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Prerelease:Splatterhouse (2010)
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This page details pre-release information and/or media for Splatterhouse (2010).
To do: YouTuber "Kung Fu Man" has plenty of early cutscenes. Also add info detailing what's different in these videos, compared to the final release. |
Besides the terrible first impressions.
Early Trailer
Lots of differences here.
- No cartoon outlines.
- Rick's model is different, looking like the CGI cutscenes. You can see his eyeballs.
- Early bosses like Wickerman, Nazi-Base Expirement 765, and Doll.
- Early enemies like Clawface, Human Centipede?
- Early designs for enemy.
- Early areas like Shanty Town, Island of Thule, and House.
- Glowing Tertratoids seen in house, when they don't appear until the circus in the final game.
- Splatterkills are completely different.
- Unused mailbox weapon.
Early Gameplay
- Rick's model looks worse.
- Wickerman in church.
- Early logo and HUD.
- Early Albino Footsoldiers.
- Mini-cutscene when regaining arm.
- Footsoldiers using the Dogpile ability, which goes unused in the final.
- When the Footsoldier gets beheaded, it absolutely destroys the framerate.
- Better view of Clawface.
- Bottle Rocket Games.
- Main menu lacking the faceless.
- Debug text can be seen in the top-left for a brief moment.
- Jump nodes were blue sparks instead of skull horseshoes.
- Early circus.
Showreel
- Showcasing high-detail Zombie models and animations.
Early Cutscene
- Placeholder Mirror Rick.
- Ze doctor wearing slightly different clothing.