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Prince of Persia: The Sands of Time (GameCube)

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Title Screen

Prince of Persia: The Sands of Time

Developer: Ubisoft Montreal
Publisher: Ubisoft
Platform: GameCube
Released in US: November 18, 2003
Released in EU: February 20, 2004

DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.

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Prince of Persia: The Sands of Time, perhaps somewhat poetically, is a total reboot of the original Prince of Persia games, and rather than the simple story of "save the princess within an hour" of the first game, Sands of Time tells a tale featuring monsters, sand-filled macguffins, and time travel.

Demo Text

For some odd reason, pop1.dol has text leftover from a demo:

Demo Completed
Get Ready For
More In November

Developer Texts

Found inside start.dol:

Current world has no grid
Current world has no Destination grid
AI Error: Bust of the array of actor. Too many are bunch together
AI Debug: No place Available to move the actor to
AI Error: Navigation Node is NULL. What is the root node?
AI Error: Cannot find a good Position in the radius for the actor
AI Error: Cannot find a good node to use
AI Error: Cannot be the same object. we are already there. Looping.
AI Error: The Checkpoint in the vision is not part of the same world as the SandVision
Set Sight: Force Instant = Actor
AI Error: Worst Error - The Z Should always be Positive, otherwise we can get a bad sight
AI Error: Object does not supoorted the Fast Foward Turn Off
Error. No Prince intearction allowed
GetActorPriority: Unknown actor model to use
Prince->ProcessHurtMessages : Message ID is not Hurt type.
Prince->fn_bProcessHurtMessages : Invalid or untreated hurt type.
Prince->ProcessEventMessages : Message ID is not Event type.
Prince->fn_bProcessTrapMessages() : Unhandled trap type
==> CamWarning: Cannot find any Freecam zone to return after a rewind, camera may stall <==
Zone array is full. Resize the array for more zones, and set the mi_ZoneUsedAs to 'Alternative' for zones used as alternative cams
===> Cam warning, Previous actor is NULL, would have lost sight of prince, not setting it back to NULL <===
===> Cam warning, Previous actor is NULL, would have lost sight of prince, letting it to current actor <===
SwingPole : Invalid grab type recieved
No room in front or in back... panicking!!!
AI Error: Attack Wanted in a BAD behavior. See an engineer
******************* PLEASE SEND THIS TO PBELAND *******************
* DEBUG INFO: Desintegration of an actor
******************* END *******************
AI BAD ERROR: The actor is desintegrating itself. Cannot resurrect itself
AI Error: Trying to go in wait when actor is dead
AI Error: Trying to teleport, but Cannot
AI Error: No Target to attack. Why did I lose'it?
AI Error: Behavior NOT supported in this actor. Tell An Engineer
Invalid AI Function Call
Action was not registered as a valid action
Array is full
AI Error: Invalid Action
AI Error: Invalid Action: The Action mask was probably not called
AI Error: trying to setup a cinematic action who's not existing
AI Error: Cannout use an Empty Node
AI Error: Bad Node. Need a Valid Net Node
AI DEVELOPMENT ERROR: Presentation Wait - In Construction. Talk to an engeneer
AI DEVELOPMENT ERROR: Presentation Wait Fight - In Construction. Talk to an engeneer
Attack History array is Too Small
AI DEBUG: Request a Teleport since we are going to our original spot, but cant
AI Error: The Teleport Target position is ON the target
AI Error: Bad Path Destination
Not a Valid Position to check
AI Error: Bad Path Destination. We Can be Out of Range of the search
AI Error: No Path Available to destination
AI Error: Bad Path
AI Error: Cannot have a NullVector as The Best Target Position
AI Error: Cannot find anyplace Where to place the actor
AI Error: DEAD MAN - Message
AI Error: The object is NOT yet ready to interact with
ERROR: NOT a Retrieve Standing Action