Prerelease:The Witcher 3: Wild Hunt/Removed Non-Contract Monsters
This is a sub-page of Prerelease:The Witcher 3: Wild Hunt.
The following monsters were taken from a document called "Monsters and opponents design", created on Jan. 14th, 2014. As the document was deprecated, unless otherwise mentioned, these monsters were marked "REMOVED".
Contents
Bruxa
Unlike most of the other monsters in this list, this monster was not marked as removed in the Jan. 2014 document.
Description: | Bruxa is a higher vampire, not afraid of the daylight, but feeds during the nights. |
Role in the Group: | Individual |
Preferred Behavior: | Aggressive - chases the opponent and attacks. |
Special Attacks & Actions: | • Fast attacks - her attacks are fast paced and deal medium damage. • Scream - she can stun her victims with a scream. Player can protect himself using Heliotrop. |
Defence: | • Dodge (high chance of dodging the strong attacks). After performing a dodge, she will perform a counterattack immediately. |
Vital Points: | Instant kill:
Protection:
Critical effect/disable ability:
Massive Damage:
|
Immunities: | Steel, Axii |
Vulnerabilities: | Silver |
Related Items: | Potion causing blood toxication that poisons a Vampire, Oil against Vampires |
Bruxa were later included in the Blood and Wine expansion.
Hyphydriae
Description: | Shellfish like creature resembling Żyrytwa, but less powerful and a lot smaller. It lives in the water but can go out to the surface. |
Role in the Group: | Individual |
Preferred Behavior: | Aggressive - chases the opponent and attacks. |
Special Attacks & Actions: | • Fast attacks - when in close range, it attacks with fast paced strikes, dealing medium damage. |
Defence: | Thick chitin armor - gives Hyphydriae a good armor protection. |
Vital Points: | Instant kill:
Protection:
Critical effect/disable ability:
Massive Damage:
|
Immunities: | Silver and Aard-like forces, Igni causes minimal damage because the creature lives in shallow water, poisoning and bleeding |
Vulnerabilities: | Steel, Yrden |
Kelpia (Spikesprout)
Description: | Creature similar to endregas, but smaller. Lives in forests and pretends to be a plant / hides in grass. It’s small but very fast, resembles a flea with green spikes on its back. Attacks in large groups. |
Role in the Group: | Individual |
Preferred Behavior: | Suicidal - it acts like a bee, while protecting the nest, it tries to perform a suicidal attack. |
Special Attacks & Actions: | Runs towards target and shoots it’s poisoned spikes when in the attack range (2 meters). The attack tell animation lasts for 1 second. Kepia dies after performing the attack. |
Defence: | None |
Vital Points: | Instant kill:
Protection:
Critical effect/disable ability:
Massive Damage:
|
Immunities: | Silver |
Vulnerabilities: | Steel, Yrden, Aard |
Korred
Unlike most of the other monsters in this list, this monster was not marked as removed in the Jan. 2014 document.
Description: | Owl-like monster of the size of human. Lives in caves or basements. It’s an intelligent monster, but quite vicious. Usually encountered alone, it’s a strong opponent. |
Role in the Group: | Individual |
Preferred Behavior: | Ranged - uses magical attacks |
Special Attacks & Actions: | • Strong attacks - his attacks are slow paced but deal high damage. • Jump to the ceiling - Korred can jump to the ceiling of a cave (when fighting in a cave or cellar) and then fall down on his opponent, dealing damage. Player can
dodge or use Quen to protect himself. Korred uses this ability to deal damage to opponents blocked by his stone blockades. |
Defence: | Dodge - Korred can dodge strong attacks. |
Vital Points: | Instant kill:
Protection:
Critical effect/disable ability:
Massive Damage:
|
Immunities: | Silver |
Vulnerabilities: | Steel |
Mantikora (Manticore)
In addition to the description below, the document "W3 Gameplay Backlog - old" features the following comment: "Tail attack as special attack (here, we need to add a knight from the W2 Arena, the one with manticore and he needs to get proper beating)".
Description: | Strange, flying creature, mix of lion, bat and scorpion. It attacks from the air and uses its long tail ended with a poison gland to poison the opponents. Mantikora lives in high mountains. It’s strong and demanding opponent, even though it’s not bigger than a lion. Mantikora attacks alone. |
Role in the Group: | Individual |
Preferred Behavior: | Aggressive - chases the opponent and attacks. |
Special Attacks & Actions: | • Strong attacks - her attacks are slow paced but deal high damage. • Tail attack - the monster uses it’s tail to hit and poison his opponent. Player can dodge or use Quen to protect himself. Manticora’s poison effect lasts very long.
When hit, player will need to use a potion or Heliotrop to get rid of the critical effect. |
Defence: | • Dodge and counterattack - the monster dodges using it’s wings and immediately counterattacks. • Huge creature - doesn’t play every hit animation. Her attacks aren’t disrupted. |
Vital Points: | Instant kill:
Protection:
Critical effect/disable ability:
Massive Damage:
|
Immunities: | Silver, all witcher signs except for Yrden |
Vulnerabilities: | Steel, Yrden |
Ośniak
Description: | Monster living in the forests or in the caves. It attacks in groups up to 4-5 members. |
Role in the Group: | Individual |
Preferred Behavior: | Aggressive - chases the opponent and attacks. |
Special Attacks & Actions: | • Strong attacks - his attacks are slow paced but deal high damage. • Charge - he charges and hits the player for high damage. Player can dodge / cast Quen to protect himself. |
Defence: | None |
Vital Points: | Instant kill:
Protection:
Critical effect/disable ability:
Massive Damage:
|
Immunities: | Silver |
Vulnerabilities: | Steel & all witcher signs |
Satyr
Unlike most of the other monsters in this list, this monster was not present in the Jan. 2014 "Monsters and opponents design" document. It is referenced in the most detail in a document called "W3 Gameplay Backlog - old", in which its design was reported as finished, and it was said to fight with a club and throw balls.
Topielec (Drowned Dead)
Unlike most of the other monsters in this list, this monster was not marked as removed in the Jan. 2014 document.
The information below is shared between Drowners and Drowned Dead.
Description: | Lives near the water. Mindless creature that kills humans. They don’t use any sophisticated methods during the fights. Drowned dead is a stronger version of a drowner (more health, higher damage). |
Role in the Group: | Individual |
Preferred Behavior: | Aggressive, he tries to mindlessly approach his opponent and attack. |
Special Attacks & Actions: | • Fast attacks - his attacks are fast paced and deal medium damage. • Jump attack - he can jump from a distance and perform a medium damage attack. |
Defence: | None |
Vital Points: | Instant kill (player can choose one of two finishing animations):
Protection:
Critical effect/disable ability:
Massive Damage:
|
Immunities: | Steel, fire spells |
Vulnerabilities: | Silver, Aard |
Drowned Dead were later included in the Blood and Wine expansion.
Wendigo
Description: | Humanlike, giant monster living in the forests. Similar to Werewolf. It’s partially made of ice and attacks people tearing out their hearts. Wendigos are afraid of fire. |
Role in the Group: | Individual |
Preferred Behavior: | Aggressive - chases the opponent and attacks. |
Special Attacks & Actions: | • Strong attacks - his attacks are slow paced but deal high damage. • Charge - creature charges, the target is knocked down if hit. Charge can be dodged. Blocking with Quen saves from damage but not from the knockdown
effect. Charge cannot be parried. |
Defence: | • Huge creature - Wendigo doesn’t play every hit animation. His attacks cannot be interrupted with normal strikes (player has to use amplified Aard to break incoming attack).
• Very high health regeneration. |
Vital Points: | Instant kill:
Protection:
Critical effect/disable ability:
Massive Damage:
|
Immunities: | Steel, Aard |
Vulnerabilities: | Silver, Igni |
Wicht (Wight)
Unlike most of the other monsters in this list, this monster was not marked as removed in the Jan. 2014 document.
Description: | Wicht appears in cemeteries in the warm season, during the day. The creature is aggressive only when someone gets too close to it. They are quite intelligent and can be a demanding opponent when there’s a bigger group of these creatures. |
Role in the Group: | Individual |
Preferred Behavior: | Aggressive, chases the opponent. |
Special Attacks & Actions: | • Fast attacks - his attacks are fast paced and deal medium damage. • Jump attack - he can jump / slide from a distance and perform a medium damage attack. |
Defence: | Etheric creature, doesn’t play most of the hit animations. |
Vital Points: | Instant kill:
Protection:
Critical effect/disable ability:
Massive Damage:
|
Immunities: | Steel, spells |
Vulnerabilities: | Silver |
Wights were later included in the Blood and Wine expansion.
Wipper (Viper)
Description: | Lizard-like monster living in the salt mine in the water. |
Role in the Group: | Individual |
Preferred Behavior: | Aggressive and fast. |
Special Attacks & Actions: | • Fast attacks - his attacks are fast paced and deal medium damage. • Venom spit - Wipper can spit with venom which poisons enemies. Player can dodge or use Quen to protect himself. |
Defence: | None |
Vital Points: | Instant kill:
Protection:
Critical effect/disable ability:
Massive Damage:
|
Immunities: | Silver |
Vulnerabilities: | Steel, Igni |
Wisielec (Hanged Man)
In addition to the description below, the document "W3 Gameplay Backlog - old" features the following comment: "Animations similar to those of fogling/drowner, but there's a special attack - throw of hangman's halter".
Description: | Lives on the outskirts of the forests. Appears in the evenings and during the nights. |
Role in the Group: | Individual |
Preferred Behavior: | Ranged - he tries to throw his rope. |
Special Attacks & Actions: | • Fast attacks - he moves very slow, but his attacks are fast paced. • Grab - he tries to grab the opponent and suffocate him. The attack has a tell animation. Player can use Quen or dodge to protect himself. The attack deals percentage damage. |
Defence: | None, but the monster has a lot of health. |
Vital Points: | Instant kill:
Protection:
Critical effect/disable ability:
Massive Damage:
|
Immunities: | Steel, fire spells |
Vulnerabilities: | Silver, Aard |