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Prince of Persia: The Sands of Time (GameCube)
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Games > Games by developer > Games developed by Ubisoft > Games developed by Ubisoft Montreal
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Games > Games by release date > Games released in 2003
Games > Games by series > Prince of Persia series
Prince of Persia: The Sands of Time |
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Developer:
Ubisoft Montreal
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This article has just been started and needs the article basics added. Help us out and add them. |
Prince of Persia: The Sands of Time, perhaps somewhat poetically, is a total reboot of the original Prince of Persia games, and rather than the simple story of "save the princess within an hour" of the first game, Sands of Time tells a tale featuring monsters, sand-filled macguffins, and time travel.
Demo Text
For some odd reason, pop1.dol has text leftover from a demo:
Congratulations!!! Demo Completed Get Ready For More In November
Developer Texts
Found inside start.dol:
Current world has no grid pst_GridDest Current world has no Destination grid AI Error: Bust of the array of actor. Too many are bunch together AI Debug: No place Available to move the actor to AI Error: Navigation Node is NULL. What is the root node? AI Error: Cannot find a good Position in the radius for the actor AI Error: Cannot find a good node to use AI Error: Cannot be the same object. we are already there. Looping. AI Error: The Checkpoint in the vision is not part of the same world as the SandVision Set Sight: Force Instant = Actor AI Error: Worst Error - The Z Should always be Positive, otherwise we can get a bad sight AI Error: Object does not supoorted the Fast Foward Turn Off Error. No Prince intearction allowed GetActorPriority: Unknown actor model to use Prince->ProcessHurtMessages : Message ID is not Hurt type. Prince->fn_bProcessHurtMessages : Invalid or untreated hurt type. Prince->ProcessEventMessages : Message ID is not Event type. Prince->fn_bProcessTrapMessages() : Unhandled trap type ==> CamWarning: Cannot find any Freecam zone to return after a rewind, camera may stall <== Zone array is full. Resize the array for more zones, and set the mi_ZoneUsedAs to 'Alternative' for zones used as alternative cams ===> Cam warning, Previous actor is NULL, would have lost sight of prince, not setting it back to NULL <=== ===> Cam warning, Previous actor is NULL, would have lost sight of prince, letting it to current actor <=== SwingPole : Invalid grab type recieved No room in front or in back... panicking!!! AI Error: Attack Wanted in a BAD behavior. See an engineer ******************* PLEASE SEND THIS TO PBELAND ******************* * DEBUG INFO: Desintegration of an actor ******************* END ******************* AI BAD ERROR: The actor is desintegrating itself. Cannot resurrect itself AI Error: Trying to go in wait when actor is dead AI Error: Trying to teleport, but Cannot AI Error: No Target to attack. Why did I lose'it? AI Error: Behavior NOT supported in this actor. Tell An Engineer Invalid AI Function Call Action was not registered as a valid action Array is full AI Error: Invalid Action AI Error: Invalid Action: The Action mask was probably not called AI Error: trying to setup a cinematic action who's not existing AI Error: Cannout use an Empty Node AI Error: Bad Node. Need a Valid Net Node AI DEVELOPMENT ERROR: Presentation Wait - In Construction. Talk to an engeneer AI DEVELOPMENT ERROR: Presentation Wait Fight - In Construction. Talk to an engeneer Attack History array is Too Small AI DEBUG: Request a Teleport since we are going to our original spot, but cant AI Error: The Teleport Target position is ON the target AI Error: Bad Path Destination Not a Valid Position to check AI Error: Bad Path Destination. We Can be Out of Range of the search AI Error: No Path Available to destination AI Error: Bad Path AI Error: Cannot have a NullVector as The Best Target Position AI Error: Cannot find anyplace Where to place the actor AI Error: DEAD MAN - Message AI Error: The object is NOT yet ready to interact with ERROR: NOT a Retrieve Standing Action
The Prince of Persia series | |
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NES | Prince of Persia |
SNES | Prince of Persia • Prince of Persia 2: The Shadow and the Flame |
Mac OS Classic | Prince of Persia 2: The Shadow and the Flame |
Game Boy Color | Prince of Persia (Prototype) |
GameCube | Prince of Persia: The Sands of Time |
Windows | Prince of Persia: Warrior Within • Prince of Persia: The Two Thrones |
Mac OS X | Prince of Persia: The Two Thrones |
Cleanup > Articles needing basics
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Ubisoft > Games developed by Ubisoft Montreal
Games > Games by platform > GameCube games
Games > Games by publisher > Games published by Ubisoft
Games > Games by release date > Games released in 2003
Games > Games by series > Prince of Persia series