Pokémon HeartGold and SoulSilver
|Pokémon HeartGold Version and SoulSilver Version|
Also known as: Pocket Monsters HeartGold and SoulSilver (JP/KR), literally “Pokémon Gold Version HeartGold and Silver Version SoulSilver” in all other languages
This game has unused areas.
This game has a notes page
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Pokémon HeartGold and SoulSilver Versions are remakes of the original Pokémon Gold and Silver.
- 1 Sub-Pages
- 2 Moves 468-470
- 3 Leftover Content
- 4 Lost Debug Mode
- 5 Unused Items
- 6 Unused Music
- 7 Unused Wild Held Item Data
- 8 Route 23
- 9 Unused Text
- 10 Sinjoh Ruins Return Trip
- 11 ???-Type Arceus
- 12 Unobtainable Shiny Pokémon
- 13 Head Smash Nosepass
- 14 Anti-Softlock Tentacool
- 15 Anti-Piracy
- 16 Unused Textures
- 17 Unused 3D Models
- 18 Obsolete References to Gold/Silver/Crystal Features
- 19 Regional Differences
| Unused Maps|
Slot Machines were too good for international players.
| Unused Graphics|
More leftovers than a Snorlax.
| Inaccessible Content|
All the content that died along with Nintendo WFC. Rest in peace.
When taught to a Pokémon, data about unused attacks 468, 469 and 470 does not necessarily freeze the game. Such attacks are special, have a power and accuracy of 100, and a PP of 10. Other invalid attacks do not give this data and simply freeze the game as soon as they are recalled, perhaps suggesting that the move database was once intended to end at 470 as a nice round figure rather than at 467 (Shadow Force).
The sprites of the heroes from Platinum still exist in the game, since cheat codes allow them to appear. This whole section should be revised to accurately specify what Platinum content is really missing. In addition, the /pbr/ directory has a lot of Diamond/Pearl/Platinum data. There may be more files of interest in there.
Files originally found in Pokémon Diamond and Pearl have found their way into HeartGold and SoulSilver.
The sprites for the Diamond/Pearl male hero's item pocket selection's upper screen remain. Missing are the female hero's purse and Platinum's white bags.
Several overworld sprites were not reintroduced in HeartGold and SoulSilver but still exist within the game, such as the associated data for the playable male and female characters (as they appeared in Diamond and Pearl) including their 'berry planting' poses and Gym Leaders (with the exception of Maylene and Crasher Wake, who appear in Celadon and Johto Route 47, respectively).
Most graphics from the Diamond/Pearl slots game remain, including the Clefairy bonus mode. The slots had a design overhaul in Japan, but were replaced by a Voltorb Flip minigame for everyone else.
There are quite a few files related to the huge underground complex found in the three earlier Pokémon DS games. Most (if not all) of the 2D graphics remain, including the traps, radar pinging, and the mining mini-game. It's possible that it was going to be remade, as the walking sprites for both the Diamond/Pearl heroes exist with the other underground files; however, Platinum's heroes are missing. There's also an entire map header dedicated to the Underground, but the map matrix responsible for it just reloads the entire Johto and Kanto overworlds.
The sound file (sound_data.sdat) from Diamond/Pearl is still in the game's files, completely unused.
Pokétch graphics used in Platinum are all still in the game's files, including the two unused graphics from Diamond and Pearl.
Lost Debug Mode
Nearly 2,000 text strings can be found talking about changing values for unknown debugging features. However, the debug menu code is probably lost. This debug mode is apparently based on the one in Platinum, containing references to events such as the Distortion World; it seems more of it survives than in that game.
To see the debug mode strings, please look at the Notes page.
"A nice photo album for storing all the photos taken along your adventure."
In the final version, photos are stored on your PC instead.
"A very tasty tail of something. It sells for a high price."
Existed in the original Gold/Silver; it has been upgraded to a key item here but ended up unused.
What is the “correct” configuration?
"A sturdy Capsule that can only be opened with a special key."
This unreleased event item, intended to be transferred to Black and White to unlock an event there, can be added to the Bag through hacking. Since its only intended purpose is to be transferred to another game, it does absolutely nothing in HeartGold and SoulSilver. However, if the Lock Capsule is obtained by a correctly-configured Mystery Gift, then an option to view the Lock Capsule's status will be added to the Mystery Gift menu.
The Lock Capsule can't be found by the Relocator unless this option is unlocked, either—presumably an anti-cheating measure.
Blank Item Data
Blank item data occupying 21 identifiers exists between identifiers 0x0070 (Griseous Orb) and 0x0087 (Adamant Orb). These are perfectly formatted items which do not crash the game, unlike invalid items. They use the error handler "???" as a name and a ? symbol as the picture, suggesting that they may have once been items from Diamond/Pearl when they were still in development.
Unused Hex Values
Find out more items, and list them and their properties.
There are many hex values that go unused and have the same data as the blank item data above. It appears that some glitch items above 0x0F00 have similar sprites to already existing items but use a different colour palette. They don't seem to be usable, but may possibly be connected to other data, like map data. In earlier generations, performing an item underflow glitch and swapping some of the items under the cancel button would seem to change up the game, indicating that the items are connected to other game data. It is currently unknown if glitch items in this generation are connected with other game data in the same way.
Bizarrely, the entire audio archive and soundtrack from Pokémon Diamond & Pearl is carried over, despite very few tracks from that game actually being used in the game! This is more than likely a case of imported data, as HeartGold & SoulSilver reuse many graphical and audio assets from those games.
The GB Sounds item allows 8-bit music tracks to be played, and most tracks that couldn't be listened to normally can be played using the Pokégear radio on Sundays through the Pokémon Past Archive Program after obtaining the GB Sounds. However there are a couple of music tracks not covered by the Pokémon Past Archive that cannot be accessed at all during normal gameplay, as music played by the radio from the Pokégear is not affected by the GB Sounds:
The GB Sounds version of the Radio Transmission that is played when the PokéGear radio is opened in Mahogany Town before Team Rocket is defeated there.
The GB Sounds version of the Mysterious Transmission that is played when the PokéGear radio is opened in the Ruins of Alph. This track was later released through the official soundtrack.
Interestingly, the GB Sounds was programmed to play virtually any track which had a GB Sounds version of it, including the title screen. Using the code below will force GB Sounds to always be on.
Unused Wild Held Item Data
Some Pokémon, when found in the wild, have a chance of holding an item. This held item data also exists for some Pokémon which cannot be caught in the wild in the final game, however, rendering these assignments unused.
|026||Raichu||(5%) Oran Berry|
|036||Clefable||(5%) Moon Stone (50%) Leppa Berry|
|037||Vulpix||(50%) Rawst Berry||Available in SoulSilver.|
|038||Ninetales||(50%) Rawst Berry|
|052||Meowth||(5%) Quick Claw||Available in SoulSilver.|
|053||Persian||(5%) Quick Claw||Available in SoulSilver.|
|056||Mankey||(5%) Payapa Berry||Available in HeartGold.|
|057||Primeape||(5%) Payapa Berry||Available in HeartGold.|
|058||Growlithe||(100%) Rawst Berry||Available in HeartGold.|
|059||Arcanine||(100%) Rawst Berry|
|062||Poliwrath||(5%) King's Rock|
|075||Golem||(5%) Everstone Stone|
|091||Cloyster||(5%) Big Pearl (50%) Pearl|
|110||Weezing||(5%) Smoke Ball|
|121||Starmie||(5%) Star Piece (50%) Stardust|
|149||Dragonite||(5%) Dragon Scale|
|151||Mew||(100%) Lum Berry|
|172||Pichu||(5%) Oran Berry|
|173||Clefa||(5%) Moon Stone (50%) Leppa Berry|
|186||Politoed||(5%) King's Rock|
|199||Slowking||(5%) King's Rock|
|230||Kingdra||(5%) Dragon Scale|
|231||Phanpy||(5%) Passho Berry||Available in HeartGold.|
|232||Donphan||(5%) Passho Berry||Available in HeartGold.|
|242||Blissey||(5%) Lucky Egg (50%) Oval Stone|
|251||Celebi||(100%) Lum Berry|
|262||Mightyena||(5%) Pecha Berry|
|277||Swellow||(5%) Charti Berry|
|286||Breloom||(5%) Kebia Berry|
|294||Loudred||(5%) Chesto Berry|
|295||Exploud||(5%) Chesto Berry|
|297||Hariyama||(5%) King's Rock|
|300||Skitty||(5%) Leppa Berry|
|301||Delcatty||(5%) Leppa Berry|
|303||Mawile||(5%) Hard Rock||Available in SoulSilver.|
|306||Aggron||(5%) Hard Rock|
|315||Roselia||(5%) Poison Barb|
|316||Gulpin||(5%) Big Pearl||Available in SoulSilver.|
|317||Swalot||(5%) Big Pearl|
|318||Carvanha||(5%) Deep Sea Tooth|
|319||Sharpedo||(5%) Deep Sea Tooth|
|323||Camerupt||(100%) Rawst Berry|
|326||Grumpig||(5%) Tenga Berry|
|332||Cacturne||(5%) Sticky Barb|
|345||Lileep||(5%) Big Root|
|346||Cradily||(5%) Big Root|
|351||Castform||(100%) Mystical Water|
|352||Kecleon||(5%) Persim Berry|
|362||Glalie||(5%) Babiri Berry|
|372||Shelgon||(5%) Dragon Fang|
|373||Salamence||(5%) Dragon Fang|
|374||Beldum||(5%) Metal Coat|
|375||Metang||(5%) Metal Coat|
|376||Metagross||(5%) Metal Coat|
|385||Jirachi||(100%) Star Piece|
|397||Staravia||(5%) Yache Berry|
|398||Staraptor||(5%) Yache Berry|
|400||Bibarel||(5%) Sitrus Berry (50%) Oran Berry|
|407||Roserade||(5%) Poison Barb|
|413||Wormadam||(5%) Silver Powder|
|414||Mothim||(5%) Silver Powder|
|416||Vespiquen||(5%) Poison Barb|
|419||Floatzel||(5%) Wacan Berry|
|421||Cherrim||(5%) Miracle Seed|
|428||Lopunny||(5%) Chople Berry|
|431||Glameow||(5%) Cheri Berry|
|432||Purugly||(5%) Cheri Berry|
|433||Stunky||(5%) Pecha Berry|
|434||Skuntank||(5%) Pecha Berry|
|437||Bronzong||(5%) Metal Coat|
|439||Mime Jr.||(5%) Leppa Berry|
|440||Happiny||(5%) Lucky Punch (50%) Oval Stone|
|444||Gabite||(5%) Haban Berry|
|445||Garchomp||(5%) Haban Berry|
|452||Drapion||(5%) Poison Barb|
|454||Toxicroak||(5%) Black Sludge|
|456||Finneon||(5%) Rindo Berry|
|457||Lumineon||(5%) Rindo Berry|
|459||Snover||(5%) Never-Melt Ice|
|460||Abomasnow||(5%) Never-Melt Ice|
|461||Weavile||(5%) Quick Claw (50%) Grip Claw|
|462||Magnezone||(5%) Metal Coat|
|463||Lickilicky||(5%) Lagging Tail|
|469||Yanmega||(5%) Wide Lens|
|476||Probopass||(5%) Hard Stone|
|477||Dusknoir||(5%) Kasib Berry|
|478||Froslass||(5%) Babiri Berry|
|492||Shaymin||(100%) Lum Berry|
Route 23, the huge route in Pokémon Red/Blue/Yellow and FireRed/LeafGreen that contains Victory Road and is right after the Pokémon League Front Gate on Route 22, is unceremoniously replaced by the Pokémon League Reception Gate in both the original Pokémon Gold/Silver/Crystal and HeartGold/SoulSilver. However, a small stretch leading from the northern exit of Victory Road to the Indigo Plateau's front door is still identified within Gold/Silver/Crystal as "Route 23"; in HeartGold and SoulSilver, however, this stretch is identified as Indigo Plateau instead.
Nonetheless, the location header for Route 23 is still present in HeartGold and SoulSilver's data.
Find more and put them here.
There are some unused text strings related to the unused Photo Album key item.
Hmmm... You don’t seem to have a Photo Album. For you to sort pictures taken, you will need one. My big brother runs a memorial photo studio at Goldenrod City. Why don’t you go there to get one? The Photo Album is full. Please delete some pictures before you come back. You don’t have a Photo Album. Please go to Goldenrod City. There is a tunnel there... And come back with a Photo Album.
There is also unused text in Blackthorn City for the guy who mentions that Clair is not available yet; he even blocks entry to the Blackthorn City Gym like he did in the original Gold/Silver/Crystal. However, the player cannot get past Mahogany Town to access Blackthorn City until after Team Rocket is defeated in the Goldenrod City Radio Tower; by the time Blackthorn City can be accessed, the guy has already moved out of the way so that the player can enter the gym.
I am sorry. Clair, our Gym Leader, entered the Dragon’s Den behind the Gym. I have no idea when our Leader will return.
\ufffe◇\u0002\u0000\u0000’s Azure Flute is making a sound! Would you like to blow into the Azure Flute? \ufffe\u0200\u0001\u0000 \ufffe◇\u0002\u0000\u0000 blew the Azure Flute. A glowing stairway appeared! The Azure Flute echoed hollowly... It appears to be meaningless using the Azure Flute here...
The fog is deep... A deep fog drapes the area... Would you like to use Defog? \ufffe\u0200\u0001\u0000 \ufffe○\u0002\u0000\u0000 used Defog! A deep fog drapes the area... Will a Pokémon’s move lift it?
A wild \ufffe□\u0002\u0000\u0000 appeared from the tree you slathered with Honey!
The event-themed unused met locations from Diamond/Pearl are also all reused, and are as described on that page.
Sinjoh Ruins Return Trip
As is well known, the Arceus distributed at Japanese movie theatres and at Toys "R" Us can enable the player to enter an area called the Sinjoh Ruins and choose between a Level 1 Dialga, Palkia, or Giratina, all holding their signature items.
What is less well known is that the unused Hall of Origin event Arceus within Diamond, Pearl, and Platinum can, if obtained through a hacked Azure Flute or a warp to the Hall, enable a second trip to the Sinjoh Ruins, wherein the Hiker in the cabin has some different dialog and it is possible to choose one of the dragons that you didn't choose the first time (complete with the really creepy cutscene). There is no way whatsoever to obtain the last dragon left unchosen, though.
The Hiker in the cabin's special return-trip dialogue:
We meet again!
Cynthia has gone back to Sinnoh.
She is the Sinnoh League Champion.
She studies various ruins despite her tight schedule.
How wonderful she is!
Arceus' ???-type form from previous games makes its final appearance here, as Black/White would take out the ???-type entirely.
Unobtainable Shiny Pokémon
For the sake of consistency, every Pokémon in every Pokémon game is given a Shiny variant. Most Shiny Pokémon have been obtainable through random chance encounters or event distributions, including most Legendary Pokémon. However, a few Pokémon cannot be obtained in this form without hacking, and as a consequence, normal players would never be able to see their Shiny coloration.
Arceus has a Shiny palette for each of its 18 forms, including the unused ???-type (see above). However, because the only way to obtain it legitimately was through distributions, the Shiny version of Arceus was left unobtainable through normal means. Shiny Arceus was later made available as a distribution via serial code in Omega Ruby and Alpha Sapphire with the purchase of tickets to the 18th Pokémon movie, and was finally made available worldwide in Pokémon Brilliant Diamond and Shining Pearl after update 1.3.0.
The Spiky-eared Pichu from the special Ilex Forest event (unlocked via the Shiny Pichu distribution) has a Shiny palette as well. However, it cannot be obtained as Shiny from the event.
Head Smash Nosepass
Nosepass gained the ability to learn Head Smash as an egg move in these games. Normally, that wouldn't be notable, because everyone and their mother gained the ability to learn Head Smash as an egg move in these games.
...Except that Nosepass can't breed with anything that learns Head Smash, making the move unobtainable. Oops!
The egg move was removed in Pokémon Black and White and remains unavailable as of Pokémon Ultra Sun and Ultra Moon, despite that it would've been possible to pass down the move in those games (via Aegislash or Sudowoodo).
While present in the game, no one would realistically come across this unless they were trying to softlock themselves and it took a decade for this to be discovered. If you reach Cianwood City with only one Pokémon in your party and PC, an NPC will give you a free Tentacool. As you are required to get the Surf HM and Tentacool can learn Surf, this means you can never be in a situation where you cannot escape Cianwood City. This can be repeated an unlimited amount of times.
If the game detects that it is being played on a flash card or emulator, it will softlock at the start of a battle, with the player's Poké Balls continuing to spin indefinitely. Most emulators are able to avoid triggering this, however.
There are some models, as mentioned below, that use the unused gym texture. Get them to appear in-game and add screenshots.
There is an unused texture within the 41st tileset in the game, which simply spells "YoBi". When translated, it simply means "preliminary".
A texture with the word "gym" on it. It's a placeholder graphic for a placeholder model.
Unused 3D Models
There are unused 3D models for both Dialga and Palkia, left over from the title screen of Diamond & Pearl.
Obsolete References to Gold/Silver/Crystal Features
There are likely more obsolete references in the game; hunting them all down may be quite a task.
There are several references in the game's dialog to features that were present in the original Gold/Silver/Crystal, but are either no longer present or have been altered in such a way that the references are no longer relevant.
- Kurt in Azalea Town still refers to "Poké Ball" in the singular form in most of his dialogue. In Gold/Silver, he would only turn one Apricorn at a time into a Poké Ball for the player, whereas in Crystal and HeartGold/SoulSilver the player can give him multiple Apricorns at a time and receive multiple Poké Balls, making his speech slightly awkward. This is probably just a typo.
- In the English versions, the poster on the first floor of the Goldenrod Radio Tower advertising the "Lucky Channel" remains. This was the radio show in Gold/Silver/Crystal that would broadcast lottery numbers which, if they matched the Trainer ID of any of the player's Pokémon, would allow them to win prizes. The show is no longer broadcasted in HeartGold/SoulSilver, having been replaced by Felicity the lottery attendant behind the counter at the Radio Tower, who tells the player the daily lotto number when spoken to. In the Japanese versions, it refers to the show as だいこうひょうポケモンくじ (The Super-Popular Pokémon Lottery) instead of ラッキーチャンネル as in the originals, indicating that this could have been a new yet scrapped show instead.
Seems like importing the overlay and graphics code for the Slots machines back into the International ROMs causes the game to crash. Also, check the map IDs to clear up any doubts.
In all non-Japanese versions of the game, the traditional slot machines were replaced with a Minesweeper/Sudoku hybrid called Voltorb Flip. This was due to then-recent European legislation which automatically prescribes a 12+ rating to any game featuring interactive gambling content. While this same law previously affected Platinum as well, it was only in the European versions of the game. Although the original Game Corner maps from the Japanese version of HeartGold and SoulSilver are no longer accessible in regular gameplay, they still remain within the internal data: the Goldenrod one has a hexadecimal identifier of 0x00B7 and the Celadon one is 0x017D. Read more here.
In the Japanese version, the modified Game Corner maps also exist without events or warps. Their identifiers are 0x0218 (Goldenrod) and 0x0219 (Celadon). However, the overlay and graphics files for Voltorb Flip do not exist in the Japanese version. Similarly, the slots machines' graphics and overlay files are removed, and only placeholders remain in the International releases.
In the Korean versions, the sprite for Sages was seemingly altered for religious reasons: the prayer beads were removed, the robes were slightly recolored, and a red robe was added on their left shoulder. Their title was also changed to 수행자 (Ascetic); in Gold and Silver, it was 중 (Monk).
What about the Korean version?
In the Japanese version, players could receive e-mail messages stating when a trade on the GTS was complete. In the North American and European versions, players could only receive notifications through Wii Messaging. This change also applies to Pokémon Platinum.