We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Prerelease:Doom (3DO)
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This page details prerelease information and/or media for Doom (3DO).
| This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Despite being just the Jaguar game with a few tweaks, it wasn't always meant to be that way.
"Cut Content"

See, in the beginning the game's publisher Art Data Interactive promised the works. New Levels, New Weapons, FMV Cutscenes, etc, and the assets for some of these things actually did exist according to the developer. The problem is it's only art assets - No coding was EVER done as Art Data Interactive just assumed they could slap .jpeg files into the code, and all of it would just work. While none of these assets have never been public, a behind the scenes photo of the game's FMV cutscene was published by the game's sole developer, Rebecca Heineman.
(Source: [1] Image on the developer's twitter)
(Source: [2] Stream explaining the development history)