Prerelease:Undertale/GAMETEST 7
This is a sub-page of Prerelease:Undertale.
"GAMETEST_7" is an early build of Undertale shown off on an official Fangamer live-stream[1] on May 3rd, 2013. Despite only predating the official Undertale demo by a few weeks, this build is notably different from the publicly released version of the demo, featuring large amounts of placeholder assets that were replaced by the Kickstarter release, as well as a number of other differences. The title "GAMETEST_7" is derived from the name of the executable file of this version, shown when the live-streamers accidentally closed the game.
Graphical Differences
Intro
The intro cutscene is present in "GAMETEST_7;" one panel of it is never captured on video during the live-stream, but it can be inferred to be present due to one of the live-streamers narrating its dialogue. In "GAMETEST_7," the intro cutscene's visuals are made up of concept art used as a placeholder; this concept art was illustrated by Temmie Chang[2] and was later published in high quality in the official Undertale Art Book. In the Kickstarter demo and all later versions of Undertale, this concept art is replaced with the sepia-tone pixel art of the final game (with the exception of the first panel, which was changed once more before the final release).
GAMETEST_7 | Kickstarter Demo |
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Interestingly, two panels are present in the intro cutscene of "GAMETEST_7" that were later cut from the game entirely, and thus do not have a final sprite to compare them to.
- ↑ Officecam 5/3/2013 - Playing Undertale - twitch.tv, May 3rd, 2013
- ↑ UNDERTALE Art Book, pgs. 216-18