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Doom (Game Boy Advance)
Doom |
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Developer:
David A. Palmer Productions
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The classic PC game hits handhelds, with some annoying censorship. This version is based on the WAD data created for the Jaguar version, which had greatly reduced map detail among other changes.
Contents
Debug Text
Present at 6AA304:
OBJA 00 OBJV 00 FPS 00
Unused Graphics
Projectiles
These projectiles are also unused on PC IWADS before v1.666.
Gibbing Animations
The IWAD inside the ROM contains multiple graphics for gibbing animations, despite this feature being entirely removed out due to censorship.
Jaguar Leftovers
There are a few graphics leftover from the Jaguar version.
Unused Messages
You pick up a medikit that you REALLY need!
Stored at 4FF164. This is a variant of an unused string in the PC version, which according to sources would have displayed if a medikit is picked up at less than 25% health.
Unused Episode?
The string THY FLESH CONSUMED, which refers to the bonus fourth episode of Ultimate Doom, is stored with the other episode titles at address 6AA364. They had probably intended to include stages from this episode in the port, but couldn't due to either mere space limitations, a desire to accommodate the deathmatch stages, or because these levels were never toned down for the Jaguar WAD.
The Doom series | |
---|---|
DOS | Doom (1993) (Prototypes) • Doom II: Hell on Earth • Final Doom |
Windows | Doom (1993) (Prototypes) • Doom 3 (Prototypes) • Doom (2016) • Doom Eternal |
Mac OS Classic | Doom (1993) (Prototypes) • Doom II: Hell on Earth • Final Doom |
Mac OS X | Doom 3 (Prototypes) |
Linux | Doom (1993) (Prototypes) |
Jaguar | Doom |
32X | Doom (Prototypes) |
3DO | Doom |
SNES | Doom |
PlayStation | Doom (Prototypes) • Final Doom |
Nintendo 64 | Doom 64 |
Game Boy Advance | Doom • Doom II: Hell on Earth |
J2ME | Doom RPG • Doom II RPG |
Xbox 360 | Doom II: Hell on Earth |
PlayStation 3 | Doom Classic Complete (Doom II: Hell on Earth, Final Doom) |
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