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Prerelease:Mario & Luigi: Superstar Saga

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This page details prerelease information and/or media for Mario & Luigi: Superstar Saga.

Hmmm...
To do:
  • Add comparison images from the trailer (preferably from the original video given to the press/released on the web).
  • Screenshots released to press digitally.
  • Screenshots from Nintendo Power #169 Page 100, here (thanks to teh_supar_hackr on TCRF Discord for finding these).
  • There was a demo playable / video shown at ECTS in London in August 2003.

Development Timeline

2003

  • May 13-15 - Superstar Saga, then known simply as "mario&luigi", is announced during E3 with a one-minute trailer.
  • October 4 - Build date of the original North American version of Superstar Saga, as well as the European version.
  • October 16 - Build date of the Japanese version of Superstar Saga.
  • October 27 - Build date of the North American kiosk demo.
  • November 17 - Superstar Saga is released in North America.
  • November 21 - Superstar Saga is released in Japan and Europe.
  • November 28 - Superstar Saga is released in Australia.

2007

  • February 7 - Roughly the date that the unreleased Chinese version of Superstar Saga is built.

E3 Logo Final Logo (US) Final Logo (JP)
M&LSS E32003 Logo.png M&LSS Final English Logo.png M&LSS Final Japanese Logo.png

Originally shown off during E3 is this early logo, which only refers to the game as "mario&luigi". This logo bears some resemblance to the Japanese one in terms of the font used, as well as the additional decoration specific to this version (namely the silhouette of Mario and Luigi and the beans).

It’s also worth noting that the Japanese version localized the game’s name as "Mario & Luigi RPG".

E3 Trailer

General Differences

The music used all throughout the trailer also turns out to be the original non-decompressed version of the battle theme. Audio-wise, a lot of sound effects also seem to be missing (like hammers hitting the ground, jumping, high jumps, etc.).

Beanbean Castle Sewers

The overworld sprites for the Spinies is more primitive, and the one for the Super Flies is both rougher and missing its hopping animation, instead just teleporting around clunkily. The sound played when Mario does a spin jump is also different, using his "Yipee" sound effect from Super Mario 64.

It's also worth noting that the Bros. are seen climbing the staircase at their regular walking speed, while in the final game it is a bit slower when climbing up stairs. The dialogue following Cackletta's arrival in the Beanstar's room is also missing entirely.

Chateau de Chucklehuck

Rookie's sprite is different, looking angrier and having weirder proportions. Popple's dialogue is missing entirely.

Chucklehuck Woods

The hedge graphic is significantly darker, the wooden debris is also arranged differently. The Save Album and the sign containing tips regarding the barrel puzzle are also missing. The fire-spitting head is also using the first frame of its "opening mouth" animation while being inactive, instead of having its own unique "inactive" sprite like it does in the final game. The inside of the tree in which the Chuckola Reserve/Chuckolator is found is also different, having glowing mushrooms not found there in the final, but lacking the lanterns and floor pattern, as well as having slightly different walls on the side of the room. The dust effect used Mario lands in the Chuckola Reserve also looks more like a flash, as opposed to a cloud in the final game.

The cave in which Mario and Luigi land also has grey rocks instead of brown ones, and lacks the ? Blocks and the Chuck Guy before the bridge. It's worth noting that in the final game grey rocks can only be destroyed with a Super Hammer (which isn't available at this point in the game), and to add insult to injury Luigi's sprite when smashing them reveal that he is doing so only using a regular hammer.