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Doom (3DO)

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Title Screen

Doom

Developer: Logicware
Publishers: Data Interactive (US), Bashou House (JP)
Platform: 3DO
Released in JP: April 26, 1996
Released in US: December 29, 1995


MusicIcon.png This game has unused music.


PrereleaseIcon.png This game has a prerelease article

The 3DO Doom is pretty much a copy-paste of the Jaguar port, the main difference being that this one had a development story for the ages - Art Data Interactive did very little except boast about how the game would have tons of new stuff and lie profusely to The 3DO Company when asked about progress, having intended to farm out development as cheaply as possible. This continued until mid-1995, when 3DO had enough and brought in Logicware (really just one person, Rebecca Heineman, who'd proven herself a wizard at game development; among other things, she'd converted Out of This World to the Apple IIGS and SNES) to convert the game in just 10 weeks, resulting in a number of concessions to get it finished on time, including a framerate slower than the SNES version despite the 3DO's supposedly-superior hardware.

Despite being a critical and commercial flop, it's still recognizably Doom and the soundtrack has some pretty awesome metal covers of the classic songs (also Art Data's sole contribution to the finished product). Plus, unlike many console ports of games, the source code is freely available.

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info

Unused Music

Like many other 3DO games, these can be found in AIFC SDX2 format in the Songs directory.

Song1

The intro song, which the 3DO version simply doesn't use at all.

Song3

Sweet Little Dead Bunny, which played after the E3M8 ending text. This ending was planned to be in the 3DO version, but due to time constraints Rebecca ended up reusing the cast roll from the Jaguar version, which uses the E1M8 song instead.

(Source: Patch93, Rebecca Heineman)