Prerelease:Pokémon Ruby and Sapphire/Late Development
This is a sub-page of Prerelease:Pokémon Ruby and Sapphire.
To do: Cover:
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Contents
2001
December
At the end of the year, a teaser for the next Pokemon movie was posted showing ancient designs of Latios and Latias. Strangely, the shapes of the designs look different.
2002
January
The fifth movie, Pokémon Heroes is revealed to the public with a summer release, along with the revelation of Latias and Latios. It was also said that a new mainline Pokémon title for the Game Boy Advance featuring Pokémon from that movie would be released later this year, and would contain "over 350 Pokémon".
Wynaut is also revealed, but it has a blue color scheme, conflicting with its green appearance in the Famitsu issue.
Artworks
The finalized artworks of Volbeat, Duskull, Wynaut, Latias, and Latios dating to January 15 and 31, 2002.
February
To do: Is this the right issue or date? |
The game was revealed in an issue of Corocoro, published on March 15, 2002.[1]
Corocoro Issue #288
Much of the game was finally unveiled in an issue of Famitsu, after nearly a year without any new information. Duskull, Wynaut, and Volbeat were also revealed as Pokémon.
Location Images
Corocoro Issue #288 | Final Game |
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- An Image of a completely unknown location, possibly Route 123.
Corocoro Issue #288 | Final Game |
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- An image of Route 106 and Dewford Town. The water tileset is different from the final.
Corocoro Issue #288 | Final Game |
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- An Image of another completely unknown location, possibly Route 120.
March
Corocoro Issue #289
Issue of Corocoro was released on March 15, 2002.[2]
Logo Reveal
The temporary logo of Pokemon Game Boy Advance title was unveiled. Notably, it has water ripple effects within the font, giving a hint towards the land-and-sea theme of the game. It also bears some resemblance to the Pokémon Sapphire logo, except that the finalized logo is more crystal-like. Pokémon Sapphire was also technically the first to be developed out of the two, as it's internally identified as "Version 1".
Screenshots
Battle Sequence
Corocoro Issue #289 | Final Game (JP) |
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Brendan encountering a wild Wynaut.
- The background is slightly duller in color, lacking the blue stripes at the top.
- The text box is more turquoise as opposed to a more green hue in the final.
- Wynaut's sprite was green, despite its finalized cyan coloration being revealed in January 2002 to coincide with the announcement of Pokemon Heroes.
- The Pokemon's health lacks an arrow.
- The player's back sprite is always in the "throwing Poké Ball" pose.
Corocoro Issue #289 | Final Game (JP) |
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Brendan's Azurill fighting against Wynaut.
- Azurill's back sprite was darker, closely resembling the palette of their appearance in Pokemon Heroes.
Corocoro Issue #289 | Final Game (JP) |
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An early battle sequence between Duskull and Kecleon, containing a handful of differences.
- The HUD seems to be in an incredibly early state, lacking arrows for Pokémon.
- Duskull's sprite has less visible eyes and seems to have a different pattern on its back.
- Kecleon's sprite appears to look unfinished, as it lacks shading.
- As Duskull cannot be found at Level 10, and in a grassy area, it was likely put together via debug mode.
Locations
Corocoro Issue #289 | Final Game |
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An earlier version of Petalburg City.
- The Gentleman NPC has gray-black clothing instead of brown in the final, likely due to having a slightly glitched palette. This may have also been adjusted to avoid any unintentional resemblance to Mr. Monopoly, the mascot of the board game Monopoly.
- The paths are made of concrete rather than dirt.
- Notably, Pokemon Centers and the Pokémart stores have the same red-colored roofs. The latter was ultimately changed to blue, likely to avoid confusion.
- The trees around the town are the grouped type used in northeastern Hoenn, rather than regular single trees.
- The houses have extra bushes next to them.
Corocoro Issue #289 | Final Game |
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An unknown cave. Possibly the 3rd room of Cave of Origin which requires you to use Flash to see.
Torchic Concept Art
To do: The model sheet of Torchic's Sugimori design, dated from March 13-30? |
A slightly later piece of concept art for the Pokemon Torchic dating to March 29, 2002. While it retains the feather tufts on both sides of its head from its earlier design and has a yellow flame-shaped marking on the back of its head unique to this iteration of the design, its head-to body ratio and wings are like those of the final version.
Concept Art
April
Corocoro Issue #289
More information was revealed in Corocoro Issue #289, published on April 15, 2002[3]. It was revealed that Professor Birch would appear.
Screenshots
Battle Sequence
Corocoro Issue #289 | Final Game (JP) |
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A slightly later battle sequence.
- The "glitched bar" is no longer present.
- The menu text box is now green.
- First appearance of the Poké Ball graphic to indicate if an opponent Pokémon has been previously caught. The icon is black and white rather than the final red and white design.
- Azurill's front sprite was a bit darker and lacked the lighter colors.
Corocoro Issue #289 | Final Game (JP) |
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The desert battle background was shown for the first time.
- Kecleon's sprite has been touched up, with the yellow color being changed a bit.
Corocoro Issue #289 | Final Game (JP) |
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A slightly later battle sequence, this time in the water. Wynaut is using Mirror Coat against Wailmer.
- The water is more teal in color.
- Wailmer's sprite looks somewhat unpolished, lacking a proper outline and appearing as dark-blue and white rather than blue and ivory.
Pokédex
Corocoro Issue #289 | Final Game (JP) |
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A first look at the Pokédex.
- The Pokédex background is more of a teal color compared to the neutral blue used in the final.
- Wynaut is listed as No.???, likely to avoid spoiling too much of the Pokédex.
- The "??" symbol is seen in this image. It would appear in the final game, unused.
- Duskull's Pokédex entry uses a placeholder one.
- There is no button for "Page" on the left, where the "cancel" option would be in the form of a button in that build.
Pretty Petal Flower Shop
Corocoro Issue #289 | Final Game (JP) |
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An image of the Pretty Petal Flower Shop interior, with slightly different tilesets.
- The cash register is slightly different.
- The counter is brighter.
- There's a different doormat.
Pokémon Center
Corocoro Issue #289 | Final Game (JP) |
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Corocoro Issue #289 | Final Game (JP) |
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A first look at the Pokemon Center interior.
- The Nurse is wearing a hat in similar fashion to other iterations of her design; the final version has no hat at all.
- The attendants in the second floor do not have unique sprites yet, using the generic girl NPC instead.
- The PC was originally placed one half-step south of its final positions on both floors. The player sprite may have not overlapped the PC realistically enough at that spot. The shadowed floor tiles were adjusted to match this change.
- Both the up and down escalators have a shorter first step with a unique sprite.
- The seats are slightly different in design, have legs instead of a single base, and are red-and-green rather than the final red-and-yellow. There is also no sheen on the glass table yet.
- The early Gentleman palette can be seen again.
- The first dividing wall on the second floor has no text on it.
Littleroot Pokémon Lab
Corocoro Issue #289 | Final Game (JP) |
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Corocoro Issue #289 | Final Game (JP) |
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A view of Professor Birch's lab in Littleroot Town, nearly identical to the final game.
- The green chair at the north end of the room is placed one tile higher than in the final.
- Prof. Birch's aide who's facing the bookshelf in the pre-release screenshots was removed.
Model Sheet
A model sheet of Treecko dating to April 27, 2002, showing the finalized design before its official revelation.
May
Artworks
Finalized artworks of Poochyena, Zigzagoon, Taillow, Pelipper, Shroomish, and Sharpedo dating to May 18, 20, and 27, 2002.
Base Art | Transparent Art (if applies) |
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Concept Art
Concept art of finalized designs of Blaziken and Sharpedo dating to May 16 and 23, 2002.
Model Sheets
Model sheets of Torchic and Mudkip dating to May 2, 2002 showing that the design was finalized before its official revelation.
Another model sheets from the same month of the finalized Ash, Brock, May, Max, Professor Birch, and the Pokédex designs, though on May 10, 17, and 20, 2002.
June
Model Sheet
A model sheet of Blaziken dating to June 8-13 2002, showing the finalized design before its official revelation.
Corocoro Issue #290
Released on June 15, 2002[4]. Though not much information was revealed that month, two new screenshots were posted.
Corocoro Issue #290 | Final Game (JP) |
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Brendan encountering Hitchhiker Lucas (Saburou) and Lady Brianna (Shiori).
- The owned Pokémon were originally stored within a "menu". This was likely removed in the final so it could be seen easier.
- Both of them have one Pokemon, whereas Hiker Lucas uses three in the final game.
- The Lady trainer class's sprite uses a slightly different pose.
Artworks
The finalized artworks of Lotad, Seedot, Wingull, and Nincada dating to June 23, 2002.
Later Model Sheet
Model sheets of finalized designs of Poochyena, Pelipper, Taillow, Sharpedo, Shroomish, and Zigzagoon dating to June 20 and 26, 2002.
Deciding on Names
The developers had a bit of trouble deciding on what the two opposite versions should be named. The initial name was to create something new whilst being reminiscent of the past, so they thought up of names based on minerals using Crystal as a prompt. They also wanted to use a name that would be localization-friendly.
Trademarks that were filed in June of 2002 are Pocket Monsters Topaz (ポケットモンスタートパーズ), Pocket Monsters Tourmaline (ポケットモンスタートルマリン), Pocket Monsters Amethyst (ポケットモンスターアメジスト), Pocket Monsters Moonstone (ポケットモンスタームーンストーン) and Pocket Monsters White Gold (Japanese: ポケットモンスターホワイトゴールド).
Ruby and Sapphire was a noteworthy idea in the end, due to the fact that only red corundum ores are called rubies and blue sapphires being the most valuable type of the lot, both of them standing out and contrasting one another. The idea was initially rejected by Game Freak due to going against the "soft reboot" nature of the game's development and the risk of it being rather difficult to get a trademark, but they ended up going with the idea in the end due to it being the only plausible option and eventually getting the trademark the following month.
July
Artworks
The finalized artworks of Cacnea and Seviper dating to July 8, 2002.
Starters Leak
On July 16, 2002, details of a new Pokemon anime series were revealed, previously teased in the Pokemon Heroes movie[5]. Notably, the finalized starters were also revealed then.
Pre-Pokemon Festa Build
New screenshots were unveiled at the time of the title revelation of Ruby and Sapphire, but they're from a slightly earlier build from the following Pokémon Festa 2002 event. The images were also posted at the beginning of the event, on June 20.[6] One fansite says that the images date to July 14.[7]
Screenshots
Battle Sequence
New screenshots were released, revealing new Pokémon and Double Battles. Arrows have now been added to Pokemon health.
Early July 2002 | Final Game (JP) |
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A slightly later build of a Wild Pokémon Battle.
- Shoormish's sprite is slightly different from the final.
- Sharpedo's sprite appears to be based on an earlier design; the eyes are differently-shaped, the fin marks and teeth are sharper, and the star shape on the nose appears to be different. These elements may have later been reworked into its Mega Evolution in Omega Ruby and Alpha Sapphire.
- Sharpedo cannot be encountered below Level 30 in the final game. The Pokémon data leak implies that Sharpedo may have planned to be a singular Pokémon rather than having a two-stage evolution, due to Carvanha not being present in the February-May 2002 data.
- Pelipper's sprite is more "blue". It was changed to a whiter shade in the final.
Early July 2002 | Final Game (JP) |
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Early July 2002 | Final Game (JP) |
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Brendan encountering a wild Shroomish and Wynaut.
- Notably, in this screenshot, Brendan is encountering two wild Pokemon, but such a feature never happens in the final. Wild Double Battles would appear in Generation IV.
Locations
Early July 2002 | Final Game (JP) |
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Earlier Rustboro City, with some differences;
- The brick pattern was adjusted in the final, having the patterns switched.
- There didn't seem to be a gym on the bottom-right area.
- The lamppost above the gym was removed in the final.
Early July 2002 | Final Game (JP) |
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Earlier Dewford Town.
- The house only has one tree. In the final, there are two trees.
- The earlier ocean tileset is still used.
Videos
A few more differences can be found in the televised footage below, which played before theatrical showings of Pokémon Heroes in Japan[8]. A shortened version was shown at the Festa event.
Pokémon Festa 2002 Commercial | M05 Theatrical Showings | Other commercial (starts at 18:55) |
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- Battle footage with early graphics.
- Dewford Town with minor map changes and different NPCs.
- Short shots of the Festa demo.
Pokémon Festa 2002
Demo versions of Pokémon Ruby and Sapphire were playable at Pokémon Festa 2002, held in various locations in Japan in July and August 2002. Admission to the events were free, but people had to line up to play the demos of the game.
Video Coverage
Japanese Pokemon Wiki |
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Screenshots
The following photos are likely from Pokémon Festa 2002 as well, though it is unknown at which event location they were taken.
The following differences can be found:
- The title screen is different, depicting May riding a bicycle with Latias flying beside her.
- There is no PokéDex available.
- Sharpedo has no ability, but it now uses his final design.
- Wynaut now appears in its cyan color scheme.
Later Artworks
The finalized artworks of Treecko, Torchic, Mudkip, Vigoroth, Sableye, and Carvanha dating to July 18, and 25, 2002.
Model Sheets
Finalized model sheets of Lotad, Seedot, and Nincada dating to July 15 and 24, 2002, respectively.
August
Artworks
The finalized artworks of Kyogre and Groudon dating to August 16, 2002.
Model Sheets
Finalized model sheets of Vigoroth and Sableye, dating to August 8 and 20, 2002 respectively. Vigoroth would appear in the first opening of Pokémon Advanced, Advance Adventure, which aired on November 21, 2002 in Japan.
Corocoro Issue #292
Released on August 15, 2002[9]. Pokemon Contests were revealed, whilst Blaziken was shown in another page.
GBA Lineup 2002 Trailer
A trailer for the game included on a promotional DVD Nintendo gave out to customers for free in Japan. Certain differences can be seen here which are.
- Mugshots are used for trainers too which are only used for the Elite Four members in final.
- Lass battle sprite has a striped shirt. The blue stripes were removed for her final sprite.
- Twins overworld sprite has a blue bow and pink dress.
- Sailor overworld sprite is not what it is in final.
- Moves such as Scary Face and Surf were improved after this trailer visually. Surf looks less detailed and doesn't have the effect of filling the screen with water and Scary Face is positioned in the middle of the screen instead of on the Pokemon who uses it.
- The Seashore area on Route 109 has the umbrellas and the house positioned differently than final release.
- The Tuber Boy trainer's overworld sprite has longer hair.
- The contest room looks the same as other screenshots around this time did.
- Azurill's sprite was still sad.
Locations
Corocoro Issue #292 | Final Game (JP) |
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Corocoro Issue #292 | Final Game (JP) |
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An image of Route 109.
- The Seashore House is closer to the shore and Slateport City.
- The umbrella on the right was repositioned and recolored in the final.
Corocoro Issue #292 | Final Game (JP) |
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In Lilycove City.
- The flowers on the left side of the Pokemon Center were removed in the final.
Pokémon Contest
Corocoro Issue #292 | Final Game (JP) |
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Corocoro Issue #292 | Final Game (JP) |
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Contest Hall in Fallarbor Town.
- Fallarbor Town has redder hill edges on the top-right part.
- The PokéBlock making stations are positioned differently.
- The entrance mat to the contest hall is different.
Corocoro Issue #292 | Final Game (JP) |
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A Pokémon Contest sequence.
- The stage does not appear in the final.
Pokemon's Status Screen
Corocoro Issue #292 | Final Game (JP) |
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Status screen of a Sharpedo.
- Sharpedo cannot be encountered at Level 22 in the final game, nor is it ever seen at a lower level due to it only evolving at Level 30.
Corocoro Issue #292 | Final Game (JP) |
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Status screen of a Kecleon, where it was encountered on Route 119.
- Kecleon cannot be encountered at Level 21 on Route 119 in the final game. It is always encountered at Level 25.
Battle Sequence
Corocoro Issue #292 | Final Game (JP) |
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Brendan encountering a wild Taillow.
- Brendan's "standing still" back sprite is now used.
Corocoro Issue #292 | Final Game (JP) |
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Shroomish taking damage from Sharpedo's Ability, Rough Skin.
Corocoro Issue #292 | Final Game (JP) |
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Shroomish using Mega Drain on Kecleon, activating its Color Change ability.
Later Model Sheets
Model sheets of Carvanha, Cacnea, Mightyena, Ash's Treecko, and Seviper, dating to August 19-20, 2002 showing that the design was finalized despite not being officially revealed then. They both would appear in the first opening of Pokémon Advanced, Advance Adventure, which aired on November 21, 2002 in Japan.
Concept Art
The finalized concept art of Kyogre and Groudon dating to August 26, 2002.
September
Artworks
The finalized artworks of Wurmple, Silcoon, Beautifly, and Relicanth dating to September 5 and 10, 2002.
Concept Art
The finalized concept art of Relicanth dating to September 13, 2002.
Corocoro Issue #293
Released on September 15, 2002[10]. The Hoenn Starters, PokéNav, and further contest elements were officially revealed.
Battle Sequence
Corocoro Issue #293 | Final Game (JP) |
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Brendan encountering Poochyena.
PokeNav
Pokeblocks
Contest Status
Oran Berry Tree
Prototype | Final Game (JP) |
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Oran Berries were changed from red to blue.
Later Artworks
The finalized artworks of Cascoon, Dustox, Nosepass, and Jirachi dating to September 30, 2002.
Model Sheets
Model sheets of Relicanth and Caroline's finalized design, dating to September 21 and 27, 2002.
October
Early | Final Game (JP) |
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In Mt. Chimney.
- Team Aqua Leader Archie's sprite used to just be a Team Aqua Grunt's with another palette.
Artworks
The finalized artworks of Grovyle, Sceptle, Combusken, Blaziken, Marshtomp, Swampert, Ludicolo, Ralts, Kirlia, Gardevoir, Slakoth, Whismur, Loudred, Exploud, Makuhita, Hariyama, Skitty, Delcatty, Aron, Lairon, Aggron, Electrike, Manectric, Roselia, Flygon, Altaria, Zangoose, Lunatone, Corphish, Dusclops, and Absol dating to October 3, 6, 10, 17-19, 24, and 29, 2002.
Base Art | Transparent Art (if applies) |
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Concept Art
Finalized concept art of Grovyle, Sceptile, Combusken, Marshtomp, Swampert, Ludicolo, Kirlia, Gardevoir, Loudred, Exploud, Makuhita, Hariyama, Skitty, Delcatty, Aron, Lairon, Aggron, Electrike, Manectric, Flygon, Altaria, Zangoose, Dusclops, and Absol dating to October 15, 22, and 31, 2002.
Model Sheet
Model sheets of finalized designs of Wurmple, Silcoon, Beautifly, Absol, Kyogre, and Groudon dating to October 1, 19, 21, and 24, 2002.
November
Artworks
The finalized artworks of Linoone, Lombre, Nuzleaf, Shiftry, Swellow, Breloom, Slaking, Illumise, Wailord, Numel, Camerupt, Torkoal, Solrock, Crawdaunt, Lileep, Cradily, Anorith, Armaldo, Shelgon, and Salamence dating to November 6, 13, 15, and 18, 2002.
Concept Art
Finalized concept art of Linoone, Lombre, Nuzleaf, Shiftry, Swellow, Slaking, Wailord, Numel, Camerupt, Torkoal, Lunatone, Solrock, Crawdaunt, Shelgon, and Salamence dating to November 8 and 19, 2002.
Model Sheet
Model sheets of finalized designs of Cascoon, Dustox, Ludicolo, Slakoth, Slaking, Whismur, Loudred, Nosepass, Skitty, Delcatty, Aron, Lairon, Aggron, Numel, Camerupt, Lunatone, Solrock, and Corphish for the anime, dating to November 2, 9, and 19-20, 2002.
References
- ↑ https://zoidsland.com/1rebyu-/koro02-3b.html
- ↑ https://zoidsland.com/1rebyu-/koro02-4b.html
- ↑ https://zoidsland.com/1rebyu-/koro02-5b.html
- ↑ https://zoidsland.com/1rebyu-/koro02-6b.html
- ↑ https://serebii.net/archive/July-2002.shtml
- ↑ https://nlab.itmedia.co.jp/games/gsnews/0207/20/news09.html
- ↑ https://serebii.net/archive/July-2002.shtml
- ↑ https://serebii.net/archive/July-2002.shtml
- ↑ https://zoidsland.com/1rebyu-/koro02-9b.html
- ↑ https://zoidsland.com/1rebyu-/koro02-10b.html