Rescue Team: SND_ME_M_EFF_ORUGORU
Redundant Sound Effects
There are two sound tracks consisting of almost identical data, used when leveling up:
Red Rescue Team: LEVELUP (used), FANFARE (unused)
Blue Rescue Team: SND_ME_M_LEVELUP (used), SND_ME_M_FANFARE (unused)
There is another couple of sound tracks, which in this case consist in the very same data, used when receiving a mission reward:
Red Rescue Team: REWARD (used), NEWS (unused)
Blue Rescue Team: SND_ME_M_REWARD (used), SND_ME_M_NEWS (unused)
Silent Tracks
There are two tracks which make no sound when played, which are labeled internally as DUMMY and SAVE_01 in Red Rescue Team and as SND_BGM_M_DUMMY and SND_BGM_M_SAVE_01 in Blue Rescue Team.
Unused Tactics
To do: Check if there is any unused code related to these Tactics. |
Name | Description |
---|---|
All for one |
The Pokémon will try to avoid being alone. It will try to stay with the team. |
Group safety |
The Pokémon will try to avoid being alone. It will try to stay with friends of the same species. |
unused |
None. |
These tactic names and descriptions are found in the ROM along with the used ones. The behaviors in the descriptions are not implemented; a Pokémon with any of these tactics will behave as if their tactic is "Let's go together".
Unused Code
To do: Check the Korean version of Blue Rescue Team for any dual-slot features or leftovers, since they would be unused as a result of the one-sided release. |
Pokémon-removing function
This is found the start of the dungeon-generation code, but there is no way to execute it in the released versions of the games. It does delete all Pokémon on the floor, giving "debug damage" as reason in the exploration log.
Unused Move Ranges
To do: Analyze the game's code to document their precise function. |
Two unused moves have a unique Range: なにもの? (Who?) has "None" (00), and Spin Slash has "Foe at side" (09), which seems to be the same as Cut's "Foes within 1-tile range" (02).
AI Targeting Items
There is unused code that allows AI-controlled Pokémon to head towards nearby items on the ground. The code is hidden behind a check for the Pokémon being the party leader; as the leader cannot be controlled by the AI, this code is never reached. The code is mostly functional, though the AI gets stuck on the item if the toolbox is full or if the Pokémon is a wild Pokémon that is already holding an item.
The item-targeting behavior can be enabled by hacking the code to removing the leader check, and can be seen at 41:23 in the video.
Warp Seed AI Usage
The AI normally does not use Warp Seeds, but there are unused checks within the AI code for using them. If Warp Seeds were usable, the AI would eat them if under 20 HP, or throw them at an ally who is under 20 HP.
Enemy Evolution
To do: Find a way to enable this behavior and get a screenshot/video of it. |
There is a dungeon flag allowing eligible enemies to evolve once a party member faints (assuming the player has no Reviver Seeds). This code is still fully-functional, but goes unused since the flag is not actually enabled on any dungeons.
Evolution Friend Area Requirement
The code for checking whether a Pokémon can evolve at Luminous Cave includes cases for being unable to evolve because the player doesn't own the evolution's Friend Area, or because the evolution's Friend Area is already full, but as no evolutions in the game change the Pokémon's Friend Area assignment these scenarios can't actually happen in-game.
There are also unique text strings for each.
Unused Dialogue
Luminous Cave Dialogue
Since no evolution in the game has a different Friend Area than their pre-evolutions, these dialogues go unused alone with the code that checks for this scenario.
Text (JP) | Text (EN) |
---|---|
…………………………。 なんじ しんかは まだ できない。 しんかするには ともだちエリアが ひつようだ。 |
... Ye cannot evolve yet. Ye need your Friend Area to evolve. |
…………………………。 なんじ しんかは まだ できない。 しんかさきの ともだちエリアが いっぱいだ。 |
... Ye cannot evolve yet. The Friend Area to which ye shall go has no room for ye. |
?????????? Dialogue in Dungeon
These are the in-dungeon dialogues of the ?????????? unused Pokémon, the Mystery Dungeon equivalent of MissingNo.
Usual | 1/2 HP or less | 1/4 HP or less | Level Up |
---|---|---|---|
Something... |
This is getting tough... |
I can’t go on... |
I leveled up. I’m happy! |
Revisional Differences
Early Japanese copies of Blue Rescue Team had a nasty glitch that could potentially wipe the save data from any inserted Game Boy Advance game that wasn't Red Rescue Team. This was fixed in revision v1.1 of the Japanese release, and all international versions of the game.
Console Differences
As both games were simultaneously released on different generations of hardware, there are a few significant differences:
- The music has been re-arranged between versions, particularly affecting the instrumentation.
- Blue Rescue Team uses the top screen for features such as the game map and Pokémon information while in a dungeon.
- This will show the overworld map coordinates of certain dungeons that remain unseen in Red Rescue Team.
- Both games are compatible with each other through the Dual-Slot feature on the Nintendo DS. Through the Receive Team feature, Blue Rescue Team can unlock the exclusive Rescue Team Maze at the Makuhita Dojo, a short dungeon starring the team imported from Red Rescue Team as the bosses.
- Blue Rescue Team can use the exclusive Unknown Dungeon feature to connect to other copies of Blue Rescue Team and Pokémon Trozei! to receive unique items.
- Pages missing developer references
- Games developed by Chunsoft
- Pages missing publisher references
- Games published by The Pokémon Company
- Games published by Nintendo
- Game Boy Advance games
- Nintendo DS games
- Pages missing date references
- Games released in 2005
- Games released in November
- Games released on November 17
- Games with unused animations
- Games with unused areas
- Games with unused characters
- Games with unused code
- Games with hidden development-related text
- Games with unused graphics
- Games with unused items
- Games with unused abilities
- Games with unused music
- Games with unused sounds
- Games with unused text
- Games with debugging functions
- Games with regional differences
- Games with revisional differences
- Pages with a Data Crystal link
- To do
- Pokémon series
- Mystery Dungeon series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused abilities
Games > Games by content > Games with unused animations
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused characters
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused music
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by content > Pages with a Data Crystal link
Games > Games by developer > Games developed by Spike Chunsoft > Games developed by Chunsoft
Games > Games by platform > Game Boy Advance games
Games > Games by platform > Nintendo DS games
Games > Games by publisher > Games published by Creatures
Games > Games by publisher > Games published by Game Freak
Games > Games by publisher > Games published by Nintendo
Games > Games by publisher > Games published by Nintendo > Games published by The Pokémon Company
Games > Games by release date > Games released in 2005
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 17
Games > Games by series > Mystery Dungeon series
Games > Games by series > Pokémon series