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Prerelease:Crimson Skies: High Road to Revenge/E3 2002 Build
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This is a sub-page of Prerelease:Crimson Skies: High Road to Revenge.
This prototype is documented on Hidden Palace.
The game made its debut at the Los Angeles Convention Center in May 2002, a year before its release. Only a few screenshots and videos remain of this obscure build, with context derived from IGN, Gamespot, and Inside Microsoft's Xbox - The X-Factor.
There are several differences compared to the final game:
- The game's build has completely different levels in the prototype, whilst having a linear mission design given to the player instead of a more-open variety.
- One of the levels in what eventually became the fifth level (A Dark Night), featured natural obstacles such as waterspouts and tornadoes.
- A map is not present in the game's UI. However, a developer of the game revealed a reworked version of the UI (with a map HUD similar to the final version, with a different mechanic such as the perimeter of the map HUD glowing red that signifies that an enemy or target is detected nearby the player's radius).
- A bonus weapons HUD was present in the build.
- Targets are marked as red arrows instead of brackets.
- A primary object HUD was present that would show icons on the right side that represent what objectives the player has to proceed.
- The instrumentation of the game sounded slightly different that can be heard from clips of the build.
- The game's build contains an early version of the main menu with a completely different background, with the Game Demos menu option not present in the build (in place with another unknown menu).
- The game contains a variety hot air balloons in one of the levels of the build.
- The game contained a different variety of zeppelins which cannot be found in the final game.
- The game featured levels that take place in more locations such as Catalina and a flying casino off the coast of Louisiana, compared to the final build reducing the number of locations to Sea Haven, Arixo and Chicago.