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Prerelease:The Legend of Zelda: Ocarina of Time

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This page details prerelease information and/or media for The Legend of Zelda: Ocarina of Time.

Hmmm...
To do:
Source code for the iQue version of the game leaked, there's early stuff in there, place in proper sections.

Development Timeline

Screenshots and trailers leaked prior to the release of the game showed four different interface configurations, which are used here to demarcate the different periods of the game’s development.


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Introduction
The game's conception to December 1995.


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A + B
October 1996 to April 1997.
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A + C
May 1997 to July 1997.
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Early Sword on A
August 1997 to September 1997.


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Sword on A (Part 1)
October 1997 to December 1997.
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Sword on A (Part 2)
January 1998 to March 1998.
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Sword on A (Part 3)
April 1998 to June 1998.
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Sword on A (Part 4)
July 1998 to August 1998.


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Sword on B
September 1998 to November 1998.

Internal Material

OoT room 1 ov.png
iQue
Content from the iQue leak of July 25, 2020.

Photos of Prerelease Carts

SpaceWorld 1997 Press Event w/ Shigeru Miyamoto (Nov 21-23) SW97 Press Event w/ Miyamoto
ZeldaOoT-Prerelease Cart EGMmag.jpg
ZeldaOoT-Prerelease Cart Unknown.jpg
Ocarina of Time at SW97 Another Cart at SW97
ZeldaOoT-Prerelease Cart Spaceworld1997.PNG
ZeldaOoT SpaceWorld97 EarlyMap.PNG
E3 1998 Zelda Press Event (May 28-30) with Takashi Tezuka Ocarina of Time PAL Debug Cart - Steven Seventyeight
ZeldaOoT-Prerelease Cart Unknown2.png
ZeldaOoT-GCMasterQuest-Prototype Cart DebugBuild.png
SW97 carts (Nov 21-23) Official UK Nintendo Magazine #64 Jan98 Ocarina of Time (locked) at E3 1998
ZeldaOoTprotoCarts Miyamoto.PNG
ZeldaOoT-Prerelease Cart E3 1998 flashcart.jpg
Oct. 14, '98 Press Event - 64 Power Iss. 12/1998 Oct. 14, '98 Press Event - Nintendo Accion Iss. 73
ZeldaOoTprotoCart 64Power-12-1998.png
ZeldaOoTprotoCart NintendoAccionIssue73.png
Oct. 14, '98 Press Event - 64 Power 1998 Interview with Miyamoto
ZeldaOoTprotoCart Oct. 14, '98.PNG
ZeldaOcarina 1998MiyamotoInterview protoCart.png

Nintendo SpaceWorld 1997 Coverage

SpaceWorld '97 Official Content:

SpaceWorld '97 Videos:

SpaceWorld '97 Magazine Coverage:

SW97 - Early Hyrule Map SW97 - Kokiri Forest
ZeldaOoT SpaceWorld97 EarlyMap.PNG
ZeldaOoT SpaceWorld97 KokiriForest.PNG
SW97 - Deku Tree - Nintendomanía SW97 - Deku Tree, at the boss's door - Nintendomanía
ZeldaOoT SpaceWorld97 DekuTree.jpg
ZeldaOoT SpaceWorld97 DodongosCavern.jpeg
SW97 Booth - Hobby Consolas Issue 76 SW97 - Kokiri Forest - VideoGames DE 1998-1
ZeldaOoT SW97 HobbyConsolas76 2.png
ZeldaSpaceworld97 VideoGames DE 1998-01.PNG
SW97 Booth - Hobby Consolas Issue 76 SW97 - Ocarina of Time Booth
Spaceworld97 OoTBooth.PNG
Spaceworld97 OoTBooth2.png
SW97 - Shigeru Miyamoto SW97 Booth - Hobby Consolas Issue 76
MiyamotoSW97.PNG
ZeldaOoT SpaceWorld97 Display.PNG
Deku Dungeon & Kokiri Forest - N64 Mag UK SW97 - Stalfos Battle (Map in Debug)
ZeldaOoT SpaceWorld97 Deku Dungeon.png
ZeldaOoT SpaceWorld97 Stalfos.PNG
OoT Booth from Show Entrance - EDGE 54 Various SW97 Screens
SW97 zeldaShowfloor EDGE 054.PNG
ZeldaOcarinaOfTime SpaceWorld1997 simplenet.jpg
SW97 Dungeon Scenario - Club Nintendo 03/1998
Zelda SpaceWorld1997 DungeonScenario ClubNintendoMarch1998.PNG

Info Yet to Be Incorporated

Fan Sites

Rescued from the OoT Notes page:

The fourth bottle has an unfamiliar item it it. It looks to be either an old design for a fairy, or more likely the removed bottled butterfly item.

ZeldaOoT-Unknown Bottle.PNG

These pictures show some differences in an early version of the Bottom of the Well. The top shows that instead of a Green Bubble the halls were patrolled by a White Bubble. The bottom image shows that it was at one point possible to stand in the ooze on the bottom floor without taking damage, which is good since the wooden beams were not present at the time.

Bottom of the Well oddities.PNG

The following images are from a cutscene that is no longer present in the final. It seems to show a situation similar to "learning a song" cutscenes with Sheik backing away and Link running after him.

Shiek in ToT 1.PNG
Shiek in ToT 2.PNG

Early version of Zora's River showing a bean spot that is not present in the final.

Zora's River Bean Spot.PNG

The medallion symbols around the perimeter are represented by the same colors as the unused medallion gi models. The white light medallion and black shadow medallion are easily visible, but it's hard to tell if the spirit medallion is yellow, though it is likely. It is unclear who is standing on the Forest(wind)Medallion, but given the point of development, it is likely Saria.

Beta Chamber of Sages.PNG

Hacking

Magazines

News Sites

Official Sites

Patents

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Other

Screenshots

Videos