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Prerelease:Mega Man (NES)

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This page details prerelease information and/or media for Mega Man (NES).

Hmmm...
To do:
More images from Rockman Unite as well as the recent Capcom Town documents.

Oil Man

All together... For now.

Oil Man was planned to be since the first game, but due to technical limitations, it was left out. He was reimagined for Mega Man Powered Up.

Bubble Man

A Robot Master named Bubble Man was planned for the game, but they were eventually redesigned into the ice elemental Robot Master, Ice Man. A different Bubble Man was later introduced in Mega Man 2.

Bond Man

The most infamous of Mega Man concept art, Bond Man was a boss created by Keiji Inafune at a point in development where eight Robot Masters were intended, much like in the sequels that would follow.

Due to hardware limitations the numbers were changed from eight to six, and as seven had already been created, Bond Man was cut from the game, and the eighth may not have been made at all.

The name's Man. Bond Man.

Artwork of Bond Man was created by Hitoshi Ariga for the 1995 Comic BomBom publication, "The Men Who Created Rockman: The Rockman Creation Legend", a manga that gave a semi-fictionalized explanation of the hardships that went into the development of Mega Man and Mega Man 2, and as described to Ariga by Inafune, Bond Man was a robot based on a tube of adhesive. His weapon would have stopped enemies in place, which would become Ice Man's weapon, the Ice Slasher (or be removed in favor of the Ice Slasher, the order of boss creation isn't known).

Bond Man has been loved by Mega Man fans for years since his reveal and was dubbed the "Phantom Robot Master" and was even planned for Mega Man Powered Up, but Keiji Inafune decided to leave him out to preserve his legacy, and created Time Man instead.

Early Sprites

The 2018 event Rockman Unite[1] displayed early materials from the game.

Elec Bomb

Early sprites of Elec Man and Bomb Man.

Pre-release Final
Early tiles

Early tiles
Mega Man 1 Enemy Tileset.png

There are several changes between the tileset sheets and the final version:

Disk Line Details
5 0 Blaster and Killer Bomb are unchanged.
1 The electric hazard had a device with an unique design with the enemy sprites. In the final version it is a block with the stage tiles. The Metall details were moved to the next line due to the increase of electricity tiles.
2 Metall had one extra frame. In the final it was replaced by CWU-01P's bubble (starting).
3 An unused cannon hazard (which slighly resembles Wily Machine's cannon) was replaced by CWU-01P's bubble (increasing). As its size was reduced, Adhering Suzy was moved from line 6. Bunby Heli has no changes.
4 The tiles of Mambu with closed eyes were removed, and one frame from Gabyoall was replaced by the item Yashichi.
5 Like the electric hazard, the horizontal fire hazard had an unique device instead of being part of the background. The flames were moved to the next line, and in its place is some tiles from the wave in CWU-01P's stage. Pepe has no changes.
6 The early Suzy was bigger and took more space. In the final it was shrunk and moved to line 3, and the horizontal flames from line 5 took its place. Screw Driver has no changes other than having two tiles moved to the next line.
7 Except for two tiles from Screw Driver being moved from line 6 to the end on this line and replacing an unknown tile (maybe a projectile for Kamadoma?), nothing changed.
6 8-B Pickelman had walking frames removed and a few tiles moved to different positions. In its place is one of the Appearing Blocks.
C This line is unchanged.
D Sniper Joe tiles are unchanged, but the extra Watcher tiles with the eyes closed were replaced by its projectile and the item Magnet Beam.
E-F Sniper Joe had no changes.
7 0-1 Visible tiles are unchanged.
2 Springer tiles after Crazy Razy were removed.
3 Springer tiles were replaced by frames from the lift that were in the next line.
4 Lift frames were moved up and a few tiles were deleted. In its place are tiles for the pause menu.
5 The spiked enemy was deleted, and Foot Holder was modified.
6 Foot Holder and Bombombomb had some changes.
7 Bombombomb had some changes. Except for the last tile, Super Cutter is the same.
8 8-F In the final version this blank space includes Big Eye, Changkey, the vertical fire hazard, a second Appearing Block, CWU-01P's bubble (complete), and the remaining tiles from the wave in CWU-01P's stage. It also includes Rock (from the ending) and a few tiles of Wily.

Early Stage Select Screen

Pre-release Final
MegaMan-Early Stage Select Screen.png Nesmegaman1-select.png

The back of the US box shows an early version of the Robot Master selection screen. The final adds "SELECT STAGE" to the text in the center, and makes "PRESS START" more flush.

References