Prerelease:Theme Park (DOS)
This page details prerelease information and/or media for Theme Park (DOS).
A number of changes were made to Theme Park during its development, including the scrapping of multiplayer mode and 3D isometric view.
A number of changes were made, as shown by magazine previews:
At one point, the player was supposed to be in the rôle of a nephew who had inherited a large sum of money from his aunt, to be used on "building the world's biggest and most profitable theme park".
- Theme Park. Prescreen. Edge. No. 9. Bath: Future plc. June 1994. pp. 34, 35. ISSN 1350-1593.
- Geoff Keighley. The Final Hours of Black & White. GameSpot. p. 19. Retrieved 5 March 2018.
- Theme Park. Computer and Video Games. No. 151. Peterborough: EMAP. June 1994. pp. 28–31. ISSN 0261-3697.