Doom 64 (2020)
Doom 64 |
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Developers: Midway Games (Original),
id Software,
Night Dive Studios This game has unused text. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
To do:
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The 2020 Doom 64 brings the 1997 cult-classic onto modern systems with vast improvements and the new Lost Levels campaign. The game was released alongside Doom Eternal as a preorder bonus.
Because the remaster was largely based on the work of the fan-made port Doom64 EX (which worked by extracting assets from the original ROM file), much of the unused content from the original is still in here.
Doom64 EX Leftovers
Seeing that the remaster was built off top of Doom64 EX, unsurprisingly a few leftovers from it are present.
Nightmare Monsters Flag
In the PlayStation port of Doom there was a flag to change monsters to "nightmare" variants, that would have their sprites subtractively blend and double their health. The only monster that did make use of this was the Spectre. This flag was removed in Doom 64 but is restored here in the remaster due to Doom64 EX making use of this. It should be noted that the Nightmare Imp is a unique monster and not the result of a modification to regular Imps.
No levels in ether the base campaign or The Lost Levels actually make use of this feature.
Jumping
To do: Which keys precisely? and a screenshot showing this message in the console would be nice too. |
Doom64 EX included various features like free look and jumping. These features were removed in the remaster to offer a more authentic experience to the vanilla game. Several keys bound to jump will cause an "Unknown command: jump" message to appear in the console.
Altered Graphics
Original | Remaster |
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Like the rest of the classic Doom games that got rereleased on consoles (excluding the original Xbox port, where the Medikit, Stimpack, and Berserk powerup graphics were untouched) and console storefronts, in the 2020 port, the red crosses on the Medikit, Stimpack, and Berserk power-up graphics were replaced with blue crosses outlined with a lighter color with a small dot in the middle.
The Doom series
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DOS | Doom (1993) (Prototypes) • Doom II: Hell on Earth (Prototypes) • Final Doom |
Windows | Doom (1993) (Prototypes) • Doom 3 (Prototypes) • Doom (2016) • Doom 64 • Doom Eternal • Doom + Doom II |
Mac OS Classic | Doom (1993) • Doom II: Hell on Earth • Final Doom |
Mac OS X | Doom 3 |
Linux | Doom (1993) (Prototypes) • Doom II: Hell on Earth • Doom 3 |
Jaguar | Doom |
32X | Doom (Prototypes) |
3DO | Doom |
SNES | Doom |
PlayStation | Doom (Prototypes) • Final Doom |
Sega Saturn | Doom |
Nintendo 64 | Doom 64 (Evaluation Prototype) |
Game Boy Advance | Doom • Doom II: Hell on Earth |
J2ME, BREW | Doom RPG • Doom II RPG |
Xbox | Doom • Doom II: Hell on Earth • Doom 3 (Prototype) |
Xbox 360 | Doom • Doom II: Hell on Earth |
PlayStation 3 | Doom Classic Complete (Doom, Doom II: Hell on Earth, Final Doom) |
Nintendo Switch, Xbox One, PlayStation 4 | Doom (1993) • Doom II: Hell on Earth • Doom (2016) • Doom 64 • Doom Eternal • Doom + Doom II |
Google Stadia | Doom (2016) • Doom 64 • Doom Eternal |
Xbox Series X, PlayStation 5 | Doom Eternal • Doom + Doom II |
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