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Prerelease:Crimson Skies: High Road to Revenge
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This page details pre-release information and/or media for Crimson Skies: High Road to Revenge.
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. Notes: Subpages could use some more documentation. |
Crimson Skies: High Road to Revenge is an arcade flight game for the Xbox and the sequel to Crimson Skies.
Development started in 2001, initially conceived with an "interactive movie" concept that would involve an elaborate storyline, linear mission design, and many cutscenes. This concept was scrapped as developers had issues on translating it to gameplay, delaying the game's release from 2002 to 2003.
Sub-Pages
Builds
Pre-E3 2002 Builds Extremely-early builds of the game. |
E3 2002 Build The 2002 demo build, and the game's public debut. |
X Factor Build A build that showcases on the retooling and improvement of the game. |
Post-X Factor Build Minor refinements relative to the previous build, though still far from complete. |
Manual Build |