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Doom (SNES)

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Title Screen


Developer: Sculptured Software
Publishers: Williams (US), Ocean (EU), Imagineer (JP)
Platform: SNES
Released in JP: March 1, 1996
Released in US: September 1995
Released in EU: October 26, 1995

SourceIcon.png This game has uncompiled source code.
DevMessageIcon.png This game has a hidden developer message.
CopyrightIcon.png This game has hidden developer credits.
GraphicsIcon.png This game has unused graphics.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
To do:
Apparently there are unused status bar face graphics that need to be ripped. RAM address $704 controls the current status bar face; valid values are multiples of 2 in the range of 00 - 38.

The SNES port of Doom should have been an impossibility. Should.

Programmer Messages

Present at ROM address 0x80810E:

Rage/Reality Engine written by Randy Linden.
Special thanks to my loving wife, Jodi Harvey.

Also, the Episode 1 sky texture (stored as an uncompressed 8bpp graphic at 0x8000) contains an additional message that is not actually visible in game without somehow clipping outside of the boundaries of the map:


Uncompiled Code

A small amount of uncompiled source code can be found in the data for several music tracks. This is only visible in SPC RAM after the data has been decompressed from ROM.

mov tempword,A            ; save ID code
mov PlayChan+X,A
mov PlayCurVelocity+

Regional differences

  • In the Japanese version, you can play any episode on any difficulty.
(Source: TheRetroMike)
  • Different regions have a different splash screen before the title screen, European version has Ocean logo, North American version has Williams Entertainment logo and Japanese version has Imagineer logo.