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Power Quest

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Title Screen

Power Quest

Also known as: Gekitou Power Modeler (JP)
Developer: Japan System Supply
Publishers: Capcom (JP), Sunsoft (US/EU)
Platforms: Game Boy, Super Game Boy, Game Boy Color
Released in JP: November 27, 1998
Released in US: December 1998
Released in EU: July 20, 1999


RegionIcon.png This game has regional differences.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Power Quest is an obscure beat-'em-up with robots that seems to have some conceptual inspiration from Pokémon. The game is well done and has a bad ass soundtrack.

Regional Differences

Game Boy Color Support

Every version of the game has Game Boy and Super Game Boy support, but versions outside of Japan received Game Boy Color support.

Language Select

Power Quest (E6)-Language Select.png

A language select was added to international releases.

Logo Screen

Power Quest (E6)-Logo screen.png

A logo screen for Japan System Supply was added to international releases.

Intro

In the Japanese version, an intro plays before the title screen that shows off the fighting robots. The intro is still present in the international version, but can only be seen by waiting on the title screen and allowing the demo to play, after which the intro will play. It may have been downplayed in this version due to its limited use of Game Boy Color palettes.

Title Screen

Japan International
Power Quest (J)-Title Screen.png Power Quest U SGB Title.png

The robot in the center of the title screen was completely redone and was made to appear more of a humanoid robot. In addition to this, the humanoid robot opens its eyes when an option is selected; this minute detail is not present in the Japanese version. However, the Japanese version does contain unused graphics for this animation, using the international design for the robot.

Also, the one-player battle mode was not available in Japan. In addition to this, some cogs were removed and moved to make room for the longer copyright text.

Saving

Hmmm...
To do:
Is there anything else the Japanese version saves that the international version does not?

The Japanese version features a save battery, while the international version relies on passwords. This necessitated a number of changes to the game:

  • The Japanese version allows you to name the protagonist, while in the international version they are nameless.
  • In the Japanese version, you have a roster of models and can purchase additional ones in the shop. In the international version, you only have one, but can switch it for another one free of charge at the shop.
  • The Japanese version saves your win and loss records.

Currency

In the Japanese version, published by Capcom, the in-game currency is referred to as "zenny", common to other Capcom games such as the Breath of Fire and Mega Man Legends series. In the international version, published by Sunsoft, it was renamed to "credits".

Graphical Differences

Hmmm...
To do:
Get pictures of these.

Some character designs are modified between the two versions, including the protagonist's best friend and mother.

The designs of houses in town are also completely changed to a more Western appearance.