Pokémon HeartGold and SoulSilver
|Pokémon HeartGold and SoulSilver|
Also known as: Pocket Monsters HeartGold and SoulSilver (JP/KR)
This game has a notes page
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Pokémon HeartGold and SoulSilver Versions are remakes of the original Pokémon Gold and Silver.
- 1 Subpages
- 2 Moves 468-470
- 3 Leftover Content
- 4 Lost Debug Mode
- 5 Unused Sprite
- 6 Unused Items
- 7 Route 23
- 8 Unused Text
- 9 Sinjoh Ruins Return Trip
- 10 Arceus ???-Type
- 11 Unobtainable Shiny Pokémon
- 12 Head Smash Nosepass
- 13 Anti-Piracy
- 14 Unused Textures
- 15 Unused 3D Models
- 16 Obsolete References to Gold/Silver/Crystal Features
- 17 Regional Differences
| Unused Maps|
Slot Machines were too good for international players.
When taught to a Pokémon, data about unused attacks 468, 469 and 470 does not necessarily freeze the game. Such attacks are special, have a power and accuracy of 100 and a PP of 10. Other invalid attacks do not give this data and simply freeze the game as soon as they are recalled, perhaps suggesting that the move database was once intended to end at 470 as a nice round figure rather than 467 (Shadow Force).
Erm... The heroes from Platinum exist in the game since cheat codes allow them to appear. This whole section should be revised to accurately specify what Platinum content is really missing, if any. As well, the /pbr/ directory has a lot of Diamond/Pearl/Platinum data. There may be more files of interest in there.
Files originally found in Pokémon Diamond and Pearl have found their way into HeartGold and SoulSilver.
The sprites for the Diamond/Pearl male hero's item pocket selection's upper screen remain. Missing are the female hero's purse and Platinum's white bags.
Several overworld sprites were not reintroduced in HeartGold and SoulSilver but still exist within the game, such as the associated data for the playable male and female characters (as they appeared in Diamond and Pearl) including their 'berry planting' poses and Gym Leaders (with the exception of Maylene and Crasher Wake, who appear in Celadon and Johto Route 47, respectively).
Most graphics from the Diamond/Pearl slots game remain, including the Clefairy bonus mode. The slots had a design overhaul in Japan, but were replaced by a Voltorb Flip minigame for everyone else.
There are quite a few files related to the huge underground complex found in the three earlier Pokémon DS games. Most (if not all) of the 2D graphics remain, including the traps, radar pinging, and the mining mini-game. It's a possibility that it was going to be remade, being that the walking sprites for both the Diamond/Pearl heroes exist with the other underground files; Platinum's heroes are missing. There is also an entire map header dedicated to the Underground, however, the map matrix responsible for it just reloads the entire Johto and Kanto overworlds.
The sound file (sound_data.sdat) from Diamond/Pearl is still in the game's files, completely unused.
Pokétch graphics used in Platinum are all still in the game's files, including the two unused graphics from Diamond and Pearl.
Lost Debug Mode
Nearly 2,000 text strings can be found talking about changing values for unknown debugging features. However, the debug menu code is probably lost. This debug mode is apparently based on the one in Platinum, containing references to events such as the Distortion World; it seems more of it survives than in that game.
To see the debug mode strings, please look at the Notes page.
An unused map icon for the Pokegear. It resembles the female player character from Pokemon Crystal.
"A nice photo album for storing all the photos taken along your adventure."
In the final version, photos are stored on your PC instead.
"A very tasty tail of something. It sells for a high price."
Existed in the original Gold/Silver, it has been upgraded to a key item but ends up unused.
"A sturdy Capsule that can only be opened with a special key."
This unreleased event item, intended to be transferred to Black and White to unlock an event there, can be added to the Bag through hacking. Since its only intended purpose is to be transferred to another game, it does absolutely nothing in HeartGold and SoulSilver. However, if the Lock Capsule is obtained by a correctly configured Mystery Gift, then an option to view the Lock Capsule's status will be added to the Mystery Gift menu.
The Lock Capsule can't be found by the Relocator unless this option is unlocked, either – presumably an anti-cheating measure.
Blank Item Data
Blank item data occupying 21 identifiers exists between identifiers 0x0070 (Griseous Orb) and 0x0087 (Adamant Orb). These are perfectly formatted items which do not crash the game, unlike invalid items. They use the error handler "???" as a name and a ? symbol as the picture, suggesting that they may have once been items from Diamond/Pearl when they were still in development.
Route 23, the huge route on which Victory Road is situated in Pokémon Red/Blue, Yellow, and FireRed/LeafGreen right after the Pokémon League Front Gate on Route 22, is unceremoniously replaced by the Pokémon League Reception Gate in both the original Pokémon Gold/Silver, Crystal, and HeartGold/SoulSilver. However, a small stretch leading from the northern exit of Victory Road to the Indigo Plateau's front door is still identified within Gold/Silver/Crystal as "Route 23"; in HeartGold and SoulSilver, this stretch is identified as Indigo Plateau.
Nonetheless, the location header for Route 23 is present in HeartGold and SoulSilver.
Find more and put them here.
There are unused text strings related to the unused Photo Album key item.
Hmmm... You don’t seem to have a Photo Album. For you to sort pictures taken, you will need one. My big brother runs a memorial photo studio at Goldenrod City. Why don’t you go there to get one? The Photo Album is full. Please delete some pictures before you come back. You don’t have a Photo Album. Please go to Goldenrod City. There is a tunnel there... And come back with a Photo Album.
Sinjoh Ruins Return Trip
As is well known, the Arceus distributed at Japanese movie theatres and at Toys 'R Us can enable the player to enter an area called the Sinjoh Ruins and choose between a Level 1 Dialga, Palkia, or Giratina, all holding their signature items.
What is less well known is that the unused Hall of Origin event Arceus within Diamond, Pearl, and Platinum can, if obtained through a hacked Azure Flute or a warp to the Hall, enable a second trip to the Sinjoh Ruins, where the Hiker in the cabin has some different dialog and it is possible to choose one of the dragons that you did not choose the first time (complete with the really creepy cutscene). There is no way to obtain the last dragon whatsoever.
The Hiker in the cabin's special return-trip dialogue:
We meet again!
Cynthia has gone back to Sinnoh.
She is the Sinnoh League Champion.
She studies various ruins despite her tight schedule.
How wonderful she is!
Arceus' ???-type form from previous games makes its final appearance here, as Black/White would take out the ???-type entirely.
Unobtainable Shiny Pokémon
For the sake of consistency, every Pokémon in every Pokémon game is given a Shiny variant. Most Shiny Pokémon have been obtainable through random chance encounters or event distributions, including most Legendary Pokémon. However, a few Pokémon cannot be obtained in this form without hacking, and as a consequence, normal players would never be able to see their Shiny coloration.
Arceus has a Shiny palette for each of its 18 forms, including the unused ???-type (see above). However, because the only way to obtain it legitimately was through distributions, the Shiny version of Arceus was left unobtainable through normal means. Shiny Arceus was later made available as a distribution via serial code in Omega Ruby and Alpha Sapphire with the purchase of tickets to the 18th Pokémon movie.
The Spiky-eared Pichu from the special Ilex Forest event (unlocked via the Shiny Pichu distribution) has a Shiny palette as well. However, it cannot be obtained as Shiny from the event.
Head Smash Nosepass
Nosepass gained the ability to learn Head Smash as an egg move in these games. Normally, that wouldn't be notable, because everyone and their mother gained the ability to learn Head Smash as an egg move in these games.
Except Nosepass can't breed with anything that learns Head Smash, making the move unobtainable. Oops!
If the game detects it is being played on a flash card or emulator, it will freeze at the start of a battle with the player's Poké Balls constantly spinning. Most emulators are able to avoid triggering this.
There are models, as mentioned below, that use the unused gym texture. I need to get them appearing in-game and get screenshots.
There is an unused texture within the 41st tileset in the game, which simply spells "YoBi". When translated, it simply means "preliminary".
A texture with the word "gym" on it. It's a placeholder graphic for a placeholder model.
Unused 3D Models
There are unused 3D models for both Dialga and Palkia from the title screen of Diamond & Pearl.
Obsolete References to Gold/Silver/Crystal Features
There are likely more obsolete references in the game; hunting them all down may be quite a task.
There are several references in the game's dialog to features that were present in the original Gold/Silver/Crystal, but are either no longer present or have been altered in such a way that the references are no longer relevant.
- Kurt in Azalea Town still refers to "Poké Ball" in the singular form in most of his dialogue. In Gold/Silver, he would only turn one Apricorn at a time into a Poké Ball for the player, whereas in Crystal and HeartGold/SoulSilver the player can give him multiple Apricorns at a time and receive multiple Poké Balls, making his speech slightly awkward. This is probably just a typo.
- In the English versions, the poster on the first floor of the Goldenrod Radio Tower advertising the "Lucky Channel" remains. This was the radio show in Gold/Silver/Crystal that would broadcast lottery numbers which, if they matched the Trainer ID of any of the player's Pokémon, would allow them to win prizes. The show is no longer broadcasted in HeartGold/SoulSilver, having been replaced by Felicity the lottery attendant behind the counter at the Radio Tower, who tells the player the daily lotto number when spoken to. In the Japanese versions, it refers to the show as だいこうひょうポケモンくじ (The Super-Popular Pokémon Lottery) instead of ラッキーチャンネル as in the originals, indicating that this could have been a new yet scrapped show instead.
Maybe Voltorb Flip exists in the Japanese ROM too? And check the map IDs to clear up any doubts.
In all non-Japanese versions of the game, the traditional slot machines were replaced with a Minesweeper/Sudoku hybrid called Voltorb Flip. This was due to then-recent European legislation which automatically prescribes a 12+ rating to any game featuring interactive gambling content. While this same law previously affected Platinum as well, it was only in the European versions of the game. Although the original Game Corner maps from the Japanese version of HeartGold and SoulSilver are no longer accessible in regular gameplay, they still remain within the internal data: the Goldenrod one has a hexadecimal identifier of 0x00B7 and the Celadon one is 0x017D. Read more here.
In the Japanese version, the modified Game Corner maps also exist without events or warps. Their identifiers are 0x0218 (Goldenrod) and 0x0219 (Celadon).
In the Korean versions, the sprite for Sages was seemingly altered for religious reasons: the prayer beads were removed, the robes were slightly recolored, and a red robe was added on their left shoulder. Their title was also changed to 수행자 (Ascetic); in Gold and Silver, it was 중 (Monk).