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Prerelease:Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

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This page details prerelease information and/or media for Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!.

May 2018 Reveal Trailer

The initial reveal trailer for Pokémon: Let's Go, Pikachu! & Pokémon: Let's Go, Eevee! have many differences from the final version of the game. Some of the cuts of the trailer shown below appear in future trailers, but are re-used footage from this build.

  • The cutscene where your starter Pokémon begins riding on the player's shoulder lacks background elements that are present in the final. The earliest known point that this had changed was during a large release of pre-release screenshots dated July 12th, 2018.
Reveal Trailer Final
LGETrailerStarterShoulderCutscene.png LGEFinalStarterShoulderCutscene.png
  • Following that, the Poké Mart clerk is missing from Route 1 despite the player's starter Pokémon being on their shoulder, which is not the case in the final.
Reveal Trailer Final
LGETrailerRt1Clerk.png LGEFinalRt1Clerk.png
  • Early gameplay footage of Fuschia City also depicts certain environmental elements missing in the overworld, such as the rocks next to the Pokémon Center.
Reveal Trailer Final
LGETrailerFuschiaRocks.png LGEFinalFuschiaRocks.png
  • Many NPCs appear to have different placement, such as this Youngster in Viridian Forest when compared to the final. Notably, Viridian Forest is also missing a few rays of sunlight through the trees in this early footage. This Youngster also had a different position from both this trailer and the final build, with another different position seen in the E3 2018 Treehouse Live stream.
Reveal Trailer E3 2018 Treehouse Live Final
LGETrailerViridianForestYoungster.png LGETreehouseE3ViridianForestYoungster.png LGEFinalViridianForestYoungster.png
  • Vermillion City's dock is also missing many elements, such as guard rails and water rocks. Interestingly, the small island east of the docks has also been shifted further to the right in the final.
Reveal Trailer Final
LGETrailerVermillionCityDocks.png LGEFinalVermillionCityDocks.png
  • The early-game battle environment appears to differ in its geometry and object placement when compared to the final. Note the rock & tree placement as well as the hill sizes in the background.
Reveal Trailer Final
LGETrailerPidgeyBattleBackground.png LGEFinalPidgeyBattleBackground.png
  • Likewise, the rock placement and general battle environment for Kanto's water routes are slightly different from the final.
Reveal Trailer Final
LGETrailerGyaradosBattleBackground.png LGEFinalGyaradosBattleBackground.png
  • An NPC is missing on Route 3, just before the entrance to Mt. Moon. The camera before you enter the cave is also notably pulled back in the trailer.
Reveal Trailer Final
LGETrailerRt3RockyArea.png LGEFinalRt3RockyArea.png
Reveal Trailer Final
LGETrailerMtMoonEntrance.png LGEFinalMtMoonEntrance.png
  • Mt. Moon has a slightly different battle environment in this trailer when compared to the final.
Reveal Trailer Final
LGETrailerMtMoonBattleBGClefairy.png LGEFinalMtMoonBattleBGClefairy.png
  • When walking on Nugget Bridge, the camera angle is significantly closer to the player(s) in this trailer when compared to the final.
Reveal Trailer Final
LGETrailerNuggetBridgeCamera.png LGEFinalNuggetBridgeCamera.png
  • This early battle environment for Nugget Bridge can also be seen in this trailer. It lacks a unique background and proper water textures. The May 2018 Prototype Build appears to share these unfinished elements.
Reveal Trailer Proto Final
LGETrailerNuggetBridgeBG1.png LGEProtoNuggetBridgeBG1.png LGEFinalNuggetBridgeBG1.png
  • Route 17 is both lacking a Coach Trainer and has different placement for a Punk Guy in this early trailer.
Reveal Trailer Final
LGETrailerRoute17NoCoach.png LGEFinalRoute17NoCoach.png
  • Similarly to other locations in this trailer, Route 17's battle environment appears to be unrefined when compared to the final. Note the hill geometry and rock sizes.
Reveal Trailer Final
LGETrailerEarlyRoute17Environment.png LGEFinalEarlyRoute17Environment.png
  • The earliest version of the Save Screen can be seen in this trailer. It lacks any Trainer Card, Gym Badges or unique animation for holding your partner Pokémon. What's interesting is that a graphic can be seen behind the player, which was perhaps the original design of the Trainer Card before some sort of UI overhaul.
Reveal Trailer Final
LGETrailerEarlySaveScreen.png LGPE Final Save Select.png
  • Transferring Pokémon between GO and Let's GO appears far more seamless in this trailer, without using a separate menu to transfer Pokémon between one game to the other. This could have been edited specifically for the trailer, but it could also be indicative of initially having to re-capture Pokémon individually as opposed to bulk transfers, which are possible in the final. A different-looking typeface can also be seen here that doesn't appear to be in the final game whatsoever.
Reveal Trailer Reveal Trailer Final
LGETrailerEarlyGOTransfer1.png LGETrailerGOTransfer2.png LGEFinalGOTransfer1.png
  • Sending a Meltan Box to Pokémon GO is done automatically when transferring in Pokémon Let's GO. No screen like this exists in the final.
Reveal Trailer
LGETrailerGOPresent.png
  • Route 17 features different trainer placement in this shot when compared to the final.
Reveal Trailer Final
LGETrailerEarlyRoute17TrainerPlacement.png LGEFinalEarlyRoute17TrainerPlacement.png
  • Several trainers are missing or have different placements on Route 14 in this trailer.
Reveal Trailer Final
LGETrailerEarlyRoute14TrainerPlacement.png LGEFinalEarlyRoute14TrainerPlacement.png
  • The Pokémon Tower has a different battle background, with visible flowers on graves that appear closer to the camera than in the final.
Reveal Trailer Final
LGETrailerEarlyPokemonTowerBattleBG.png LGEFinalEarlyPokemonTowerBattleBG.png
  • Mewtwo's encounter cutscene features crystals with different shapes and arrangements in this trailer.
Reveal Trailer Final
LGETrailerEarlyMewtwoCutscene1.png LGEFinalEarlyMewtwoCutscene1.png

E3 2018 Treehouse Live

During E3 2018, a livestream of the game's preview build was shown on Nintendo's Treehouse Live segment, and features some slight differences from the final. While it appears to be further along than the leaked prototype build of the game, it still shares some elements in common with it.

  • The camera is considerably closer to the player upon entering Viridian Forest.
Treehouse Live Final
LGETreehouseE3ViridianForestCamera.png LGEFinalViridianForestCamera.png
  • Tutorial screens in this footage are far less refined than in the original. It shares this change with an earlier prototype build, suggesting that it was a fairly late change. The text is also different.
Treehouse Live Final
LGETreehouseE3ViridianForestTutorial.png LGEFinalViridianForestTutorial.png
  • The Razz Berry is using the FRLG-USUM palette in the Treehouse Live stream. Despite this, it uses the correct graphic when displayed in battle.
Treehouse Live Final Treehouse Live (Battle) Final (Battle)
LGETreehouseE3RazzBerry1.png LGEFinalRazzBerry1.png LGETreehouseE3RazzBerry2.png LGEFinalRazzBerry2.png
  • While the game does tell you the amount of EXP gained from a Pokémon, it doesn't display that amount when distributing it to your full party at this point.
Treehouse Live Final
LGETreehouseE3ExpLevelUp.png LGEFinalBattleEndUI.jpg
  • When defeating a Trainer's Pokémon in battle, the game references the Exp. Share item when distributing the EXP to the rest of your team. Of course, this is a holdover from previous Pokémon games before it became part of the core gameplay. This is also the case for an earlier prototype build as well.
Treehouse Live Final
LGETreehouseE3ExpShareText.png LGEFinalExpShareText.png
  • Bug Catcher Rick awards the player with 3 Poké Balls when defeated (despite not accommodating for the plural amount of Balls), which isn't the case in the final. The money the player receives is also double than in the game's release build (36). It's possible that these changes were specifically made to provide those playing the demo at the event with more resources.
  • Likewise, Bug Catcher Sammy, Bug Catcher Rick & Camper Liam also gives the player double their final money reward for their defeat (36, 36 and 140 are doubled respectively).
  • Similarly, Lass Jocelyn gives four times the amount of money she awards the player in the final (40).
Treehouse Live Treehouse Live
LGETreehouseE3BugCatcherRick1.png LGETreehouseE3BugCatcherRick2.png
Treehouse Live
LGETreehouseE3LassJocelyn.png
  • In the demo, the player can find a hidden Antidote behind the tree in the top-right corner of the forest. In the final, it's a Potion.
Treehouse Live Final
LGETreehouseE3HiddenItemViridianForest1.png LGEFinalHiddenItemViridianForest1.png
  • The Coach Trainer's explanation of a Pokémon's CP is oddly vague in this build when compared to the final. The camera's perspective also appears to pan differently the further you walk down the Viridian Forest exit Gate in this build.
Treehouse Live Final
LGETreehouseViridianForestExitDialogue.png LGEFinalViridianForestExitDialogue.png

Pre-Release Screenshots

As with most games, pre-release screenshots were sent out as part of press kits, and have subsequently been uploaded onto the internet. A handful contain noticeable differences from the final game.

May 30th, 2018

  • The only screenshot that was released on this day featured Viridian City, and lacks an NPC that eventually ended up sitting on the bench next to the Poké Mart. Interestingly, there's also a tree to the right of the Poké Mart instead of a fence, as is the case in the final.
  • This means that this screenshot predates the earliest prototype build, as the tree had been replaced by the fence by May 12th in the proto.
May 30th Final
LGEMay30thBenchman.png LGEFinalBenchman.png
(Source: Serebii)

July 12th, 2018

  • A screenshot released on July 12th shows a battle that takes place on Route 3. It features an incomplete battle environment, with far fewer background trees.
July 12th Final
LGEJul12thRt3BGEnv.png LGERt3BGEnv.png
(Source: Serebii)