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Prerelease:Super Mario 64 (Nintendo 64)/E3 1996 Kiosk Build

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This is a sub-page of Prerelease:Super Mario 64 (Nintendo 64).

E3 1996 Kiosk Build

Kiosk Main Showfloor
SM64-E3 1996 Kiosk Unit.png
SM64-E3 Mainfloor.PNG
Kiosk Main Showfloor
SM64-E3 1996 Kiosk Unit2.jpg
SM64-E3 Mainfloor2.png

In order to get the kiosks built in time for the show, as they require lots of time to assemble, an older version of the game was left inside them than the one seen on the main showfloor. Most notably this version of the game still featured the old HUD graphics for the Coin, Mario and Star icons.

General Differences

E3 1996 Kiosk Final
SM64-EarlyTimer.jpg SM64-FinalTimer.png
(Source: Computer and Video Games - Issue 176 (1996-07) - Page 14)
  • The Star, Mario, and Coin icons still use their early designs.
  • The Lakitu Camera icons on the bottom right are still missing. The TIME counter appears in its place, missing the ' and " symbols and having 2 digits for the minute counter.
E3 1996 Kiosk Final
SM64-E3Coins.png SM64-FinalCoins.png
(Source: Nintendo N64 B-Roll E3 1996)
  • Coins still have rectangular imprints instead of stars, but they lack that imprint in one of the frames (the third one in the images above) and feature different colors from Space World '95. The different coin design also applies to other coin-related graphics like the Blue Coin Switch.

File Select

E3 1996 Kiosk Final
SM64-EarlyFileSelect.png SM64-FinalFileSelect.png
(Source: Nintendomania)
  • The star count in the file select menu has longer spacing between the numbers.

Level Changes

Castle Grounds

E3 1996 Kiosk Final
SM64-E31996CastleGroundCameraAngle.png SM64-CastleGroundsEnteringCameraAngle.png
(Source: Nintendomania - De regreso del E3 1996 5m04s (5:04))
E3 1996 Kiosk Final
SM64-E3CastleWindows.png SM64-FinalCastleWindows.png
(Source: Computer and Video Games Issue 176 (1996-07) - Page 15)
  • The clock seen above the castle entrance has been replaced with the stained glass window of Princess Peach, like in the final game.
  • Butterflies are absent.
  • The castle uses its final windows and brick textures.
  • The windows appear to be slightly larger here.
  • The trees use a different texture with slight differences in shape and lighting. These early trees can be found in the leaked source code.
  • The skybox appears to be scrolled around the screen differently.
  • The opening cutscene has different camera angles when Mario jumps out of the pipe.
E3 1996 Kiosk Final
SM64-E3 1996 Kiosk No Cannon.png
SM64-E3 1996 Kiosk No Cannon Comp.png

The cannon you'd use to shoot yourself up the Castle was missing. The Yoshi easter egg after 100% completion was added "last minute".

(Source: Nintendo 64 U.S. Unveiling at E3 '96 in Los Angeles, California)

Castle Interior 1st Floor

E3 1996 Kiosk Final
SM64-E3 1996 Castle.png SM64-FinalStairs.png
(Source: Nintendomania - De regreso del E3 1996 (05:23))

The castle interior more closely resembles its appearance in the final game, with a few differences:

  • The grand staircase that leads to the second floor is missing, although the platforms it replaces are wider and thinner than they were in the Space World '95 Builds.
  • The coins on the platforms are missing.
E3 1996 Kiosk Final
SM64-E31996CastleLobbyEntrance.png SM64-FinalCastleLobbyEntrance.png
(Source: Nintendomania - De regreso del E3 1996 (5:17))
  • While the castle wallpaper is the one seen in the final game, the brown brick texture by the entrance is still different.
  • Fencing has been added to the highest platforms in the castle.
SM64-E31996MissingToadInLobby.png
(Source: Nintendomania - De regreso del E3 1996 (5:20))
  • The Toad in the main lobby is missing, considering they're missing in other areas too, it's safe to assume all Toads are absent in this build.

Bob-omb Battlefield

E3 1996 Kiosk Final
SM64-E3StarSelect.png Sm64-FinalStarSelect.png
(Source: Nintendo 64 U.S. Unveiling at E3 '96 in Los Angeles, California)
  • In the Star Select, Star 2 and Star 3 are swapped, so Shoot To The Island In The Sky was mission 2, and Footrace with Koopa The Quick was mission 3.
  • The text for the Koopa mission was also changed: it was originally "はくねつ のこのこレース" but was later changed to "はくねつ ノコノコレース"; both mean the same thing, but the "Noko Noko" part originally used Hiragana instead of Katakana.
SM64-E31996BOBMountainBottom.png
(Source: Nintendo 64 U.S. Unveiling E3 '96 in Los Angeles, California (7:28))
  • A Bob-omb and a ring of coins can be seen at the base of the mountain after the pit of steel balls.
  • When fighting King Bob-omb, the Stage Boss theme doesn't play, instead, it just plays the Super Mario 64 Main Theme like the rest of the level.
E3 1996 Kiosk Final
SM64 E31996KingBob Dialogue1.png M64 FinalKingBob Dialogue1.png
E3 1996 Kiosk Final
Mario64 E31996KingBob Dialogue2.png M64 FinalKingBob Dialogue2.png
E3 1996 Kiosk Final
SM64 E31996KingBob Dialogue3.png SuperMario64 FinalKingBob Dialogue3.png
(Source: Nintendo 64 U.S. Unveiling at E3 '96 in Los Angeles, California (08:25))
  • The dialogue when Mario first interacts with King Bob-omb is written a bit differently:
    • Washi, which is western Japanese form of watashi (I, me) pronoun, is written in hiragana (わし) instead of katakana (ワシ).
    • Both washi and watashi are used in the dialogue of kiosk demo, yet only the former is used for the final.
    • Omae ni (おまえに) is more often used.
    • In the second dialogue, one of the dots is missing.
    • The first part of second dialogue is rewritten entirely.
  • King Bob-omb doesn't move when thrown.
  • When King Bob-omb is defeated, he immediately explodes into a star. A later build has the dialog (shorter and written a bit differently), but the camera doesn't zoom in, seen here. The different dialog can be seen below.
E3 1996 Kiosk Final
Mario64 E31996KingBob ombDefeat.png SM64 FinalKingBobombDefeatDialogue.png
 M64 FinalKingBob DialogueDefeat.png
(Source: Nintendo 64 U.S. Unveiling at E3 '96 in Los Angeles, California (09:15))
  • The star spawning animation is different, the world doesn't freeze, there's no jingle or sound effects for the star, and it spins quickly on the floor and then slowly rises to its set height, seen here. A later build finalized the star spawning animation; including the sound effects; seen here as well.

Basement

E3 1996 Kiosk Final
SM64-EarlyHMCRoom.png SM64-FinalHMCRoom.png
(Source: Nintendo N64 B-Roll E3 1996)
  • The Toad that grants Mario a star is absent in the Hazy Maze Cave entrance room.

2nd Floor

E3 1996 Kiosk Final
SM64-E3SecondFloor.png SM64-SecondFloor.png
(Source: Nintendo N64 B-Roll E3 1996)

Bowser in the Sky

E3 1996 Kiosk Final
SM64-EarlyBITSBridge.png SM64-FinalBITSBridge.png
(Source: Nintendomania - De regreso del E3 1996 (05:49))
  • The texture with the Goomba and Koopa statues didn't have them at this point.
E3 1996 Kiosk Final
SM64-EarlyKernopaBall.png SM64-FinalKernopaBall.png
(Source: Nintendomania - De regreso del E3 1996 (05:53))
  • The Keronpa Ball is missing.
E3 1996 Kiosk Final
SM64-E3FlyGuyBitS.png SM64-FinalBitS.png
(Source: Nintendomania - De regreso del E3 1996 (05:54))
  • A Fly Guy is present next to the rotating platforms.
  • The Red Coin floating above the stone walkway is missing.
E3 1996 Kiosk Final
SM64-EarlyArrowFloor.png SM64-FinalArrowFloor.png
(Source: Nintendomania - Tips de Super Mario RPG (03:23))
  • The texture used in the arrow path at the beginning of the course and moving platforms had different, simpler-looking arrows and wider checkerboard sides.
  • The Red Coin in the first sharp turn of the course appears to be missing, though Mario could have collected it previously.
  • The final Bowser arena was red instead of green, it can be seen here.