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Super Danganronpa 2: Sayonara Zetsubou Gakuen (PlayStation Portable)

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Title Screen

Super Danganronpa 2: Sayonara Zetsubou Gakuen

Also known as: Danganronpa 2: Goodbye Despair
Developer: Spike Chunsoft
Publisher: Spike Chunsoft
Platform: PlayStation Portable
Released in JP: July 26, 2012


AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
TextIcon.png This game has unused text.


PrereleaseIcon.png This game has a prerelease article

And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Obligatory nude shower scene, and Chiaki's and AI Junko's pantyshots.

Super Danganronpa 2: Goodbye Despair Academy is what happens when Danganronpa goes on a summer vacation.

Hmmm...
To do:
  • Find a way to access the debug menu so we can properly view the unused rooms and class trials.
  • Check for unused text in the script folder. There's possibly information about the unreleased demo and it's class trial.
  • Should we make comparisons for the textures used in-game and the actual source images from 123RF?

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info
Danganronpa-Chapter-3-Evidence-Hagakure-Final.png
Logic Dive Maps
Let's dive into something unused.
DRSayaka.png
Danganronpa 1 Leftover 3D Environments
Get nostalgic over Hope's Peak Academy.
DR11037.png
Danganronpa 1 Leftover 2D Assets
Remember how neat Danganronpa 1's UI looked?
DRMTBSakura.png
Hidden Sakura Placements
Sakura is always watching from the afterlife.

Unused Model

Super-Danganronpa-2-Usami-Test-Model.png

A model named test_usami_model.gmo, which features running and idling animations. This character seems to originate from the PlayStation Mobile SDK, and based on its name is most likely a placeholder for Monomi in the Magical Girl Miracle ★ Monomi minigame.

Unused Graphics

Unused Genocide Jill Graphics

For some very strange reason, some of Sonia's sprite files have Toko from the original Danganronpa in her Genocide Jill persona. It's very possible this has something to do with the unreleased demo. DR2Toko1.png DR2Toko2.png DR2Toko3.png DR2Toko4.png DR2Toko5.png

Unused Junko Full-Body Sprites

Despite never appearing normally in the game, Junko Enoshima has set of full-body sprites, including ones that are exclusive to this game. Also keep in note that these sprites were meant to be placed far away from the player, hence the heavy compression or small size.


DR2Junko2.png DR2Junko3.png DR2Junko4.png DR2Junko5.png DR2Junko6.png DR2Junko7.png DR2Junko8.png DR2Junko9.png DR2Junko10.png DR2Junko11.png DR2Junko12.png DR2Junko13.png DR2Junko14.png DR2Junko15.png DR2Junko16.png DR2Junko17.png DR2Junko18.png DR2Junko19.pngl

Unused Junko Bust-Up Portraits

Junko also has unused bust-up portraits meant for talking to outside of class trials. This also includes the portraits that were made for this game.

DR2JunkoBust-Up1.png DR2JunkoBust-Up2.png DR2JunkoBust-Up3.png DR2JunkoBust-Up4.png DR2JunkoBust-Up6.png DR2JunkoBust-Up7.png DR2JunkoBust-Up8.png DR2JunkoBust-Up9.png DR2JunkoBust-Up10.png DR2JunkoBust-Up11.png DR2JunkoBust-Up12.png DR2JunkoBust-Up13.png DR2JunkoBust-Up14.png DR2JunkoBust-Up15.png DR2JunkoBust-Up16.png DR2JunkoBust-Up18.png DR2JunkoBust-Up19.png DR2JunkoBust-Up20.png

Unused Watermark

DR2Sky.png

The night texture used for the last island in Chapter 5 has a unused watermark from a site called 123RF Stock Photos. Considering this, it's very likely many other textures used in the game are from this site.

Unused Climax Icon Placeholders

There's five placeholder icons for the Climax Interference minigame, which features Sayaka from the original Danganronpa title.

DR2Climax.png DR2Climax2.png DR2Climax3.png DR2Climax4.png DR2Climax5.png

Placeholder Events

Super-Danganronpa-2-BGD-Placeholder.png
Multiple instances of this file are present, for numbers 146 through 172 and 182 through 197.

Super-Danganronpa-2-Flash-Placeholder.png

Cutscene Placeholder

Super-Danganronpa-2-Flash-Numbers.png


A versatile placeholder screen for cutscenes. Comes equipped with numbers.

Time Bomb Placeholder

Super-Danganronpa-2-Countdown-Placeholder.png
A placeholder screen for the time bomb in Jabberwock Park. The text translates to "Going down... Time until destruction: [...] Days".

(Translations: Divingkataetheweirdo)

Monokuma File Placeholder

Super-Danganronpa-2-Monokuma-File-Temp.png
A placeholder item graphic that reads Monokuma File 1. A Monokuma File is a key item for each trial that details the murder.

Gallery Mode Placeholder Icon

Super-Danganronpa-2-Placeholder-Icon.png
A placeholder icon for gallery mode. There are copies for numbers 145 through 150.

Island Mode Placeholder

Super-Danganronpa-2-Island-Mode-Test-1.png Super-Danganronpa-2-Island-Mode-Test-2.png
Two test graphics for the "Island Mode" minigame. The image on the left simply details obtaining certain items, or accomplishing certain tasks. The list graphic is intended to scroll vertically in the empty space on the right image. The white text at the top of the right image reads "行動中 / In Progress". This section of the image was replaced with an animation of Monomi flying between Start and Finish goalposts as a timer. The white text on pink background says "早送り / Fast-Forward".

Japanese English
ケモノ肉 Beast Meat
接着剤接着剤接着剤接着剤接 GlueGlueGlueGlueGl
海藻 Seaweed
宿をキレイにした! Cleaned the hotel!
ジャバラルド Jabbamerald
体力がすこし回復した! Recovered a little bit of energy!
牛乳 Milk

These strings repeat in the left graphic three times in a row. "宿をキレイにした! / Cleaned the hotel!" is slightly different here compared to the final version of the game, where it's written "宿を掃除した". The "体力がすこし回復した! / Recovered a little bit of energy!" message doesn't appear in the final game, but would have likely been used to show the results of a character resting.

(Translations: BlackDragonHunt)

Unused Demo Version Save Icon

Super-Danganronpa-2-Demo-Save-File.png
A save file icon for a demo version of the game which was never released.

Unused Mugshots

Danganronpa 2 Ultimate Imposter Trial Mugshot.pngSuper-Danganronpa-2-Usami-Class-Trial-Mugshot.png
The Imposter has a mugshot for class trial discussions that goes unused, presumably meant to be used in the unreleased demo. Additionally, Usami has a mugshot for Nonstop Debates, likely meant for a part of chapter 6 where she appears in the background.

Super-Danganronpa-2-Evidence-Positive.png Super-Danganronpa-2-Evidence-Negative.png
Placeholder Truth Bullet graphics that say Positive and Negative, presumably meant for the "Affirm" and "Deny" bullets in the Shot Through the Heart events in Island Mode.

(Translations: Divingkataetheweirdo)

Unused Class Trials

In the model folder, there are PAK files that show which characters appear in every class trial. However, some of these files go unused in the final game.

Stand_trial00.pak

This class trial has everyone alive, including the Imposter. This is the Class Trial specifically made for the unreleased demo version.

Stand_trial14.pak

This class trial is a early version of the first class trial, where everyone is using early placeholder art as shown here. This class trial also uses the early stand to show that the Imposter was killed.

Stand_debug.pak

This is a debug class trial, meant for testing characters.

Stand_trial99.pak

This is a leftover class trial that features every student from the original Danganronpa game, including the real Junko.

Unused Rooms

Early Nagito Corpse Room

Early Room Final Room
DR2NagitoRoom2.png DR2NagitoRoom1.png

In bg_169.pak there's a early unfinished room where you find Nagito corpse in Chapter 5. The corpse in the unused room is a grey doll as a placeholder, along with the stabbed Monokuma doll being 2D instead of 3D.

Early Titty Typhoon Closet

Early Room Final Room
DR2Oldroom.png DR2Newroom.png

In bg_53.pak there's a early room of the closet in Titty Typhoon in Chapter 3. The placement is slightly different and wall texture is less detailed.

Early Titty Typhoon Main Room Leftovers

Due to reasons with current model viewers, it's rather difficult to properly view this room as everything is separated via it's own files. So for the sake of a less grueling time, we'll cover the unused objects in this room.

Hanging Ibuki Corpse

Early Final
DR2Ibuki3.png DR2IbukiCorpse2.png

Laid Down Ibuki Corpse

Early Final
DR2Ibuki2.png DR2Ibukicorpse1.png

Hiyoko Corpse

Early Final
DR2Ibuki.png DR2Hiyoko.png

The Set Where Ibuki Commits Suicide

Early Final
DR2OldSet.png DR2NewSet.png

Usami Bag

Early Final
DR2oldbag.png DR2Newbag.png

Camera

Early Final
DR2OldCamera.png DR2NewCamera.png

Noose

Early Final
DR2Oldrope.png DR2Newrope.png

Rope

Early Final
DR2OldRope.png DR2NewRope.png

Spot Selection

These eight images depict points of interest that can be selected in a scene. Their in-game versions are each included below for comparison.

Spot Selection
Super-Danganronpa-2-Spot-Selection-1.png
In-Game
Super-Danganronpa-2-Spot-Selection-1-In-Game.png

A scene from the first game, when Makoto wakes up in an empty classroom.

Spot Selection
Super-Danganronpa-2-Spot-Selection-2.png
In-Game
Super-Danganronpa-2-Spot-Selection-2-In-Game.png

A scene from the first game, where Makoto first meets his classmates.

Spot Selection
Super-Danganronpa-2-Spot-Selection-3.png
In-Game
Super-Danganronpa-2-Spot-Selection-3-In-Game.png

A zoomed-in area of the party room after the first murder.

Spot Selection
Super-Danganronpa-2-Spot-Selection-4.png
In-Game
Super-Danganronpa-2-Spot-Selection-4-In-Game.png

The beach house, after the second murder.

Spot Selection
Super-Danganronpa-2-Spot-Selection-5.png
In-Game
Super-Danganronpa-2-Spot-Selection-5-In-Game.png

The beach house storage room.

Spot Selection
Super-Danganronpa-2-Spot-Selection-6.png
In-Game
Super-Danganronpa-2-Spot-Selection-6-In-Game.png

The masked hanging scene at Titty Typhoon.

Spot Selection
Super-Danganronpa-2-Spot-Selection-7.png
In-Game
Super-Danganronpa-2-Spot-Selection-7-In-Game.png

Outside of Strawberry House and Grape House.

Spot Selection
Super-Danganronpa-2-Spot-Selection-8.png
In-Game
Super-Danganronpa-2-Spot-Selection-8-In-Game.png

A schematic for Strawberry House and Grape House.

Early Character Designs

These designs are attached to 2D model files. Because of the way the game handles these particular model files, the original images are vertically squished, distorting how the characters should appear. The majority of the following images are model renders, which retain the intended body proportions. However as a result of this, the lower half of each body is quite blurry due to a lack of image data. Most of these are identical to the character's concept art that appears in the in-game gallery and on the official box art, though some have minor differences.

Hajime Hinata

Early Final
Super-Danganronpa-2-Hajime-Early.png Super-Danganronpa-2-Hajime-Final.png

Nagito Komaeda

Early Final
Super-Danganronpa-2-Nagito-Early.png Super-Danganronpa-2-Nagito-Final.png

Nagito's shoes were changed from gray to brown.

Chiaki Nanami

Early Final
Super-Danganronpa-2-Chiaki-Early.png Super-Danganronpa-2-Chiaki-Final.png

Akane Owari

Early Final
Super-Danganronpa-2-Akane-Early.png Super-Danganronpa-2-Akane-Final.png

Akane's shoes are black in this early sprite, but white in the final version.

Nekomaru Nidai

Early Design 1 Early Design 2 Early Design 3 Final
Super-Danganronpa-2-Nekomaru-Early-1.png Super-Danganronpa-2-Nekomaru-Early-2.png Super-Danganronpa-2-Nekomaru-Early-3.png Super-Danganronpa-2-Nekomaru-Final.png

The flower on Nekomaru's pant leg was removed, and he was given geta for his final design.

Sonia Nevermind

Early Final
Super-Danganronpa-2-Sonia-Early.png Super-Danganronpa-2-Sonia-Final.png

Sonia's hair was changed significantly, along with the buttons on her skirt being removed.

Kazuichi Soda

Early Final
Super-Danganronpa-2-Kazuichi-Early.png Super-Danganronpa-2-Kazuichi-Final.png

Gundham Tanaka

Early Final
Super-Danganronpa-2-Gundham-Early.png Super-Danganronpa-2-Gundham-Final.png

Byakuya Togami

Early Final Early (Deceased) Final (Deceased)
Super-Danganronpa-2-Impostor-Togami-Early.png Super-Danganronpa-2-Impostor-Togami-Final.png Super-Danganronpa-2-Impostor-Togami-Deceased-Early.png Super-Danganronpa-2-Impostor-Togami-Deceased-Final.png

The early version of the Imposter's stand for class trials reuses its design from the previous game, likely as a placeholder.

Mahiru Koizumi

Early Final
Super-Danganronpa-2-Mahiru-Early.png Super-Danganronpa-2-Mahiru-Final.png

Mahiru's camera was redesigned to add more detail to it.

Fuyuhiko Kuzuryu

Early Final
Super-Danganronpa-2-Fuyuhiko-Early.png Super-Danganronpa-2-Fuyuhiko-Final.png

Peko Pekoyama

Early Final
Super-Danganronpa-2-Peko-Early.png Super-Danganronpa-2-Peko-Final.png

Mikan Tsumiki

Early Final
Super-Danganronpa-2-Mikan-Early.png Super-Danganronpa-2-Mikan-Final.png

The red cross on Mikan's apron was replaced with a design of intersecting red stripes. This is most likely because the Red Cross is an internationally protected symbol, and the Red Cross Organization does not take kindly to people misusing it. Her hair and eye color were also changed (from black and gray to purple and light brown, respectively).

Ibuki Mioda

Early Final
Super-Danganronpa-2-Ibuki-Early.png Super-Danganronpa-2-Ibuki-Final.png

Hiyoko Saionji

Early Final
Super-Danganronpa-2-Hiyoko-Early.png Super-Danganronpa-2-Hiyoko-Final.png

Hiyoko's ribbon was moved towards the right, and white fur was added to her kimono.

Teruteru Hanamura

Early Final
Super-Danganronpa-2-Teruteru-Early.png Super-Danganronpa-2-Teruteru-Final.png

Monokuma

Early Final
Super-Danganronpa-2-Monokuma-Early.png Super-Danganronpa-2-Monokuma-Final.png

Monomi

Early Final
Super-Danganronpa-2-Monomi-Early.png Super-Danganronpa-2-Monomi-Final.png

The color and shading is missing on Monomi's early art.

Monomi (Trial)

Early Final
Super-Danganronpa-2-Usami-Trial-Early.png Super-Danganronpa-2-Usami-Trial-Final.png

A missing patch of color on Monomi's right ear was fixed.

Unseen Oddities

Super-Danganronpa-2-Shower-Scene.png
The game uses mist overlays during the "Man's Nut" shower scene to cover up Mahiru and Hiyoko, but the base image is a lot more revealing; surprisingly, this includes Mahiru's nipples being visible.

Super-Danganronpa-2-Chiaki-Panties.png
Much like the previous image, the scene of Chiaki facing the camera in Chapter 6 has Chiaki's thighs and underwear(?!) drawn on the moving part for her legs, but most of it is covered by her skirt.

DR2JunkoPanties.png
Despite never being seen in-game, the 3D Model of AI Junko has legs and even black panties under her skirt.