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Prerelease:Theme Park (DOS)

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This page details prerelease information and/or media for Theme Park (DOS).

A number of changes were made to Theme Park during its development, including the scrapping of multiplayer mode and 3D isometric view.


A number of changes were made, as shown by magazine previews:

At one point, the player was supposed to be in the rôle of a nephew who had inherited a large sum of money from his aunt, to be used on "building the world's biggest and most profitable theme park".[1]

Multiplayer mode was dropped shortly before release due to time constraints,[2] and thugs could have been deployed to other parks.[3]


  1. Theme Park. Prescreen. Edge. No. 9. Bath: Future plc. June 1994. pp. 34, 35. ISSN 1350-1593.
  2. Geoff Keighley. The Final Hours of Black & White. GameSpot. p. 19. Retrieved 5 March 2018.
  3. Theme Park. Computer and Video Games. No. 151. Peterborough: EMAP. June 1994. pp. 28–31. ISSN 0261-3697.