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Prerelease:Super Danganronpa 2: Sayonara Zetsubou Gakuen (PlayStation Portable)

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This page details pre-release information and/or media for Super Danganronpa 2: Sayonara Zetsubou Gakuen (PlayStation Portable).

Hmmm...
To do:
  • Jabberwock Island appears to have gone by a different name early in development according to the developer interview after the game's announcement.
  • The original article which the mock-up image comes from has more.
  • Despite being 3 months from release, the first promotional video has many differences compared to the release build.


Development Timeline

  • 2011
    • March - Talks of a sequel begin not long after the release of the first game, still in the conceptual stage.
    • April - Kodaka was approached to write a sequel and a rough draft of the plot was given to the development team to start planning.
    • Aug. 4th - Super Danganronpa 2: Sayonara Zetsubō Gakuen is officially announced via Famitsu with concept art and no release date.
  • 2012
    • Apr. 26th - The first in-game screenshots and characters for the game are revealed for the first time via Famitsu.
    • Apr. 28th - The first promotional video for the game is unveiled.
    • Jul. 26th - The game is released for the PSP in Japan.

August 2011

Early Mock-ups

Super Danganronpa 2 - Chiaki Prerelease Mockup.jpg

An early mock-up that was provided by Famitsu with the initial announcement of the game which showcases many design differences that changed in the final game.

  • Chiaki Nanami has a slightly earlier design with longer hair which can be seen in concept art that was released at the same time as this mock-up.
  • The UI here is different compared to what we got in the final, with the layout closely resembling the original game.
    • The chapter text and BGM volume in the HUD were swapped in the final design. The design for the BGM display resembled the one seen in the original game and lacked the current title of the BGM that was playing.
    • There is no sign of any UI elements for levels that appear in the final.
    • The dialogue box is much simpler, and is almost identical to the first game's dialogue box, except having a more angular design and lacking the "speaking" marker from both games (which was replaced with a simple text box pixel icon in the final game).
  • Jabberwock Island ended up getting a different design than the one seen here. The location shown doesn't resemble anything that made it into the game but is likely that it was the beach that you arrived on.


October 2012

Roughly three months after the release of the game, an official art book containing some concept art and mock-ups was published.

Early Counter

Page 187 showcases an earlier version of Hajime's counter. It appears the sprite of Hajime is similar to that which was shown off in the original batch of images during the game's initial announcement, just cropped slightly differently. The counter itself appears to be similar in design to the final, except this version is more horizontal and the text has a metallic outline to it.

Danganronpa 2 Artbook - Early Counter.png

Non Stop Debate UI

On Page 187 is a mockup of the redesign for the Non-Stop Debate. While it is nearly identical to the final game, the Health and Focus bars are more rounded than the release version's more box-shaped approach. The addition of the EXP bar is also not present in the release build.

Danganronpa 2 Artbook - Non Stop Debate Mockup.png