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Prerelease:Hyperdimension Neptunia Victory

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So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
Descriptions on the early special moves, expanding info on the concept arts
And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Iris Heart's revealing attire

This page details pre-release information and/or media for Hyperdimension Neptunia Victory.

Early Character Designs

Neptune/Purple Heart

Proposed redesigns for Neptune and Purple Heart's outfits, before they were finalized with Jersey Dress and Lost Purple respectively.


(Source: Kami Jigen Game Neptune V Visual Book)

Noire, Blanc, and Vert

The Ultra Dimension versions of Noire, Blanc, and Vert were given different outfits and processor units to represent their real-life companies first manufactured game consoles, respectively the PlayStation, Nintendo Entertainment System (also known in Japan as the Famicom), and Xbox.


(Source: Kami Jigen Game Neptune V Visual Book)

Plutia/Iris Heart


(Source: Kami Jigen Game Neptune V Visual Book)

Peashy/Yellow Heart

Peashy concept sketches.jpg


(Source: Kami Jigen Game Neptune V Visual Book)

Other Characters

More Victory concept arts.jpg

Early designs of the Ultra Dimension versions of Histoire, Arfoire, IF, and Compa, as well as more Peashy designs.


(Source: Kami Jigen Game Neptune V Visual Book)

Croire

Croire concept sketches.jpg
(Source: Kami Jigen Game Neptune V Visual Book)

Early Special Moves

The CPUs have unique background effects for their special moves.

Early HUDs

In Game

HDNV-Early in-game HUD.jpg
  • The map is displayed on the upper-right corner.
  • Neptune and Nepgear's portraits have a different expression.
  • "EXE Drive Gauge" words are absent.

During Battle

HDNV-Early Battle HUD.jpg
  • The HUD uses a much larger font.
  • The characters' portraits are zoomed out.
  • Enemy icons are absent and use generic portraits.

Early Cutscene

HDNV-Beta Cutscene.jpg

This scene shows Neptune encountering Abnes in a hotel.

Early CGs

Early Final
HDNV-CG Concept Art.jpg HDNV-Opening CG Final.png
HDNV-CG Concept Art 2.jpg Crying Vert CG.png
HDNV-CG Concept Art 3.jpg Plutia Accepts Darkness.png
HDNV-CG Concept Art 4.jpg HDNV-Normal Ending CG Final.png
HDNV-CG Concept Art 5.jpg HDNV-Plutia and Babies Final.png
HDNV-CG Concept Art 6.jpg HDNV-Nepgear Appears CG Final.png
HDNV-CG Concept Art 7.jpg HDNV-Trauma Final.png
HDNV-CG Concept Art 8.jpg HDNV-A Day in the Life Final.png
HDNV-CG Concept Art 9.jpg HDNV-Good Ending CG Final.png
HDNV-CG Concept Art 10.jpg Victory True Ending CG.png
(Source: Neptune Series Hyperdimension Visual Chronicle)