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Doom (Game Boy Advance)

From The Cutting Room Floor
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Title Screen

Doom

Developer: David A. Palmer Productions
Publisher: Activision
Platform: Game Boy Advance
Released in US: October 28, 2001
Released in EU: November 16, 2001


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


The classic PC game hits handhelds, with some annoying censorship. This version is based on the WAD data created for the Jaguar version, which had greatly reduced map detail among other changes.

Debug Text

Present at 6AA304:

OBJA 00
OBJV 00
FPS  00

Unused Graphics

Projectiles

Doom BAL6 anim unused.gif Doom-BAL3 anim unused.gif Doom-BAL3a anim unused.gif Doom-BAL5 anim unused.gif Doom-BAL4 anim unused.gif Doom-BAL4a anim unused.gif
These projectiles are also unused on PC IWADS before v1.666.

Gibbing Animations

The IWAD inside the ROM contains multiple graphics for gibbing animations, despite this feature being entirely removed out due to censorship.

Jaguar Leftovers

There are a few graphics leftover from the Jaguar version.

Unused Messages

You pick up a medikit that you REALLY need!

Stored at 4FF164. This is a variant of an unused string in the PC version, which according to sources would have displayed if a medikit is picked up at less than 25% health.

Unused Episode?

The string THY FLESH CONSUMED, which refers to the bonus fourth episode of Ultimate Doom, is stored with the other episode titles at address 6AA364. They had probably intended to include stages from this episode in the port, but couldn't due to either mere space limitations, a desire to accommodate the deathmatch stages, or because these levels were never toned down for the Jaguar WAD.