We just released a prototype of the cancelled SNES port of Puggsy! Take a look!
As always, thank you for supporting The Cutting Room Floor on Patreon!

Prerelease:Donkey Kong (Arcade)

From The Cutting Room Floor
Jump to navigation Jump to search

This page details prerelease information and/or media for Donkey Kong (Arcade).

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
More concept art from Nintendo Company Guide 2006. Is there a scan of the whole booklet?

Design Document

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

A document found at the US National Archives shows some early designs from the game's Popeye phase of development.

Donkey Kong (Arcade)-prerelease-design doc.jpg

  • At the top-right, next to Miyamoto's signature, is a date. While the first two digits (representing the current Shōwa year) aren't quite fully legible, what is present suggests "56", which would date this to March 21, 1981 - about three-and-a-half months before the game's release.
  • The level shown is an early version of 25m, looking somewhat different:
    • The stage is taller, consisting of eight rivets. The final dropped this to six rivets plus a short platform for Pauline.
    • The playfield is horizontally flipped, with the start and end points on the right side instead of the left. While a few of the home ports do have a left-to-right top rivet, no official version has the starting point in the bottom-right corner.
    • The timer seems to be represented by a fuse leading up to an explosive.
    • All of the ladders are intact.
    • No hammers are present.
  • Below the playfield is what looks to be the game's controls, but only the joystick portion is present.
(Scan: Norman Caruso (aka "The Gaming Historian"))