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Prerelease:Spore

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This page details prerelease information and/or media for Spore.

Cactus 2.0!
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This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
*Cover anything from Removed features, pertaining to pre-releases.

Pre-Spore development

2005 build

Early 2006 build

Later 2006 build

2007 build

2008 build

SPORE™ Creature Creator ( Mid 2008 build )

Hmmm...
To do:
This section should be made more detailed and informative eventually, just wanted to lay out the groundwork for now.

Before the full version of SPORE was released in September 4 2008, a standalone version of just the Creature Creator was released in June 17 2008. ( Also a free Demo version downloadable from the SPORE website with less creature parts available released along with it. )

Compared to the final game many elements in this version are different; not only just visual but even some gameplay elements.

Highlights of differences:

  • Stats for creature parts are additive instead of being simple levels that don't add up together. ( Stats are listed as "+1 Capability" instead of "Level 1 Capability" )
  • For example having x2 of a part with "+2 charge" will give "Level 4 Charge", having x5 of a part with "+1 charm" will give "Level 5 Charm" etc. ; very similar to how Cell movement parts work.
  • Many parts have wildly different stats and DNA costs compared to the final game; several detail, sense and weapon parts have low +charm stats, the Primate, Leech/Worm and Amphibian sets of mouths have +spit stats on their higher tier mouths, the Whalephant mouth has +1 strike and many more.
  • Most parts don't have +5 level boost of any capability except very few like mouths, hands and feet, likely meant to work better with the additive stat function so players use more parts to gain higher level stats instead.
  • Gaits can be very different and sometimes more interesting, especially with Quadruped creatures; when you make them run in Test Drive they do it in an interesting "gallop-like" fashion which never happens in the final game. ( shown at 10:27 min mark in video, also the second video )
  • The "Fauxry Wings" part has morph handles. ( shown at 6:24 min mark in video )

First video showcases many of the differences like overall visuals, additive + different stats and the interesting gaits, second video shows just the gaits alone on another creature.

A mod that ports the part stats into release version of SPORE can be downloaded from HERE ( Except the additive stats functionality. )

GonzangoGL

Hmmm...
To do:
Investigate GonzangoGL some more.

When Spore released in 2008, Maxis released some gameplay prototypes (not early game builds) meant to explore potential features for the game. http://www.spore.com/comm/prototypes

GonzagoGL is one such prototype, but with an emphasis on gameplay structure as opposed to cellular automata or fluid physics. Spore's code even contains several references to "Gonzago". (Use Ctrl+F)

The game contains a bare bones version of the Creature Stage, with the Tribal, City (no longer in the final game) and Civilization stages accessible via command line arguments. The command line arguments are:

  • -exception
  • -noautopause
  • -loadgame
  • -flocktestmode
  • -spacemode
  • -civmode
  • -citymode
  • -tribemode
  • -noedgescroll
  • -fullscreen
  • -twomonitors
  • -nosound
  • -usecivtestcamera
(Source: DartPower on YouTube)

The prototype also contains model files that appear to be remnants of the GDC 2005 build's Aquatic Stage.

Found in GonzagoGL\Data\Models\Underwater:

Music

Hmmm...
To do:
Upload and post them.
  • There is music in the pre-development demos that happen to be from the game builds.