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|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
The SNES port of Doom should have been an impossibility. Should.
Present at ROM address 0x80810E:
Rage/Reality Engine written by Randy Linden. Special thanks to my loving wife, Jodi Harvey.
Also, the Episode 1 sky texture (stored as an uncompressed 8bpp graphic at 0x008000) contains an additional message that is not actually visible in game without somehow clipping outside of the boundaries of the map:
A small amount of uncompiled source code can be found in the data for several music tracks. This is only visible in SPC RAM after the data has been decompressed from ROM.
mov tempword,A ; save ID code mov PlayChan+X,A mov PlayCurVelocity+
|The Doom series|
|DOS||Doom (1993) (Prototypes) • Doom II: Hell on Earth • Final Doom|
|Windows||Doom (1993) (Prototypes) • Doom 3 (Prototypes) • Doom (2016)|
|Mac OS Classic||Doom (1993) (Prototypes) • Doom II: Hell on Earth • Final Doom|
|Mac OS X||Doom 3 (Prototypes)|
|Linux||Doom (1993) (Prototypes)|
|PlayStation||Doom • Final Doom|
|Nintendo 64||Doom 64|
|Game Boy Advance||Doom • Doom II: Hell on Earth|
|J2ME||Doom RPG • Doom II RPG|
|Xbox 360||Doom II: Hell on Earth|
|PlayStation 3||Doom II: Hell on Earth • Final Doom|