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Prerelease:The Legend of Zelda: Ocarina of Time
This page details prerelease information and/or media for The Legend of Zelda: Ocarina of Time.
| To do: Source code for the iQue version of the game leaked, there's early stuff in there, place in proper sections. |
Contents
Development Timeline
Screenshots and trailers leaked prior to the release of the game showed four different interface configurations, which are used here to demarcate the different periods of the game’s development.
| Introduction The game's conception to December 1995. |
| A + B October 1996 to April 1997. |
| A + C May 1997 to July 1997. |
| Early Sword on A August 1997 to September 1997. |
| Sword on A (Part 1) October 1997 to December 1997. |
| Sword on A (Part 2) January 1998 to March 1998. |
| Sword on A (Part 3) April 1998 to June 1998. |
| Sword on A (Part 4) July 1998 to August 1998. |
| Sword on B September 1998 to November 1998. |
Internal Material
| iQue Content from the iQue leak of July 25, 2020. |
Photos of Prerelease Carts
| SpaceWorld 1997 Press Event w/ Shigeru Miyamoto (Nov 21-23) | SW97 Press Event w/ Miyamoto |
|---|---|
| Ocarina of Time at SW97 | Another Cart at SW97 |
| E3 1998 Zelda Press Event (May 28-30) with Takashi Tezuka | Ocarina of Time PAL Debug Cart - Steven Seventyeight |
| SW97 carts (Nov 21-23) Official UK Nintendo Magazine #64 Jan98 | Ocarina of Time (locked) at E3 1998 |
| Oct. 14, '98 Press Event - 64 Power Iss. 12/1998 | Oct. 14, '98 Press Event - Nintendo Accion Iss. 73 |
| Oct. 14, '98 Press Event - 64 Power | 1998 Interview with Miyamoto |
Nintendo SpaceWorld 1997 Coverage
SpaceWorld '97 Official Content:
SpaceWorld '97 Videos:
- Japanese TV Program Covering Nintendo SpaceWorld 97 - Zelda OoT at 08:45
- HD SpaceWorld 1997 Zelda Demo Reel - at 11:00
SpaceWorld '97 Magazine Coverage:
- SW97 Coverage - N64 Magazine
- SW97 Coverage - 64 Magazine
- SW97 Coverage - Consoles Magazine
- SW97 Coverage - Official Nintendo Magazine
- SW97 Coverage - JoyPad French Magazine
- SW97 Pre-Show Coverage - N64 Magazine
| SW97 - Early Hyrule Map | SW97 - Kokiri Forest |
|---|---|
| SW97 - Deku Tree - Nintendomanía | SW97 - Deku Tree, at the boss's door - Nintendomanía |
| SW97 Booth - Hobby Consolas Issue 76 | SW97 - Kokiri Forest - VideoGames DE 1998-1 |
| SW97 Booth - Hobby Consolas Issue 76 | SW97 - Ocarina of Time Booth |
| SW97 - Shigeru Miyamoto | SW97 Booth - Hobby Consolas Issue 76 |
| Deku Dungeon & Kokiri Forest - N64 Mag UK | SW97 - Stalfos Battle (Map in Debug) |
| OoT Booth from Show Entrance - EDGE 54 | Various SW97 Screens |
| SW97 Dungeon Scenario - Club Nintendo 03/1998 | |
Info Yet to Be Incorporated
Fan Sites
- http://web.archive.org/web/20010329235605/http://www.armchairempire.com/Interviews/miyamoto_teleconference.htm
- http://www.angelfire.com/games2/zorasdomain/
- https://web.archive.org/web/19981203040633/http://www.zhq.com/zelda.htm
- https://web.archive.org/web/19980205141702/http://nth.simplenet.com/zelda/index/zeldav.htm
- http://www.classiczelda.com/library/editorials/010.php
- http://www.classiczelda.com/library/editorials/006.php
- https://web.archive.org/web/19991005233550/http://www.nintendorks.com/previews/brandon/zelda_ocarina_of_time/
- https://web.archive.org/web/19991111181728/http://www.nintendorks.com/specials/e3/day3.shtml
- https://web.archive.org/web/20000301230604/http://www.nintendorks.com/news/oct98.shtml
- https://web.archive.org/web/19991006010824/http://www.angelfire.com/il/StevenLandis/info.html
- https://web.archive.org/web/20151103050931/http://www.zeldadungeon.net:80/2011/08/nintendo-power-1998-ocarina-of-time-finally-releases/
- https://web.archive.org/web/20120309110657/http://thehylia.com/index.php?subaction=showfull&id=1227242511
http://pastie.org/private/6zdj3renojgckm7nd8cmw(dead link, not archived at archive.org)- http://web.archive.org/web/19990224060618/http://www.z64.simplenet.com/z64/
- http://web.archive.org/web/19990222123646/http://www.zhq.com/entry/news/september98.htm
- https://web.archive.org/web/20130402171040/http://www.zeldauniverse.net/forums/nes-snes-n64-zelda/152182-samples-that-koji-kondo-used-for-scoring.html
- http://www.gamekult.com/actu/miyamoto-la-wii-u-et-le-secret-de-la-triforce-A105550.html
- http://wayback.archive.org/web/19980205142440/http://nth.simplenet.com/zelda/index/zeldav/sw.htm
- http://nekokabu.s7.xrea.com/blog/2009/03/20090311194153.html
- http://9dream.sakura.ne.jp/zelda/tocari.htm
Rescued from the OoT Notes page:
The fourth bottle has an unfamiliar item it it. It looks to be either an old design for a fairy, or more likely the removed bottled butterfly item.
These pictures show some differences in an early version of the Bottom of the Well. The top shows that instead of a Green Bubble the halls were patrolled by a White Bubble. The bottom image shows that it was at one point possible to stand in the ooze on the bottom floor without taking damage, which is good since the wooden beams were not present at the time.
The following images are from a cutscene that is no longer present in the final. It seems to show a situation similar to "learning a song" cutscenes with Sheik backing away and Link running after him.
Early version of Zora's River showing a bean spot that is not present in the final.
The medallion symbols around the perimeter are represented by the same colors as the unused medallion gi models. The white light medallion and black shadow medallion are easily visible, but it's hard to tell if the spirit medallion is yellow, though it is likely. It is unclear who is standing on the Forest(wind)Medallion, but given the point of development, it is likely Saria.
Hacking
- http://glitchkill.proboards.com/thread/4729/beta-magic-arrows
- http://magcius.github.io/zelview.js/zelview.html#ydan_scene!-0.1050,0.4795,430.3960,2019.2157,4022.0256
- https://github.com/lf94/ootter
- http://forums.zelda64.net/topic/10281165/1/?x=75#new
- https://gist.github.com/notwa/61689fbf7f0cd5f3613f
- https://www.youtube.com/channel/UCvhISoxPsDv34JXmNQbpwhA/search?query=%E3%82%BC%E3%83%AB%E3%83%80
- http://www.angelfire.com/in/Zelda1and2/gaiden8.html
- http://www.flyingomelette.com/oddities/z64theories.html
- http://jimmy130.free.fr/
- http://forum.pj64-emu.com/showpost.php?p=9454&postcount=47
- http://www.gamekult.com/blog/Jimmy130/
- http://peardian.zelda.com.br/
- http://wiki.spinout182.com/w/Zelda_64_Scene_Listings:_Ocarina_of_Time_(U)_(v1.0)
- http://pastebin.com/FYzBXY77
- http://pastebin.com/f13YrBRd
- https://sites.google.com/site/deathbasketslair/zelda/ocarina-of-time/instrument-lists
- http://imgur.com/a/IvcRI
- https://www.the-gcn.com/topic/2972-white-flower-found-after-beta-blue-fairy/
- https://www.the-gcn.com/topic/2971-unused-object-trap-items/
- https://www.the-gcn.com/forum/8-q-a/
- https://www.the-gcn.com/topic/2895-random-beta-code-in-some-actors/
- https://www.the-gcn.com/topic/1867-zelda-oot-how-to-choose-which-items-quest-equipment-or-otherwise-you-wish-to-obtain-from-most-npcs/
- http://imgur.com/a/gxO4U
- https://www.the-gcn.com/topic/1867-zelda-oot-how-to-choose-which-items-quest-equipment-or-otherwise-you-wish-to-obtain-from-most-npcs/
- https://www.the-gcn.com/topic/2064-zelda-oot-event-flag-documentation-just-before-zelda/
- https://www.the-gcn.com/topic/2404-zelda-oot-mapping-links-animations-and-the-damage-identifiers-in-rom/#entry37839
- https://www.the-gcn.com/topic/2436-zelda-oot-how-to-load-the-normal-kokiri-in-any-desired-map/#entry38464
- https://www.the-gcn.com/topic/2439-zelda-oot-how-to-switch-item-checks-on-actors-actor-trading-checks-complete/#entry38549
- https://www.the-gcn.com/topic/2494-zelda-oot-npc-functionality-project/#entry39633
Magazines
- http://issuu.com/retroavengers/docs
- http://issuu.com/retroavengers/docs/game-x_especial_n___18
- http://issuu.com/retroavengers/docs/nintendo_world_n___13
- http://retroavengers.blogspot.com.br/2013/11/game-x-n-08.html#more
- https://yomuka.wordpress.com/2013/03/29/itoi-miyamoto-interview-64dd/
- https://archive.org/details/texts?and%5B%5D=mediatype%3A%22texts%22&and%5B%5D=subject%3A%22nintendo%22&sort=date&page=6
- http://www.emuparadise.me/magazine-comic-guide-scans/magazines
- https://archive.org/stream/MegaFun0197#page/n17/mode/2up
- http://archive.org/stream/Computer_and_Video_Games_Issue_205_1998-12_EMAP_Images_GB/Computer_and_Video_Games_Issue_205_1998-12_EMAP_Images_GB_djvu.txt
- https://archive.org/details/Computer_and_Video_Games_Issue_205_1998-12_EMAP_Images_GB
- https://archive.org/stream/Computer_and_Video_Games_Issue_205_1998-12_EMAP_Images_GB#page/n23/mode/2up
- http://imgur.com/gallery/XyI6O
- http://www.angelfire.com/ca/geocow/zeldaint4.html
- http://www.kultboy.com/magazin/5600/
- http://www.kultpower.de/archiv/
- https://web.archive.org/web/20190303063417/http://www.geocities.jp/ganimemo/game/oka2.html
- http://translate.google.de/translate?u=http%3A%2F%2Fwww.videogameszone.de%2Faid%2C701100%2FZelda-Pro
- http://www.videogameszone.de/N-ZONE-Brands-68140/News/Zelda-Produzent-Eiji-Aonuma-im-N-ZONE-Interview-Grosses-Geheimnis-gelueftet-701100/galerie/1229170/#?a_id=701100&g_id=-1&i_id=1229661
- http://www.angelfire.com/games5/makzelda/interviews/interviews.html
- Nintendo Official Magazine issue 63 (1997-12)
- Nintendo Official Magazine issue 64 (1998-01)
- 64 Magazine issue 7 (1997-11)
News Sites
- http://www.famitsu.com/news/201411/13065603.html
- https://web.archive.org/web/19981207045924/http://www.nintendojo.com/games/zelda64/index.htm
- https://web.archive.org/web/19980611145009/http://www.video-source.com/preview/n64/zelda.htm
- https://web.archive.org/web/19990823143007/http://www.n64hq.com/n64/64dd.html
- https://web.archive.org/web/19991104202150/http://www.fgnonline.com/archives/1998-04-14.html
- https://web.archive.org/web/19991007044548/http://ign64.ign.com/news/5514.html
- https://web.archive.org/web/19991023124116/http://ign64.ign.com/news/234.html
- https://web.archive.org/web/19990219113825/http://ign64.ign.com/news/231.html
- https://web.archive.org/web/20000206041957/http://totalrpg.com/features/owsen.htm
- http://www.1101.com/nintendo/zelda/05.html
- http://ca.ign.com/articles/2001/09/15/hyrule-times-vol-4-cancelled-games
- https://web.archive.org/web/20000709002056/http://ign64.ign.com/news/1501.html
- https://web.archive.org/web/20000819150226/http://ign64.ign.com/news/1609.html
- https://web.archive.org/web/20000816073222/http://ign64.ign.com/games/437.html
- http://ca.ign.com/articles/1999/08/20/first-zelda-gaiden-details-exposed
- http://web.archive.org/web/19990909162617/http://ign64.ign.com/news/5775.html
- http://ca.ign.com/articles/2011/06/17/the-legend-of-zelda-ocarina-of-time-10-things-you-didnt-know
Official Sites
- https://web.archive.org/web/19971011205927/http://www.nintendo.com/product/n64/zelda/index.html
- https://web.archive.org/web/20000304033803/http://www.nintendo.com/nsider/articles/miyamoto.html
- https://web.archive.org/web/19980610125824/http://www.nintendo.co.jp/n01/n64/software/zelda/page2.html
- https://web.archive.org/web/19980205055744/http://www.nintendo.com/n64/zelda64/new0106.html
- https://web.archive.org/web/19991005164112/http://www.zelda64.com/hr_main_mi.htm
- http://web.archive.org/web/19971011205927/http://www.nintendo.com/product/n64/zelda/index.html
- http://www.nintendo.co.jp/nom/9811/p05/index.html
- http://web.archive.org/web/19980205063303/http://www.nintendo.com/n64/zelda64/index.html
- http://web.archive.org/web/20000304033803/http://www.nintendo.com/nsider/articles/miyamoto.html
- http://web.archive.org/web/19980205063303/http://www.nintendo.com/n64/zelda64/index.html
- https://web.archive.org/web/19980205102917/http://www.nintendo.co.jp/n01/n64/software/zelda/next/index.html
- http://www.nintendo.co.jp/3ds/aqej/heart/img/map_clickable.jpg
Patents
- Sound Generator Synced w/ Image Display 1
- Sound Generator Synced w/ Image Display 2
- Operating Device & Image Processing
- Shadow Casting - Zelda Figs.
- Terrain Type Detection - Zelda Figs. 1
- Terrain Type Detection - Zelda Figs. 2
- Sound Generation - Zelda Figs.
- Collision Camera Codes - Zelda Figs.
- Wall, Door, Ladder, or Hole Detection - Zelda Figs.
- Quest Marker & Compass System - Zelda Figs.
- Outputting Audio to Match Game - Zelda Figs.
- Ocarina Songs - Zelda Figs.
---
- Audio Processing - Mario Kart Figs.
- Capturing Images - Mario Artist Figs.
- State of World Dependent on Manner of Entry from Previous World - Super Mario 64 Figs.
- Pokémon Appearing Based on Time of Day - Pokémon Figs.
- Memory Caching - Star Fox Figs.
- Course Selection & Score Calculation - Star Fox Figs.
Other
- http://nintendoage.com/forum/messageview.cfm?catid=29&threadid=119632
- http://www.youtube.com/watch?v=JzzAY3HXiPI&feature=youtu.be&t=1m56s
- http://boardgamegeek.com/article/15112642#15112642
- http://zeldabot-manual.6.ql.bz/OoT_Zelda_bot/letter/letterMaking.html
- http://www.cs.utexas.edu/~jason777/
- http://zelda64rus.ucoz.ru/forum/9-29-1
- https://web.archive.org/web/20000116004036/http://gameboy.s-one.net.sg:80/special_interview01.htm
Screenshots
- https://www.dropbox.com/sh/agrd18tuf4agchx/eH4BvRUJZM
- http://s477.photobucket.com/user/Riggy23/media/Comparison_zpse30850a3.png.html
- http://www.jaytheham.com/zcw/Ocarina_of_Time_Beta_Content_-_A_and_C
- http://translate.google.com/translate?sl=auto&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&u=http%3A%2F%2Fwww.gurkgamer.com%2Fweb%2Farticulos%2Fzelda64%2Fzelda64_ayb_cam_03.php
- http://n64media.ign.com/media/previews/image/zeldae320.jpg
- http://s825.photobucket.com/user/Hextator/media/Screen%20Shots/Games/Zelda%2064/HeartMedallion_zps5edeed60.jpg.html
- http://himado.in/77490
- http://www.jeuxvideo.com/screenshots/images/00017/00017943_041.htm
- https://web.archive.org/web/20000419223802/http://teleparc.com/en/mems2/game/geisen-x/news/nws31101.htm
Videos
- https://archive.org/details/007680
- https://www.youtube.com/watch?v=xf7E6vPMBeQ
- https://www.youtube.com/watch?v=usrBSze_T_Q&feature=youtu.be&t=2m13s
- https://www.youtube.com/watch?v=ZQ7qncplV2k&feature=youtu.be&t=16s
- https://www.youtube.com/watch?v=b0bOGi-tKGQ&feature=youtu.be&t=49s
- https://www.youtube.com/watch?v=162mseCGEfg
- https://www.youtube.com/watch?v=x0HxVcOdzho&feature=youtu.be&t=1m18s
- http://www.dailymotion.com/video/x18fl8s_sm20541982-%E3%83%95%E3%82%A1%E3%83%9F%E3%83%AA%E3%83%BC%E3%82%B3%E3%83%B3%E3%83%92-%E3%83%A5%E3%83%BC%E3%82%BF-%E3%83%86-%E3%82%A3%E3%82%B9%E3%82%AF%E3%82%B7%E3%82%B9%E3%83%86%E3%83%A0-%E8%B2%A9%E5%A3%B2%E4%BF%83%E9%80%B2%E3%83%92-%E3%83%86-%E3%82%AA_videogames&start=188
- http://www.dailymotion.com/video/x9kvxn_flashback-e3-98-99-part1_videogames&start=439
- https://www.youtube.com/channel/UC6O2V2i2DPgjoBgEkMYrldQ/videos
- OoT 1998 Japanese Interview with Shigeru Miyamoto - Contains Unused OoT Menu Sounds
- Very-Late OoT 1998 Gameplay Footage / Japanese Interview with Shigeru Miyamoto. Also contains Japanese commercial.
- Another Interview with Shigeru Miyamoto - Has unused Hyrule Field objects and Link with reed
- Around E3 1998 - Contains early versions of places like Ice Cavern, Kakariko Village, Hyrule Castle
- Around E3 1998 - Various settings featured
- Get Into The Game Promo (Likely Summer/Fall of 1998)
- Svenska Spelprogrammet - Death Mountain, Kakariko Village, and Hyrule Field from E3 1998



