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Doom (SNES)

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Title Screen


Developer: Sculptured Software
Publishers: Williams (US), Ocean (EU), Imagineer (JP)
Platform: SNES
Released in JP: March 1, 1996
Released in US: September 1995
Released in EU: October 26, 1995

SourceIcon.png This game has uncompiled source code.
DevMessageIcon.png This game has a hidden developer message.
CopyrightIcon.png This game has hidden developer credits.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

The SNES port of Doom should have been an impossibility. Should.

Programmer Messages

Present at ROM address 0x80810E:

Rage/Reality Engine written by Randy Linden.
Special thanks to my loving wife, Jodi Harvey.

Also, the Episode 1 sky texture (stored as an uncompressed 8bpp graphic at 0x008000) contains an additional message that is not actually visible in game without somehow clipping outside of the boundaries of the map:


Uncompiled Code

A small amount of uncompiled source code can be found in the data for several music tracks. This is only visible in SPC RAM after the data has been decompressed from ROM.

mov tempword,A            ; save ID code
mov PlayChan+X,A
mov PlayCurVelocity+