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Prince of Persia: The Sands of Time (GameCube)

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Title Screen

Prince of Persia: The Sands of Time

Developer: Ubisoft Montreal
Publisher: Ubisoft
Platform: GameCube
Released in US: November 18, 2003
Released in EU: February 20, 2004


DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.


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Prince of Persia: The Sands of Time, perhaps somewhat poetically, is a total reboot of the original Prince of Persia games, and rather than the simple story of "save the princess within an hour" of the first game, Sands of Time tells a tale featuring monsters, sand-filled macguffins, and time travel.

Hmmm...
To do:
Document the August prototype.

Demo Text

For some odd reason, pop1.dol has text leftover from a demo:

Congratulations!!!
Demo Completed
Get Ready For
More In November

Developer Text

Found inside start.dol:

Current world has no grid
pst_GridDest
Current world has no Destination grid
AI Error: Bust of the array of actor. Too many are bunch together
AI Debug: No place Available to move the actor to
AI Error: Navigation Node is NULL. What is the root node?
AI Error: Cannot find a good Position in the radius for the actor
AI Error: Cannot find a good node to use
AI Error: Cannot be the same object. we are already there. Looping.
AI Error: The Checkpoint in the vision is not part of the same world as the SandVision
Set Sight: Force Instant = Actor
AI Error: Worst Error - The Z Should always be Positive, otherwise we can get a bad sight
AI Error: Object does not supoorted the Fast Foward Turn Off
Error. No Prince intearction allowed
GetActorPriority: Unknown actor model to use
Prince->ProcessHurtMessages : Message ID is not Hurt type.
Prince->fn_bProcessHurtMessages : Invalid or untreated hurt type.
Prince->ProcessEventMessages : Message ID is not Event type.
Prince->fn_bProcessTrapMessages() : Unhandled trap type
==> CamWarning: Cannot find any Freecam zone to return after a rewind, camera may stall <==
Zone array is full. Resize the array for more zones, and set the mi_ZoneUsedAs to 'Alternative' for zones used as alternative cams
===> Cam warning, Previous actor is NULL, would have lost sight of prince, not setting it back to NULL <===
===> Cam warning, Previous actor is NULL, would have lost sight of prince, letting it to current actor <===
SwingPole : Invalid grab type recieved
No room in front or in back... panicking!!!
AI Error: Attack Wanted in a BAD behavior. See an engineer
******************* PLEASE SEND THIS TO PBELAND *******************
* DEBUG INFO: Desintegration of an actor
******************* END *******************
AI BAD ERROR: The actor is desintegrating itself. Cannot resurrect itself
AI Error: Trying to go in wait when actor is dead
AI Error: Trying to teleport, but Cannot
AI Error: No Target to attack. Why did I lose'it?
AI Error: Behavior NOT supported in this actor. Tell An Engineer
Invalid AI Function Call
Action was not registered as a valid action
Array is full
AI Error: Invalid Action
AI Error: Invalid Action: The Action mask was probably not called
AI Error: trying to setup a cinematic action who's not existing
AI Error: Cannout use an Empty Node
AI Error: Bad Node. Need a Valid Net Node
AI DEVELOPMENT ERROR: Presentation Wait - In Construction. Talk to an engeneer
AI DEVELOPMENT ERROR: Presentation Wait Fight - In Construction. Talk to an engeneer
Attack History array is Too Small
AI DEBUG: Request a Teleport since we are going to our original spot, but cant
AI Error: The Teleport Target position is ON the target
AI Error: Bad Path Destination
Not a Valid Position to check
AI Error: Bad Path Destination. We Can be Out of Range of the search
AI Error: No Path Available to destination
AI Error: Bad Path
AI Error: Cannot have a NullVector as The Best Target Position
AI Error: Cannot find anyplace Where to place the actor
AI Error: DEAD MAN - Message
AI Error: The object is NOT yet ready to interact with
ERROR: NOT a Retrieve Standing Action

Prince of Persia 1 Macintosh Version

Prince of Persia: The Sands of Time has a remake of the Prince of Persia 1 as an unlockable mini-game. This version of Prince of Persia 1 is not emulated; it was recompiled for the GameCube, but it still uses the level, color table, and sprite data from the Mac version of the game (in the original formats). Although the GameCube version only uses a few resources from the Mac version, the entire Mac version of the game is present on the disc in the files PData.bin and ShpData.bin. Decoding these files as MacBinary yields a playable (on Mac OS 9 and earlier) copy of the original game.