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Pokémon Rumble World

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Title Screen

Pokémon Rumble World

Also known as: Everyone's Pokémon Scramble (JP)
Developer: Ambrella[1]
Publishers: The Pokémon Company[1] (JP), Nintendo[1] (INT)
Platform: Nintendo 3DS
Released internationally: April 8, 2015[1] (Free-to-play)
Released in JP: November 19, 2015[1]
Released in US: April 29, 2016[1]
Released in EU: January 22, 2016[1]
Released in AU: January 23, 2016[1]

CharacterIcon.png This game has unused playable characters.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
Sgf2-unusedicon1.png This game has unused abilities.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.

ProtoIcon.png This game has a prototype article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Pokémon Rumble World is the fourth entry in the Pokémon Rumble spinoff series and Nintendo's second free-to-play game for the 3DS. A retail release which removed in-game purchases soon followed.

To do:


Read about prototype versions of this game that have been released or dumped.
Prototype Info

Version Info

Nintendo eShop Nintendo eShop (Rev 1)


Found in version.txt, suggesting the game was being worked on from an SVN or other internal network.

Unobtainable and Unused Moves

To do:
  • Add a video showing the moves in action.
  • Clean up the section and finish adding the descriptions.

There are a large number of unused and unobtainable moves. Some of these are just slightly different versions of the regularly-obtainable moves, while others are moves used exclusively by bosses and hazards and still more are unused entirely.

Unused Moves

Attack Name Description
A Charge Dash A short lunge forward. It only does a small amount of damage and doesn't use any effects.
A Charge Move A weak ranged attack. It has a small area of effect in front of the user, but is otherwise just like the above move.
B Freeze Shock Nearly identical to Freeze Shock, but this one is only used by bosses.
B Fusion Bolt Same as above.
B Glaciate Shoots out mud but does Ice-type damage.
B No Type Appearance Non-damaging. It is used whenever a large Pokémon appears to push away opposing Pokémon.
B No Type Blast Used by bosses every so often before they speed up. When used by non-boss Pokémon, it doesn't provide invincibility. It has a very long charge-up time.
B No Type Blast 2 Used by bosses right after B No Type Blast. It is exactly the same as above, except it doesn't have a charge-up time.
B No Type Cobalion Blast This move is completely unused and is actually a leftover from Pokémon Rumble Blast. The move's area of effect is very large and extends a fair amount past the screen. The move does little damage, but makes every Pokémon except bosses it hits wobbly. Bosses do get affected by the move, but they have a much lower chance of being made wobbly.
B No Type Cobalion 2 Blast Like the above move, this one is also an unused leftover and also has a very large area of effect. Any Pokémon, with the exception of bosses, will be instantly KOed. The move has the additional effect of guaranteeing that any Pokémon hit by it will be captured. Has a chance of crashing the game during certain missions upon use (have yet to figure out the root cause, crashed specifically on Supersonic Ninja Tricks. Might be because of hitting the Miis piloting the various contraptions).
B No Type Dark Rust Blast Another unused leftover move.
B No Type Dash The "attack" used by bosses when you are too far away from them for a period of time. The attack has a very long charge time, comparable to OHKO moves. The hitbox for the attack sticks to the user for a set period of time and will not disappear until that period is up, even if the move is interrupted by another attack or Pokémon.
B No Type Restart
Bomb Cannon
Bomb Notice
Bノータイプ発狂開始 (varies) A slightly damaging attack. The attack has a slight charge-up time and a very high chance of giving opponents a status ailment. There is a different but identically-functioning move for every status ailment in the game. There are 13 in all. The Japanese literally translates to "No type mad start".
C Blast Burn
C Flash Cannon
C Gear Grind Acts similarly to Gear Grind, except the gear shot out takes a very wide path before returning.
C Ice Beam Is visually similar to Ice Beam, except it shoots out much further. It isn't very damaging, but has a high chance of causing the Frozen status on enemies. The move lasts quite some time and leaves the user very vulnerable.
C Ice Beam 7 Like the move above, except this one shoots one beam diagonally from the user before shooting a second beam that spins around the user. It lasts even longer than the previous move and only leaves the user slightly less vulnerable.
C Mud Bomb Like Mud Bomb, except this one shoots slower and has a longer range.
C Twineedle Like Twineedle, except the needle moves slower and has a much further range.
DRC Bomb A strange attack with a very wide area of effect. It's not very damaging, but has an increased wobble chance.
DRC Touch A light, not very damaging attack with no visual effects.
Effect for all confused These moves don't appear to do anything other than play a visual effect and leave you very vulnerable to attack. They all have the same visual effect.
being disliked by enemies
being targeted
enemy speed up
HP full restore
HP restore
invincible event
stopping enemies
switching players
Enemy capture ball An unused move likely used for testing. Instantly captures any non-boss Pokémon it hits. Boss Pokémon hit by it will take no damage when hit, but will be captured upon defeat. Displays the word "HIT" on any Pokémon that is hit by it.
Hidden Power (?) The typeless version of Hidden Power. No notable differences other than that it affects all types equally.
Laser Cannon
Laser Cannon Notice
M2 Psychic 1, 2, 3 The different levels of Psychic used specifically by the boss version of Mewtwo.
M2 Psycho Cut 1, 2, 3 The different levels of Psycho Cut used specifically by the boss version of Mewtwo.
Pokémon Rocket
Potion Activate
R Fusion Bolt
R Fusion Flare
Slow Cannon The energy ball fired by the slow cannons during the various King Request missions.
Slow Cannon Notice The energy ball path warning shown before the slow cannons fire. Only plays the visual effect.
T Incinerate
T No Type Appearance
X Attack Throws out the projectile that Miis would use to give you increased attack. It doesn't have any effect on you or other foes.
X Attack Activate The effect that plays when the projectile hits the ground. It has no effect and only stuns your foes.
X Defense Throws out the projectile that Miis would use to give you increased defense. It doesn't have any effect on you or other foes.
X Defense Activate The effect that plays when the projectile hits the ground. It has no effect and only stuns your foes.
X Speed Throws out the projectile that Miis would use to give you increased speed. It doesn't have any effect on you or other foes.
X Speed Activate The effect that plays when the projectile hits the ground. It has no effect and only stuns your foes.
XXX (1) Placeholder for an event-only move.
XXX (2) Placeholder for an event-only move.
XXX (3) Placeholder for an event-only move.
XXX (4) Placeholder for an event-only move.
XXX (5) Placeholder for an event-only move.
XXX (6) Placeholder for an event-only move.
XXX (7) Placeholder for an event-only move.
Z Acid
Z Flame Burst
Z Flame Burst Explosion
Z Head Charge
Z Iron Tail
Z Iron Tail Short
Z Poison Sting
Z Rapid Spin
Z Rollout
Z Scratch
Z Self-Destruct
Z Sing Seems to behave exactly as Sing does.
Z Tackle
Z Tackle Short
Z Teeter Dance
Z Will-O-Wisp

In addition to the previous moves, multi-part moves also have each of their parts as a separate, normally-unobtainable move. For example, the move "Egg Bomb" has the explosion part of the move appropriately called "Egg Bomb Explosion" while the move "Fury Swipes" has the second part named "Fury Swipes L".

Unused Models

Placeholder Event Pokémon

To do:
  • Screenshots of the other placeholders.
  • Rip the icons for them too.

The game contains placeholders for Hoopa Confined Form, Hoopa Unbound Form, and Volcanion. Hoopa Confined appears as a red Azelf, Hoopa Unbound as a slightly larger red Azelf, and Volcanion as a red Ariados. Their names appear as "XXX".

Unused Test Models

To do:
Clearly someone should add them.

Inside of testModel are a number of simple models used for testing.

Unused Text

Odd Temporary Stat Description

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

msg/*_* has a file called TemporaryStatDesc.msbt, oddly this file is localized entirely for JP_Japanese so every other directory has the exact same file. This is used in prototype builds.

String ID Japanese Translation






























Debug Menu

debug.msbt has a heckton of text for a debug menu, that was later used in the protos. This file is localized for only XX_English and JP_Japanese. Every other language than those two just have the Japanese localized file copied over.

Japanese English
"○ \x0E\x06\x01\0deg エイム(\x0E\x06\0\0deg)\0"
"× 0deg エイム (\x0E\x06\0\0deg)\0"
"敵→ミュウツー ダメ係数\0"
"Waza XY ID順\0"
"L+A全滅 & L+B自殺 & L+R再読み込み\0"
": 全て\0"
"(緑)50cm Grid\0"
"add combo gauge 1.0sec\0"
"Test タイプ\0"
"撃破%d匹 置物%d個 経過%d分%02d秒\n最大コンボ%d アイテム%d個\0"
"Waza ID順\0"
"x\x0E\0\0\f\x02\bうぐいす鴬x x\x0E\0\0\n\x04\x06かんじ漢字x\nx\x0E\0\0\x0E\n\nあいうえおアイウエオx x\x0E\0\0\x18\x0E\x14ポケット・モンスターPokémonx\nx\x0E\0\0\x16\x0E\x12ポケットモンスターPOKÉMONx\x0E\0\x04\0あ\x0E\x01\0\0い\x0E\x01\x01\0う\x0E\x01\x02\0え\x0E\x01\x03\0お A\x0E\x01\0\0B\x0E\x01\x01\0C\x0E\x01\x02\0D\x0E\x01\x03\0E\n\x0E\x01\x04\0\x0E\x01\x05\0\x0E\x01\x06\0\x0E\x01\v\0\x0E\x01\f\0\x0E\x01\r\0\x0E\x01\x0E\0\x0E\x01\x0F\0\x0E\x01\x10\0\n\x0E\x01\x11\0\x0E\x01\x12\0\x0E\x01\x13\0\x0E\x01\x14\0\x0E\x01\x16\0\x0E\x01\x17\0\x0E\x01\x18\0\x0E\x01\x19\0\x0E\x01\x1A\0\x0E\x01\e\0\x0E\x01\x1C\0\x0E\x01\x1D\0\x0E\x01\x1E\0\x0E\x01\x1F\0\x0E\0\x04\0\x0E\x01 \0\x0E\x01!\0\x0E\x01\"\0\x0E\x01#\0\x0E\x01$\0\x0E\x01%\0\x0E\x01&\0\x0E\x01'\0\n\x0E\x01(\0?\x0E\x01)\0\x0E\x01*\0\x0E\x01+\0\x0E\x01,\0\x0E\x01-\0\x0E\x01.\0\n\x0E\x01/\0\x0E\x010\0\x0E\x011\0\x0E\x012\0\x0E\x013\0\x0E\x014\0\x0E\x016\0\0"
"next day\0"
"= 0ダイヤ\0"
"0: (しない)\0"
"Waza WRT順\0"
"Test 選択タイプ\0"
"1: タイマー\0"
"2: ゲーム\0"
"3: 全て\0"
"Sys%.2fM Dev%.2fM %d日目 %04d/%02d/%02d %02d:%02d\0"
"reset VMP\0"
"砲台AP(実験用 数値は一時的にのみ変えること)\0"
"Test Choice 技\0"
"- 通り名なし -\0"
"Test 名前\0"
"- 未設定 -\0"
"L is A\0"
"Move's height\0"
"Disable X button\0"
"Hide unobtained habitats\0"
"Msmt: enemy durab: leader (hits)\0"
"Show disparity plane\0"
"Trait level\0"
"Capture pos. info.\0"
"Make fellows inactive\0"
"Msmt: enemy durab: middle boss (hits)\0"
"Counter Stop\0"
"Dump retrieved data\0"
"Auto attack range limit (m)\0"
"Rendering order\0"
"Save to\0"
"Auto attack angle: Pad (deg)\0"
"Tameness: \x0E\x06\0\0\0"
"Start A repeat\0"
"Background color\0"
"Check enemy's move\0"
"○ \x0E\x06\x01\0deg aim (\x0E\x06\0\0deg)\0"
"Area visited?\0"
"Global flags\0"
"Super Fever consecutive count\0"
"Sample Mii will come\0"
"× 0deg aim (\x0E\x06\0\0deg)\0"
"Show particle name\0"
"Deactivate StreetPass\0"
"Destroy some\0"
"Choose Trait\0"
"Remove last\0"
"player in Town\0"
"StreetPass battles\0"
"Destroy all\0"
"Becoming huge (sec)\0"
"Enemies -> Mewtwo\0"
"15 min.\0"
"Ignore trait rank\0"
"# of drops in breaking canon\0"
"Simple intermission\0"
"Battle Royale\0"
"Align model size\0"
"Adjust remote move's size\0"
"Save to\0"
"Moves in XY ID\0"
"# to set as count\0"
"Scene presets\0"
"Drop on floor (multiple)\0"
"Scroll speed of habitats\0"
"Revival (sec)\0"
"Repeat interval\0"
"Destroy on save\0"
"frame by frame\0"
"Move change: skip immemorable moves\0"
"Ignore except Generator\0"
"Force trait\0"
"Normal lottery\0"
"Coaster height\0"
"No gender\0"
"Boss Normal\0"
"Show tameness\0"
"Always SUPER FEVER\0"
"Rusty Pii light 0\0"
"Detach accessories\0"
"Temporary Flags\0"
"Rusty Pii light 1\0"
"L+A:Kill all/L+B:Suicide/L+R:Reload\0"
"Auto move change during measurement\0"
"10 min.\0"
"(P)'s life is infinite\0"
"Internal Counter Stop\0"
"Show SoftParticle\0"
"Gotten #\0"
"Delete all received messages\0"
"Initial Mii comment\0"
": All\0"
"Possibility of many drops from ornament\0"
"PRINTF Time\0"
"Show \"Saving...\"\0"
"Game engine\0"
"R+Dpad Change PKMN\0"
"Omit lower screen\0"
"Stage related\0"
"not in battle\0"
"+1000 Diamonds\0"
"Pii to learn move\0"
"(green) 50cm grid\0"
"Enemies invincible\0"
"Add to last\0"
"Show Boss HP\0"
"Add combo gauge 1.0 sec\0"
"Slow motion\0"
"Pii drop effect Lv fixed (-1: none)\0"
"Return to Title\0"
"Test Type\0"
"# of msgs\0"
"Generator interval\0"
"Pii position\0"
"Counter Stop for display\0"
"Balloon gate\0"
"Hit stop frames (in 60 fps)\0"
"12 hr.\0"
"Enable all challenges\0"
"Challenge Completed!\0"
"Button A\0"
"Download interval\0"
"Clear all rewards\0"
"Auto attack angle: Pkmn (deg)\0"
"Clear map\0"
"Button B\0"
"Retrieve received msgs\0"
"%d defeated, %d min %02d sec passed\n%d items, %d ornaments\0"
"Team members\0"
"A-rapid mode\0"
"+100 Diamonds\0"
"Animation rate\0"
"Damage from objects\0"
"Clear visited stage#\0"
"Captured PKMN\0"
"Player scale\0"
"L + D-pad to change move\0"
"SD Card (BMP)\0"
"Stop BR Time\0"
"6 hr.\0"
"Stop calc\0"
"Moves in ID\0"
"Enemies -> player\0"
"A repeat interval\0"
"Switch Menu\0"
"Key distance factor\0"
"Move's height max\0"
"Generate HardParticle\0"
"fellows (Mii)\0"
"Lucky Time after Fever\0"
"Interior size\0"
"Drop info\0"
"Disparity on disparity plane\0"
"Queue msg to send\0"
"1 min.\0"
"Process download data\0"
"Deny to cancel\0"
"Skip moves with no attack power\0"
"Forced auto aim angle\0"
"Save data\0"
"Measure max size\0"
"xPokémonx xPOKÉMONx\x0E\0\x04\0あ\x0E\x01\0\0い\x0E\x01\x01\0う\x0E\x01\x02\0え\x0E\x01\x03\0お A\x0E\x01\0\0B\x0E\x01\x01\0C\x0E\x01\x02\0D\x0E\x01\x03\0E\n\x0E\x01\x04\0\x0E\x01\x05\0\x0E\x01\x06\0\x0E\x01\v\0\x0E\x01\f\0\x0E\x01\r\0\x0E\x01\x0E\0\x0E\x01\x0F\0\x0E\x01\x10\0\n\x0E\x01\x11\0\x0E\x01\x12\0\x0E\x01\x13\0\x0E\x01\x14\0\x0E\x01\x16\0\x0E\x01\x17\0\x0E\x01\x18\0\x0E\x01\x19\0\x0E\x01\x1A\0\x0E\x01\e\0\x0E\x01\x1C\0\x0E\x01\x1D\0\x0E\x01\x1E\0\x0E\x01\x1F\0\x0E\0\x04\0\x0E\x01 \0\x0E\x01!\0\x0E\x01\"\0\x0E\x01#\0\x0E\x01$\0\x0E\x01%\0\x0E\x01&\0\x0E\x01'\0\n\x0E\x01(\0?\x0E\x01)\0\x0E\x01*\0\x0E\x01+\0\x0E\x01,\0\x0E\x01-\0\x0E\x01.\0\n\x0E\x01/\0\x0E\x010\0\x0E\x011\0\x0E\x012\0\x0E\x013\0\x0E\x014\0\x0E\x016\0\0"
"Becoming huge (sec)\0"
"Pii rotation (vertical)\0"
"Attach screw\0"
"Pause scroll of habitats\0"
"Drop ratio info\0"
"Log output\0"
"Boss Good\0"
"Don't grab items\0"
"Time related\0"
"StreetPass status\0"
"Staff roll\0"
"Reverse diagonal\0"
"Home position\0"
"Plus: in getting time (sec)\0"
"Item life (sec.)\0"
"Stop SoftParticle\0"
"Wait upload done\0"
"Select position\0"
"Disp CounterStop\0"
"Next day\0"
"Internal CounterStop\0"
"=0 Diamonds\0"
"Z speed up in Town\0"
"Mii events in Town\0"
"frame-by-frame calc\0"
"Next time FEVER?\0"
"2 hr.\0"
"Plus: in getting (P) (sec)\0"
"Cancel on player's death\0"
"Only defeated ones\0"
"StageID on boot\0"
"Trait effective range\0"
"Pause world while display\0"
"Button A\0"
"Balloon related\0"
"(blue/orange) range to find\0"
"Relative angle\0"
"Button B\0"
"Special Trait\0"
"Register download task\0"
"Global stats\0"
"Use internal font\0"
"(white) model's COLL\0"
"Normal only\0"
"Fellows -> enemies\0"
"Male only (if possible)\0"
"# to display\0"
"Complete bonus\0"
"Change boss type \0"
"Balloon: Facility: show button\0"
"Sys Free\0"
"Add Pii\0"
"Show models\0"
"Statistics information output\0"
"Challenge Battles\0"
"Captured: Delphox\0"
"Stop HardParticle\0"
"Retrieve test\0"
"Get even only\0"
"Exchange (filtered)\0"
"# of drops in Combo\0"
"New Game\0"
"Clear peer address filter\0"
"Generate SoftParticle\0"
"others in Town\0"
"guaranteed in hitting enemy (sec)\0"
"0: none\0"
"Female only (if possible)\0"
"Don't destroy\0"
"Set Random Trait\0"
"Moves in WRT\0"
"Pii light 0\0"
"Test: choice type\0"
"1: game timer\0"
"Debug output of move's height\0"
"Pii light 1\0"
"Max selection count\0"
"2: game world\0"
"Relative X\0"
"Capture pos. adj. mode\0"
"Plus: in destroying barrel (sec)\0"
"Exchange menu\0"
"1 week\0"
"3: all\0"
"Start warning\0"
"Relative Y\0"
"Always cancellable\0"
"Crying voice pitch (half tone)\0"
"Particle layers\0"
"Gauge max (sec)\0"
"24 hours\0"
"Relative Z\0"
"Temporary Stats\0"
"Don't use piiDirectional\0"
"each open\0"
"Stop rate\0"
"Register upload task\0"
"Enable sample challenges\0"
"Enemies -> enemies\0"
"Random (based on original)\0"
"Change next Boss\0"
"Pii rotation (horizontal)\0"
"Plus: in getting item (sec)\0"
"HP on revival\0"
"Backup device\0"
"Last map in stage\0"
"Send level\0"
"Delete message to send\0"
"24 hr.\0"
"split Mii into parts\0"
"Damage factor\0"
"HPTL distance attn.\0"
"Eye center\0"
"Min depth\0"
"Move wait time rate\0"
"Select command\0"
"No strength correction\0"
"# of drops with ornament (many)\0"
"Pause playing\0"
"Simulate received msgs\0"
"Plus: in getting pkmn (sec)\0"
"Only appeared ones\0"
"Get upset\0"
"Plus: in defeating all enemies (sec)\0"
"Sell (multiple)\0"
"Sys%.1fM Dev%.1fM %dth day %04d/%02d/%02d %02d:%02d\0"
"Trait ID\0"
"Capture mode\0"
"Enemy info\0"
"Stop enemies' action\0"
"Visited stage#\0"
"Speed factor\0"
"# of Mii balloons\0"
"(red) hit test\0"
"L: Change fellows' algorithm\0"
"Debug log\0"
"Auto aim check\0"
"Screen display\0"
"Waking animation rate\0"
"Screen capture\0"
"Reset VMP\0"
"Sample challenges\0"
"Event flow\0"
"Complete recovery!\0"
"Speed rate (base)\0"
"# of drops with ornament (few)\0"
"Fellow attack interval frames (early stages)\0"
"Make balloon available\0"
"Initialize badges\0"
"SD Card\0"
"Become happy\0"
"Dynamic loading\0"
"Sample challenges\0"
"Fellow attack interval frames\0"
"Generate status text\0"
"Add 100\0"
"Update test\0"
"Select area /\nUnlock area\0"
"Fog type\0"
"Current Lucky Time\0"
"Pkmn always drops\0"
"Show NFC moves\0"
"Make area unvisited\0"
"Items (eShop)\0"
"Max volume range\0"
"Move collection\0"
"Challenge 01\0"
"Give me various areas\0"
"Target distance\0"
"Found: Delphox\0"
"Update interval\0"
"Possibility that enemies drop time\0"
"Dev Free\0"
"Show Middle Boss HP\0"
"Turn this way\0"
"Attach flag1\0"
"WOSSBT: A button\0"
"Unit distance of volume attn.\0"
"30 min.\0"
"Correct size\0"
"3DS Camera (SD req.)\0"
"JPEG quality (3DS Camera)\0"
"Skip initial Mii comment\0"
"Piis to teach move\0"
"Attach flag2\0"
"Show accessories\0"
"# of drops in breaking generator\0"
"Start repeat\0"
"Flying height\0"
"Attach Mii_head_bolt\0"
"Attach flag3\0"
"Move hit info\0"
"Enable saving\0"
"Send level\0"
"Get all rewards\0"
"Boss Poor\0"
"Rare only\0"
"Hit stop\0"
"5 min.\0"
"Canon AP (experimental)\0"
"Fix enemy strength for edit\0"
"Change presets\0"
"Collision check interval (frames)\0"
"Drop related\0"
"Move change: skip 10 by L/R\0"
"Can teach all moves\0"
"Background color\0"
"Model position\0"
"Auto capture\0"
"Fellow Piis to Miis in town\0"
"Height of WRT_ARC_HARAU\0"
"Enemies -> rivals\0"
"Test Choice Move\0"
"Activate StreetPass\0"
"Y for effect\0"
"Balloon: with ruby\0"
"Character act on Opening\0"
"Control remote move's size\0"
"Always sell diamonds\0"
"Switch Menu\0"
"Move's height min\0"
"Show angle\0"
"Max depth\0"
"Becoming huge (sec)\0"
"3 hr.\0"
"Hide unexplored habitats\0"
"Move change: Area group 1 only\0"
"- No Trait -\0"
"Test Name\0"
"Always FEVER\0"
"Enemies -> fellows\0"
"- Not yet set -\0"
"L is A\0"
"Stop rate (Town)\0"
"Speed rate\0"
"Time to display\0"
"Misc events\0"
"Game frame ctrl\0"
"Give Megastone\0"
"Choose PKMN#\0"
"Don't change\0"
"Z Flip\0"
"Set move count\0"
"Hide accessories\0"
"Show HardParticle\0"
"Retrieve test\0"
"BG light 0\0"
"fellows (additional/guards)\0"
"BG light 1\0"
"Fellows -> enemies (add./guards)\0"
"1 hr.\0"
"Model center\0"
"Enemies -> fellows (add./guards)\0"
"Msmt: enemy durab: common enemies (hits)\0"

Revisional Differences

Version 1.1

Released on August 4, 2015.

  • Adds a new special area called Changing Land with a corresponding balloon. The balloon itself is free, but you must be at Rank 40 to get it.
  • Adds a new password that gives 100 Poké Diamonds.