Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team/Unused Graphics
This is a sub-page of Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team.
Contents
Unused Graphics
Loaded in VRAM
These graphics are loaded in VRAM while the game is running, but remain unused.
Unused Dungeon Tilesets
This game has several dungeon tilesets that are not used during normal gameplay, many of which were later used in the sequel Explorers.
Tileset 0x01
An early version of Pitfall Valley's tileset. Used on the first floor of an unused dungeon, "Autopilot". Was later used for Tiny Meadow in Explorers.
Tileset 0x14
An early version of Purity Forest's tileset. Was later used for Final Maze B23F in Explorers.
Tileset 0x16
A palette swap of Waterfall Pond that could've been an early version of Southern Cavern's tileset. This tileset is included in Explorers, but remains unused.
Tileset 0x1A
An unused forest tileset (a palette swap of 0x14) that's used on the third floor of an unused dungeon, "Boss 3". Was later used for Lush Prairle in Explorers.
Japanese Freehand Writing (Europe Red Rescue Team)
Some freehand Japanese writing and cross marks are loaded in VRAM when displaying the European language-selection screen. These are the first-row characters of the Hiragana alphabet.
Title Background (US Red Rescue Team)
Full Title Screen | Title Background |
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The title background, which is different for the US version only, has the lower part unseen.
HUD Font
These HUD characters are loaded in VRAM after entering a dungeon. Note that the adjacent used characters were removed from the image manually.
Item Sprite
This sprite is loaded in VRAM after entering a dungeon, along with all the other item sprites. In the image above, it is represented using all 13 item sprite palettes. These sprites look like gears.
"FOR HP" Indicator
This sprite is loaded in VRAM after entering a dungeon, but during gameplay it's replaced by the HP damage/cure amount or the "MISS" notice. It was probably intended to indicate a placeholder during development.
Shadow-On-Water Animations
Unused | Used |
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These animations are loaded in VRAM after entering a dungeon, along with all the other Pokémon shadows. There are three sizes of shadow in the game, but when standing on water, only the big ones are used regardless of the size of the respective shadow when on the ground. Also, these seem to be early designs when compared to the used ones.
Found Only in ROM
These graphics are present only in the ROM, with no known use in the game; thus, they are probably represented with incorrect palettes.
Alternative HUD Font
Japan | US/Australia/Europe/South Korea |
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These HUD characters are found right after the ones loaded in VRAM. In the US, Australian, European, and Korean versions, all the Japanese characters have a different background color and don't have anti-aliasing.
Story Progress Badges
These four sprites are found right after the other Legendary Pokémon mini-portraits, which indicates the progress of the game story when loading the save.
Japanese Writing (Red Rescue Team)
This Japanese writing is found right after the item sprites in Red Rescue Team. It says "around this area".
Numbered Tags
These graphics are found after the above writing in Red Rescue Team, and after the item sprites in Blue Rescue Team.
Unused Text Icon
There are many text icons in the dialogue text font, but this one is completely unused. Also, it is unclear what it was meant to represent.
Unused Floor Screen Characters
To do: List unused characters for Japanese version. |
These are the unused characters for the screen showed when entering a dungeon floor. Interestingly, there is no lowercase "q".
Hermie Hopperhead Penguin
Found in sample.sbin inside Blue Rescue Team's files is what seems to be of art of a penguin from the game Hermie Hopperhead.