Prerelease:Hyperdimension Neptunia Victory
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
To do: Descriptions on the early special moves, expanding info on the concept arts |
Oh dear, I do believe I have the vapors. This page contains content that is not safe for work or other locations with the potential for personal embarrassment. Such as: Iris Heart's revealing attire |
This page details pre-release information and/or media for Hyperdimension Neptunia Victory.
Contents
Early Character Designs
Neptune/Purple Heart
Proposed redesigns for Neptune and Purple Heart's outfits, before they were finalized with Jersey Dress and Lost Purple respectively.
Noire, Blanc, and Vert
The Ultra Dimension versions of Noire, Blanc, and Vert were given different outfits and processor units to represent their real-life companies first manufactured game consoles, respectively the PlayStation, Nintendo Entertainment System (also known in Japan as the Famicom), and Xbox.
Plutia/Iris Heart
Peashy/Yellow Heart
Other Characters
Early designs of the Ultra Dimension versions of Histoire, Arfoire, IF, and Compa, as well as more Peashy designs.
Croire
Early Special Moves
The CPUs have unique background effects for their special moves.
Early HUDs
In Game
- The map is displayed on the upper-right corner.
- Neptune and Nepgear's portraits have a different expression.
- "EXE Drive Gauge" words are absent.
During Battle
- The HUD uses a much larger font.
- The characters' portraits are zoomed out.
- Enemy icons are absent and use generic portraits.
Early Cutscene
This scene shows Neptune encountering Abnes in a hotel.
Early CGs
Early | Final |
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