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Doom Eternal

From The Cutting Room Floor
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Title Screen

Doom Eternal

Developer: id Software
Publisher: Bethesda Softworks
Platform: Windows
Released internationally: March 20, 2020
Released in JP: March 26, 2020

AreasIcon.png This game has unused areas.
ItemsIcon.png This game has unused items.

NotesIcon.png This game has a notes page

Wherein the Doom Slayer meets his most horrible nemesis yet: An actual plot.


Unused Voices
You can't just shoot a hole i--well, I suppose you can...

Cut Weapon

Using a memory editor like Cheat Engine to enable console commands then using the command g_enablepistol 1 will let you use an otherwise unused Pistol weapon, which, surprisingly, is actually new and not just a leftover from Doom (2016). Primary fire is a three-round burst, while alt-fire zooms in for a more powerful shot.

Developer Room

In the "Mars Core" mission, glitching or cheating your way back into the area the opening cutscene plays and touching the door you initially emerge from at the start of the cutscene will teleport you to the level's Developer Room. This small, greyboxed room contains teleporters to each section of the level, teleporters to the start of the level either with or without the intro cutscene, and a BFG-9000 pickup. The pickup is clearly unfinished, lacking the rotating animation or shader effects of all the other weapon pickups, on account of the weapon being acquired in a cutscene in the final game.

Interestingly, the "PHOBOS: Supergun" teleporter takes you to an area that's only seen as part of a cutscene in the final game, but is fully set up as a playable area with collision and a "bottomless pit" trigger for if you jump off.