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Prerelease:The Legend of Zelda: Majora's Mask/Spaceworld Demo

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This is a sub-page of Prerelease:The Legend of Zelda: Majora's Mask.

Overview

Spaceworld 1999 was held from August 27-29. Attendees and the press were allowed hands-on experience with the latest Zelda adventure. According to Shigeru Miyamoto's estimate, the demo was derived from a 50% complete version of the game.[1] The controls and battle system were reported to be virtually identical to Ocarina of Time and no new weapons were spotted.[2] However, the game is noted to be more visually impressive than Ocarina of Time.[3]

The only masks available to try in the demo were the three transformation masks, but according to IGN, the 'Masks' section of the subscreen contained 20 slots, suggesting that far more could be acquired.[2] In a Spaceworld interview with Miyamoto, he claimed that they were aiming to have just under 30 masks in the game.[4] The final game ended up having 24 masks in total. Deku Link had the ability to shoot Deku Nuts from his snout, which was replaced with magic bubbles in the final game.[2] The demo featured enemies such as Freezards, Tektites, Carnivorous Lily Pads, Chuchus, White Wolfos, and Boes. While not mentioned or seen in the demo, the three day system was at least conceptualized by this point, as Miyamoto mentioned that they are trying to see how dense they can make the game and many different events they can fit into a short time-span, citing three days as an example.[4]

Demo Tours

The demo featured three sections: the Speed Tour, the Dungeon Tour, and the Battle Tour.[3][5] Attendees were allowed to play for 5 minutes each with a wait time between about 45 minutes and an hour and a half.[6] The players at the kiosks were changed out simultaneously in order to prevent anyone from going over the time limit. Pressing the Start button brought you to the tour menu.[5]

Speed Tour

The speed tour featured four demos: "Race as a Goron", "Zora Stick Collection", "Epona Track Race", and "Epona Poe Hunter".[5]

Race as a Goron

MM prereleased 08-99 Goron Race Start.jpg
MM Prerelease-08-99-Goron Race.jpg

As Goron Link, attendees raced against smaller Gorons on a track similar or identical to the one in the final game.[2][5]

Zora Stick Collection

MM Prerelease-08-99-Zora Race.jpg

Attendees were able to play an early version of the beaver race. As Zora Link, the player was tasked with keeping up with the two beavers and help them gather sticks for their dam.[2] The beaver guides instructed the player to hurry up and follow them, but directly obeying their instructions would prevent the player from collecting any sticks. In order to do so, it was necessary to traverse the full width of the course. The player was required to collect at least 10 sticks and was praised for collecting a certain number, perhaps over 15.[7][5]

MM prereleased 08-99 Zora Race.jpg

In the final game, Link races each beaver individually through a series of rings and sticks never make an appearance. However, the stick icon from this version of the minigame is used for the log-cutting minigame at the Swordman's School. Additionally, the filename of the beaver race ring actor is 'Obj_Twig'.

Epona Track Race

Attendees were able to race with Epona against the Gorman Brothers.[7]

Epona Poe Hunter

Attendees were able to play the balloon target practice at Romani Ranch, which appears in the final game. The balloons are referred to as Poes, but it is unclear if they differed from the balloons in the final game, as the enemies that they resemble are sometimes referred to as ghosts in official Zelda media.

Dungeon Tour

MM Prerelease-08-99-Majora.jpg

The dungeon tour featured three demos: the Jungle Dungeon, Snow Dungeon, and Scrub City Infiltration. According to one attendee, the demo opened with the game's introduction, in which Link was attacked by Skull Kid while riding through the Lost Woods.[7]

Some of the rooms featured as many as six Stalfos at the same time.

Jungle Dungeon

Attendees were able to play an early version of Woodfall Temple.

Snow Dungeon

Attendees were able to play an early version of Snowhead Temple as Goron Link. Familiar enemies such as White Wolfos and Freezards made an appearance.[7]

Scrub City Infiltration

Attendees were able to play an early version of the Inner Palace Garden infiltration as Deku Link.

Prototype Final
MM prereleased 08-99 Inner Palace Garden.jpg MM prereleased 08-99 Inner Palace Garden Comp.png
Prototype Final
MM prereleased 08-99 Inner Palace Garden Flying.jpg MM prereleased 08-99 Inner Palace Garden Flying Comp.png

Following changes can be spotted in these two screenshots↓

Map:

Minimap:

  • The old minimap isn't as intricate with the details of the obstacles in the stealth sections.
  • The shortcut to Woodfall doesn't seem to have existed back then.
  • Deku Shrine is marked on the old minimap, hinting that you could go there without getting rid of the Big Octo first.

Battle Tour

The battle tour featured two demos: the Battle Floor and Versus Boss.[5]

Battle Floor

Little to nothing is known about this demo other than it is referred to as a "battlefield area".[3]

Versus Boss

Attendees were able to fight Odolwa, the boss of Woodfall Temple. All details described by attendees match the content in the final game. The strategy involved stunning Odolwa using items such as arrows, Deku Nuts, or bombs and then attacking him with the sword. The Nintendo employee manning the booth indicated that this was an early boss. Once Odolwa had been defeated, a Heart Container and a blue warp appeared, identically to Ocarina of Time. Entering the warp would cause the game to return to the opening.[7]

References

  1. Believe it or not... - IGN.com, August 23, 1999
  2. 2.0 2.1 2.2 2.3 2.4 Hands-On Zelda Gaiden - IGN.com, August 26th, 1999
  3. 3.0 3.1 3.2 First Impressions: Zelda Gaiden - Gamespot.com, August 27th, 1999
  4. 4.0 4.1 Talkin' Zelda with Mr. Miyamoto - zeldalegends.net
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Nintendo Spaceworld Report - Page 1 - Game Island, August 27th, 1999
  6. Zelda Gaiden in Motion - Gamespot.com, August 30th, 1999
  7. 7.0 7.1 7.2 7.3 7.4 Kazu-pi's Spaceworld Report - Pikachu Family, August 1999