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Pokémon Rumble World

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Title Screen

Pokémon Rumble World

Also known as: Everyone's Pokémon Scramble (JP)
Developer: Ambrella
Publisher: The Pokémon Company
Platform: Nintendo 3DS
Released internationally: April 8, 2015


CharacterIcon.png This game has unused playable characters.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
Sgf2-unusedicon1.png This game has unused abilities.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Pokémon Rumble World is the fourth entry in the Pokémon Rumble spinoff series and Nintendo's second free-to-play game for the 3DS.

Hmmm...
To do:
  • Add all the unused moves with a video showing them and a description.
  • Add the two remaining placeholder event Pokémon that were never used.
  • debug.msbt mentions a debug menu.
  • debug2d.arc mentions debugging functions, doc the strings here https://pastebin.com/raw/kkxgmsNG.

Unobtainable and Unused Moves

Hmmm...
To do:
  • Add a video showing the moves in action.
  • Clean up the section and finish adding the descriptions.

There are a large number of unused and unobtainable moves. Some of these are just slightly different versions of the regularly-obtainable moves, while others are moves used exclusively by bosses and hazards and still more are unused entirely.

Unused Moves

Attack Name Description
A Charge Dash A short lunge forward. It only does a small amount of damage and doesn't use any effects.
A Charge Move A weak ranged attack. It has a small area of effect in front of the user, but is otherwise just like the above move.
B Freeze Shock Nearly identical to Freeze Shock, but this one is only used by bosses.
B Fusion Bolt Same as above.
B Glaciate Shoots out mud but does Ice-type damage.
B No Type Appearance Non-damaging. It is used whenever a large Pokémon appears to push away opposing Pokémon.
B No Type Blast Used by bosses every so often before they speed up. When used by non-boss Pokémon, it doesn't provide invincibility. It has a very long charge-up time.
B No Type Blast 2 Used by bosses right after B No Type Blast. It is exactly the same as above, except it doesn't have a charge-up time.
B No Type Cobalion Blast This move is completely unused and is actually a leftover from Pokémon Rumble Blast. The move's area of effect is very large and extends a fair amount past the screen. The move does little damage, but makes every Pokémon except bosses it hits wobbly. Bosses do get affected by the move, but they have a much lower chance of being made wobbly.
B No Type Cobalion 2 Blast Like the above move, this one is also an unused leftover and also has a very large area of effect. Any Pokémon, with the exception of bosses, will be instantly KOed. The move has the additional effect of guaranteeing that any Pokémon hit by it will be captured. Has a chance of crashing the game during certain missions upon use (have yet to figure out the root cause, crashed specifically on Supersonic Ninja Tricks. Might be because of hitting the Miis piloting the various contraptions).
B No Type Dark Rust Blast Another unused leftover move.
B No Type Dash The "attack" used by bosses when you are too far away from them for a period of time. The attack has a very long charge time, comparable to OHKO moves. The hitbox for the attack sticks to the user for a set period of time and will not disappear until that period is up, even if the move is interrupted by another attack or Pokémon.
B No Type Restart
Ball
Bomb
Bomb Cannon
Bomb Notice
Bノータイプ発狂開始 (varies) A slightly damaging attack. The attack has a slight charge-up time and a very high chance of giving opponents a status ailment. There is a different but identically-functioning move for every status ailment in the game. There are 13 in all. The Japanese literally translates to "No type mad start".
C Blast Burn
C Flash Cannon
C Gear Grind Acts similarly to Gear Grind, except the gear shot out takes a very wide path before returning.
C Ice Beam Is visually similar to Ice Beam, except it shoots out much further. It isn't very damaging, but has a high chance of causing the Frozen status on enemies. The move lasts quite some time and leaves the user very vulnerable.
C Ice Beam 7 Like the move above, except this one shoots one beam diagonally from the user before shooting a second beam that spins around the user. It lasts even longer than the previous move and only leaves the user slightly less vulnerable.
C Mud Bomb Like Mud Bomb, except this one shoots slower and has a longer range.
C Twineedle Like Twineedle, except the needle moves slower and has a much further range.
DRC Bomb A strange attack with a very wide area of effect. It's not very damaging, but has an increased wobble chance.
DRC Touch A light, not very damaging attack with no visual effects.
Effect for all confused
assembly
being disliked by enemies
being targeted
enemy speed up
HP full restore
HP restore
invincible event
stopping enemies
switching players
These moves don't appear to do anything other than play a visual effect and leave you very vulnerable to attack. They all have the same visual effect.
Enemy capture ball An unused move likely used for testing. Instantly captures any non-boss Pokémon it hits. Boss Pokémon hit by it will take no damage when hit, but will be captured upon defeat. Displays the word "HIT" on any Pokémon that is hit by it.
Hidden Power (?) The typeless version of Hidden Power. No notable differences other than that it affects all types equally.
Laser Cannon
Laser Cannon Notice
M2 Psychic 1, 2, 3 The different levels of Psychic used specifically by the boss version of Mewtwo.
M2 Psycho Cut 1, 2, 3 The different levels of Psycho Cut used specifically by the boss version of Mewtwo.
Pokémon Rocket
Potion
Potion Activate
R Fusion Bolt
R Fusion Flare
Slow Cannon The energy ball fired by the slow cannons during the various King Request missions.
Slow Cannon Notice The energy ball path warning shown before the slow cannons fire. Only plays the visual effect.
T Incinerate
T No Type Appearance
X Attack Throws out the projectile that Miis would use to give you increased attack. It doesn't have any effect on you or other foes.
X Attack Activate The effect that plays when the projectile hits the ground. It has no effect and only stuns your foes.
X Defense Throws out the projectile that Miis would use to give you increased defense. It doesn't have any effect on you or other foes.
X Defense Activate The effect that plays when the projectile hits the ground. It has no effect and only stuns your foes.
X Speed Throws out the projectile that Miis would use to give you increased speed. It doesn't have any effect on you or other foes.
X Speed Activate The effect that plays when the projectile hits the ground. It has no effect and only stuns your foes.
XXX (1) Placeholder for an event-only move.
XXX (2) Placeholder for an event-only move.
XXX (3) Placeholder for an event-only move.
XXX (4) Placeholder for an event-only move.
XXX (5) Placeholder for an event-only move.
XXX (6) Placeholder for an event-only move.
XXX (7) Placeholder for an event-only move.
Z Acid
Z Flame Burst
Z Flame Burst Explosion
Z Head Charge
Z Iron Tail
Z Iron Tail Short
Z Poison Sting
Z Rapid Spin
Z Rollout
Z Scratch
Z Self-Destruct
Z Sing Seems to behave exactly as Sing does.
Z Tackle
Z Tackle Short
Z Teeter Dance
Z Will-O-Wisp

In addition to the previous moves, multi-part moves also have each of their parts as a separate, normally-unobtainable move. For example, the move "Egg Bomb" has the explosion part of the move appropriately called "Egg Bomb Explosion" while the move "Fury Swipes" has the second part named "Fury Swipes L"

Placeholder Event Pokemon

Hmmm...
To do:
  • Screenshots of the other placeholders.
  • Rip the icons for them too.

The game contains placeholders for Hoopa Confined Form, Hoopa Unbound Form, and Volcanion. Hoopa Confined appears as a red Azelf, Hoopa Unbound as a slightly larger red Azelf, and Volcanion as a red Ariados. Their names appear as "XXX".

Unused Test Models

Hmmm...
To do:
Clearly someone should add them.

Inside of testModel are a number of simple models used for testing.

Unused text

Odd temporary stat description

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

msg/*_* has a file called TemporaryStatDesc.msbt, oddly this file is localized entirely for JP_Japanese so every other directory has the exact same file.

Name Japanese Translation
TSTAT_BARREL_BLAKE_COUNT
置物を壊した数

TSTAT_BR_ENEMY_NUM
(BR)残り敵数

TSTAT_COMBO
コンボ数

TSTAT_COMPBONUS_TYPE
現在発動中のステージコンプボーナス

TSTAT_CONTINUE_NUM
コンティニュー回数

TSTAT_DROP_DEFEATNUM
(ドロップ)敵撃破カウント

TSTAT_DROP_FRAME
(ドロップ)ドロップしたフレーム

TSTAT_DROP_LIMIT
(ドロップ)天井

TSTAT_DROP_NUM
ドロップしたポケモンの数

TSTAT_EKOOBOISU_COUNT
(技)エコーボイスが出ている数

TSTAT_FIRST_CLEARED_CHALLENGE_NO
初回クリアしたチャレンジ番号

TSTAT_ITEM_GOT_COUNT
タイムやライフアイテムの取得数

TSTAT_KUROSHUREIMU_COUNT
(技)クロスフレイムが出ている数

TSTAT_KUROSUSANDAA_COUNT
(技)クロスサンダーが出ている数

TSTAT_LAST_BR_ENEMY_NUM
(BR)前回参加匹数

TSTAT_LAST_TOWER_MODE_COUNT
タワーモード前回発動回数

TSTAT_LIFE
残機数

TSTAT_MAX_LEN_COMBO
前回最大コンボ

TSTAT_NO_GET_PREFIX_LEVEL_COUNT
非レベル付き通り名カウンタ

TSTAT_UPDATE_MAX_BP_COUNT
最大BP非更新カウンタ

TSTAT_POKE_DEFEAT_COUNT
倒したポケモン数

TSTAT_RINSYOU_COUNT
(技)りんしょうが出ている数

TSTAT_ROULETTE_FEVER
ステージ開始時のルーレットのフィーバー状態

TSTAT_STAGE_TUTORIAL_PHASE
チュートリアルステージの進み具合

TSTAT_TIMER_MILLISEC
チャレンジステージの残りタイム(ミリ秒)

TSTAT_UNCAUGHT_ESID_1
未捕獲の敵の含まれるESID1

TSTAT_UNCAUGHT_ESID_2
未捕獲の敵の含まれるESID2

TSTAT_UNCAUGHT_ESID_3
未捕獲の敵の含まれるESID3

TSTAT_UNCAUGHT_ESID_4
未捕獲の敵の含まれるESID4

TSTAT_USE_GAMECOIN_ON_NEXT_SAVE
次回セーブ時にゲームコインを使用する

Revisional Differences

Version 1.1

Released on August 4, 2015.

  • Adds a new special area called Changing Land with a corresponding balloon. The balloon itself is free, but you must be at Rank 40 to get it.
  • Adds a new password that gives 100 Poké Diamonds.