Prince of Persia: The Sands of Time (GameCube)
Prince of Persia: The Sands of Time |
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Developer: Ubisoft Montreal This game has hidden development-related text. |
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Prince of Persia: The Sands of Time, perhaps somewhat poetically, is a total reboot of the original Prince of Persia games, and rather than the simple story of "save the princess within an hour" of the first game, Sands of Time tells a tale featuring monsters, sand-filled macguffins, and time travel.
To do: Document the August prototype. |
Demo Text
For some odd reason, pop1.dol has text leftover from a demo:
Congratulations!!! Demo Completed Get Ready For More In November
Developer Text
Found inside start.dol:
Current world has no grid pst_GridDest Current world has no Destination grid AI Error: Bust of the array of actor. Too many are bunch together AI Debug: No place Available to move the actor to AI Error: Navigation Node is NULL. What is the root node? AI Error: Cannot find a good Position in the radius for the actor AI Error: Cannot find a good node to use AI Error: Cannot be the same object. we are already there. Looping. AI Error: The Checkpoint in the vision is not part of the same world as the SandVision Set Sight: Force Instant = Actor AI Error: Worst Error - The Z Should always be Positive, otherwise we can get a bad sight AI Error: Object does not supoorted the Fast Foward Turn Off Error. No Prince intearction allowed GetActorPriority: Unknown actor model to use Prince->ProcessHurtMessages : Message ID is not Hurt type. Prince->fn_bProcessHurtMessages : Invalid or untreated hurt type. Prince->ProcessEventMessages : Message ID is not Event type. Prince->fn_bProcessTrapMessages() : Unhandled trap type ==> CamWarning: Cannot find any Freecam zone to return after a rewind, camera may stall <== Zone array is full. Resize the array for more zones, and set the mi_ZoneUsedAs to 'Alternative' for zones used as alternative cams ===> Cam warning, Previous actor is NULL, would have lost sight of prince, not setting it back to NULL <=== ===> Cam warning, Previous actor is NULL, would have lost sight of prince, letting it to current actor <=== SwingPole : Invalid grab type recieved No room in front or in back... panicking!!! AI Error: Attack Wanted in a BAD behavior. See an engineer ******************* PLEASE SEND THIS TO PBELAND ******************* * DEBUG INFO: Desintegration of an actor ******************* END ******************* AI BAD ERROR: The actor is desintegrating itself. Cannot resurrect itself AI Error: Trying to go in wait when actor is dead AI Error: Trying to teleport, but Cannot AI Error: No Target to attack. Why did I lose'it? AI Error: Behavior NOT supported in this actor. Tell An Engineer Invalid AI Function Call Action was not registered as a valid action Array is full AI Error: Invalid Action AI Error: Invalid Action: The Action mask was probably not called AI Error: trying to setup a cinematic action who's not existing AI Error: Cannout use an Empty Node AI Error: Bad Node. Need a Valid Net Node AI DEVELOPMENT ERROR: Presentation Wait - In Construction. Talk to an engeneer AI DEVELOPMENT ERROR: Presentation Wait Fight - In Construction. Talk to an engeneer Attack History array is Too Small AI DEBUG: Request a Teleport since we are going to our original spot, but cant AI Error: The Teleport Target position is ON the target AI Error: Bad Path Destination Not a Valid Position to check AI Error: Bad Path Destination. We Can be Out of Range of the search AI Error: No Path Available to destination AI Error: Bad Path AI Error: Cannot have a NullVector as The Best Target Position AI Error: Cannot find anyplace Where to place the actor AI Error: DEAD MAN - Message AI Error: The object is NOT yet ready to interact with ERROR: NOT a Retrieve Standing Action
Prince of Persia 1 Macintosh Version
Prince of Persia: The Sands of Time has a remake of the Prince of Persia 1 as an unlockable mini-game. This version of Prince of Persia 1 is not emulated; it was recompiled for the GameCube, but it still uses the level, color table, and sprite data from the Mac version of the game (in the original formats). Although the GameCube version only uses a few resources from the Mac version, the entire Mac version of the game is present on the disc in the files PData.bin and ShpData.bin. Decoding these files as MacBinary yields a playable (on Mac OS 9 and earlier) copy of the original game.
The Prince of Persia series
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Apple II | Prince of Persia |
NES | Prince of Persia |
SNES | Prince of Persia • Prince of Persia 2: The Shadow and the Flame |
Mac OS Classic | Prince of Persia 2: The Shadow and the Flame |
Game Boy Color | Prince of Persia (Japanese Prototype) |
GameCube | Prince of Persia: The Sands of Time |
PlayStation Portable | Prince of Persia: Revelations • Prince of Persia: Rival Swords |
Windows | Prince of Persia: Warrior Within • Prince of Persia: The Two Thrones |
Mac OS X | Prince of Persia: The Two Thrones |
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