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Pokémon HeartGold and SoulSilver

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Title Screen

Pokémon HeartGold Version and SoulSilver Version

Also known as: Pocket Monsters HeartGold and SoulSilver (JP/KR), literally “Pokémon Gold Version HeartGold and Silver Version SoulSilver” in all other languages
Developer: Game Freak
Publisher: Nintendo
Platform: Nintendo DS
Released in JP: September 12, 2009
Released in US: March 14, 2010
Released in EU: March 26, 2010
Released in AU: March 25, 2010
Released in KR: February 4, 2010

AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.
PiracyIcon.png This game has anti-piracy features.

NotesIcon.png This game has a notes page

See, this is why server preservation is important.
This game's online features are no longer supported.
While this game's online features were once accessible, they are (as of May 20, 2014) no longer officially supported and online-exclusive features may be documented as now-unseen content.
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Pokémon HeartGold and SoulSilver Versions are remakes of the original Pokémon Gold and Silver.


Miscellaneous tidbits that are interesting enough to point out here.
Unused Maps
Slot Machines were too good for international players.
PKMN HGSS dummy monster2.png
Unused Graphics
More leftovers than a Snorlax.
Nintendo Wi-Fi Connection logo.svg.png
Inaccessible Content
All the content that died along with Nintendo WFC. Rest in peace.

Moves 468-470

When taught to a Pokémon, data about unused attacks 468, 469 and 470 does not necessarily freeze the game. Such attacks are special, have a power and accuracy of 100, and a PP of 10. Other invalid attacks do not give this data and simply freeze the game as soon as they are recalled, perhaps suggesting that the move database was once intended to end at 470 as a nice round figure rather than at 467 (Shadow Force).

Leftover Content

To do:
This whole section should be revised to accurately specify what Platinum content is really missing. In addition, the /pbr/ directory has a lot of Diamond/Pearl/Platinum data. There may be more files of interest in there.

Files originally found in Pokémon Diamond and Pearl have found their way into HeartGold and SoulSilver.

Item Bag

The sprites for the Diamond/Pearl male hero's item pocket selection's upper screen remain. Missing are the female hero's purse and Platinum's white bags.

Overworld Sprites

Several overworld sprites were not reintroduced in HeartGold and SoulSilver but still exist within the game, such as the associated data for the playable male and female characters (as they appeared in Diamond / Pearl and Platinum) including their 'berry planting' poses and Gym Leaders (with the exception of Maylene and Crasher Wake, who appear in Celadon and Johto Route 47, respectively).

Slot Machines

Most graphics from the Diamond/Pearl slots game remain, including the Clefairy bonus mode. The slots had a design overhaul in Japan, but were replaced by a Voltorb Flip minigame for everyone else.

The Underground

There are quite a few files related to the huge underground complex found in the three earlier Pokémon DS games. Most (if not all) of the 2D graphics remain, including the traps, radar pinging, and the mining mini-game. It's possible that it was going to be remade, as the walking sprites for both the Diamond/Pearl heroes exist with the other underground files; however, Platinum's heroes are missing. There's also an entire map header dedicated to the Underground, but the map matrix responsible for it just reloads the entire Johto and Kanto overworlds.

Audio Data

The sound file (sound_data.sdat) from Diamond/Pearl is still in the game's files, completely unused.

Pokétch Graphics

Pokétch graphics used in Platinum are all still in the game's files, including the two unused graphics from Diamond and Pearl.

Lost Debug Mode

Nearly 2,000 text strings can be found talking about changing values for unknown debugging features. However, the debug menu code is probably lost. This debug mode is apparently based on the one in Platinum, containing references to events such as the Distortion World; it seems more of it survives than in that game.

To see the debug mode strings, please look at the Notes page.

Unused Items

Photo Album


"A nice photo album for storing all the photos taken along your adventure."

In the final version, photos are stored on your PC instead.

Slowpoke Tail


"A very tasty tail of something. It sells for a high price."

Existed in the original Gold/Silver; it has been upgraded to a key item here but ended up unused.

Lock Capsule

To do:
What is the “correct” configuration?

"A sturdy Capsule that can only be opened with a special key."

This unreleased event item, intended to be transferred to Black and White to unlock an event there, can be added to the Bag through hacking. Since its only intended purpose is to be transferred to another game, it does absolutely nothing in HeartGold and SoulSilver. However, if the Lock Capsule is obtained by a correctly-configured Mystery Gift, then an option to view the Lock Capsule's status will be added to the Mystery Gift menu.

The Lock Capsule can't be found by the Relocator unless this option is unlocked, either—presumably an anti-cheating measure.

Blank Item Data

PKMN HGSS questionmark.png

Blank item data occupying 21 identifiers exists between identifiers 0x0070 (Griseous Orb) and 0x0087 (Adamant Orb). These are perfectly formatted items which do not crash the game, unlike invalid items. They use the error handler "???" as a name and a ? symbol as the picture, suggesting that they may have once been items from Diamond/Pearl when they were still in development.

Unused Hex Values

To do:
Find out more items, and list them and their properties.

There are many hex values that go unused and have the same data as the blank item data above. It appears that some glitch items above 0x0F00 have similar sprites to already existing items but use a different colour palette. They don't seem to be usable, but may possibly be connected to other data, like map data. In earlier generations, performing an item underflow glitch and swapping some of the items under the cancel button would seem to change up the game, indicating that the items are connected to other game data. It is currently unknown if glitch items in this generation are connected with other game data in the same way.

Unused Music

Bizarrely, the entire audio archive and soundtrack from Pokémon Diamond & Pearl is carried over, despite very few tracks from that game actually being used in the game! This is more than likely a case of imported data, as HeartGold & SoulSilver reuse many graphical and audio assets from those games.

GB Sounds

The GB Sounds item allows 8-bit music tracks to be played, and most tracks that couldn't be listened to normally can be played using the Pokégear radio on Sundays through the Pokémon Past Archive Program after obtaining the GB Sounds. However there are a couple of music tracks not covered by the Pokémon Past Archive that cannot be accessed at all during normal gameplay, as music played by the radio from the Pokégear is not affected by the GB Sounds:


The GB Sounds version of the Radio Transmission that is played when the PokéGear radio is opened in Mahogany Town before Team Rocket is defeated there.


The GB Sounds version of the Mysterious Transmission that is played when the PokéGear radio is opened in the Ruins of Alph. This track was later released through the official soundtrack.

Interestingly, the GB Sounds was programmed to play virtually any track which had a GB Sounds version of it, including the title screen. Using the code below will force GB Sounds to always be on.

221D05D2 00000001

Unused Wild Held Item Data

Some Pokémon, when found in the wild, have a chance of holding an item. This held item data also exists for some Pokémon which cannot be caught in the wild in the final game, however, rendering these assignments unused.

# Pokémon Held Items Note
026 Raichu (5%) Oran Berry
036 Clefable (5%) Moon Stone (50%) Leppa Berry
037 Vulpix (50%) Rawst Berry Available in SoulSilver.
038 Ninetales (50%) Rawst Berry
052 Meowth (5%) Quick Claw Available in SoulSilver.
053 Persian (5%) Quick Claw Available in SoulSilver.
056 Mankey (5%) Payapa Berry Available in HeartGold.
057 Primeape (5%) Payapa Berry Available in HeartGold.
058 Growlithe (100%) Rawst Berry Available in HeartGold.
059 Arcanine (100%) Rawst Berry
062 Poliwrath (5%) King's Rock
065 Alakazam (5%) TwistedSpoon
075 Golem (5%) Everstone Stone
091 Cloyster (5%) Big Pearl (50%) Pearl
110 Weezing (5%) Smoke Ball
121 Starmie (5%) Star Piece (50%) Stardust
149 Dragonite (5%) Dragon Scale
151 Mew (100%) Lum Berry
172 Pichu (5%) Oran Berry
173 Clefa (5%) Moon Stone (50%) Leppa Berry
186 Politoed (5%) King's Rock
199 Slowking (5%) King's Rock
230 Kingdra (5%) Dragon Scale
231 Phanpy (5%) Passho Berry Available in HeartGold.
232 Donphan (5%) Passho Berry Available in HeartGold.
242 Blissey (5%) Lucky Egg (50%) Oval Stone
251 Celebi (100%) Lum Berry
262 Mightyena (5%) Pecha Berry
277 Swellow (5%) Charti Berry
286 Breloom (5%) Kebia Berry
294 Loudred (5%) Chesto Berry
295 Exploud (5%) Chesto Berry
297 Hariyama (5%) King's Rock
300 Skitty (5%) Leppa Berry
301 Delcatty (5%) Leppa Berry
303 Mawile (5%) Hard Rock Available in SoulSilver.
306 Aggron (5%) Hard Rock
315 Roselia (5%) Poison Barb
316 Gulpin (5%) Big Pearl Available in SoulSilver.
317 Swalot (5%) Big Pearl
318 Carvanha (5%) Deep Sea Tooth
319 Sharpedo (5%) Deep Sea Tooth
323 Camerupt (100%) Rawst Berry
326 Grumpig (5%) Tenga Berry
332 Cacturne (5%) Sticky Barb
345 Lileep (5%) Big Root
346 Cradily (5%) Big Root
351 Castform (100%) Mystical Water
352 Kecleon (5%) Persim Berry
362 Glalie (5%) Babiri Berry
367 Huntail (5%) DeepSeaTooth
368 Gorebyss (5%) DeepSeaScale
372 Shelgon (5%) Dragon Fang
373 Salamence (5%) Dragon Fang
374 Beldum (5%) Metal Coat
375 Metang (5%) Metal Coat
376 Metagross (5%) Metal Coat
385 Jirachi (100%) Star Piece
397 Staravia (5%) Yache Berry
398 Staraptor (5%) Yache Berry
400 Bibarel (5%) Sitrus Berry (50%) Oran Berry
407 Roserade (5%) Poison Barb
413 Wormadam (5%) Silver Powder
414 Mothim (5%) Silver Powder
416 Vespiquen (5%) Poison Barb
419 Floatzel (5%) Wacan Berry
421 Cherrim (5%) Miracle Seed
428 Lopunny (5%) Chople Berry
431 Glameow (5%) Cheri Berry
432 Purugly (5%) Cheri Berry
433 Stunky (5%) Pecha Berry
434 Skuntank (5%) Pecha Berry
437 Bronzong (5%) Metal Coat
439 Mime Jr. (5%) Leppa Berry
440 Happiny (5%) Lucky Punch (50%) Oval Stone
444 Gabite (5%) Haban Berry
445 Garchomp (5%) Haban Berry
446 Munchlax (100%) Leftovers
452 Drapion (5%) Poison Barb
454 Toxicroak (5%) Black Sludge
456 Finneon (5%) Rindo Berry
457 Lumineon (5%) Rindo Berry
459 Snover (5%) Never-Melt Ice
460 Abomasnow (5%) Never-Melt Ice
461 Weavile (5%) Quick Claw (50%) Grip Claw
462 Magnezone (5%) Metal Coat
463 Lickilicky (5%) Lagging Tail
466 Electivire (5%) Electirizer
467 Magmortar (5%) Magmarizer
469 Yanmega (5%) Wide Lens
476 Probopass (5%) Hard Stone
477 Dusknoir (5%) Kasib Berry
478 Froslass (5%) Babiri Berry
492 Shaymin (100%) Lum Berry

Route 23

Route 23, the huge route in Pokémon Red/Blue/Yellow and FireRed/LeafGreen that contains Victory Road and is right after the Pokémon League Front Gate on Route 22, is unceremoniously replaced by the Pokémon League Reception Gate in both the original Pokémon Gold/Silver/Crystal and HeartGold/SoulSilver. However, a small stretch leading from the northern exit of Victory Road to the Indigo Plateau's front door is still identified within Gold/Silver/Crystal as "Route 23"; in HeartGold and SoulSilver, however, this stretch is identified as Indigo Plateau instead.

Nonetheless, the location header for Route 23 is still present in HeartGold and SoulSilver's data.

Unused Text

To do:
*Find more and put them here.
  • Add the Japanese equivalents to these lines, not just the English ones.

There are some unused text strings related to the unused Photo Album key item.

You don’t seem to have a Photo Album.

For you to sort pictures taken,
you will need one.

My big brother runs a memorial photo
studio at Goldenrod City.

Why don’t you go there to get one?

The Photo Album is full.

Please delete some pictures before you
come back.

You don’t have a Photo Album.

Please go to Goldenrod City.
There is a tunnel there...

And come back with a Photo Album.

There is also unused text in Blackthorn City for the guy who mentions that Clair is not available yet; he even blocks entry to the Blackthorn City Gym like he did in the original Gold/Silver/Crystal. However, the player cannot get past Mahogany Town to access Blackthorn City until after Team Rocket is defeated in the Goldenrod City Radio Tower; by the time Blackthorn City can be accessed, the guy has already moved out of the way so that the player can enter the gym.

I am sorry.

Clair, our Gym Leader, entered
the Dragon’s Den behind the Gym.

I have no idea when our Leader
will return.

Various leftover text strings from Diamond/Pearl are still present; these ones pertain to the unused Azure Flute event, the fog weather condition, and honey tree encounters, respectively.

\ufffe◇\u0002\u0000\u0000’s Azure Flute is making a sound! Would you like to blow into the Azure Flute? \ufffe\u0200\u0001\u0000

\ufffe◇\u0002\u0000\u0000 blew the Azure Flute.

A glowing stairway appeared!

The Azure Flute echoed hollowly... It appears to be meaningless using the Azure Flute here...
The fog is deep...

A deep fog drapes the area... Would you like to use Defog? \ufffe\u0200\u0001\u0000

\ufffe○\u0002\u0000\u0000 used Defog!

A deep fog drapes the area... Will a Pokémon’s move lift it?
A wild \ufffe□\u0002\u0000\u0000 appeared from the tree you slathered with Honey!

The event-themed unused met locations from Diamond/Pearl are also all reused, and are as described on that page.

Unused Pal Park Species Data

When transferring Pokémon from Generation III games into HeartGold and SoulSilver through the Pal Park feature, the location and appearance rate for each one as well as the score bonus for catching it are determined on a per-species basis. As with Diamond and Pearl, every species in the game has unique data for this, including those that are newly-introduced to Generation IV and therefore cannot be encountered in Pal Park during normal gameplay.

# Pokémon Area Score Rate
387 Turtwig Forest 50 30
388 Grotle Forest 80 10
389 Torterra Forest 90 3
390 Chimchar Field 50 30
391 Monferno Field 80 10
392 Infernape Field 90 3
393 Piplup Pond 50 30
394 Prinplup Pond 80 10
395 Empoleon Pond 90 3
396 Starly Field 30 50
397 Staravia Field 50 30
398 Staraptor Field 70 20
399 Bidoof Field 30 50
400 Bibarel Field 50 30
401 Kricketot Forest 50 30
402 Kricketune Forest 70 20
403 Shinx Field 50 30
404 Luxio Field 70 20
405 Luxray Field 80 10
406 Budew Field 80 10
407 Roserade Field 80 10
408 Cranidos Mountain 70 20
409 Rampardos Mountain 80 10
410 Shieldon Mountain 70 20
411 Bastiodon Mountain 80 10
412 Burmy Forest 50 30
413 Wormadam Forest 70 20
414 Mothim Forest 70 20
415 Combee Forest 50 30
416 Vespiquen Forest 70 20
417 Pachirisu Forest 50 30
418 Buizel Forest 70 20
419 Floatzel Mountain 70 20
420 Cherubi Mountain 80 10
421 Cherrim Field 90 3
422 Shellos Sea 50 30
423 Gastrodon Sea 70 20
424 Ambipom Pond 50 30
425 Drifloon Pond 70 20
426 Drifblim Forest 80 10
427 Buneary Field 50 30
428 Lopunny Field 70 20
429 Mismagius Forest 80 10
430 Honchkrow Forest 80 10
431 Glameow Field 50 30
432 Purugly Field 70 20
433 Chingling Field 70 20
434 Stunky Mountain 80 10
435 Skuntank Mountain 50 30
436 Bronzor Mountain 70 20
437 Bronzong Mountain 80 10
438 Bonsly Field 90 3
439 Mime Jr. Field 90 3
440 Happiny Field 50 30
441 Chatot Field 70 20
442 Spiritomb Field 80 10
443 Gible Mountain 50 30
444 Gabite Mountain 70 20
445 Garchomp Pond 50 30
446 Munchlax Pond 70 20
447 Riolu Field 70 20
448 Lucario Field 50 30
449 Hippopotas Field 70 20
450 Hippowdon Sea 80 10
451 Skorupi Sea 50 30
452 Drapion Sea 70 20
453 Croagunk Forest 90 3
454 Toxicroak Mountain 50 30
455 Carnivine Mountain 70 20
456 Finneon Mountain 80 10
457 Lumineon Mountain 90 3
458 Mantyke Mountain 90 3
459 Snover Mountain 50 30
460 Abomasnow Mountain 70 20
461 Weavile Mountain 80 10
462 Magnezone Mountain 80 10
463 Lickilicky Field 80 10
464 Rhyperior Mountain 80 10
465 Tangrowth Forest 80 10
466 Electivire Mountain 80 10
467 Magmortar Mountain 80 10
468 Togekiss Field 80 10
469 Yanmega Field 80 10
470 Leafeon Field 90 3
471 Glaceon Field 90 3
472 Gliscor Mountain 80 10
473 Mamoswine Mountain 80 10
474 Porygon-Z Field 80 10
475 Gallade Field 80 10
476 Probopass Mountain 80 10
477 Dusknoir Forest 80 10
478 Froslass Mountain 80 10
479 Rotom Field 90 3
480 Uxie Field 90 3
481 Mesprit Field 90 3
482 Azelf Field 90 3
483 Dialga Mountain 90 3
484 Palkia Mountain 90 3
485 Heatran Mountain 90 3
486 Regigigas Mountain 90 3
487 Giratina Mountain 90 3
488 Cresselia Forest 90 3
489 Phione Sea 90 3
490 Manaphy Sea 100 1
491 Darkrai Mountain 100 1
492 Shaymin Field 100 1
493 Arceus Mountain 100 1
(Source: Veekun)

Sinjoh Ruins Return Trip

As is well known, the Arceus distributed at Japanese movie theatres and at Toys "R" Us can enable the player to enter an area called the Sinjoh Ruins and choose between a Level 1 Dialga, Palkia, or Giratina, all holding their signature items.

What is less well known is that the unused Hall of Origin event Arceus within Diamond, Pearl, and Platinum can, if obtained through a hacked Azure Flute or a warp to the Hall, enable a second trip to the Sinjoh Ruins, wherein the Hiker in the cabin has some different dialog and it is possible to choose one of the dragons that you didn't choose the first time (complete with the really creepy cutscene). There is no way whatsoever to obtain the last dragon left unchosen, though.

The Hiker in the cabin's special return-trip dialogue:

Well, hello!
We meet again!
Cynthia has gone back to Sinnoh.
She is the Sinnoh League Champion.
She studies various ruins despite her tight schedule.
How wonderful she is!

???-Type Arceus


Arceus' ???-type form from previous games makes its final appearance here, as Black/White would take out the ???-type entirely.

Unobtainable Shiny Pokémon

For the sake of consistency, every Pokémon in every Pokémon game is given a Shiny variant. Most Shiny Pokémon have been obtainable through random chance encounters or event distributions, including most Legendary Pokémon. However, a few Pokémon cannot be obtained in this form without hacking, and as a consequence, normal players would never be able to see their Shiny coloration.



Arceus has a Shiny palette for each of its 18 forms, including the unused ???-type (see above). However, because the only way to obtain it legitimately was through distributions, the Shiny version of Arceus was left unobtainable through normal means. Shiny Arceus was later made available as a distribution via serial code in Omega Ruby and Alpha Sapphire with the purchase of tickets to the 18th Pokémon movie, and was finally made available worldwide in Pokémon Brilliant Diamond and Shining Pearl after update 1.3.0.

Spiky-eared Pichu


The Spiky-eared Pichu from the special Ilex Forest event (unlocked via the Shiny Pichu distribution) has a Shiny palette as well. However, it cannot be obtained as Shiny from the event.

Head Smash Nosepass

Nosepass gained the ability to learn Head Smash as an egg move in these games. Normally, that wouldn't be notable, because everyone and their mother gained the ability to learn Head Smash as an egg move in these games.

...Except that Nosepass can't breed with anything that learns Head Smash, making the move unobtainable. Oops!

The egg move was removed in Pokémon Black and White and remains unavailable as of Pokémon Ultra Sun and Ultra Moon, despite that it would've been possible to pass down the move in those games (via Aegislash or Sudowoodo).

Anti-Softlock Tentacool

While present in the game, no one would realistically come across this unless they were trying to softlock themselves and it took a decade for this to be discovered. If you reach Cianwood City with only one Pokémon in your party and PC, an NPC will give you a free Tentacool. As you are required to get the Surf HM and Tentacool can learn Surf, this means you can never be in a situation where you cannot escape Cianwood City. This can be repeated an unlimited amount of times.


If the game detects that it is being played on a flash card or emulator, it will softlock at the start of a battle, with the player's Poké Balls continuing to spin indefinitely. Most emulators are able to avoid triggering this, however.

Unused Textures

To do:
There are some models, as mentioned below, that use the unused gym texture. Get them to appear in-game and add screenshots.

There is an unused texture within the 41st tileset in the game, which simply spells "YoBi". When translated, it simply means "preliminary".


A texture with the word "gym" on it. It's a placeholder graphic for a placeholder model.

Unused 3D Models

There are unused 3D models for both Dialga and Palkia, left over from the title screen of Diamond & Pearl.

Obsolete References to Gold/Silver/Crystal Features

To do:
There are likely more obsolete references in the game; hunting them all down may be quite a task.

There are several references in the game's dialog to features that were present in the original Gold/Silver/Crystal, but are either no longer present or have been altered in such a way that the references are no longer relevant.

  • After defeating Pryce, he inaccurately says that the Glacier Badge will raise the Special stats of Pokémon. Badges no longer boost stats in Generation IV games, and the dialogue of other Gym Leaders removes references to this.
  • Kurt in Azalea Town still refers to "Poké Ball" in the singular form in most of his dialogue. In Gold/Silver, he would only turn one Apricorn at a time into a Poké Ball for the player, whereas in Crystal and HeartGold/SoulSilver the player can give him multiple Apricorns at a time and receive multiple Poké Balls, making his speech slightly awkward. This is probably just a typo.
  • In the English versions, the poster on the first floor of the Goldenrod Radio Tower advertising the "Lucky Channel" remains. This was the radio show in Gold/Silver/Crystal that would broadcast lottery numbers which, if they matched the Trainer ID of any of the player's Pokémon, would allow them to win prizes. The show is no longer broadcasted in HeartGold/SoulSilver, having been replaced by Felicity the lottery attendant behind the counter at the Radio Tower, who tells the player the daily lotto number when spoken to. In the Japanese versions, it refers to the show as だいこうひょうポケモンくじ (The Super-Popular Pokémon Lottery) instead of ラッキーチャンネル as in the originals, indicating that this could have been a new yet scrapped show instead.

Regional Differences

Title Screen

Japan International
I thought it would have been called "HeartKin & SoulGin". Are you swimming under the sea, Lugia?

Game Corners

To do:
Seems like importing the overlay and graphics code for the Slots machines back into the International ROMs causes the game to crash. Also, check the map IDs to clear up any doubts.

In all non-Japanese versions of the game, the traditional slot machines were replaced with a Minesweeper/Sudoku hybrid called Voltorb Flip. This was due to then-recent European legislation which automatically prescribes a 12+ rating to any game featuring interactive gambling content. While this same law previously affected Platinum as well, it was only in the European versions of the game. Although the original Game Corner maps from the Japanese version of HeartGold and SoulSilver are no longer accessible in regular gameplay, they still remain within the internal data: the Goldenrod one has a hexadecimal identifier of 0x00B7 and the Celadon one is 0x017D. Read more here.

In the Japanese version, the modified Game Corner maps also exist without events or warps. Their identifiers are 0x0218 (Goldenrod) and 0x0219 (Celadon). However, the overlay and graphics files for Voltorb Flip do not exist in the Japanese version. Similarly, the slots machines' graphics and overlay files are removed, and only placeholders remain in the International releases.


PokemonHGSS KoreanSage.png

In the Korean versions, the sprite for Sages was seemingly altered for religious reasons: the prayer beads were removed, the robes were slightly recolored, and a red robe was added on their left shoulder. Their title was also changed to 수행자 (Ascetic); in Gold and Silver, it was 중 (Monk).

GTS Notifications

To do:
What about the Korean version?

In the Japanese version, players could receive e-mail messages stating when a trade on the GTS was complete. In the North American and European versions, players could only receive notifications through Wii Messaging. This change also applies to Pokémon Platinum.

(Source: Bulbapedia)