We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Doom Classic Complete

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Doom Classic Complete

Developer: id Software
Publisher: Bethesda Softworks
Platform: PlayStation 3
Released internationally: November 20, 2012

CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.

NotesIcon.png This game has a notes page

A compilation of Doom, Doom II, Final Doom, The Master Levels, and No Rest For The Living, specifically for PS3 players that never got the XBLA ports.

Doomclassiccomplete megapack.png

Present in USRDIR\base\swf\Doom2_Menus.swf is an early logo for the compilation, bearing the title of "Doom Mega-Pack".

Development Menu

To do:
See if there's some way to wrangle access from within the game.

Code for a debug menu is present inside USRDIR\base\swf\Doom2_Menus.swf, in the Dev_Menu ActionScript. Based on decompiling the ActionScript, it would have let you jump to any level on your choice of skill, toggle No Clip, Infinite Ammo, and God Mode cheats, and give yourself all weapons.

Strings for this menu are still present in USRDIR\base\strings\english.lang:

	"#str_dev"	"Dev"

	"#str_noclip"			"No Clip"
	"#str_infiniteammo"		"Infinite Ammo"
	"#str_godmode"			"God Mode"
	"#str_allweapons"		"All Weapons"

	"#str_development"		"Development"