Prerelease:The Legend of Zelda: Ocarina of Time
This page details prerelease information and/or media for The Legend of Zelda: Ocarina of Time.
Contents
Development Timeline
Screenshots and trailers released prior to the release of the game showed four different interface configurations, which are used here to demarcate the different periods of the game’s development.
1994-95
Introduction From the game's conception to its unveiling at Shoshinkai in December 1995. |
1996-97
A + B October 1996 to April 1997, including the first look at the game in-engine at Spaceworld '96. |
A + C May-July 1997. A more complex interface emerges and E3 happens. |
Early Sword on A August-September 1997. A is B and B is A. |
Sword on A (Part 1) October-December 1997, including Child Link's debut and the Spaceworld demo. |
1998
Sword on A (Part 2) January-March 1998, featuring the unicorn fountain. |
Sword on A (Part 3) April-June 1998, including the game's showcasing at E3. |
Sword on A (Part 4) July-August 1998, beginning to take shape. |
Sword on B September-November 1998. The interface is changed one last time as the game prepares for release. |
Photos of Prerelease Carts
To do: break down remaining prerelease cart photos and put them in the correct sections |
E3 1998 Zelda Press Event (May 28-30) with Takashi Tezuka | Ocarina of Time PAL Debug Cart - Steven Seventyeight |
---|---|
Ocarina of Time (locked) at E3 1998 | |
Oct. 14, '98 Press Event - 64 Power Iss. 12/1998 | Oct. 14, '98 Press Event - Nintendo Accion Iss. 73 |
Oct. 14, '98 Press Event - 64 Power | 1998 Interview with Miyamoto |
Info Yet to Be Incorporated
Fan Sites
- http://web.archive.org/web/20010329235605/http://www.armchairempire.com/Interviews/miyamoto_teleconference.htm
- http://www.angelfire.com/games2/zorasdomain/
- https://web.archive.org/web/19981203040633/http://www.zhq.com/zelda.htm
- https://web.archive.org/web/19980205141702/http://nth.simplenet.com/zelda/index/zeldav.htm
- http://www.classiczelda.com/library/editorials/010.php
- http://www.classiczelda.com/library/editorials/006.php
- https://web.archive.org/web/19991005233550/http://www.nintendorks.com/previews/brandon/zelda_ocarina_of_time/
- https://web.archive.org/web/19991111181728/http://www.nintendorks.com/specials/e3/day3.shtml
- https://web.archive.org/web/20000301230604/http://www.nintendorks.com/news/oct98.shtml
- https://web.archive.org/web/19991006010824/http://www.angelfire.com/il/StevenLandis/info.html
- https://web.archive.org/web/20151103050931/http://www.zeldadungeon.net:80/2011/08/nintendo-power-1998-ocarina-of-time-finally-releases/
- https://web.archive.org/web/20120309110657/http://thehylia.com/index.php?subaction=showfull&id=1227242511
http://pastie.org/private/6zdj3renojgckm7nd8cmw(dead link, not archived at archive.org)- http://web.archive.org/web/19990224060618/http://www.z64.simplenet.com/z64/
- http://web.archive.org/web/19990222123646/http://www.zhq.com/entry/news/september98.htm
- https://web.archive.org/web/20130402171040/http://www.zeldauniverse.net/forums/nes-snes-n64-zelda/152182-samples-that-koji-kondo-used-for-scoring.html
- http://www.gamekult.com/actu/miyamoto-la-wii-u-et-le-secret-de-la-triforce-A105550.html
- http://wayback.archive.org/web/19980205142440/http://nth.simplenet.com/zelda/index/zeldav/sw.htm
- http://nekokabu.s7.xrea.com/blog/2009/03/20090311194153.html
- http://9dream.sakura.ne.jp/zelda/tocari.htm
Rescued from the OoT Notes page:
The following images are from a cutscene that is no longer present in the final. It seems to show a situation similar to "learning a song" cutscenes with Sheik backing away and Link running after him.
The medallion symbols around the perimeter are represented by the same colors as the unused medallion gi models. The white light medallion and black shadow medallion are easily visible, but it's hard to tell if the spirit medallion is yellow, though it is likely. It is unclear who is standing on the Forest(wind)Medallion, but given the point of development, it is likely Saria.
Hacking
- http://glitchkill.proboards.com/thread/4729/beta-magic-arrows
- http://magcius.github.io/zelview.js/zelview.html#ydan_scene!-0.1050,0.4795,430.3960,2019.2157,4022.0256
- https://github.com/lf94/ootter
- http://forums.zelda64.net/topic/10281165/1/?x=75#new
- https://gist.github.com/notwa/61689fbf7f0cd5f3613f
- https://www.youtube.com/channel/UCvhISoxPsDv34JXmNQbpwhA/search?query=%E3%82%BC%E3%83%AB%E3%83%80
- http://www.angelfire.com/in/Zelda1and2/gaiden8.html
- http://www.flyingomelette.com/oddities/z64theories.html
- http://jimmy130.free.fr/
- http://forum.pj64-emu.com/showpost.php?p=9454&postcount=47
- http://www.gamekult.com/blog/Jimmy130/
- http://peardian.zelda.com.br/
- http://wiki.spinout182.com/w/Zelda_64_Scene_Listings:_Ocarina_of_Time_(U)_(v1.0)
- http://pastebin.com/FYzBXY77
- http://pastebin.com/f13YrBRd
- https://sites.google.com/site/deathbasketslair/zelda/ocarina-of-time/instrument-lists
- http://imgur.com/a/IvcRI
- https://www.the-gcn.com/topic/2972-white-flower-found-after-beta-blue-fairy/
- https://www.the-gcn.com/topic/2971-unused-object-trap-items/
- https://www.the-gcn.com/forum/8-q-a/
- https://www.the-gcn.com/topic/2895-random-beta-code-in-some-actors/
- https://www.the-gcn.com/topic/1867-zelda-oot-how-to-choose-which-items-quest-equipment-or-otherwise-you-wish-to-obtain-from-most-npcs/
- http://imgur.com/a/gxO4U
- https://www.the-gcn.com/topic/1867-zelda-oot-how-to-choose-which-items-quest-equipment-or-otherwise-you-wish-to-obtain-from-most-npcs/
- https://www.the-gcn.com/topic/2064-zelda-oot-event-flag-documentation-just-before-zelda/
- https://www.the-gcn.com/topic/2404-zelda-oot-mapping-links-animations-and-the-damage-identifiers-in-rom/#entry37839
- https://www.the-gcn.com/topic/2436-zelda-oot-how-to-load-the-normal-kokiri-in-any-desired-map/#entry38464
- https://www.the-gcn.com/topic/2439-zelda-oot-how-to-switch-item-checks-on-actors-actor-trading-checks-complete/#entry38549
- https://www.the-gcn.com/topic/2494-zelda-oot-npc-functionality-project/#entry39633
Magazines
- http://issuu.com/retroavengers/docs
- http://issuu.com/retroavengers/docs/game-x_especial_n___18
- http://issuu.com/retroavengers/docs/nintendo_world_n___13
- http://retroavengers.blogspot.com.br/2013/11/game-x-n-08.html#more
- https://yomuka.wordpress.com/2013/03/29/itoi-miyamoto-interview-64dd/
- https://archive.org/details/texts?and%5B%5D=mediatype%3A%22texts%22&and%5B%5D=subject%3A%22nintendo%22&sort=date&page=6
- http://www.emuparadise.me/magazine-comic-guide-scans/magazines
- https://archive.org/stream/MegaFun0197#page/n17/mode/2up
- http://archive.org/stream/Computer_and_Video_Games_Issue_205_1998-12_EMAP_Images_GB/Computer_and_Video_Games_Issue_205_1998-12_EMAP_Images_GB_djvu.txt
- https://archive.org/details/Computer_and_Video_Games_Issue_205_1998-12_EMAP_Images_GB
- https://archive.org/stream/Computer_and_Video_Games_Issue_205_1998-12_EMAP_Images_GB#page/n23/mode/2up
- http://imgur.com/gallery/XyI6O
- http://www.angelfire.com/ca/geocow/zeldaint4.html
- http://www.kultboy.com/magazin/5600/
- http://www.kultpower.de/archiv/
- https://web.archive.org/web/20190303063417/http://www.geocities.jp/ganimemo/game/oka2.html
- http://translate.google.de/translate?u=http%3A%2F%2Fwww.videogameszone.de%2Faid%2C701100%2FZelda-Pro
- http://www.videogameszone.de/N-ZONE-Brands-68140/News/Zelda-Produzent-Eiji-Aonuma-im-N-ZONE-Interview-Grosses-Geheimnis-gelueftet-701100/galerie/1229170/#?a_id=701100&g_id=-1&i_id=1229661
- http://www.angelfire.com/games5/makzelda/interviews/interviews.html
- Nintendo Official Magazine issue 63 (1997-12)
- Nintendo Official Magazine issue 64 (1998-01)
- 64 Magazine issue 7 (1997-11)
- Nintendo64EVER (Previews): https://www.nintendo64ever.com/Nintendo-64-Game-Previews,344,The-Legend-Of-Zelda-Ocarina-Of-Time,1.html
News Sites
- http://www.famitsu.com/news/201411/13065603.html
- https://web.archive.org/web/19981207045924/http://www.nintendojo.com/games/zelda64/index.htm
- https://web.archive.org/web/19980611145009/http://www.video-source.com/preview/n64/zelda.htm
- https://web.archive.org/web/19990823143007/http://www.n64hq.com/n64/64dd.html
- https://web.archive.org/web/19991104202150/http://www.fgnonline.com/archives/1998-04-14.html
- https://web.archive.org/web/19991007044548/http://ign64.ign.com/news/5514.html
- https://web.archive.org/web/19991023124116/http://ign64.ign.com/news/234.html
- https://web.archive.org/web/19990219113825/http://ign64.ign.com/news/231.html
- https://web.archive.org/web/20000206041957/http://totalrpg.com/features/owsen.htm
- http://www.1101.com/nintendo/zelda/05.html
- http://ca.ign.com/articles/2001/09/15/hyrule-times-vol-4-cancelled-games
- https://web.archive.org/web/20000709002056/http://ign64.ign.com/news/1501.html
- https://web.archive.org/web/20000819150226/http://ign64.ign.com/news/1609.html
- https://web.archive.org/web/20000816073222/http://ign64.ign.com/games/437.html
- http://ca.ign.com/articles/1999/08/20/first-zelda-gaiden-details-exposed
- http://web.archive.org/web/19990909162617/http://ign64.ign.com/news/5775.html
- http://ca.ign.com/articles/2011/06/17/the-legend-of-zelda-ocarina-of-time-10-things-you-didnt-know
- https://news.denfaminicogamer.jp/english/170609b
Official Sites
- https://web.archive.org/web/19971011205927/http://www.nintendo.com/product/n64/zelda/index.html
- https://web.archive.org/web/20000304033803/http://www.nintendo.com/nsider/articles/miyamoto.html
- https://web.archive.org/web/19980610125824/http://www.nintendo.co.jp/n01/n64/software/zelda/page2.html
- https://web.archive.org/web/19980205055744/http://www.nintendo.com/n64/zelda64/new0106.html
- https://web.archive.org/web/19991005164112/http://www.zelda64.com/hr_main_mi.htm
- http://web.archive.org/web/19971011205927/http://www.nintendo.com/product/n64/zelda/index.html
- http://www.nintendo.co.jp/nom/9811/p05/index.html
- http://web.archive.org/web/19980205063303/http://www.nintendo.com/n64/zelda64/index.html
- http://web.archive.org/web/20000304033803/http://www.nintendo.com/nsider/articles/miyamoto.html
- http://web.archive.org/web/19980205063303/http://www.nintendo.com/n64/zelda64/index.html
- https://web.archive.org/web/19980205102917/http://www.nintendo.co.jp/n01/n64/software/zelda/next/index.html
- http://www.nintendo.co.jp/3ds/aqej/heart/img/map_clickable.jpg
Patents
- Sound Generator Synced w/ Image Display 1
- Sound Generator Synced w/ Image Display 2
- Operating Device & Image Processing
- Shadow Casting - Zelda Figs.
- Terrain Type Detection - Zelda Figs. 1
- 特願平10-329805
- Terrain Type Detection - Zelda Figs. 2
- Sound Generation - Zelda Figs.
- 特願平10-343619 & 特願平10-343620
- Collision Camera Codes - Zelda Figs.
- Wall, Door, Ladder, or Hole Detection - Zelda Figs.
- 特願平10-329805
- Quest Marker & Compass System - Zelda Figs.
- Outputting Audio to Match Game - Zelda Figs.
- Ocarina Songs - Zelda Figs.
Other
- http://nintendoage.com/forum/messageview.cfm?catid=29&threadid=119632
- http://www.youtube.com/watch?v=JzzAY3HXiPI&feature=youtu.be&t=1m56s
- http://boardgamegeek.com/article/15112642#15112642
- http://zeldabot-manual.6.ql.bz/OoT_Zelda_bot/letter/letterMaking.html
- http://www.cs.utexas.edu/~jason777/
- http://zelda64rus.ucoz.ru/forum/9-29-1
- https://web.archive.org/web/20000116004036/http://gameboy.s-one.net.sg:80/special_interview01.htm
Screenshots
- https://www.dropbox.com/sh/agrd18tuf4agchx/eH4BvRUJZM
- http://s477.photobucket.com/user/Riggy23/media/Comparison_zpse30850a3.png.html
- http://www.jaytheham.com/zcw/Ocarina_of_Time_Beta_Content_-_A_and_C
- http://translate.google.com/translate?sl=auto&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&u=http%3A%2F%2Fwww.gurkgamer.com%2Fweb%2Farticulos%2Fzelda64%2Fzelda64_ayb_cam_03.php
- http://n64media.ign.com/media/previews/image/zeldae320.jpg
- http://s825.photobucket.com/user/Hextator/media/Screen%20Shots/Games/Zelda%2064/HeartMedallion_zps5edeed60.jpg.html
- http://himado.in/77490
- http://www.jeuxvideo.com/screenshots/images/00017/00017943_041.htm
- https://web.archive.org/web/20000419223802/http://teleparc.com/en/mems2/game/geisen-x/news/nws31101.htm
- glitterberri.com Gallery (most pages were not archived): https://web.archive.org/web/20201028172035/https://www.glitterberri.com/gallery/index.php?cat=5
- Zelda's Secret Ocarina: https://web.archive.org/web/20080106182556/http://zso.krahs-emag.com/beta/screenshots.html
- Zelda Dungeon "Beta Screenshots" gallery: https://www.zeldadungeon.net/gallery/thumbnails.php?album=318
Videos
- https://www.youtube.com/watch?v=wCWNIKHy0F0
- https://archive.org/details/007680
- https://www.youtube.com/watch?v=xf7E6vPMBeQ
- https://www.youtube.com/watch?v=usrBSze_T_Q&feature=youtu.be&t=2m13s
- https://www.youtube.com/watch?v=ZQ7qncplV2k&feature=youtu.be&t=16s
- https://www.youtube.com/watch?v=b0bOGi-tKGQ&feature=youtu.be&t=49s
- https://www.youtube.com/watch?v=162mseCGEfg
- https://www.youtube.com/watch?v=x0HxVcOdzho&feature=youtu.be&t=1m18s
- http://www.dailymotion.com/video/x18fl8s_sm20541982-%E3%83%95%E3%82%A1%E3%83%9F%E3%83%AA%E3%83%BC%E3%82%B3%E3%83%B3%E3%83%92-%E3%83%A5%E3%83%BC%E3%82%BF-%E3%83%86-%E3%82%A3%E3%82%B9%E3%82%AF%E3%82%B7%E3%82%B9%E3%83%86%E3%83%A0-%E8%B2%A9%E5%A3%B2%E4%BF%83%E9%80%B2%E3%83%92-%E3%83%86-%E3%82%AA_videogames&start=188
- http://www.dailymotion.com/video/x9kvxn_flashback-e3-98-99-part1_videogames&start=439
- https://www.youtube.com/channel/UC6O2V2i2DPgjoBgEkMYrldQ/videos
- OoT 1998 Japanese Interview with Shigeru Miyamoto - Contains Unused OoT Menu Sounds
- Very-Late OoT 1998 Gameplay Footage / Japanese Interview with Shigeru Miyamoto. Also contains Japanese commercial.
- Another Interview with Shigeru Miyamoto - Has unused Hyrule Field objects and Link with reed
- Around E3 1998 - Contains early versions of places like Ice Cavern, Kakariko Village, Hyrule Castle
- Around E3 1998 - Various settings featured
- Get Into The Game Promo (Likely Summer/Fall of 1998)
- Svenska Spelprogrammet - Death Mountain, Kakariko Village, and Hyrule Field from E3 1998
- https://twitter.com/tanks404/status/1597642344354172929